Forum
A place to discuss topics/games with other webDiplomacy players.
Page 1331 of 1419
FirstPreviousNextLast
tvrocks (388 D)
19 Aug 16 UTC
I'm starting college on Monday.
I'm majoring in computer science, and may also potentially dual major in that and mathematics. Any advice about either of the majors or college in general? Thanks.
71 replies
Open
morphles (100 D)
02 Sep 16 UTC
(+1)
How are diplomacys rules sensible?
Ok I'm quite new to Diplomacy, it seems moderately interesting game but some rules are just, WTH.
morphles (100 D)
02 Sep 16 UTC
(+1)
Take this image for example:
http://webdiplomacy.net/map.php?gameID=182173&turn=3&mapType=large look at Norway/Sweden. How can two units affectively defend against 3? This is nonsensical, effectively army Sweden is in two places at the same time! Defending sweeden, while attacking and preventing _supported_ (yeah I know it is supposedly supported too still) attack.

So that is one thing. Another thing is shared with other games, like Civilization. Ala light speed convoy. Example from civ game first, as units move one by one, you can load say tank, in ship, move ship, to another ship, then load tank in that ship, move that new ship and repeat with however many ships you have. Problem is this is nonsense since as a nation all your moves happen supposedly at the same time, and thus tank being transported crazy distances this way implies it basically being in all transports at once, some quantum nonsense eh? Otherwise why can one ship just move same crazy distance? Effectively I see same applying to diplomacy, if fleet can only move to the neighboring territory there is no sensible way how it then could unload unit to other fleet and have it transported crazy distance possibly through even more fleets, while at the same tame not having such movement abilities.

An yeah I know it's just a game, still this gets on my nerves....
Discuss! :)
The Lord Duke (3898 D)
02 Sep 16 UTC
I agree with you on both scenarios.
However, as you just stated, it is a game & those are the rules of the game.
morphles (100 D)
02 Sep 16 UTC
Well then I should make a better game! :D Some day maybe...
Zybodia (355 D)
02 Sep 16 UTC
(+1)
I think it makes sense that two units get turned away at the border by two entrenched units, but the Swedish unit returning home is still able to hold its own territory against a single invading unit.

Three still beats two if they are positioned and used properly.
ssorenn (0 DX)
02 Sep 16 UTC
(+1)
Denmark did not help in the attack. All it did was to cut Sweden support. There and a standoff with support in Norway that bounced, bouncing Denmark as well
morphles (100 D)
02 Sep 16 UTC
By the rules I understand how it happened. But it is still nonsensical logically. If Sweden army goes to Norway for adventure, Denmark takes Sweden. If it stays, water takes Norway. Effectively in my eyes if you are attacked, your attack should be cut too, same as for support, though that opens other cans of worms. The current outcome basically would require some seriously stupid coordination on England's troop side. First than happens then that happens... No, diplomacy seem to be simultaneous turns game...
ssorenn (0 DX)
02 Sep 16 UTC
Even if a unit moves, and it does not make it to its new destination for whatever reason, it moves back to its original spot. It only would not do so, if the spot it left is attacked with support
morphles (100 D)
02 Sep 16 UTC
Why are you explaining rules, I said I understand that, my point is that realistically they are nonsensical. Yes game is as it is, but this makes very little sense, and it seems diplomacy is filled with such very hard to predict special cases. In that way I'd call diplomacy rules very inelegant (while intro reading of rules would seem to imply very elegant game with couple of possible actions).
ssorenn (0 DX)
02 Sep 16 UTC
Then the answer is its a game with those rules
Ogion (3817 D)
02 Sep 16 UTC
(+1)
Keep in mind these are six month phases and meant to represent large movements and trends in the battlefield. Looking at the history of WWI, there would be of course, feints, attacks, retreats, etc. throughout that time before eventually making a major move forward over time. If anything six months is an absurdly long time to cross the English channel with an army.
Lethologica (203 D)
02 Sep 16 UTC
(+1)
It makes perfect sense that three units with bad coordination can't beat two units with good coordination. The fact that England doesn't have the right three units in the right three places to beat Russia's two units is England's problem, not the game's.
HappyThoughts (501 D)
02 Sep 16 UTC
I like the answer that this is over a 6-month period.

Also, I don't think you need to assume that the 'army' is in one place, but the army figure represents the influence of an army. That round, the army was reaching out to invade Norway, supported by the influence of St. P, but was rebuffed by an equal effort from England to invade Norway. Given that the army was unable to exert enough influence to move to Norway - it remained where it was. If it had the strength to move out, it would have been willing to abandon its original position and not defend, but it was stuck at home and therefore still defended.

Where it was able to defend against an invading army which did not have enough force to push out the Russian army. You can think about it as the standing army had natural defense advantages, so even while it is trying to invade another country with its influence, a country back at home can defend its position if the army can't make any progress on another front.

It also might help to think about it in terms of the armies are not suicidal - so they don't all commit to an action, but it is a slow protracted effort to extend their influence in the round, but they aren't willing to send their whole army to a place they can't conquer (or both England and Russia's invading units should die)
peterwiggin (15158 D)
02 Sep 16 UTC
(+1)
My advice on this, and all other games, is to not think so much about the theme. The theme serves the game; the game doesn't serve the theme. The rules are the way they are because it makes the tactics and gameplay and mechanics work.
morphles (100 D)
02 Sep 16 UTC
Oh I know that rules and game and stuff. I'm quite into games, many of them. My main point being that diplomacy is a dupey game. At first it seems like that elegant game with simple rules, combine forces to dislodge enemies. But it ends up being incredibly hairy and nonintuitive, just look at test cases made for it. Now there are many games where simple rules give rise to complicated and very interesting game-play, examples say hex, havannah. So you could basically scratch all this under me not being happy that I got into diplomacy :).

HappyThoughs I kinda get what you are saying in part, but in the end this is like weaselwording, also very contrived explanations. While "in spirit" diplomacy seems, combine forces, bigger forces outnumber and win against smaller, and in that regard all that event is "against spirit". Or my simple counterpoint would by, why not English forces come in coordinated with full force, and take confused Russian army out (meaning disbanding) as Russian army was in awkward position between two "encampments" (aka totally out in the open. Point is that one can contrive various situations, but the end result is the same, who would expect people unfamiliar with game to resolve such "simulation" in a way it did resolve? I would guess not many would, certainly not me, and that is what I mean when I say that rules are very nonintuitive/obscure salad of special cases (this is of course due to constrains of how game was designed, the choices for simple "base rules" implied all this mess).
Jamiet99uk (1307 D)
02 Sep 16 UTC
(+2)
@ Morphles: You are missing a very important point. Diplomacy is a game of intrigue, of deal-making and deal-breaking. The movement rules are abstract - this is not a tactical wargame. It is a game of alliances and subterfuge..
morphles (100 D)
02 Sep 16 UTC
I'm not missing that as much as you think, though it is likely part that I like least (also judging by the prevalence of no chat games, I might not be so alone on that ether). Thing is it is very hard to make deals when results of deal made or broken are quite obscure and you need like a law book or simulations to check what might happen...
HappyThoughts (501 D)
02 Sep 16 UTC
(+1)
Diplomacy is also a game of tactics, and outmanuevering and guessing your army. That is the most enjoyable part to me, and is reliant on supports and moves being treated differently with regards to 2v3 and 3v2 situations.

Make every scenario with a 3v2 win and you lose a lot of the ability to position, strategize, and outmaneuver another army. In the example, England could play a more optimal move by knowing that Russia will play strategically, and so if they only let 1 unit move to Norway, but move the other unit to Sweden still as they did they either gain Sweden if Russia moves Sweden unit overexending Russia, or cut support to Sweden and bounce just like they did. They can then use that other army to move to Ska, where the pressure can be placed on both countries. Far more likely to outmaneuver Russia that way.
Jamiet99uk (1307 D)
02 Sep 16 UTC
@ Morphles: "you need like a law book or simulations to check what might happen"

Actually once you've played a reasonable number of games it becomes quite intuitive. I never have to check the movement rules.
Octavious (2802 D)
02 Sep 16 UTC
Really? I have to stop and think about how a move might work on a fairly regular basis. The basics flow nicely enough, but throw multiple units in some of the more complicated locations and I get a tad lost.
ghug (5068 D(B))
02 Sep 16 UTC
I have to stop and think about what someone else might do to ruin my moves, but the movement rules themselves are fully ingrained in me at this point.
thatwasawkward (4790 D(B))
03 Sep 16 UTC
(+4)
Man, I can't believe bishops can only move diagonally. Chess is so unrealistic.
kaner406 (356 D)
03 Sep 16 UTC
(+1)
I mean knights on horses can jump I suppose, but why the weird angle? Wouldn't it make sense if they jumped in a straight line?
ghug (5068 D(B))
03 Sep 16 UTC
(+2)
Why the fuck can the queen move further than the king? Medieval warfare should be oppressively misogynistic.
Zybodia (355 D)
03 Sep 16 UTC
(+3)
It's a commentary on the oppressively constricting nature of being head of state. The queen is free to go gallivanting all over the world meeting new people because she is, at the heart of this misogynistic monarchy, expendable.
ghug (5068 D(B))
03 Sep 16 UTC
(+3)
I don't want my game to be a damn commentary. I want it to be a game. This is exactly what's been wrong with board games the last couple millennia
kaner406 (356 D)
03 Sep 16 UTC
(+1)
Don't get me started with Backgammon. I mean where is the logic?
Lethologica (203 D)
03 Sep 16 UTC
"I don't want my game to be a damn commentary."

Don't play Undertale or Spec Ops: The Line, I guess?
morphles (100 D)
03 Sep 16 UTC
Chess is a lot more abstracted than diplomacy I'd say (and cleaner, there is no such things as thinking how to resolve a move; while say go, has overall rules simpler than chess, it suffers some of the same that diplomacy does, things like superko rules are quite annoying, though at least that happens much less than for diplomacy move resolution). Though considering current commercial board games, diplomacy of course is very abstract by those standards too.

But in any case I see my point is being almost totally missed, so whatever, I'm out of discussion.
ghug (5068 D(B))
03 Sep 16 UTC
(+1)
Your point isn't being missed. You're just ignoring the responses people give. If the rules upset you so much that you can't enjoy the game, diplomacy isn't for you. If they don't, you're welcome to keep your opinion and continue playing, but that doesn't mean people have to agree with you.
Octavious (2802 D)
03 Sep 16 UTC
It's not being missed so much as ignored. Starting a thread calling everyone's favourite hobby "moderately interesting" is never likely to generate a warm response :p.

Not that there's much to talk about. Some of the moves feel odd? Yes. Not much you can do without creating a different game. As with life, there's much to be enjoyed if you can stop yourself obsessing over the irritating bits :).
kaner406 (356 D)
03 Sep 16 UTC
(+1)
Personally I hate it when the rules of a game combine to create situations that are not expected. When another player in Ticket to Ride blocks my route to another city deliberately, even though it isn't in their best interests; or when I'm playing History of the World and a player combines their Mayan event combined with their Roman Epoch and goes onto wipe the whole board out because they also somehow happen to have Superior Weaponry. That just pisses me off. Because how can a really cool game happen to have quirks in the conjunction of some of the rules? And as for GO? How dare there be a rule for Seki situations? I mean if players want to continue to trade territory indefinitely they should be allowed to right? I mean that just does my goat in.
kasimax (243 D)
03 Sep 16 UTC
(+1)
"Though considering current commercial board games, diplomacy of course is very abstract by those standards too."

i think that's very important - for me, diplomacy is more an abstract strategy game than a (war) simulation i the vein of civilization. if the very non-abstract map confuses you, try this: http://www.crockford.com/wrrrld/diplomacy.html
or this: http://diplom.org/Online/maps/stdmap.gif
orathaic (1009 D(B))
03 Sep 16 UTC
I like the example of three armies beat four armies to take berlin.

You can set it up with (lets see if i can rememver my board positions without looking) ruhr supports berlin-munich and kiel supports baltic sea-berlin

The enemy has orders munich - berlin (with two armies supporting)

Two vs three in munich means the enemy wins there, and then two vs three in berlin means the enemy takes berlin.

Thus with proper co-ordination you can beat an outnumbered but less organised foe.

The fact that they would have been better off defending is relevant, because war games often see defence and offence as different. But diplomacy is almost symmetric.
orathaic (1009 D(B))
03 Sep 16 UTC
And yes morphles, weaslewords.

When you ask someone to rationalise their thing, you expect to get a rationalisation.

And it sounds weasley to someone who already has preconcieved notions of how things *should* be...

Surprise, surprise.
DrugTito (1353 D)
03 Sep 16 UTC
(+2)
omg chess is so weird and non-logical, knights would never jump over a queen!
what a stupid debate i cannot believe this.
Zybodia (355 D)
03 Sep 16 UTC
(+2)
Technically, the knights in chess do not jump, but rather move in a diagonal that does not intersect the centers of any other squares.
SuperSteve (894 D)
04 Sep 16 UTC
Let's not forget that the "2 matching 3" is a defending force repelling an invading force. In battle, defending territory is easier than taking land. An attacking force can (all things being equal) expect much greater casualties than the corresponding defending force.
MajorMitchell (1605 D)
04 Sep 16 UTC
Damn good point SuperSteve...defenders only have to hold on, and can use strategic withdrawals to inflict heavy costs on the attackers
Examples.. Campaign along the Kokoda track in Papua New Guinea in WW2 where Australian army facing larger Japanese forces staged a series of withdrawals.. lengthening opponents supply route, and using terrain to set up defensive ambush points,
Russia's scorched earth Retreats against Napoleon
Robert the Bruce V Edward

Example of a static defense, where superior weapons played a major role.. Rorke's Drift in Africa..British army vastly outnumbered by Zulu forces, but British soldiers had rifled muskets, or rifles..well organised defense held off attackers inflicting massive casualties on attackers until relief column arrived

Seige of Rochester castle against King John after John went back on his deal with Barons and signed Magna Carta, The castle was taken, but the seige delayed John from being able to advance on London and relief in the form of a French force had landed and marched up to threaten John's mercenaries
MajorMitchell (1605 D)
04 Sep 16 UTC
Oops, that last bit is expressed poorly..John had signed Magna Carta, but went back on the deal, hired a Mercenary army and stayed picking off the Barons, he needed to move quickly from the South coast across the Severn river? to advance on London and surrounding region, Rochester castle, built by his grandfather ? a classic Norman castle at the crossing point on the Severn river..the lengthy seige delayed John and played a significant part in his eventual defeat
MajorMitchell (1605 D)
04 Sep 16 UTC
Oops..started picking off the Barons


40 replies
SplitDiplomat (101466 D)
03 Sep 16 UTC
New ancient gb game
gameID=182362
2 players
0 replies
Open
Emmaliu (0 DX)
03 Sep 16 UTC
Do you want to buy fake degree from University of London?
http://www.yuhongzp.com/
Skpye: taylor.kingspy
Email: [email protected]
QQ:344745250
3 replies
Open
Roadhog (24 D(G))
02 Sep 16 UTC
Join Now!!!!!
Join Sevens-2 for a good time.
7 replies
Open
KingCyrus (511 D)
25 Aug 16 UTC
(+1)
"Burkini" Bans in France
Apparently, France is banning all sorts of religious garb, specifically targeting Muslim women, in the name of personal freedom and cultural values. Critics claim that hijabs, burkas, and other similar face or head coverings are repressive of women and are not fitting with the culture of openness in Western Europe. Thoughts?
81 replies
Open
Claesar (4665 D)
30 Aug 16 UTC
What happens when you mute someone?
In a game. Do they notice this? Does it return their messages to sender? What if you unmute them later, do you suddenly receive all messages sent in between?
8 replies
Open
Jamiet99uk (1307 D)
25 Aug 16 UTC
(+1)
"Conservatism" and military spending
Something that puzzles me. A lot of people who call themselves conservative are generally big on pushing the small-government, "tax is theft" line. At the same time many of those same people are huge supporters of the armed forces.
51 replies
Open
bo_sox48 (5202 DMod(G))
24 Aug 16 UTC
Come Play With Me
:D

gameID=182279. PM or post for password. RR 80%+.
40 replies
Open
Kari (105 D)
29 Aug 16 UTC
How is decided which nation I get in a game?
I couldn't find an answer to this in the FAQ section.
When entering a new game, does the system distribute the nations to the players randomly? How is it decided who gets which nation? Is there a possible way of influencing the distribution, setting up preferences etc. or is it always totally random?
Thank you for answers.
18 replies
Open
3ed46dc8 (0 DX)
31 Aug 16 UTC
Change of username
I'd like to get a piece of information, can I change my username? And how? Thank you So much.
28 replies
Open
abgemacht (1076 D(G))
02 Aug 16 UTC
(+1)
Boston Massacre Tournament Sept 24-25 Cambridge, Mass
The Boston Massacre was the first F2F tournament I ever played in and was a big inspiration when I created the webDip F2F Tournament and The Boroughs. I'm very happy to be reviving this tournament along with Valis, 2nd, and RLH. For more info, check out www.BostonMassacreDiplomacy.com. Hope to see you there!
16 replies
Open
captainmeme (1632 DMod)
24 Aug 16 UTC
(+5)
A Diplomacy Puzzle - In a Video :)
https://www.youtube.com/watch?v=VrvIgrQ9FTc
18 replies
Open
Onslaught (151 D)
29 Aug 16 UTC
Multis or Cheating?
Is there a place to report Multis/Cheating in a game?
57 replies
Open
Hellenic Riot (1626 D(G))
24 Apr 16 UTC
Peanut Gallery Game 2.0
214 replies
Open
MonsieurJavert (214 D)
21 Aug 16 UTC
(+1)
World IX set
I'm interested in starting a set of five World IX games, full press for each game, with the same 17 players. Add your name to the list if you're interested and I'll PM you the password once the list is full. Also please suggest a bet size for entry.
8 replies
Open
Chaqa (3971 D(B))
25 Aug 16 UTC
Does anyone know?
Does anyone know where I can find some high quality Passport, Visa, driving license, ID cards, IELTS?
8 replies
Open
birdstwin (110 D)
30 Aug 16 UTC
Fall of the Amer Empire Map?
Hi. Is there something wrong with the Quebec spawns in this map? I'm trying to create a unit on certain centers that doesn't have a enemy move on them, but it wont let me. I can never spawn a unit on greenland for example.
2 replies
Open
Valis2501 (2850 D(G))
27 Aug 16 UTC
Play gunboat with me pls
My friend at work wants to play gunboat with me. This game contains people that know each other IRL. If you're OK with that,
gameID=182368
PW: 'Cas9'
1 reply
Open
brainbomb (295 D)
29 Aug 16 UTC
Legolas vs the Maryland Board of Education
Discuss.
1 reply
Open
ssorenn (0 DX)
25 Aug 16 UTC
New press game 2
36 hours, bet 50, anon, rule book press, dis scoring
26 replies
Open
brainbomb (295 D)
26 Aug 16 UTC
(+1)
Cocks not Glocks
https://www.youtube.com/watch?v=-HnM-d2VQgM
5 replies
Open
Rainmaker41 (0 DX)
26 Aug 16 UTC
12 Hour Blitz
Starts tonight! Only a few spots left.

gameID=182313
0 replies
Open
Gwiel (472 D)
25 Aug 16 UTC
(+1)
gameID=18197 there was no bounce - why?
As England in gameID=18197 I'm pretty devistated about the outcome of the moves in Spring 1906 and I don't understand why my unit got dislodged
14 replies
Open
faded box (100 D)
23 Aug 16 UTC
They say your a product of your enviorment.
I can't grasp my mind around how anyone could convert there own children into suicide bombers.
114 replies
Open
leon1122 (190 D)
23 Aug 16 UTC
12.8% of webDiplomacy users are Japanese
http://www.alexa.com/siteinfo/webdiplomacy.net (Audience Geography)
31 replies
Open
Brankl (231 D)
23 Aug 16 UTC
Civil Disorder
Are the rules for entering Civil Disorder different than they used to be?
10 replies
Open
c0dyz (100 D)
25 Aug 16 UTC
Classic fun game
Looking for people who just want to play a low stakes game. Classic map, full press.
2 replies
Open
olafpearl (0 DX)
25 Aug 16 UTC
Purchase high quality Passport, Visa, driving license, ID cards, IELTS.
We offer high quality Passport, Visa, driving license, ID cards, IELTS.([email protected])

0 replies
Open
olafpearl (0 DX)
25 Aug 16 UTC
Buy high quality Passport, Visa, driving license, ID cards, IELTS.
purchase registered and unregistered passport of all countries.visas,biometric
passport,degrees,drivers license,I.D cards.Training certificates M
GCSE, A-levels,
Contact:[email protected]
1 reply
Open
Page 1331 of 1419
FirstPreviousNextLast
Back to top