I apologize for the lateness of this post for the players, but here is my commentary on F02:
FALL 1902
While some players came out better than when they started, this was a year of disappointments for a great number of players this season. To a large degree, I'm still a bit disappointed that some players are not seeing a bigger picture to things and looking to the future. Some players are proactive--having the ability to see events to come and make changes before disaster strikes to ensure their part in the endgame--while others are reactive, waiting until a situation occurs before taking action. If any of the players feel they need to develop this ability more, be sure to talk to your TA as they are highly skilled players that can help in these areas.
The West
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Germany--This was an excellent season! For a nation to have 8 centers by the end of 1902 going into 1903 is a rare situation that is the envy of all players, and is a testament to diplomatic skill as well as tactical skill, either by the player, the TA or both. Your position will afford you regular gains, although I don't think that next year will result in the 2 and 3 builds that you've come accustomed to of late. You're on your way to securing yourself in the endgame, but don't get too comfortable because this is a game where events can shift on a dime for the unwary. The EG is ever more apparent by the moves you played this season and it's playing well for you. For your builds, I'm predicting a pair of armies in Ber and Mun.
France--I gotta say, I don't necessarily disagree with your moves (except for the move to Bre), but instead, I disagree with the path you're on. If you look closely at your present situation, the fact that you didn't really get anywhere, but instead England gained a build this season only solidified the notion that you're probably not going to get a build for a really long time. An obvious build in Lvp will prevent you from moving there, Wal is locked down as is London and the NTH can be easily defended. In addition to this (and the reason I disagree with the Bre move) is that you already have an army in convoy position and you can't convoy two armies at once. If you had a third fleet or England had not gained a build, or even if you had made it to Wal, then you could see some progress. As it is, all of your units are crammed along the west coast as if a plague has hit Marseilles and Paris. One thing you have to keep in mind is that time is a highly prized thing in Diplomacy and every year is purchased with hard-fought Diplomacy and strategic movements of one's units on the map, and not something that is infinite. Eventually a power will move your direction, and likely one that is larger than the 4 center England that you now face, and possibly could work in conjunction with England to compound your problems further. If things do not change for you very soon, the odds that you'll participate in any sort of end game is pretty slim. I don't mean to be bitter or cynical, but I hope that you take something positive from this. France is my favorite country and has a lot going for it, and I believe that if you play things well, you can change things around.
England--The new build you're getting this season will pay dividends in keeping you around. However, I'm not entirely sure where your next build will come from. Getting to number 5 is certainly going to have to be your key and quickly. At 4 units and facing a 5-center power, you aren't going to gain a build by military might, but only in your ability to persuade someone to find a build for you and be gracious enough to see you in your cause. I like the move to Wales,as you out-guessed your opponent twice in a row, and the move to London was a bit disappointing, but ultimately it was safe. The new unit, as well as the position of your other units will make life very difficult on your adversary. I expect to see an army build in Lvp this Winter Phase.
The East
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Austria--This season was a bit of a disappointment and I fully expected to see you with a build coming out of F02. I'm not sure I'm following where you're going with things and it's a bit unclear who you're targeting. From the surface, one might believe there was a shallow attempt at a Russian stab, but there's no unit in Gal or Vie, and Russia spent his season bouncing your units there, which might lead me to believe that it was agreed upon to allow Russia to safely move to Ukr. The problem is that doesn't make sense either. If you're working with Russia, why have the pretense bounce there to begin with? Someone could have easily taken Bulgaria this season--either you or Russia--but instead Turkey remains in control of the center and slows down eastern progress another year. The fleet move to the AEG seems to indicate that you're still interested in attacking the Turk, but again, nothing was done about Bul, and if Russia is indeed your target, then the AEG fleet move makes no sense, coupled with no units in position to attack Russia. Something simply isn't adding up for me this season. If Russia and you are agreeing to bounce for safety's sake, this is becoming a crutch that neither of you can afford to hang on to. At some point, players have to simply trust that their ally will not stab them for a shallow gain. I hope to see some concrete progress this coming year, because Germany is making a lot of progress in the east due to the inability of the east to consolidate, and at some point, a western power is going to come your direction, be it Germany, France or even possibly Italy.
Italy--Tough break this season. It can sometimes come down to a gamble in trying to take a center or convoy an army, or even move from one location to another and someone is trying to stop you, and this one came down to a 50-50 chance. You had to guess which spot would have been open, either Smy or Syr. I expect that eventually you'll get what you want, but make sure that time doesn't become an issue. Italy usually suffers from lack of time to get going, but in this game, you're in the most secure spot among 6 of the 7 nations. France is in no position to move south, the west is not fighting a typical war where three countries consolidate into two and you have to worry about how quickly a country will sail across the med, and the jumble in the east is preventing Austria Russia and Turkey from really getting things going for any two of them. However, it does mean that the longer the east takes to get moving, the worse off you'll be as well. My advice for you is the same as it is for most of the map--if something isn't working, change it. I'm not necessarily advocating changing sides or tactics or anything in particular, simply be ready to switch up if you feel that the gains are no longer worth the time. Think of this as a new store owner taking out a $200k loan for a new business. They have to begin making payments on the building loan, purchase materials and equipment for the store, and begin paying employee salaries. Eventually, the owner has to begin to make a profit enough to make all of the necessary payments without having to rely on that original loan money or else he will go under. As I said, I expect that you'll do fair for a while, though, and time is more on your side than for others.
Russia--This year, although disappointing, wasn't a complete disaster, but it also wasn't quite what I was expecting to see. I'm not sure what to feel about the move to StP. If England and Germany work together, you're bound to lose it, and in some respects, it's better to cut your losses to wherever you think you can take a stand. Unfortunately for the country of Russia, when it starts to crumble, it often goes down in flames, even though it has some natural stalemates because the countries that attack do so from both sides of the line and holding itself up is really difficult. When you first get attacked, you have several smaller stalemate areas to pick from to defend yourself from a singluar attack, but having to cover two fronts is a bit more tricky, especially when half or more of your units are fleets. My recommendation is to think about where you can cut losses, ensure you have an ally somewhere and go from there. If you can do that, then I think you'll be fine. The key in any game is to make sure that your enemies are always busy with someone else. If you are their only project, then your survival is slim. Now, on to your moves in the south. I like the move to Ukr, but like Austria, I don't know what is going on with Rumania. As I stated in his commentary, if you're working with him, then don't waste time bouncing in areas that you don't need to bounce in, especially to take half of your units and dedicate them to a bounce that simply doesn't need to happen. At some point, you have to trust that an ally isn't going to stab you, or else all you will do is defend and get nowhere. If you're working with Austria, you would have been better to put a unit in Arm, get someone in Bul (I would have recommended you since you're losing War which would have kept you even) and begin making progress on Turkey to allow the east to begin to do something. If you're working with Turkey, then the move to Ukr would have been less advisable and I would have recommended getting Italy on board, moving to Gal, and begin supporting the Turk into a location, or better yet, having the Turk support your Rum army someplace. As it is, no one in the east is making any progress, and you're the one paying the price. Hopefully next year will have things a bit better for you. In terms of your destruction, I anticipate the fleet in the BAL to be ditched.
Turkey--Not an excellent season for you, but much better than what I expected to see. The fact that you opted to hold and support hold this season is something that usually doesn't pay off because one just waits around to get picked apart, but this season it paid off. I don't know whether you made agreements with any of your neighbors or if you simply got lucky, but the fact that Italy misguessed at the location of the convoy was a pretty fortunate event as was the fact that no one took Bulgaria by force or moved into Armenia. I wouldn't count on this type of luck to last long because players test boundaries, they try new things and will persist until they're either successful or they select a new target. However, a player will not select a new target until you begin to wear them down both diplomatically (by offering them a new path forward) and tactically by out-maneuvering them. Frequently, you have to select one, maybe two opponents to focus on to ensure that THAT player won't make any progress on you while the other person makes all the gains. If you do this and show someone that they will end up with nothing and someone else with everything, they will frequently cast their lot with yours, back off, and sometimes even work with you against the new, more clear threat. I don't know what's going on diplomatically, but you should definitely be talking to just about everyone. Your TA should be able to lend some advice in this matter on who to talk to and what to be talking about if you come to a dead end.