First of all I want to thank Peter for the invitaion to be a professor at this game and for the hard work making it happen. Also thanks to all the students, TAs, professors and advisors for helping this year edition of SoW to start.
I think as a professor I have the right (or obligation) to give some lecture for the students at start so I want to at least give some points for them to think about and maybe put in practice on this game. I will organize in a list, like some checkpoints for this and for other games. Feel free to ask for further explanations on these ideas or to criticize it or tell it´s just bullshit or that my English is terribly poor, lol.
Number 1 - Write, write and write again. I know this have been said over and over but it´s not bad to say once more. This game is diplomacy, not strategy, nor tactics or luck. So, if you don´t like or are to lazy to write to the other players consider playing only gunboats or even better: go play Risk.
Of course you don´t need to write a letter to all other players on each turn, neither flood the inbox of your allies or the global (unless you are obiwan^2). But you should keep a communication flow with every other player, even the ones on the other side of the board ( Have you ever heard that proverb: "The enemy of my enemy is my friend"). Keep talking with your allies and with the ones that you are attacking and with the ones that are attacking you, maybe at some point they will hear the voice of reason and give you all their centers :-)
Also, most people don´t like to outright lie if it´s not needed, so if you ask a question about what is going on or about his views on the board it´s really likely you will get some interesting information or at least will have more insight about that player reasoning. This lead to the second point.
Number 2 - Always look at the big picture. This is one of the common mistakes for the new players. You as England are soo absorbed crushing Germany that you didn´t see a Jugg coming until you are wipped out (ok, this is a bit of exaggeration but I want to make clear this point). So, always look around all the board trying to understand what is happening and discover what is going to happen next. Of course, you can´t plan for some turns ahead like chess, as diplomacy is dinamic, but not even considering the future is a bright path to tragedy (I am poetic today).
Also, when the game advances to the middle game (around 1904/1905) and if you are
still on the game you should try to find your path on the game (ask yourself: I can win? How I will grab my 18 dots? If you can´t win, it´s time to try findind a safe way to be in a draw or in the worst case a survive, I will not advance on that as this is a bit polemical).
Number 3 - Manage to control your anger, your pride and your guilt. Sometimes you write a lot, plan Well, look the big picture and still got screwed. For example: you got Russia and on 1901 England, Germany, Austria and Turkey attack you. Or your ally screw your best plan to take three centers on a year by misordering a support or NMRing. Or your long term ally stabs you for a one center gain. Or ever. Your first reaction is write on spite and tell them how you met their mother in the red district and what you did with her or start an endless whining about how you have been cruelly betrayed. Don´t do it!!!
Count to ten and act like a man (or woman). Go back to the first two itens. Send messages to everybody. Look the options you have, make another briliant plan, beg for mercy and offer to be someones puppet in exchange to survive, lie to everyone telling you hate the other and will help him solo just on spite and if the chance come, stab him too. In short, don´t let your feelings harm your play.
Also, don´t let guilt block you to advance on the game. If a good ally give you the chance to stab for the solo, stab for the solo, you are giving him a lesson that is far better then the game result. And this lead to my number 4.
Number 4 - Learn with your mistakes. If you got stabbed try to understand why this happened. Avoid just blaming that idiot, asshole, shithead that stabbed you and try to identify how you could have prevented it, look for the signals that your alliance is falling. Also, after the game look for the points where you could have acted diferently both diplomatically and tactically. Write EOGs (this should be mandatory for SoW) and ask the other players to write too, so you can understand what they are thinking and learn what you SHOULD or SHOULDN´T have done. Ask the other players after the game (via PM) about why he did or didn´t do some moves or why you were unable to convince him to do something. If you understand why you lose or didn´t win is more likely you won´t make the same mistakes again.
And Number 5 and most important - Have fun and remember it´s just a game.
Let the battle begins.