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Treefarn (6094 D)
22 Jul 08 UTC
Tips for Newbies
On the heads of the 'Stone Age' players thread, I figured maybe this would help. The rules of diplomacy are easy, its the strategy that makes this game difficult AND fun. But newbies frequently fail to think things through.
Treefarn (6094 D)
22 Jul 08 UTC
1) Talk. Talk to your friends, talk to your enemies. When you don’t talk, people have no choice but to regard you as disinterested at best, and an enemy at worst. Frequently I have to assume that if you aren’t talking, you are plotting against me. That’s fine. If you want to plot against me, great, but talk to me anyway and convince me you’re my friend. That’s what this game is about. If you don’t talk, YOUR job plotting against me is hard.
2) Watch the whole board, not just your little corner. Once you have figured out your moves, who you are going to move against, check for possible potential friends or enemies once you make your move. For example, if you are Turkey and you plan on attacking Russia, check the situation out in the Russian north. Is England attacking up there? Great! Are Germany and France ganging up on England, meaning that Russia doesn’t have to worry about the north? Bad news! Russia can concentrate all his forces on defending against you. You may want to rethink your strategy.
3) Gaining centers in the spring means nothing if you can’t hold them in the fall. Think ahead to the fall.
4) Think ahead to the build turn and what your enemy will do. For example, you are Italy, and in the fall, you break your deal with France and enter Piedmont, planning to move to Mars next turn. But you didn’t count French units and SCs, and he builds an army in Piedmont, so you can’t get anywhere. So you lost your good ally and gained nothing from it.
5) If you attack, where will your enemy retreat to? Can he retreat behind your lines? To one of your supply centers?
6) If your unit gets defeated, consider disbanding, rather than retreating. For example, if you are Russia, and you just got defeated in Munich, but its fall, and you have 6 units and 6 supply centers. You could retreat to Ruhr, or you could disband and build a new unit in Sevastopol. Which makes more sense?
7) Think ahead! Not just one turn, but 1 year, 2 years, and more. For example, you have a great ally, and you currently have 14 units and he has 10. So you think you are winning the game. So figure out how you can win. Are there 4 centers you can take? Or has your ally staked claim to the rest of the board, so the only way you can win is fight your ally? And if you are Austria and you have joined with Russia in beating up Turkey, what happens when Turkey is dead? Have you left yourself open?
8) Learn to adapt. Your enemy one turn might be your friend the next, as long as it in your mutual interest. Don’t stick with a plan that isn’t working.
9) Fighting to gain that extra SC, but having no where to build sucks.
fortknox (2059 D)
22 Jul 08 UTC
Fantastic list. I find 3, 4, and 5 ones that you'll either learn or get in a heap of pain... I use those to my advantage when playing newbies, as they tend not to think far enough ahead...

Backstabbing in the spring is almost always a bad move... do it in autumn when your victim has to lose an army and you gain one...
TheGhostmaker (1545 D)
22 Jul 08 UTC
10) If you intend to stab, make sure of three things: Firstly, that you are going to do well in the long term, not just the short (don't stab for one centre, unless it is your 18th); secondly, that the stab won't help your enemies to gain centres of the stabee through disbands, meaning your position is worsened; thirdly, that you cannot succeed just as well having told the ally you are going to fight them. Doing so means that if things go wrong, your credibility remains.
kestasjk (64 DMod(P))
22 Jul 08 UTC
Thanks for that Treefarn :-) I think "think ahead" is the main take-away message
Treefarn (6094 D)
22 Jul 08 UTC
Yes Kestas, that is the takeaway. There are far too many players who say 'ooo, I can get a supply center' without thinking it through. Was it worth making someone an enemy for that one center? Sometimes yes, but frequently no.
q93 (373 D)
22 Jul 08 UTC
I start every move by looking at every single opponent andfiguring out every possible move scenario for them, and look ahead from their possition. What are they most likely to do. Then once you know what they are likely to do you can begin deciding what you are going to do.

Also Id add that if the key to this game is SC's then the lock each country has certain "Locks". Often it is better to take the locks then the SC's. For example if your France invading Germany, it may be better for you to take Ruhr then Belgium if it's later in the game.

From Ruhr you can assist into Holland, Begium, Munich, and Kiel. the later into the game you get, penetration become more important then SC's.

That being said, I am not saying don't take the SC, especially if he can gain it becasue you didn't take it, thats a 2 unit difference not 1, also don't put yourself in a possition where you are going to loose units or strand a unit.

Don't panic if a unit gets through behind your line. Sometimes the best stratagy is to simply accept it and a put a unit on it to shadow it, so it doesn't gain more then 1 SC. This is a mistake I see even vetern players make a lot. 1 unit gets through and they dedicate 4 units to chasing it down, weakening the front line.
Treefarn (6094 D)
22 Jul 08 UTC
Q93, yes! I forgot that one. Don't spend 3 units trying to corner and force a disband of a unit that got behind you. Use 1 unit. If you waste 3 units to get 1, then you essentially have lost 3 supply centers (since the armies associated with that SC are not being used for attack purposes any longer). Use 1.
Croaker (370 D)
22 Jul 08 UTC
Hey Trefarn,

Point 4: if I play France against you will you allow me to build an army in Piedmont too?

Just joshing ya!
Treefarn (6094 D)
22 Jul 08 UTC
Ah yes, thanks for pointing out the obvious error. I'm sure no one was able to figure that one out.
sean (3490 D(B))
22 Jul 08 UTC
my advice, learn use more than just simple support holds and support moves.
moving to block against an enemy move, making your units clash, attacking your own unit with support in order to use the attacked unit to cut support and a cut support spread defense all can make your options expand.
Treefarn (6094 D)
22 Jul 08 UTC
Sean, that about attacking your own unit with support probably requires explanation and it IS a good one. Suppose you are Russia, and you move Warsaw to Galicia to break Austrian support. (Austria is using Galicia to break support of Rum). But you are worried that the German units in Prussia and Silesia will be able to take Warsaw. So should you use your unit in Moscow to support Warsaw instead? It would mean you keep Warsaw, but you weren't able to break the support in Galicia.

The solution, move Livonia to Warsaw, supported by moscow, and move Warsaw to Galicia.

The Austrian support is broken. And while Germany had a support into Warsaw, so did you, so you attack into Warsaw and Germany's attack into Warsaw bounce, and nothing happens. Not sure I explained that well, but its good to learn.


11 replies
fortknox (2059 D)
22 Jul 08 UTC
50 pot game
Wanted to make a game for semi-noobs, so I figured a 50 pot game would be something a newer player with experience wouldn't mind joining:
<A HREF="http://phpdiplomacy.net/board.php?gameID=4724">http://phpdiplomacy.net/board.php?gameID=4724</A>
0 replies
Open
KaaRoy (0 DX)
21 Jul 08 UTC
Multi-account players
So are there any rules, and how are they enforced, for multi-account players in a game?
6 replies
Open
themonkeymon (100 D)
22 Jul 08 UTC
Uh, a bit of confusion.
In the game bunnies in the wind I am playing as Austria and I moved my unit into on the first turn. On the 2nd turn can I move that army and still keep Serbia or not?
2 replies
Open
andym (148 D)
21 Jul 08 UTC
Rules clarification
If I order a unit to support move, and the supporting unit is attacked, will the support move revert to hold?

If so, will ordering another unit to support hold the original unit provide a second defender?

Thank you.
10 replies
Open
keeper0018 (100 D)
19 Jul 08 UTC
wierd game
this is one of the wierdest games that i have ever played in, check it out... p.s. look at all the pretty colors!!!

http://phpdiplomacy.net/board.php?gameID=4630&msgCountry=Global
9 replies
Open
fortknox (2059 D)
21 Jul 08 UTC
Draw Request 'Quick, no CD, 9am-5pm EST'
I'm Italy and as you can see by the messages, all are in agreement for a draw...
3 replies
Open
Treefarn (6094 D)
21 Jul 08 UTC
Strange Numbers
There was a thread a couple weeks ago pointing out that I had just started game # 4444, and that I had 666 points at the time. My points have hit another unusual number today.
5 replies
Open
DeliciousWolf (112 D)
21 Jul 08 UTC
Rules Question - RETREATS ("Run away! Run Away!")
Okay, say I have a unit on Spain, I'm surrounded on all sides and an attack from Gascony succeeds and I'm forced to retreat. My only retreat option is Gascony, the place the attack came from. Can I retreat there, or am I forced to destroy my unit ? Thanks!
7 replies
Open
8668 (100 D)
14 Jul 08 UTC
Bounce question
Say there is an unestablished French army in Spain (i.e. Spain hasn't been taken yet), that moves to Marseilles while an Italian army is moving to Marseilles as well. The two will bounce off each other, but will Spain be completely captured by France? or will the army in Spain still have that blue box around it that shows that Spain hasn't been captured?
13 replies
Open
sirhc (100 D)
21 Jul 08 UTC
How long does should a game stay in "Your games"?
I got knocked out of "The Spanish vol5" (game 4433) in Autumn 1909 yet it is still listed on my "Your games" page in Autumn 1910. Is this normal, or a bug?
2 replies
Open
RogueMcGyver (455 D)
21 Jul 08 UTC
No Press - One player needed for a CD power
http://phpdiplomacy.net/board.php?gameID=4702&join=on&gamepass=e4f24bdd1599f0964abeb92ffb862f35
0 replies
Open
Kent C. Tugood (483 D)
20 Jul 08 UTC
Draw Game Request
After years of Bloodshed, the powers in this game: http://www.phpdiplomacy.net/board.php?gameID=4105 have decided to declare a draw.

Their posts shall confirm it soon enough.
2 replies
Open
anlari (8640 D)
19 Jul 08 UTC
Yet Another No Press Game
Anyone interested?
29 replies
Open
Gobbledydook (1389 D(B))
21 Jul 08 UTC
a new 1001-buy-in game?
For us high-rollers.

I am planning on starting a new 1001-buy-in game (PPSC though, don't like betting everything but only having 1/7 chance of getting it back...)though it can be WTA if you all want that...

It should start by the end of this week...and please all interested reply here to sign up.
0 replies
Open
Fidobot (100 D)
20 Jul 08 UTC
Could you support an attack against your own country?
Just a thought. Is it possible to support an attack against your own country?

Say, you were Italy. Could you support an Austrian attack into Italian occupied Venice?
5 replies
Open
belsherj (258 D)
19 Jul 08 UTC
Suspicious activity in "Does backstabbing come with blindsiding"
Turkey and Austria seem to have an unearthly level of cooperation and trust in "Does backstabbing come with blindsiding"

http://phpdiplomacy.net/board.php?gameID=4501

More details in 1st reply.
22 replies
Open
IBethune (519 D)
20 Jul 08 UTC
Feature request
Usually, if a player has no choice in their orders i.e. it's a Build phase and they have no builds/destroys or it's a Retreat phase and they have no retreats, then they get automatically finalized so nobody has to wait for that player to log in and finalize their blank orders.

There is one case that is missing - if a player has a retreat to make, but there are no valid areas to retreat to (they are surrounded, or it's an army and the only free areas are sea etc.) - in this case, they have to submit an order, but the drop-down list says - no valid destinations if you choose retreat, so you must choose submit.

Would it be possible in this case to auto-select that order and finalize the orders if there are no others for which a choice must be made?
5 replies
Open
Hyperactive Jam (299 D)
20 Jul 08 UTC
9 SC Austria in CD
http://www.phpdiplomacy.net/board.php?gameID=4483&msgCountry=Austria
0 replies
Open
cteno4 (100 D)
17 Jul 08 UTC
Point division upon end of PPSC games
What is the cap on the number of points a winner of a PPSC game can win?
10 replies
Open
Iidhaegn (111 D)
18 Jul 08 UTC
Civil Disorder
Is it considered good etiquette to go CD if everyone knows you're going to lose? (I know that only one of my games has someone CD, and I'm not trying to point fingers. I've just seen this a lot as I've looked down the games list.)
13 replies
Open
MadMarx (36299 D(G))
19 Jul 08 UTC
Kestas, why no reset to 100 points?
I'm a mere political puppet with a single point and was hoping to join a new no press game after just being eliminated from a game that ended on the same turn (Thermopylae), but no points, can you help me out?
8 replies
Open
DeliciousWolf (112 D)
18 Jul 08 UTC
Builds Question
Let's say I've lost my three original SCs, but I've captured several others elsewhere. Can I build at all ? Must I recapture one of my original SCs before building again?
9 replies
Open
thewonderllama (100 D)
19 Jul 08 UTC
UK member needed for non-Diplomacy related help
I live in the US and am trying to have a certain item shipped to me from the UK. Unfortunately, the distillery in question does not export the item in question. As I don't know anyone in the UK *not* from this site, I figured I'd make my plea here.

Is there any UK resident who'd be willing to let me use his or her address for delivery and then ship it along to me, postage and some sort of token of appreciation paid by me?
7 replies
Open
markthomas (110 D)
19 Jul 08 UTC
Support hold didn't work in game #4459
Hello, in game #4459 I support held Marseilles from Gascony, and Gascony wasn't attacked, yet the support from Gascony was broken. Is this possibly a bug?

Thanks.
5 replies
Open
Stevelers (3084 D(G))
17 Jul 08 UTC
Global Press Game, Round Two?
I just finished up a Global Press variant, and I found it to be a very interesting change to the game, and I'd like to start up a new one. I'd like to have some of the players back from the first game, although all are welcome to join, just express your interest here!
35 replies
Open
keeper0018 (100 D)
19 Jul 08 UTC
civil disorders
when i first joined this site, it used to be that in order for a country to go into civil disorder (CD), that player had to miss 3 consecutive turns. however, i just took over a country in a game that's only in the winter 1901 phase, where it is not possible for the player to miss 3 consecutive turns (none of his SC's were taken over, so he didn't have to retreat at all)... is it that if a country enters no orders for the entire first year they are replaced, or have the entire CD rules changed?
2 replies
Open
Dwon (100 D)
19 Jul 08 UTC
Think about it
If I can talk you into this game have I not already won?
Come on now, I am a new player and I want to give this a try.
0 replies
Open
Shino (113 D)
19 Jul 08 UTC
Macross frontier
New game 50 point kick in fee
0 replies
Open
fraushai (1781 D)
19 Jul 08 UTC
10,000 pot PPSC game
It's called etat de siege. Join here:
http://phpdiplomacy.net/board.php?gameID=4689
5 replies
Open
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