I am new to this site and hesitate to get into the middle of this fight as I am not sure I really understand all the uber-technical points that all of you are making. Quite frankly, I agree with almost all of you about almost everything. I think that, just as in general life, you are all right from your own perspective.
Therefore, I aim to unite you all under a common banner by means of philosophy. I just read this whole thread in one sitting, so if I use language similar to any of yours it is not intentional plagiarism, but, rather, an echoing resonance of your words.
First and foremost, it seems that the root of this argument is purpose in every aspect of the differing viewpoints.
What is the purpose of the game?
What is the purpose of playing the game?
What is the purpose of drawing?
What is the purpose of survival?
All very good questions and all subject to perspective.
Almost every game ever made has a very clear purpose. There will be a winner (or winners) and this is how you get there. Everyone who is not a winner is a loser. This is a very unique game in that the actual game instructions make possible a third provision that is not quite winning and not quite losing. From the actual rules, "However, players can end the game by agreement before a winner is determined. In this case, all players who still have pieces on the board share equally in a draw." It is clearly implied that a draw is not a win and not a loss. I agree with previous posts on the subject that assert that this is to reflect the nature of WW1. In fact, I propose to go a step further and say that this is meant to reflect the nature OF ALL MODERN WAR.
There is no such thing as a winner anymore. There are sometimes losers, but a single (solo) winner is as extinct as the Dodo and LDTV. In our global community, I assert that all "wins" are draws. WW1 was a messy draw for the U.S., France, and England, which lead directly to WW2. WW2 was a draw between the U.S., Russia, England, and their assorted vassals. I challenge you to name a war fought after 1900 in which there was one clear winner. It is important to note here that, although I attribute a draw to certain countries in the above reference, in actual game terms ALL the countries in the wars actually shared in a draw. In neither war was Germany eliminated, nor Japan or Italy in WW2.
Now, as this game setup is meant to mirror actual warfare and the inevitable realization that warfare, itself, is a mutually destructive device in which nobody comes out better than they went in, it can only be reasoned that the overall purpose of the game is to create an endless game.
Those of you who stated the importance of banding together against the leader (whoever that may be at the moment) essentially have captured the point that, I believe, the creators of this game had in mind. Although borders are very fluid, and lives (units) are expendable, a balance is preferable to any one ideology conquering all.
And that leads me right up to my next topic..
Being that total victory is near impossible (or, at least, should be), then how a person defines victory for themselves is a much murkier subject to discuss. And here is where I believe we come back to the central points of all of the previous arguments. For, it is here in this personal definition of victory, that we cannot come to terms. The reason for this is obvious and plain; because personal definitions are as unique as the people who arrive at them and no 2 will ever be the same. How could they possibly be, when even my own definition changes according to circumstances? Depending on mitigating factors such as backstabbing, faulty foretelling, and the amount that my allies trust me and follow collective planning, a one-center survival can sometimes taste sweeter to me than a 2-way draw.
So, since the point of the game is to always band together to keep anyone from winning, and what each of us personally defines as a victory can shape the way we approach an end-game scenario, I say that none of the above arguments are actually about the game.
What you are arguing about is the distribution of points (which aren't really a part of the game anyway). They are only valid in the metagame of rankings and recognition; a.k.a. ego.
I find this deliciously ironic in that all this huff and puff is about a wargame, and ego is really the cause of all warfare.
Anyway, without getting farther afield, my conclusion is that, just as in nature, the macroverse shall mirror the microverse. What I mean is that, just as the point of the game itself is that no one power should ever actually win, so no one point distribution philosophy should ever prevail.
I think that each of you should make your own variant and all should be equally "valid", with the choice of game left to the creator and those who choose to join in and play.
Aside from philosophical discussions about which distribution system or which playstyle is best, the only real mistake that could be made is to ban any of the options. Preference will take care of that without litigation.