Some more explanations why I think the limitations of the current draw system may lead to negative behavior in certain situations:
With time people realize through experience that, as a strategy, it makes sense to play game for good draws (3-4 way). If you have a good start to a game, agree to map-wide alliance with a couple of the other big guys, and then kill the rest. Safe and effective. Going for a solo, the other alternative, doesn't really work with good players that often. Chances are, it may lead to a massive draw. So, one may give it a shot, but once there's some alignment among the others, the right thing to do would be to just settle for the best draw. Maximizing the outcome. All this will lead to is us killing each-other more often. More 3-ways than 5-ways. Nothing more. I'd say our points/GR won't differ much, if at all.
@Thucy
You gave a list:
1. Win
2. 2-way draw
3. 3-way draw
4. 4-way draw
5. 5-way draw
6. 6-way draw
7. 7-way draw
8. Survival with a winner other than yourself
9. Defeat but a defeat which punishes he who defeated you
I see one major flaw in with this system - win and 2-way are rather close, compared to 2-way and 7-way. Same at the bottom. 2-way or 7-way, a draw is still a draw. You don't lose, but you don't win. Once you know you won't win does it really make such a difference how many people you kill? Is this what we want to encourage? I am quite sure this was not what the game creators had in mind :)