thehamster
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"Hi, I'm Rob. Creator of the "Occupy..." series.
These are 10 point buyin, full press games in both live and normal phase lengths. The Occupy series ran from Dec 2011 to Jan 2012 (when Occupy Wall Street was just finishing up in NYC), took a long hiatus, and resumed in June 2013.
I'm almost done touring the Diplomacy map, and plan to have the final round of full press Occupy games in Oct 2013. Please message me if interested in joining.
Like all the Occupy games, these will be non-anon, full press. They will have 1-day phases.
Occupy Cyprus - 20 point buyin. Oct 2013
Occupy Corsica - 50 point buyin. Oct 2013
Occupy Ireland - 100 point buyin. Nov 2013
Occupy Iceland - 200 point buyin. Nov 2013
Occupy Switzerland - 1,000 point buyin. Dec 2013
Here's some statistics for the 56 Occupy games played so far:
3 Russian solos
4 Turkish solos
3 French solos
5 English solos
1 Italian solo
2 German solos
1 Austrian solo
4 two-way draws
9 three-way draws
13 four-way draws
8 five-way draws
2 six-way draws
1 seven-way draw"
- Available: 3,263
- In play: 0
- Total: 3,263
- Rating: 328
- Peak: 511
- Position: 108
- Rating: 389
- Peak: 421
- Position: 7
- Rating: 100
- Peak: 104
- Position: 4,028
- Rating: 95
- Peak: 102
- Position: 11,735
- All Game stats:
- Game messages: 11,072
- Won: 24 ( 12% )
- Drawn: 124 ( 60% )
- Survived: 27 ( 13% )
- Defeated: 30 ( 15% )
- Resigned: 1 ( 0% )
- Total (finished): 206
- Civil disorder: 16
- Civil disorders taken over: 1
- Classic:
- Won: 24 ( 12% )
- Drawn: 120 ( 62% )
- Survived: 22 ( 11% )
- Defeated: 29 ( 15% )
- Total (finished): 195
- Classic Press:
- Won: 24 ( 13% )
- Drawn: 113 ( 63% )
- Survived: 19 ( 11% )
- Defeated: 22 ( 12% )
- Total (finished): 178
- Classic Gunboat:
- Drawn: 6 ( 40% )
- Survived: 3 ( 20% )
- Defeated: 6 ( 40% )
- Total (finished): 15
- Classic Ranked:
- Won: 24 ( 12% )
- Drawn: 120 ( 62% )
- Survived: 22 ( 11% )
- Defeated: 29 ( 15% )
- Total (finished): 195
- Variant stats:
- Drawn: 4 ( 36% )
- Survived: 5 ( 45% )
- Defeated: 1 ( 9% )
- Resigned: 1 ( 9% )
- Total (finished): 11
Reliability Explained:
Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way. Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days. System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating. Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating. Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.
Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.
User relationships serve two purposes:
- 1. Allow users who have a relationship outside of the server to disclose
and register the relationship.
This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network). - 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game
behavior.
This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.
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