Many ages go, I designed two different board games - including extensive playtesting, with a view to producing and selling it: the biggest hurdle for such was and probably is the selling. What target price (P) how many copies (C) potentially sold; the shop/route to market will take say 50%; so P*C/2 = the maximum your design (D), manufacturing (M), and other costs (O) can cost before you make a loss. Our equation gets to (P*C/2)-(D+M+O) = R, where R is what remains, either profit or loss ASSUMING YOU SELL EVERY COPY! As fiedler says, you can use a 3

printer, but beware not looking at the MTBF of the printer! I ended up for 2K copies of having to sell it at £42 each, in 1980!