Forum
A place to discuss topics/games with other webDiplomacy players.
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orathaic (1009 D(B))
16 May 12 UTC
Isomers are not Allotropes
Discuss.
11 replies
Open
Rancher (1652 D(S))
16 May 12 UTC
fark.com
always love it, fun way to pass time
5 replies
Open
Thucydides (864 D(B))
16 May 12 UTC
www.idgafyolo.biz
www.idgafyolo.biz
5 replies
Open
Chanakya. (703 D)
15 May 12 UTC
New Game: A promising one ----------- SO PLEASE JOIN
The Da Vinci Diplomacy : The Grand Reward
gameID=88827
38 D to join, 1 day phases.
Anonymous and WTA
3 replies
Open
Nebuchadnezzar (483 D)
15 May 12 UTC
Game Policy Discussion: Non-Inference to on-going games even if there was a cheater
Hi everybody :D This a very inflammable yet serious thread so I will use all my patience to suppress the troll inside me. So you do your best at the same time as well...

I do start this discussion, as the game gives me a responsibility to keep the server fun. So, here is the policy of the game that takes away the fun of the game which I would like to discuss:
30 replies
Open
Chanakya. (703 D)
15 May 12 UTC
I need a sitter for a live game : gameID=88936
I am not in a bad position, Please sit for me someone, I have to sleep now, Its 4 am here..My mom is going to kill me over it.. I dont want that game screwed so Need help..
Someone? Its a humble request.
9 replies
Open
Draugnar (0 DX)
15 May 12 UTC
The Mayan calendar has just been extended...
http://www.usatoday.com/tech/science/story/2012-05-08/maya-apocalypse-calendar-2012/54879760/1?csp=obnetwork
2 replies
Open
rokakoma (19138 D)
13 May 12 UTC
NMRs, CDs should be punished with bet size
A suggestion open for discussion
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rokakoma (19138 D)
13 May 12 UTC
Hi folks, my idea is, the site should punish NMRs, CDs by extra points taken away.

Of course cirumstances differ case by case, so all we could do is to cover most of them.

My suggestion is: any NMR/CD before 1904 should automatically punished by taking away the bet size from the player, regardless he/she continues later.

Any CD/NMR having at least 3 SCs should be punished the same.

I'm **** * ***** ****** **** fed up with NMRs and CDs ruining my games, live games, etc. I think it's time to regulate them, or at least put some compensation into action.

Opinions?
TheJok3r (765 D)
13 May 12 UTC
"Of course cirumstances differ case by case"

This in itself raises the workload of the mod team infinitely. And I doubt they have the time to commit. Its an unfortunate facet of the game that we'll just have to deal with. I don't think there's anything that can be done.
Yonni (136 D(S))
13 May 12 UTC
I'm not sure who it was but in a discussion about our current point system I heard a great suggestion.

First of all, fuck the point system. The idea of it was to limit how many games new people can join in order to cut down in the CDing. That obviously doesn't work.
The suggestion was to simply have a cutoff of how many games someone can play at once until theyve finished x number of games. After that, if someone CDs, you take away their right to play in that many games until they again clear their name by finishing a few games.
rokakoma (19138 D)
13 May 12 UTC
Joker: yes, that's why, I'm suggesting to make such action automatic only in those cases when it's surely not an NMR/CD because of losing the game, or the very end is clearly in sight (like last turn of a WTA game)

I think any NMR in the first 3 years cannot be justified with anything, also any NMRs above 3SCs when there's another Builds round coming. (Meaning if there's another builds after, then the end wasn't in sight)

My point is, if we can reduce the number of NMRs substantially then we have reached a goal. The objective is not to have NMR free games, the objective is to reduce their ratio.
CSteinhardt (9560 D(B))
13 May 12 UTC
Why are NMRs in bad positions more justified than NMRs in good positions?
rokakoma (19138 D)
13 May 12 UTC
Yonni: the point system is good for not having beginners in high pot games. Usually NMR do not occur above 1000 D pot size. All that said, sadly they do occur sometimes.

Rules without punisments and enforcment are no rules at all. This applies in every aspect of life. I think, when you joined a game, you have undertaken the responsibility to play according to that game's properties (phase length, etc)
If this responsibility is not enforced, then it's not a responsibility. On the otherside it wastes a lot of time from 6 other people's life.

Personally, seeing NMRs and continuing games for a couple of phases until it ends somehow make me angry only, and definiately takes away the joy of game. The best way to avoid those players in the future to take away some points from them.

Or to ban them for a few days/weeks to join ANY games. I'm open to any solution, but I think the behaviour must be address some way.
rokakoma (19138 D)
13 May 12 UTC
CSteinhardt:
They aren't, but there are some cases when you just give up, because it's clear someone will win in 1-2 turns, and it makes useless to enter moves at all.

But, because we do not want to make extra work for Mods, we can punish only those NMRs which are clearly not because of the reason above. Also, when you have 1 unit left, and all you can do in each turn is to hold, then why should a NMR punished in that case?

Anyway, my point is, we can punish automatically only those ones, where there's no question about that, it has ruined the game. All the other cases should be investigated, for which noone has the capacity.
Vaftrudner (2533 D)
13 May 12 UTC
I like the system on vDip where you get a reliability rating that shrinks every time you NMR or CD, and you can set games to not let anyone below a certain reliability join. I'm not too fond of the rest of vDip though, so I'm not sure how it works in practice. I can see people simply creating new accounts to get around it.
Yonni (136 D(S))
13 May 12 UTC
I guess you're talking more about live games which is a whole different beast. I rarely play high pot games but, for the most part, can avoid CDs by playing passworded games.
Vaftrudner hit on an important part of the process of handling any account-tied issues: that people can simply create a replacement account and abandon their old one(s) if they feel the need. Whatever solution is implemented would necessarily have to restrain new accounts' ability to join games in order to prevent chronic quitters from getting new accounts and continuing the process.

vDiplomacy has an excellent feature which I think is extremely well-implemented and thought-out that would probably help this site out immensely in handling the CD issues - the aforementioned Reliability Rating.

The Reliability Rating tracks players for how often they NMR or CD and allows game creators to filter low-rated players out by preventing them from joining. The best part (imo) is that players who have messed up previously and want to repair their RR receive bonus points to the RR if they pick up a position in CD. That not only sharply disincentivizes quitting, but incentivizes people to pick up games which have been marred by quitting. The RR also restricts the number of games people can join at once, so that will also make it more difficult for chronic quitters to ruin a bunch of games.

Another big advantage is that we can completely rethink our understanding of the points system. As it is, points exist to serve two functions: filter players by quality of play (if the entry point value is set high enough), and limit the number of games new players can join. We know that the first function is working fine because of how common it is to see all those high-stakes games getting organized. We know the second one isn't, because we're having this discussion. Implementing the RR would render the second function of points irrelevant, allowing us to refocus points simply as a means of setting up higher-quality-of-play games (where they've succeeded) instead of expecting them to prevent chronic quitters from ruining games (where they've failed).

The drawback, of course, is that new players can't join as many games as they can right now, even if they turn out to be reliable players. I don't think this will be a huge issue, though. In practice, what will probably end up happening is that the established players who want quality games will set the RR higher than the default entry RR for new players. All those new players would simply make games at their RR level. Those games might get hurt by quitting new players joining up, but the players who stick through them will see their RR increase and thus soon be able to play higher-RR games themselves.

And, finally, the RR is already coded and ready for use, so implementation would not be a particularly tedious task.

So to conclude, I think that implementing vDiplomacy's RR system would go a long way toward solving NMR/CD issues while also refocusing points toward a task for which they're far more efficient.
Sleepcap (100 D)
13 May 12 UTC
There are three more "features" that deal with the NMR/CD issues.

1. You can set your games not to process the turn if there is a NMR. Instead the country is send in CD and the turn is extended for a new player to join. (During gamecreation you can set hown many turns this should work, and how many phases it should delay the processing)
2. If you can't access the site for some days you can vote to extend the phase for 4 days.
3. If you have a longer break you can send your game to another player to sit this game for you. You do not need to give away your password, and you can give different games to different players.
CSteinhardt (9560 D(B))
13 May 12 UTC
@rokakoma: I feel the opposite; a power that CDs in a strong position is paying the price of losing a strong position, so it's the ones that are already losing and feel like leaving is costless that need to be more actively dissuaded.
rokakoma (19138 D)
13 May 12 UTC
CSteinhardt: maybe you are right. For me, it's irrelevant, if it was up to me I would punish any kind of NMR in the very same way.

Reliability Rating seems a very good idea, especially when it can be set at game start, how reliable players you want to see. Still, it doesn't punish the current NMR action, only prevents future games having NMRs. Which is good on the long run, but as a player in an ongoing game, I'd like to see an immidiate punish, such as taking away a bet size number of points.

It can be implemented easily, and through bet size it prevents the player to risk the same amount of money again. Of course new registrations aren't solved by this, that's why RR seems a better solution.


Question: who is able to make the programming for it? Also, as I know, NMRs and CDs are stored in the database, so such rating could be generated for the past as well, also resign ratio could be used as well at game creation.

Also experince (number of finished games) could be a filter as well at game creation. Setting it to 25-50 finished games would be quite a good filter I assume.
Gobbledydook (1389 D(B))
13 May 12 UTC
@rokahoma: CD's carry a really heavy penalty in RR. If someone leaves a losing game they can forget about joining A-rated games until they make up for it by joining and playing a CD.
rokakoma (19138 D)
13 May 12 UTC
@Gobble: sounds great, quiestion is, whom should I contact to implement it here?
Draugnar (0 DX)
13 May 12 UTC
Punish COs, fine. But NMRs can be a valid tactical move. One may wish to order all holds. It is legal and as long as they show up to view the page they won't CD so they are within their game rights to do so.
Draugnar (0 DX)
13 May 12 UTC
I am with CS on this. The COs that need to be punished are the quitters who give up just because they are losing. They ruin through game. Strong position COs usually have a reason behind them and are punished by the loss of the position.

As far as NMRs go... Only punish a true NMR as in they didn't even look at the turn that phase. You cannot punish someone for issuing valid orders and all holds is considered valid orders.
CSteinhardt (9560 D(B))
13 May 12 UTC
@Draugnar: NMR is never a valid tactical move. Submitting all holds? *That* is valid, albeit probably stupid. Not submitting any orders? Not a valid tactical move. If you think all holds is your best set of orders, then set all holds and hit ready.
rokakoma (19138 D)
13 May 12 UTC
@Draugnar: NMR is not equal as holding everything. NMR is when the player didn't even bother to press save/ready at least once in the phase. NMRs should be punished, all holds is totally fine, especially when you have 1-2 units left, but that's not NMR.
Draugnar (0 DX)
13 May 12 UTC
@CS - None is ever obligated to hit ready so leaving the default of all holds is perfectly valid. If we want to differentiate between no orders and all holds, we should change the code so your units come up with something like "no orders" as the default drop down value. Then all holds would require submitting the hold orders. Or we should allow save to go out and record the holds. Right now it doesn't and obligation a player to ready or be penalized is complete and utter bullshit.

But honestly as long as they didn't record an actual missed turn (the true definition of an NMR on this site) does it really matter?
Draugnar (0 DX)
13 May 12 UTC
@rokakoma - you can't press save and have it record anything if nothing on the page has changed. So pressing save doesn't do shit with all holds.
Draugnar (0 DX)
13 May 12 UTC
By your definition and the fact that you can't just come onto the page and president save, all holds is the same as NMR.
rokakoma (19138 D)
13 May 12 UTC
@Draugnar, no orders and saving holds are differentiated already, otherwise the site wouldn't know whether to show "!!" or check mark. As order both are treated as hold, of course, but the database knows whether they were saved or not.
Draugnar (0 DX)
13 May 12 UTC
You can't save all holds without changing *from* all holds and saving first. I've seen the code and I write code for a living so I know of what I speak.
rokakoma (19138 D)
13 May 12 UTC
@Draug: okay? And? let's change the code! The whole topic is about, to change the code and put some punishment system into working. This is the 3rd time I'm asking, whom should I contact with the issue, to change the code?

If needed I'll write myself, I'm living from php/mysql coding, I doubt it would take much time.
The "intentional" NMR tactic isn't counted by the RR, iirc. I know, for instance, that one of the strongest Italian openings in live gunboats is an intentional NMR in S01 followed by a last-second dive into Trieste in A01 (the idea being to fake Austria into thinking you're not there and thus to vacate Trieste). If you view the page but don't submit orders, I don't think it counts against you for RR. (Admittedly, I haven't had a chance to test for that, though, because usually when people NMR they don't check the page, period; intentional NMRs are rare on vdip.) So the tactic would be preserved under the RR system.
rokakoma (19138 D)
13 May 12 UTC
@PE, diplomacy is a boardgame, originally played facetoface, because of that, you can't do intentional NMR, because the others are there with you, and they see you.

If we assume webdiplomacy is the implementiation of a face2face board game, any kind of NMR cannot be part of your tactic.
taylor4 (261 D)
13 May 12 UTC
Has this forum thread thoroughly gone into Reliability Index, as used on the Vdip site?
It has.

@roka - But do we? Our options are to stick with a purist implementation of f2f or to accept some mixture of that implementation with online features. There's not really precedent for the former, since we have a points system, transcripts of all press we've sent and received, and the ability to, say, carry on six conversations and turn in orders for five-minute deadlines. I'd say we're already doing the latter, in which case I'm not inclined to rule out a new tactic which doesn't break any original f2f rules or any of the house rules for the website, and the intentional NMR passes that test.
Draugnar (0 DX)
13 May 12 UTC
@Roka - So change it. Go to the development forum and discuss the change then do it. There is no one programmer or team who does the work. Anyone who wishes can make the changes. Kestas will then test and decide if he wishes to implement it. But anyone who knows PHP and mySQL can do the coding.

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195 replies
2ndWhiteLine (2596 D(B))
14 May 12 UTC
1v1 Tournament
See below.
19 replies
Open
Yonni (136 D(S))
13 May 12 UTC
New game, high GR preferably.
So, I finally cracked the top 100 and have a substantial number of points so I'm looking to put some up to get a good game going.
37 replies
Open
Mack Eye (119 D)
15 May 12 UTC
Mod contact info
Trying to find the contact info for the mods to report an incident, but I can't find it! Can anyone help?
8 replies
Open
dubmdell (556 D)
10 May 12 UTC
At what point does a religion become too watered down?
Most religions in the world have holy text that describes events as though they are factual. However, some of these events simply can not have happened (example, Croesus being whisked away to Hyperborea). For the ardent believer who wants to maintain the faith but cannot reconcile fact with "fiction," the only option is to downgrade the "history" to metaphor. At what point does religious "history" become too watered down as metaphor for the religion to still be worth believing in?
66 replies
Open
slyster (3934 D)
15 May 12 UTC
The Masters 2011 R8G3
For those interested to put their EoG, feel free. I will post mine later.
0 replies
Open
Thegatso (234 D(B))
15 May 12 UTC
Noob question: Please halp meh ;~;
So I'm France in http://www.webdiplomacy.net/board.php?gameID=88647, but when I sent my army to Portugal, he didn't actually capture it, it just made a box with my color and then kindly vacated and didn't occupy anything when it returned.
5 replies
Open
Chanakya. (703 D)
15 May 12 UTC
I am amazed by this game: gameID=8104
gameID=8104
The Pot size is 70 D and the first two players won 335 D and 228 D respectively! How is that possible?
Please see to it!
5 replies
Open
largeham (149 D)
14 May 12 UTC
Battletech fans
Having played Mechwarrior 2 and 4, I have decided to look into the novels. I know there are a few sci-fi fans here, so I was wondering what books are best to start with. I've read that Stackpole's are a good base (4th Succession War and Clan invasion), but a couple of the reviews on Amazon seem ominous. Sow what do other people think?
10 replies
Open
2ndWhiteLine (2596 D(B))
15 May 12 UTC
EOG WTA GB 15
See below.
22 replies
Open
orathaic (1009 D(B))
13 May 12 UTC
Looking for regular contributors...
I usually approach people when they make an awesome thread, but i've been forgetful of late... So i'd like to get some regular contributors of all things diplomacy for : https://sites.google.com/site/webdiplomacylinks/
1 reply
Open
thatwasawkward (4690 D(B))
14 May 12 UTC
WTA: A case study in what NOT to do.
See England's end-game: gameID=87832

Yes, I'm slightly bitter. Enough to post this, anyway :-D
6 replies
Open
Zmaj (215 D(B))
14 May 12 UTC
EoG: trying again; gameID=88842
The coolest move of the game: in autumn 1905, Germany has no orders for his army in Holland, so he sends it on a vacation to Greece.
4 replies
Open
NigeeBaby (100 D(G))
13 May 12 UTC
gameID=88762 EOG
Before I make any comments about what happened here it would be great to get Austrias perspective on what was going on, bearing in mind this was a WTA game.
9 replies
Open
NigeeBaby (100 D(G))
13 May 12 UTC
What are the chances of this happening?
gameID=87178
The luckiest 2-way draw ever !!
8 replies
Open
footballflirt (0 DX)
11 May 12 UTC
MOD need help!!!
http://www.webdiplomacy.net/board.php?gameID=61430#gamePanel this game has been paused for over 250 days. Can it be unpaused or forced into a draw?
4 replies
Open
Sargmacher (0 DX)
13 May 12 UTC
Request for anybody willing to help!
Hello, I have just finished writing a course essay that I need to submit this coming week and I was wondering if anyone would be interested to read some or all of it and offer any proofreading, editing tips, or general thoughts please? Any genuine help would be much appreciated! Thank you in advance! :)

https://docs.google.com/document/d/1HfsmKS-m6dgFxJHIEKYts4N4BQ2ers2em2Tpw95fkyI/edit
42 replies
Open
Kochevnik (1160 D)
13 May 12 UTC
Premier League Final Day
What an ending! Congratulations to Man City in order. Unbelievable drama in those last three minutes.
5 replies
Open
Zmaj (215 D(B))
14 May 12 UTC
EoG: Cannon fodder
gameID=88771 Not bad, if I say so myself.
8 replies
Open
zultar (4180 DMod(P))
12 May 12 UTC
Cheating-free live games night
Details inside.
38 replies
Open
brainbomb (290 D)
13 May 12 UTC
Expect disappearances tuesday

With the release of Diablo 3 I am curious how many web-dippers might vanish for a month or two to get their fix of the timeless genre of hack and slash blizzard at its best.
0 replies
Open
Noobquestion: Is this move canelation intended?
Im playing Austria and Im wondering why I wasnt able to conquer Con this turn. I guess this isnt a bug, but why didnt the move succeed? The support shouldnt have been cut afaik.
http://webdiplomacy.net/map.php?gameID=86535&turn=9&mapType=large
Thanks for any help in advance
5 replies
Open
trip (696 D(B))
12 May 12 UTC
35 player Gunboat Challenge
On this map: http://vdiplomacy.net/variants.php?variantID=52
4 replies
Open
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