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A place to discuss topics/games with other webDiplomacy players.
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finchmyster (158 D)
17 Jul 09 UTC
join new chap quickish game
no joint accounts please, i'm really bored of people doing it!

http://phpdiplomacy.net/board.php?gameID=12223
0 replies
Open
penguinflying (111 D)
16 Jul 09 UTC
New Game--One Russian is an Anarchist
18 hrs/phase. 20 to buy in. PPSC.

http://phpdiplomacy.net/board.php?gameID=12197
1 reply
Open
[HGZ] Jay (0 DX)
16 Jul 09 UTC
Blitzkrieg for Beginners
New fast Game to learn how to do a Blitzkrieg, 12hrs, 10 Pts for joining, should be fun :)
1 reply
Open
TheGhostmaker (1545 D)
16 Jul 09 UTC
Leagues that really should have started Game 4 by now
Premier League, League A, League C1, League C3, League D2
11 replies
Open
kestasjk (64 DMod(P))
16 Jul 09 UTC
Home page help
I'm trying to figure out what info to put on the home page for the new version, and it has had me a bit stumped for a while. It needs to display things like game notices which you now receive, PMs, plus a brief summary of the games you've joined and links to your recent/unread forum posts, plus some stats perhaps

If you could design a phpDip page that tried to summarize all the parts and tell you what was happening on the server, what would it look like?
55 replies
Open
smokybarnable (1141 D)
15 Jul 09 UTC
Unpause please
http://www.phpdiplomacy.net/board.php?gameID=10453

Austria asked for abrupt pause without giving a return time. Reluctantly, in the spirit of sportsmanship the rest of the players agreed. Now he has returned, logged in several times, left a global message but refuses to unpause and is the only one who hasn't. Can you help us?
11 replies
Open
Jacob (2466 D)
16 Jul 09 UTC
who's up for a live game right now??
anywhere from 5-50 pot size
WTA
24hr phase length in case someone drops
40 replies
Open
TheGhostmaker (1545 D)
16 Jul 09 UTC
League Wide email sent
Please post here if you are playing in the leagues and did not receive it.
8 replies
Open
Draugnar (0 DX)
16 Jul 09 UTC
And yet more messed up orders...
...but I'm sure I screwed them up. Having 10 or more SCs makes it such a pain to keep orders straight.
13 replies
Open
czechveck (311 D)
16 Jul 09 UTC
Gunboat - 4
There's a new gunboat game. Need 4 more at this time. For those who don't know, a gunboat game means no communication between players.
4 replies
Open
idealist (680 D)
15 Jul 09 UTC
system error for mods
see inside of detail
24 replies
Open
TheGhostmaker (1545 D)
15 Jul 09 UTC
Note: About to Reinstall Windows.
So, although I won't be without internet access I may/may not be with particularly frequent access. I will do my best not to allow this to affect my play or my work on the leagues.
9 replies
Open
ag7433 (927 D(S))
16 Jul 09 UTC
League Meta-Gaming
Ghost, I know I've some comments on this before, but can you reiterate what is acceptable and not? I remember you said a certain aspect should be expected, but I want to be sure where the line is.
34 replies
Open
EdiBirsan (1469 D(B))
15 Jul 09 UTC
M-W-F Deadlines An interesting Option???
Would a turn deadline option of Monday-Wednesday-Friday with say GMT 23:59 be of interest, this way there are no deadlines during the weekend.?
10 replies
Open
flashman (2274 D(G))
11 Jul 09 UTC
Challenge Game - The Real Deal
A Challenge Game for the truly incurable...

82 replies
Open
Le_Roi (913 D)
10 Jul 09 UTC
Trolling
See within
55 replies
Open
Bonotow (782 D)
16 Jul 09 UTC
Going for CD in 1901..and knowing it from the beginning!
In two of my games one player posted a global message (the same player in both games, by the way) that he has shared too many matches and asked to pause the game. If we do not accept, he will go into CD by not entering orders...

Beside the "bad style" of this, is there any option to handle it? Like let him leave the game and searching for some other player? It is still spring 1901 Diplomacy in both games, so I think that would be a good idea!
4 replies
Open
hellalt (24 D)
16 Jul 09 UTC
Ghost Rating 750-2000 game
New game for players ranked 750th to 2000th at the July 2009 ghost ratings charts
[Ghost ratings can be found here: http://phpdiplomacy.tournaments.googlepages.com/theghost-ratingslist]
1 reply
Open
Bonotow (782 D)
15 Jul 09 UTC
10 Pts Game, 18hrs
I created a new game: 18hrs per phase, 10Points to join in!
http://phpdiplomacy.net/board.php?gameID=12179
Passowrt is "queen"
2 replies
Open
Xapi (194 D)
15 Jul 09 UTC
A game with me (you know you want to)
Inside
32 replies
Open
Squicky (108 D)
15 Jul 09 UTC
erase something
i just said something stupid on the general chat right now in one of my game and i need it to be erase like right now.
Nobody of this game is still connected. Is it possible ?
18 replies
Open
Babak (26982 D(B))
10 Jul 09 UTC
10,000+ Point Game
Sooo... I was checking out the Finished games on the site... and it seems the highest ever point game was 10,003 pts.

Who is up for breaking that record?
48 replies
Open
Jacob (2466 D)
15 Jul 09 UTC
Mod Request regarding paused live game
inside..
5 replies
Open
Zero (495 D)
14 Jul 09 UTC
New Game: Newbie Only-2
Points-per-supply-center
72 hours/phase: Very slow
100 Points to get in.
http://phpdiplomacy.net/board.php?gameID=12133
5 replies
Open
Jamiet99uk (873 D)
14 Jul 09 UTC
Do you know what's really dickish?
There's something people often do on this forum, that I think is really childish and pathetic.
33 replies
Open
Plastic Hussar (1375 D(B))
16 Jul 09 UTC
New Gunboat game - Hawks and Doves
16 hr turns, 20 points to buy in.
http://phpdiplomacy.net/board.php?gameID=12188
3 replies
Open
MrD (100 D)
16 Jul 09 UTC
Newb Game
A game for anyone who's new to phpDiplomacy http://www.phpdiplomacy.net/board.php?gameID=12182
0 replies
Open
marestyle (185 D)
15 Jul 09 UTC
LEVEL RED ALERT!!!
France just announced he can't continue playing, and he is the biggest power on this map. Status: Allied to Italy (marseilles - Pie demilitarised), Crushed England, 7 supply centers. WE NEED A PLAYER! Check it out on:
http://phpdiplomacy.net/board.php?gameID=11615
10 replies
Open
More messed up orders
Happened again. Since this was a game-ending move, and a mini-backstab against a fairly powerful ally, there is no doubt I entered and finalized the order correctly, and the error is pretty much a disaster.
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Burgundy was ordered to move to Paris. Somehow it ended up as a hold order. Game 11616, Autumn 1911. As you can see, I did have the Gascony support ordered in there.

Considering I was agonizing over whether to do this through an unusually long retreat phase, and then a long, mis-timed pause/unpause cycle, I certainly would not have fumbled the order at the last minute.
Jamiet99uk (873 D)
14 Jul 09 UTC
So did you get a screenshot of your orders, as discussed previously?
Do you play with multiple browsers/windows open? I know that has fooled me before.
No and no.
Ivo_ivanov (7545 D)
14 Jul 09 UTC
There should be a disclaimer somewhere stating that "when orders are messed up, look at the mirror" :)

It's human error, happens to everyone.
PyroMancer (114 D)
14 Jul 09 UTC
Just happened to me, would have sworn I entered the order correctly, but apparently only thought I did, and didn't.... Fortunately for me, it's not game changing (it would have been a very useful move though...). Oh well. It should happen once to everyone so they're extra careful from then on, haha. Note to self: When you come up with a hilariously brilliant move, actually put in the order for it.
spyman (424 D(G))
14 Jul 09 UTC
Sorry to state the obvious but did you click update after entering the move. If you click finalize first then I don't think works. Same if you enter the order but then navigate away from the screen.
This is also easy to do if you have quite a few orders to enter.
I stuffed up my moves last night. I swore I ordered a fleet to the Irish Sea from MAO and it went to Nwg. But even though I don't remember making this move I can see how I could make such a mistake. Mistake are inevitable, even if rarely.
spyman (424 D(G))
14 Jul 09 UTC
I mean MAO to NAO.
Jamiet99uk (873 D)
14 Jul 09 UTC
Sorry, Ninj, but if you don't have proof, and with Kestas adamant that such a bug is impossible, the conclusion is likely to be that it was probably your mistake.
To clarify, if you have gotten to the screen where you have both a Finalize and Update button, you're moves will execute at the end of the phase, regardless of if you hit finalize. However, if you much around with the drop down boxes and don't hit update again, you will NOT get your updated moves.
Jacob (2466 D)
14 Jul 09 UTC
I think these threads are silly. Take the screen shot of your finalized orders and then see how often those are messed up.

It's not hard to double check your orders people...

NPRZ - nothing against you personally here - I just think that it's always human error. I've had mistakes plenty of times, but they are ALWAYS my fault...
I didn't post this for discussion or sympathy, but only to bring it to k's attention.

I had three moves to make in order to win. This was the most important one, so it was the first one I entered. There were two other convoy moves, plus one support order. That means I saw that same order sitting there through something like 8 or 9 form-submit sequences.

There is no question the move was in, it was the first move I entered.
And one little click on a drop down box can inadvertently change things.
Jamiet99uk (873 D)
14 Jul 09 UTC
@NPRZ: "I didn't post this for discussion or sympathy, but only to bring it to k's attention."

Yes, but Kestas has already said he does not believe that this kind of system error is possible, unless someone can prove otherwise. So he's unlikely to respond positively to yet another post about this kind of "bug" unless you offer some evidence.

I do sympathise, but I'm just saying that this thread is unlikely to achieve anything as it's just repeating things that have been said several times before.
TheGhostmaker (1545 D)
14 Jul 09 UTC
NPRZ: Unless you have a screen shot, or can show how it could go wrong in the code, there is no option but to accept that it is human error.

"Since this was a game-ending move, and a mini-backstab against a fairly powerful ally, there is no doubt I entered and finalized the order correctly" is a massive non-sequitur. "The safety of the space shuttle is absolutely vital, being a matter of life or death. Therefore it is impossible that the Challenger suffered a design flaw that caused its accident." is pretty much analogous.

As Kestas has said, if this was a bug, it is incredible that it hasn't caused an illegal move or a game crash or similar.
Folks, I've been writing code for 30 years. I've seen much weirder stuff than this. In any case, it's reported if anybody cares, and I'm done.
Jamiet99uk (873 D)
14 Jul 09 UTC
Yes, but in the previous post about this issue, Kestas explained, in programmer-speak, why this bug could not be happening in the way desribed - unless by human error.
chtalleyrand (345 D)
14 Jul 09 UTC
So the only proof which can be used in this case is the screenshot of FINALIZED moves? Shot of screen with both "Update" and "Finalize" buttons wouldn't be such a proof, I guess?
jmo1121109 (3812 D)
14 Jul 09 UTC
should get some interesting responses to this one. lets just throw this out there, is it possible someone is hacking accounts to be an ass or something?
hellalt (24 D)
14 Jul 09 UTC
if this is a problem that's probably caused by disfunctionality of drop down menus then why don't we change the menus?
That's not the drop down menus are coded. The drop downs don't send info back to the server until you hit update. While you CAN code the drop downs to go back to the server every time they are touched, when you have 17 armies, it gets to be a hassle.
Troodonte (3379 D)
14 Jul 09 UTC
The problem happened more than once to you ninja? and it is not that frequent in other users...
There must be something wrong; or you don't pay attention and make the same mistakes frequently or someone is messing with your acc, as your password or something...

If it was a random error it would happen more frequently... and the more times you play more probability there would be to get an error... so, I don't see exprienced players of this site complaining...



Draugnar (0 DX)
14 Jul 09 UTC
@NPRZ - I'm with ya man. I've been programming longer than Kestas has been alive. He may swear it is impossible, but I know better. NOTHING is impossible when it comes to software bugs.
There is no such thing as a bug. There is poor programming. I'm surprised any programmer will use the word 'bug'.
(I am a computer programmer)
jbalcorn (429 D)
14 Jul 09 UTC
@Draugnar - there are some pretty nasty ans subtle bugs that can do weird things. But kestas has done his due diligence and writes the information about moves twice - once to the database and once to a log. If it was database corruption, or not checking return codes, then I can see stuff like this happening, and being maddeningly difficult to find. But in every case so far, the database has agreed with the text log. The system received the order as it was executed. Note that I did NOT say that you entered the orders as they were executed.

I don't think it's a bug in the database. Maybe we should be looking carefully at the hairy javascript that handles the menus?
Draugnar (0 DX)
14 Jul 09 UTC
@Dingle, to a degree, you are correct. sometimes, however, it is n't the programming that is poor but the specifications and guidance from above. Team efforts required detailed specs for interfacing, but when one team is told to add an option and another team doesn't know jack about it, you get problems within the system.

also, the environment in which you develop can make a difference. I once did a project in turbo Pascal (long time ago) where the TP4 key handler kept dropping keystrokes. I finally hand wrote and assembled a key handler and put it in as inline code because there was an issue with the runtime. In my program, it was a bug. My code was perfect, but the runtime libraries were farked. However, it was still my problem to fix.
Dingleberry, I fail to see the distinction. Your statement reminds me of when I was referred to a neurologist about a pinched nerve. After a bunch of tests, he informed me that I was suffering from "neuralgia myeloparestheisa" which sounded very grim, and probably expensive. I asked what it was. It's Latin for "pinched nerve."

In any case, I've decided to start taking screen shots, as I've seen this often enough and it's either that or go look for another Dip implementation, and I rather like this one.
Rait (10151 D(S))
14 Jul 09 UTC
I don't know anything about programming, but why don't I see such mistakes happening? I have played over 100 games here & as said before, when mistakes happened, they were my mistakes (scrolling too much with my mouse when selecting destinations etc.).

What I want to say, is that if these kind of mistakes exist, then there should be some pattern (of how often and where those mistakes occur). As long as this game doesn't have artificial intelligence to harass some players, then these mistakes should take place much often & to anyone. So, I'm not the man to evaluate the programming work, but I do say that it's unlikely that it's a programming mistake.
@Dingleberry-Jones - "There is no such thing as a bug. There is poor programming. I'm surprised any programmer will use the word 'bug'."

That's a little arrogant, even for a programmer. Granted, there is poor programming in the world, there is also poor testing and poor design and poorly designed tests and there are even poor requirements, which influence everything that follows from them. B ut it isn't always down to the programmer.

There is also the unexpected; and before you reach for you keyboard to tell me you have to think of the unexpected and program around it, read on: Who'd have thought software written for a PC 11 years ago would now have to run (and fail) on a multi-core processor? It fails because the thread priorities used to schedule the program's different threads are no longer be enough to keep the different threads (with their shared variables) from running simultaneously. It falls over its own feet. That wasn't bad programming, it wasn't bad design, it wasn't even bad testing. You can't call anyones work for the original team "poor" because the software that's worked fine for 11 years doesn't work now on a shiny new multi-core PC. Even if the team had thought that somewhere in the future, somebody might come up with a multi-core processor and they'd programmed around it, they couldn't have tested/proven their multi-core code because there were no multi-cores to test it on (and the project manager would have thrown a fit if they'd wasted time writing code they couldn't test to fix bugs they couldn't even reproduce). But its still a bug.

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63 replies
Septhy (122 D)
15 Jul 09 UTC
2 Account reports
How do you report pplz who are 'appear' to be playing on 2 accounts
19 replies
Open
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