octopus_seppuku
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- Last visited:
- Joined:
""Machiavelli’s famous advice to the Prince seems to cover many topics, and its ostensible theme is prowess, but its gist is loyalty: its indispensability to a successful prince. He dwells on it from every angle. How to deserve loyalty. How to win it, buy it, inculcate it, cultivate it, terrorize people into it. How to subvert loyalty to rival princes or states. How to sniff out disloyalty and deal with it. All his digressions lead back to loyalty.” - Jane Jacobs, 'Systems of Survival'
"[F]or some time I have never said what I believed and never believed what I said, and if I do sometime happen to say what I think, always hide it amongst so many lies that it is hard to recover." - Niccolò Machiavelli, letter to Francesco Guicciardini"
- Available: 728
- In play: 0
- Total: 728
- Rating: 169
- Peak: 205
- Position: 1,492
- Rating: 107
- Peak: 126
- Position: 1,333
- Rating: 117
- Peak: 121
- Position: 1,436
- Rating: 135
- Peak: 135
- Position: 1,387
- All Game stats:
- Game messages: 3,263
- Won: 8 ( 7% )
- Drawn: 49 ( 43% )
- Survived: 25 ( 22% )
- Defeated: 30 ( 27% )
- Resigned: 1 ( 1% )
- Total (finished): 113
- Civil disorder: 3
- Civil disorders taken over: 6
- Classic:
- Won: 8 ( 7% )
- Drawn: 49 ( 45% )
- Survived: 25 ( 23% )
- Defeated: 25 ( 23% )
- Resigned: 1 ( 1% )
- Total (finished): 108
- Classic Press:
- Won: 2 ( 4% )
- Drawn: 26 ( 49% )
- Survived: 13 ( 25% )
- Defeated: 12 ( 23% )
- Total (finished): 53
- Classic Gunboat:
- Won: 4 ( 9% )
- Drawn: 16 ( 35% )
- Survived: 12 ( 26% )
- Defeated: 13 ( 28% )
- Resigned: 1 ( 2% )
- Total (finished): 46
- Classic Ranked:
- Won: 8 ( 7% )
- Drawn: 49 ( 46% )
- Survived: 24 ( 22% )
- Defeated: 25 ( 23% )
- Resigned: 1 ( 1% )
- Total (finished): 107
- Variant stats:
- Defeated: 5 ( 100% )
- Total (finished): 5
Reliability Explained:
Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way. Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days. System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating. Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating. Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.
Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.
User relationships serve two purposes:
- 1. Allow users who have a relationship outside of the server to disclose
and register the relationship.
This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network). - 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game
behavior.
This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.
Verified Relationships
No verified relationships exist for this user.
Unverified Relationships
No unverified relationships exist for this user.