Initial Game
Professors:
1. 2ndWhiteLine
2. Tru Ninja
3. ghug
3. jmo
TAs:
1. bosox (T/I/F)
2. slyster (A/R/E)
3. Socrates (A/F/I)
4. StackelbergFollower (R/I/G)
5. Favio (E/F/T)
6. jacobcfries
7. patzicool (T/F/R)
Players;
1. Atundai
2. Jasbrum
3. lukebohannon20
4. gavrilop
5. Hazel-rah
6. murraysheroes
7. jgurstein?
Possible Intermediate Game:
Profs:
1.
2.
TA's
1. ePICFaeYL
2. Jimgov
3. Draugnar
4.
5.
6.
7.
Players:
1. Groza528
2. jgurstein (?)
3. hecks
4. cardcollector
5. TheMinisterOfWar
6. dr.octagonapus
7. Stefanodangelo
@steephie: if someone is willing to give you their spot, then I'll gladly plug you in. It's up to them. If, for some reason, you don't get selected for this SoW, I would gladly take time to mentor you on the side as a spectator. I'd be willing to give you more in-depth information into what I'm seeing and why, as well as what I would do in a given situation. I think you might benefit more on that aspect than simply being a student. I played with you in the Masters tourney and I think you have a lot of potential if we can isolate a few things. Lemme know.
@patizcool and nigee: the SoW is designed to promote potentially stronger play here on webdip. It takes 7 players who have the desire to learn more about the game in a first-hand setting. Each player is paired with a TA that helps them work with their country. Professors follow the flow of the game and add commentary as it progresses in a forum thread dedicated solely to that specific game.
TA: more specifically, a TA is the guiding instructor for a specific country and helps whichever player has been assigned to it. The role of a TA is to assist the player in learning various aspects of the game that they may be fundamentally lacking in. This may take the form of helping the player to read the map, analyze press from other players, learn strategies that help their play style, learn strengths and weaknesses for that specific country, etc. The TA is there as a guide, not a control measure. It is up to the player to make final decisions, but up to the TA to help interpret things going on around the board.
When I was TA for France and Italy, I would frequently ask for press to be sent to me via PM or email. I would point out characteristics in press styles that indicate which countries are likely favoring that player as an ally or potentially lying to you. I would help the player learn the types of press that promote alliances with an emphasis on press frequency over merely press content. I taught players how to look at the map and discover potential outcomes based on a set of moves, isolate weaknesses in defense, strategies for attack and ideal timing on stabs. Other things include the proper balance of fleets to armies, the benefits of builds and their locations or even a build deferment. I teach on what it means when a country selects one build over another and how to analyze their own style of play and style of communication as a means of a more effective method within their own style of play.
Ultimately, I always left players with a series of choices and asked the question "what do you want to accomplish in this situation?" and "how might your opponent react." I've learned that over the years, one of the biggest things a player can learn is how to develop 'meta-cognition', or essentially "knowing about knowing". It is a means of attempting to predict the moves of your opponent and make moves based on those predictions instead of simply moving head-strong toward a goal.