“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

LLB_inc

Profile Information

  • Visited in last 24 hours
  • Joined: 31 Aug 24 UTC


Ranking Info Help

    PointsD:
  • Available: 55
  • In play: 10
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 92
  • Peak: 100
  • Position: 60,876
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,071


Game Stats
  • All Game stats:
  • Game messages: 190

  • Drawn: 1 ( 25% )
  • Survived: 2 ( 50% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4

  • Playing: 2
  • Civil disorder: 5
  • Civil disorders taken over: 1
  • Classic:
  • Survived: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Survived: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Survived: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Survived: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 93.1%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    LLB_inc's games

    Showing results 1 to 6 of 6 total results.

    Finished: 04 AM Tue 01 Oct UTC
    Butter Wars
    1 day /phase
    Pot: 25 D - Autumn, 7, Finished
    The Ancient Mediterranean, Sum-of-Squares Scoring
    3 excused missed turn
    Game won by idiot convention (103D)
    Persia
    Won. 18 supply-centers, 14 units
    Carthage
    Sunflower (45D)
    Survived. 15 supply-centers, 16 units
    Rome
    LLB_inc (55D)
    Survived. 1 supply-centers, 2 units
    Greece
    Survived. 0 supply-centers, 1 units
    Egypt
    NuttyButtr (44D)
    Defeated. Bet: 5D
    Next: 14 hours, 39 minutes (05:55 PM UTC)
    American Strive 01
    1 day /phase (M) | 14 hours /phase (R, B)
    Pot: 100 D - Autumn, 2008, Diplomacy
    Fall of the American Empire IV, Draw-Size Scoring
    2 excused missed turn
    Ready New-York
    16 supply-centers, 16 units
    Completed British-Columbia
    13 supply-centers, 13 units
    Not received Florida
    Kclance (417D)
    9 supply-centers, 9 units
    Completed Peru
    vanedco (153D)
    9 supply-centers, 9 units
    Not received Mexico
    NuttyButtr (44D)
    6 supply-centers, 6 units
    Not received Texas
    Myanin (65D)
    5 supply-centers, 5 units
    California
    slopez (106D)
    Defeated. Bet: 10D
    Heartland
    B4CC4LORD (100D)
    Defeated. Bet: 10D
    Cuba
    LLB_inc (55D)
    Defeated. Bet: 10D
    Quebec
    Defeated. Bet: 10D
    Finished: 12 AM Wed 04 Sep 24 UTC
    Diplomacy test game
    3 days /phase
    Pot: 35 D - Autumn, 1910, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Turkey
    Zultar Bot (165D)
    Drawn. 13 supply-centers, 13 units
    France
    Jane (160D)
    Drawn. 8 supply-centers, 8 units
    Germany
    Cortana (150D)
    Drawn. 8 supply-centers, 8 units
    Russia
    Kestas Bot (115D)
    Drawn. 3 supply-centers, 3 units
    Austria
    LLB_inc (55D)
    Drawn. 2 supply-centers, 1 units
    Italy
    Skynet (165D)
    Defeated. Bet: 5D
    England
    Data (165D)
    Defeated. Bet: 5D
    Next: 8 hours, 23 minutes (11:39 AM UTC)
    bot game 1-118
    1 day /phase
    Pot: 35 D - Autumn, 1908, Diplomacy
    Classic, Draw-Size Scoring
    3 excused missed turn
    Ready Turkey
    LLB_inc (55D)
    13 supply-centers, 13 units
    Completed Germany
    Myanin (65D)
    10 supply-centers, 9 units
    Ready Russia
    Mithrandir54 (136D)
    7 supply-centers, 7 units
    Ready England
    AKeeFa (85D)
    2 supply-centers, 2 units
    Ready Italy
    printz (50D)
    2 supply-centers, 1 units
    Austria
    Nurelya (237D)
    Defeated. Bet: 5D
    France
    Defeated. Bet: 5D
    Next: 20 hours, 2 minutes (11:18 PM UTC)
    Casual classic diplo
    2 days /phase (M) | 1 day /phase (R, B)
    Pot: 35 D - Autumn, 1905, Builds
    Classic, Draw-Size Scoring
    3 excused missed turn
    Ready Russia
    11 supply-centers, 10 units
    Ready Turkey
    Byz (90D)
    10 supply-centers, 7 units
    - France
    LLB_inc (55D)
    5 supply-centers, 5 units
    - Germany
    acabCat (95D)
    3 supply-centers, 3 units
    - England
    3 supply-centers, 3 units
    Not received Italy
    Maxim58lit (90D)
    1 supply-centers, 2 units
    - Austria
    1 supply-centers, 1 units
    Finished: 01 AM Thu 19 Sep 24 UTC
    World Domination-43
    1 day /phase (M) | 18 hours /phase (R, B)
    Pot: 70 D - Autumn, 1910, Finished
    Classic, Anonymous players, Draw-Size Scoring
    3 excused missed turn
    Game won by Litsch (1053D)
    Turkey
    Litsch (1053D)
    Won. 18 supply-centers, 14 units
    Russia
    D4nLuck (24D)
    Survived. 9 supply-centers, 8 units
    England
    LLB_inc (55D)
    Survived. 4 supply-centers, 4 units
    France
    Mithrandir54 (136D)
    Survived. 3 supply-centers, 5 units
    Italy
    nnfolz (11D)
    Defeated. Bet: 10D
    Germany
    liljd09 (95D)
    Defeated. Bet: 10D
    Austria
    franzjosefi (311D)
    Defeated. Bet: 10D
    Civil Disorders
    Knopf (182D)Russia (Autumn, 1905) with 6 centres.
    MajorPing (100D)Russia (Spring, 1908) with 6 centres.
    ksmiles (100D)Italy (Autumn, 1907) with 0 centres.
    Lamburgs (100D)England (Autumn, 1906) with 4 centres.
    GrandHomie (100D)Austria (Autumn, 1901) with 3 centres.
    BoyNextDoor (100D)Austria (Spring, 1903) with 4 centres.