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A place to discuss topics/games with other webDiplomacy players.
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terry32smith (0 DX)
09 Jul 10 UTC
We need 2 in a live game starts @ 9:20am(PST)
http://www.webdiplomacy.net/board.php?gameID=33218
1 reply
Open
flashman (2274 D(G))
04 Jul 10 UTC
Serious question concerning Ghost Ratings and games...
If seven players wanted to play a game and not have it counted for GR purposes, could that be accommodated? A bit like choosing WTA or PPSC, we would have a button for GR // non-GR.
108 replies
Open
ava2790 (232 D(S))
07 Jul 10 UTC
Why the kids?
In soccer matches, when the teams line up and the National Anthems are played, why are there little kids standing in front of them (in this World Cup little African kids) awkwardly - these large men with their hands on the shoulders of these scrawny little kids?
7 replies
Open
BenGuin (248 D)
09 Jul 10 UTC
Live Game Starts in 30 minutes
join gameID=33209
starts in 30 Minutes
PPSC, 5 bet to join
just for fun
1 reply
Open
Amon Savag (929 D)
05 Jul 10 UTC
Anyone ever played Blood Bowl?
Huh? Have ya? Which is your favorite team?
14 replies
Open
cujo8400 (300 D)
08 Jul 10 UTC
Clash of Nations
gameID=33144 // 70 D // WTA // Anonymous // All Chat Enabled
8 replies
Open
Conservative Man (100 D)
08 Jul 10 UTC
I dreamed about diplomacy last night
I dreamed that my ally in this game I am actually playing in real life stabbed me, right before we were supposed to draw with everyone else.
3 replies
Open
khagan (638 D)
08 Jul 10 UTC
Support - have I been playing wrong all these years???
Hey - I am confused on an issue of supporting.
Example: DEN-s-KIE, BAL.Sea-s-DEN and NS-DEN
...why is the support at DEN cut to KIE?
I was under the impression that this situation would result in KIE being supported and that if KIE was being attacked by a unit with another supporting it into KIE that it would be a stand-off. Somehow I have managed to survive a lot of situations despite this appearing to be the case...Have I really got this wrong?
5 replies
Open
MadMarx (36299 D(G))
30 Jun 10 UTC
The Curious Case of Winning Versus Drawing
aka Questioning whether or not Ghost-Rating should neither be created nor destroyed
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MadMarx (36299 D(G))
30 Jun 10 UTC
For some odd reason, I've been thinking about this Ghost-Rating thing a bit lately. I am saddened by rumors of TMG leaving this site. I've heard it may be due to metagaming and/or theories of that, but I hypothetically wonder if the GR has anything to do with it.

Not too long ago there was a short discussion about winning versus drawing a game. One person said something to the effect of they could play to draw 7 out of 7 games or they could play to win 1 or 2 games while having to suffer a loss in 5 or 6. This has me thinking about the GR and how that may affect strategy and/or if it accurately reflects the intent of this game.

I think we can all agree that a win is by far the most valued outcome of a game, which is why I am questioning the current Ghost-Rating, at least questioning it hypothetically, in a devil's advocate sort of way. There are only two players with ~50% win rate (that have played ~100 games or so) that I can think of (though I'm sure someone could look it up, I just don't know how), those being Rait and TMG. It is clear to me, then, that these two guys are the best on this site and seems like they should be ranked the highest, yet they are not.

The first idea I had was that maybe, in a WTA game, if there is a draw, perhaps not all of the GR should be divided equally, perhaps that's too much of an incentive for people to draw (or rates people too highly for drawing, however you care to look at it). Maybe 5% times the number of people in the draw should just disappear! If it's a six-way draw, then 30% of the GR in the pot is just lost and the remaining 70% gets divided six-ways. In a three-way, 15% is thrown out and 85% is split three ways. Or maybe we simply throw out 25% of the GR for a draw of any size. At the least, it is kind of a fun idea, to reward wins even more than draws, though I suppose this may discourage people from playing WTA, which leads us to how this concept would affect PPSC games. Perhaps 5% times the number of people that survive a PPSC game should be thrown out regardless of if there is a solo or not, or 25% of GR gets thrown out in a PPSC game regardless of outcome.

Honestly, I very much like the Ghost-Rating just as it is and appreciate all of Ghost's work very much, but I do think this could be an interesting discussion: How much more valuable is a win than a draw. Perhaps it's been done before and is not so interesting to some/most, but thought I'd throw out these ideas anyway, I am curious.
stratagos (3269 D(S))
30 Jun 10 UTC
MM, with respect, you're making an unwarranted assumption: that someone would prefer a 2-5-0 record to a 0-0-7 record. I tend to play pretty conservatively, and would probably prefer the latter to the former - and that has diddly to do with my GR, or the points, or anything else - it's just my preference.

Thus, I think the issue is less an issue of GR/Points influencing choice than of players preferring to draw rather than risk a loss. Obviously, I feel that is a perfectly rational strategy; equally obviously there are those who disagree, some quite strongly.

Also, if your thesis is that TGM is contemplating leaving the site due to the GRs, asking him to redo all the calculations isn't likely to make him want to stick around ;)
abgemacht (1076 D(G))
30 Jun 10 UTC
@stratgos

TMG!=TGM
Draugnar (0 DX)
30 Jun 10 UTC
@Strat, I think he meant TheMasterGamer, not Ghost...

But I'm with you on the win versus draw thing.

Win if you can.
If you can't, be part of the Draw.
Otherwise Survive.
And last but not least, take out the a-hole who took you out.

That means 7 draws are worth way more than 2 wins, cause all the rest are a loss of one form or another.
MadMarx (36299 D(G))
30 Jun 10 UTC
I'm not trying to question an individuals preference to draw 7 out of 7 versus win 2 and lose 5. I'm not trying to question how an individual chooses to play this game. I am trying to question how the best method of ranking people on this site (which most agree is the GR) might be further fine-tuned to more accurately account for how amazingly much more difficult it is to solo a WTA game rather than draw a WTA game.

I suppose this raises the whole question of if the GR affects how people play compared to if the GR merely documents what people have done. There's lots of good stuff to discuss here!

For example, TMG has told me I play the game "wrong", that this game is not called "Allies", or something to that affect, that I should be more focused on winning than drawing. I'm confident that TMG's view of this game is that winning is by far the main point of this game, and I think he has a very valid point regardless of whether or not I could actually win more and regardless of whether or not changing the GR formula would actually change my way of playing (but merely change how I am ranked to more accurately describe my inability to solo, especially as compared to TMG).
rlumley (0 DX)
30 Jun 10 UTC
Winning is all that matters. Draws are only to stop solos.
MadMarx (36299 D(G))
30 Jun 10 UTC
rlumley, how do you propose your view might manifest itself in fine-tuning the GR?
ava2790 (232 D(S))
30 Jun 10 UTC
Rlumley your view goes further to strengthen madmarxes point that gr must be finetuned to reflect how hard it is to solo in wta. In fact, I would go as far as to say that your observation is redundant since mm's point acknowledges it, besides the point since this thread is about gr not strategy, and reflects a little bit your lack of understanding of what goes on in this site via a via madmarxs experienced view!

Madmarx, I have played dozens of WTA games this past month and couldn't agree with you more - GR should reward solos much higher than it does with draws. But then again, that might influence strategy and make it even harder to solo!
Draugnar (0 DX)
30 Jun 10 UTC
The key is in finding a balance. I know the GR is based on a formula used in Chess rankings, but then stalemates in chess are rare compared to 3 and 4 way draws in Diplomacy, so perhaps it does need a little tweaking to account for the greater occurance of a draw and the lesser occurance of a win, especially in WTA. Wins are a bit more common in PPSC because of the survivor getting something out of it.
ava2790 (232 D(S))
30 Jun 10 UTC
Actually GR is based on a statistical method used to assign players probabilities of victory in chess, but it's not based on the actual chess formula itself. The dip formula is all Ghost's original work.
Miro Klose (595 D)
30 Jun 10 UTC
my experience from two german platforms like this and lots of Email diplomacy is to benefit solo´s by not dividing the points between the winner and the survivors.
the option of winner takes all is the true gameform if it´s about your system of dividing points.
I understand your fellow "TGM" by saying this game is not called allies. But is it really important to find another why of showing who is the best player or one of the best? The points behind a name for me are showing how the player cares about his gameplay and "how long" he plays on this website.
Draugnar (0 DX)
30 Jun 10 UTC
Well, the points behind the name mean absolutely nothing. You have 55, I have 65 as of this writing. And total points mean little as there are plenty of ways to pad points by playing in PPSC games and going for the strong second all the time, promising the leader you'll help him get the win. The GR is something entirely different, however, as it doesn't reward (or shouldn't) that kind of play.
Draugnar (0 DX)
30 Jun 10 UTC
And GR rewards a great performance against a superior competitor more than a great performance against an inferior opponent and punishes conversely. Lose, but to a top guy, take less of a hit. Lose to a noob, get hit hard.
rlumley (0 DX)
30 Jun 10 UTC
"rlumley, how do you propose your view might manifest itself in fine-tuning the GR?"

Well since draws are only a bunch of people all losing at the same time, I'd suggest that you don't get any points for draws...
Draugnar (0 DX)
30 Jun 10 UTC
How does that work in a zero sum system when suddenly everyone has no points? Does that mean nobody loses points either? That's hardly fair to the two or three way legit draw where the rest of the players (maybe some even better) have been completely eliminated and a rela stalemate line has been reached.

I would also point out, rlumley, that you have twice as many draws as wins. So your GR would be significantly lower if draws didn't improve your lot.
MadMarx (36299 D(G))
30 Jun 10 UTC
Please note, this whole discussion may be completely worthless in practice, as I think the only real problems that this thread likely points out is with accurately ranking a handful of players. For the large majority of people on this site, I think the ranking is likely extremely accurate. That said, I still think it's an interesting discussion and worth thinking about a bit, if you like that kind of thing.
I get what MadMarx is saying. More often than not, I play for the win, at the expense of being assured a draw. I thin my stats (9 wins 6 draws) reflectst this. However, if I play that way and don't win I get a survive. Now, obviously a draw is better than a survive, so I'm shooting myself in the foot. Obviously you can make an argument that playing that way means I'm not that good of a player, and my GhostRanking (about 230) can either confirm or deny that depending on your scope. However, I think what MadMarx is saying that with the current system, playing like I do doesn't give the player enough credit for the occassional win, when compared to the possible draws if played the other way.

@ MadMarx - I either got your point or was so far off the ball as to be ridiculous.
MadMarx (36299 D(G))
30 Jun 10 UTC
Or, LJ, that playing for the draw gives people, including myself, too much credit.
Draugnar (0 DX)
30 Jun 10 UTC
Well, to me a three way draw is worth 1/3rd of a win, a four way 1/4th, etc. So to adjust the distribution, divide the numbers lost and gained by the number of people in the draw. Get in a 6 way draw and you get next to nothing. Pull off a stalemate with one other player and you get a nice chunk, but not nearly as nice as if you had won it.
rdrivera2005 (3533 D(G))
30 Jun 10 UTC
Well, I don´t think that just playing for the win should be rewarded. Like stratagos said, no one can say if it´s better to have 2 wins and 5 survivals or defeats or 7 draws. It depends on how you see and play the game, there isn't a right or wrong here.

So, you can point that the way GR is calculated affect the way people play, favoring draws, but if you change it to reward less the draw, you will also affect the gameplay, because people will try the win at all costs (maybe even metagaming, like "I let you win this game and you let me win the next one....") so I am not sure why this will be better overall.
MadMarx (36299 D(G))
30 Jun 10 UTC
Draugnar, that's exactly how the GR is currently set up, so that's a "vote" to change nothing. Draws are pretty common, so I'm not so sure a win should equal the sum of its parts, the sum of its draws, as a solo is "exponentially" more difficult, at least conceptually. For me, I'm MUCH more proud of a WTA solo than a set of three three-way WTA draws.
Octavious (2701 D)
30 Jun 10 UTC
As useful a tool as the ghostrating is I'm not sure that the points awarded, however they are devided via wins or draws, is going to effect how people play the game. In all honesty I have yet to play in a game where the winner, be it myself or another, has won without at least one of the other six players acting like a blinkered fool and not noticing the blatently obvious solo until the victor's tanks were rolling through his capital (perhaps a slight exaggeration, but it is true to say I have not yet seen a win that was easily avoidable if others had been alert to it). In short I would suggest that a draw arising from a hard fought game has a higher morale value than a win that owes more to Germany entering his moves after a weekend's heavy drinking than any great tactical nouse on the part of the victor.

Still, it is clear to even the casual observer that my experience of the most hard fought games between Diplomacy greats is somewhat limited. If I am talking out of my arse feel free to point it out :).
Draugnar (0 DX)
30 Jun 10 UTC
Can someone post the laymans version of the maths behind the GR?
nola2172 (316 D)
30 Jun 10 UTC
Draugnar - The super simplified version is that you compare everyone's ratings, and this produces an expected result between 0 and 1 (i.e. if everyone had the same rating, then the expected result for each person is 1/7, but if someone is higher/lower, then their expected result changes to reflect this). This is then compared to the actual result, and if you did better, your rating goes up, and if you did worse, then your rating goes down. So if your expected result in a game was 1/5 (since you had a higher rating) and you were part of a 3-way draw, then your result was 1/3, so your rating would increase. For WTA, you get either 1 (for a win), 1/people (for a draw) or 0 (for a loss). For PPSC, you get 18/34 for a win (as I recall), 1/people (for a draw) or SCs remaining/34 for a survive/defeat.
TheGhostmaker (1545 D)
30 Jun 10 UTC
I’ve heard that from TMG that he is planning to leave. He is not the first to decide to leave having been frustrated by the tendency to draw, Noodlebug did so after being asked if he wanted a draw a few turns into a WTA game.
Noodlebug was prior to the Ghost-Rating system, but post points. I think that the issue would not be Ghost-Rating system rather than the existence of a rating system making evaluations of the result people have achieved. Before points, the ratings (Puppet, Mastermind etc.) were done on the basis of raw win count. It was a terrible system because it promoted a “scattergun” approach to diplomacy. Eventually the more nuanced reward system of PPSC was used as a means to keep people from abandoning games without having the small, tight community of pre-0.7
The relative values of different results are difficult to assess, however first of all, for a rating system, the game should be zero-sum. A perfect game should end in a draw, and if that is negative sum, that means that a group of players all playing perfect diplomacy could lose rating. Similarly, if the draw is considered positive-sum, then players could “fix” games to gain rating indefinitely.
Draws see all players equal, according to the rules. That means that an n-way must give a result of 1/n. Now, the only way we could increase the value of a win would be to say that a win was worth more than 1, and then say that a defeat and/or survival when there is a solo is worth worse than nothing. This seems to me to be potentially absurd: if defeat is worse than nothing, people who go out in year 3 are then loosing points because of the other 6 players’ choices after they are out of the game, but if we go for just survival being worse than nothing, then there could be an absurd race to be defeated. You could try a kind of continuum between the two, of course.
Interestingly the idea of having survival + a continuum would really penalise killing off people only to come second.
Note that Rait and TMG have both topped the Ghost-Rating lists.

However, I would warn you, people’s actions are not based necessarily on what benefits them in G-Rating, even if that is their aim. Perception is what matters, and there are many (e.g. you are better off playing stronger players in G-Rating)


To give you an idea of G-Rating and rewards, if, at the point of the last Ghost Rating, MM had played numbers 2-7 in a game, these would have been the changes in ratings he’d have for various results:
Win: +191.669
2-Way: +73.9294
3-Way: +34.68286
4-Way: +15.05958
5-Way: +3.285619
6-Way: -4.56369
7-Way: -10.1703
Defeat: -43.8102
You should note that it is not linear from 0, and that 3 3-ways are not worth a win, indeed, with the reduction in deltas that comes from gaining rating, you gain more from one solo than you do from 6 three ways.

Here is a list of Win Percents, with a min qualification of 40 games, 25% wins.
UserID,Wins,Games,Win Percent
950,61,119,51.3%
6454,51,100,51.0%
3149,19,41,46.3%
15832,25,56,44.6%
9013,18,42,42.9%
877,19,50,38.0%
1824,22,60,36.7%
5945,96,274,35.0%
5265,22,63,34.9%
3922,18,52,34.6%
20789,23,67,34.3%
13159,16,47,34.0%
16965,17,50,34.0%
2803,18,53,34.0%
8737,19,56,33.9%
19520,24,71,33.8%
18322,19,57,33.3%
964,29,88,33.0%
17706,15,46,32.6%
4792,13,40,32.5%
3514,34,105,32.4%
9215,15,47,31.9%
11454,13,41,31.7%
1474,13,42,31.0%
20297,13,42,31.0%
13890,25,81,30.9%
2061,27,88,30.7%
19730,14,47,29.8%
5210,24,81,29.6%
8919,13,44,29.5%
1332,23,78,29.5%
5167,12,41,29.3%
11329,14,48,29.2%
11338,14,48,29.2%
2560,36,124,29.0%
4010,15,52,28.8%
4793,16,56,28.6%
3660,12,42,28.6%
1990,13,46,28.3%
10008,32,115,27.8%
1132,13,47,27.7%
9124,11,40,27.5%
928,24,88,27.3%
2735,25,92,27.2%
222,52,192,27.1%
1705,18,67,26.9%
5965,26,97,26.8%
4102,16,60,26.7%
4029,18,68,26.5%
842,14,53,26.4%
1207,15,57,26.3%
5385,15,57,26.3%
10873,16,61,26.2%
6718,17,65,26.2%
1967,33,127,26.0%
2037,14,54,25.9%
8019,27,105,25.7%
3474,44,173,25.4%
1778,24,96,25.0%
11508,10,40,25.0%
21717,10,40,25.0%
jcbryan97 (134 D)
30 Jun 10 UTC
I love the game of diplomacy because of its nuances, which in turn make it difficult to score in this sense.

I would say ranking players is more akin to voting for MVP than a standings system. In that view GR would be similar to slugging average--a good indicator, but not definitive. We can all agree that a win is better than a draw, much like we'd all agree that a homerun is better than a single. But a player is more than his quantifiable attributes.

Also, I'd say that a win as Italy is better than a win as England, much like a win against a top player is better than a win against me.

Essentially, when comparing players I'd like to do like comparing favorite players---using endless data to support an endless argument. Sure Willie Mays is better than Willie Randolph, but Mickey Mantle will require some debate. So when comparing diplomacy players, we can look at all their games and let the arguing ensue
MadMarx (36299 D(G))
30 Jun 10 UTC
I was hoping you'd reply, Ghost, and you did not disappoint, thank you for your input.
TheGhostmaker (1545 D)
30 Jun 10 UTC
I got a PM asking me to reply- hadn't noticed the thread before that. ;)
@TheGhostmaker's reference to losing points in a draw.

http://www.diplom.org/~diparch/resources/strategy/articles/odd.htm

I'm inclined to feel the same way as Edi Birsan. No well played game will end in a 6 or 7-way draw.
TheGhostmaker (1545 D)
30 Jun 10 UTC
But they should end in 3 or 4 way draws

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226 replies
baumhaeuer (245 D)
08 Jul 10 UTC
Lutherans look here
I have three people on board for an all Lutheran game and a fourth as a possibility. Anybody interested? 20 point pot, classic map, ppsc, 2-day turns, and if I get enough interest I will make a game and PM them the password.
13 replies
Open
48v4stepansk (1915 D)
07 Jul 10 UTC
Sitter needed for 2 league games.
I will be in need of a sitter for my league games for two weeks in July. I'll be vacationing at a lake house from July 10 through July 17 with no internet access, then will be on retreat from July 23 through August 1, again with no internet access. Please let me know if you are able to fill in. The links to the games are below, and a third one will be starting shortly. I'll email my password out to whoever can commit to both. Thanks in advance for your help!!

6 replies
Open
BenGuin (248 D)
08 Jul 10 UTC
Live European Game
gameID=33182
15 more minutes and 5 more
15 replies
Open
Thucydides (864 D(B))
08 Jul 10 UTC
Something else to do with your time:
http://www.realmofdarkness.net/pranks/arnold-pranks.htm
2 replies
Open
krellin (80 DX)
06 Jul 10 UTC
Feds versus Arizona Immigration Law
http://www.washingtonpost.com/wp-dyn/content/article/2010/07/06/AR2010070601928.html?hpid%3Dtopnews⊂=AR

Basically, the lawsuit says Arizona is intruding upon the Federal prerogative. (more to come...)
90 replies
Open
Thucydides (864 D(B))
08 Jul 10 UTC
EVERYONE:
Get on country elimination thread and bump Austria up!!!

(And if you feel like it, eliminate England, but you're not obliged)
16 replies
Open
opium (100 D)
08 Jul 10 UTC
Fast Game 10min
gn: 10/10
id 33143
0 replies
Open
obiwanobiwan (248 D)
02 Jul 10 UTC
This Time On Philosophy Weekly: But You Don't Really Care For Music (Do You?)
Plato certainly didn't seem to have a problem banning a good deal of music (including whole styles and instruments) in his ideal Republic...however, Kant and Nietzsche both agreed (a RARITY) on the importance of music, Nietzsche going so far as to infamously claim "Without music, life would be a mistake." (And to prove I'm a Nietzsche dork- my favorite composition of his.) http://www.youtube.com/watch?v=2yoFL6C2Rjw&feature=related How important IS music? Which kinds? To whom?
45 replies
Open
taylornottyler (100 D)
08 Jul 10 UTC
If you have an extra 100 daggers to spare...
join this game gameID=33081
Gunboat, anon 24 hour phases, PPSC. Not half bad if you ask me.
2 replies
Open
Island (131 D)
07 Jul 10 UTC
Help?
http://webdiplomacy.net/board.php?gameID=31839#gamePanel
7 replies
Open
LJ TYLER DURDEN (334 D)
07 Jul 10 UTC
Just For Laughs
I'm bored of watching the same comedians over and over. Any ideas of funny people I can find on YouTube?
8 replies
Open
obiwanobiwan (248 D)
03 Jul 10 UTC
Possibly the Worst Argument Against Evolution and Worst Use of Peanut Butter EVER!
I hate to open the can of worms twice ina day (I've already done my "This Week in Philosophy" bit...) but this isn't a can of worms, folks.

It's a can of peanut butter- and apparently, it totally can be used to disprove and and all arguments for evolution...yep...screw Darwin and screw priests, folks- the answer was with peanut butter all along! :O http://www.youtube.com/watch?v=FZFG5PKw504&feature=related
254 replies
Open
Team Win (100 D)
07 Jul 10 UTC
Sitter needed
I'm currently sitting for Team Win, but I'm going away myself soon, so was hoping for another sitter., from midnight tomorrow( 7 pm EST), or sooner if anyone wants.
Both I and Team Win would very much appreciate this.
5 replies
Open
flashman (2274 D(G))
26 Jun 10 UTC
Should Turkey join the European Union and, if so, when?
Any Turkey specialists here?

(No food jokes please...)
247 replies
Open
Tom2010 (160 D)
07 Jul 10 UTC
Live classic game! Start in 12 min!
1 reply
Open
shadowlurker (108 D)
07 Jul 10 UTC
live classic game
8 replies
Open
JesusPetry (258 D)
07 Jul 10 UTC
My misorder turned out to be more clever than the move I meant
Unfortunately it happened in an ongoing anonymous game and I can't show it now. Has it ever happened to anyone else?
1 reply
Open
obiwanobiwan (248 D)
04 Jul 10 UTC
Happy Independence Day!
Remember all the great things America has done in her past, and hope, believe she can bring to live up to that legacy in her future! Our great workers and soldiers and thinkers! Reagan and JFK! Lincoln saving the Union! The Roosevelts! Susan B. Anthony and Harriet Tubman! MLK! And especially Washington and the Founders, winning our freedom from the King! (Sorry, my English friends- hey, remember John Locke as well!) :D
71 replies
Open
Trustme1 (0 DX)
07 Jul 10 UTC
EOG?
No EOG statements?
1 reply
Open
ava2790 (232 D(S))
06 Jul 10 UTC
Gunboat
gameID=33041

How long can I stay above 2000 D? Only one way to find out.
57 replies
Open
sergionidis (100 D)
06 Jul 10 UTC
NUEVO SITIO
Hola amigos hispanos : he montado el juego en diplomacy.com.es , necesito moverlo . Un saludo.
2 replies
Open
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