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BoG75 (6816 D)
12 Nov 07 UTC
Diplomacy With Out Diplomay
I am in me first game on this site and am wondering if it is common that players do not talk to "newbie"? So far the experience has been somewhat disapointing.
5 replies
Open
alamothe (3367 D(B))
09 Nov 07 UTC
a new game: 18+
hi! i created a new game, bet is usual, 139 points. please join only if you are 18+ cause there'll be some porn in the game
20 replies
Open
Kawaii Kitsune (95 D)
12 Nov 07 UTC
Tournament round 4
I'm sorry everyone, I didn't realize my bf was signed onto my computer. I am a reserve in the tournament and meant to join as myself. I suppose this means I should pay a little more attention, and will do so in the future. Kestas, if you can fix this that would be great. I really hope everyone isn't pissed off at me ;_; I had good intentions ::hopeful smile::
0 replies
Open
Sirither (100 D)
12 Nov 07 UTC
Attention players of tournament game #1 (GFTD1)!
All players will be ordering holds until spring 1902 to allow players to join as Germany or Italy.
If you are interested in joining, go to http://phpdiplomacy.net/board.php?gid=2132, the password is "first". This might be your only chance to get into the tournament!
9 replies
Open
Jefe (100 D(S))
12 Nov 07 UTC
Game in Deadlock
War of the Worlds (gid=1862) seems to be in deadlock. If the other players agree here, than can the game be ended?

Thanks,
- Jeff (Jefe)
3 replies
Open
TOgilvie (845 D)
11 Nov 07 UTC
Fragile Alliance
I think the guy on the right might be a Diplomacy player. He certainly thinks like one:
http://cad-comic.com/comic.php?d=20071109
2 replies
Open
Theodrus (30 D)
11 Nov 07 UTC
Looking for advice,
I'm going to be on a camping trip next week-end and will not be able to get on to Diplomacy for 2-3 days. Has anyone got any suggestions on what I should do? In particular has anyone been in a similar situation before?
1 reply
Open
fwancophile (164 D)
08 Nov 07 UTC
playing for second
two questions -
- if you are 10+ SCs and allied with the leading player, is playing for second ethical?
- does it change the intended dynamic of the game? ie, is the game design itself hindered when one player forfeits the opportunity for victory?
pitirre (0 DX)
08 Nov 07 UTC
well, in my humble opinion, i think is pathetic, but unethical? i dont think so.

i think the basis of this game is that it is somewhat amoral so preocupying about ethics is absurd.

i prefer playing for a win; second place is wasteful. But thats me.
Labond (140 D)
08 Nov 07 UTC
At the end of the day, it is only a game (unless you are playing for money).
Majaii (825 D)
08 Nov 07 UTC
I don't think it is unethical in the slightest, if you look at diplomacy history plenty of games end in draws, often times engineered that way by the allied players.
fwancophile (164 D)
08 Nov 07 UTC
pathetic is a better word than unethical.
Nick Douglas (408 D)
08 Nov 07 UTC
Many of us (myself included) feel it's untrue to the spirit of the game; many others believe it's an appropriate way to treat the point system as a game in itself, and each "game" as a round in a very long tournament where second place still wins you some points.

That's why I'd love it if everyone could pick which way they saw it and say so on their profile, so per-game players could organize games with only other per-game players, and per-point players could do the same.

Hopefully, if you created a game named "Everyone plays for first," point-players would stay away. Or you could create a game with the minimum bid, and watch everyone else rack up major points while you secretly feel bitter that your opinion about the game leads to you looking like a noob. Then you can go use a chess program to cheat at Yahoo chess to work off the stress.
Chrispminis (916 D)
08 Nov 07 UTC
Well, historically, most postal and F2F tournament play ended up with draws, solo wins were the minority.
xukaiwen (215 D)
08 Nov 07 UTC
I agree with Nick. I should first state that I was the winner that the 10+ SC player was allied with.
There are different play styles. Some say that the game is amoral. Others (like me) think that a reputation for honesty is a commodity valuable in itself. This perspective comes from playing Diplomacy over a period of time with a group of friends where a reputation for honesty was more valuable than gold. On the internet, however, it may be thought that taking reputations for backstabbing/honesty from one game to another as unfair...
My secondary point is that I think it is ok to play with a reputation in mind. I think that is what the second place player was primarily doing, and not necessarily just going for points.
My main point is this: there are lots of different ways of playing the game. I accept that other people play to for the win, others play for the points, others play to build friendships. Different people can and should take different things from the game.
dangermouse (5551 D)
09 Nov 07 UTC
> if you are 10+ SCs and allied with the leading player, is
> playing for second ethical?

It's playing to lose. It certainly depends on the situation, what the other remaining players are doing/willing to do etc. But if you are enabling someone else's win just so that you can keep your 10 SD then yes I'd say its unethical. Again, there is the caveat that you might have a reason for helping the winner - perhaps the 3rd player backstabbed you earlier and your out to get them, etc. But when it comes down it, playing for 2nd is playing to lose.

> does it change the intended dynamic of the game? ie, is
> the game design itself hindered when one player forfeits the
> opportunity for victory?

YES YES YES.

> My main point is this: there are lots of different ways of
> playing the game. I accept that other people play to for the
> win, others play for the points, others play to build
> friendships. Different people can and should take different
> things from the game.

I think you're confusing concepts. People have different reasons for playing: thrill of victory, enjoyable pastime, hanging out with friends, etc. BUT the goal of the game is to win. Different personalities may go about winning in different ways - backstabbing vs honesty, but they should be trying to win regardless.

>This perspective comes from playing Diplomacy over a
> period of time with a group of friends where a reputation for
> honesty was more valuable than gold.

It sounds like you saying that when you play with that group that you never break your word in order to build trust between people over the course of a number of games. To me that is the worst sort of meta-gaming. To some degree it's inevitable to carry over feelings, good or bad, for another player into the next game. The statement, "I'm going to honor our alliance, even though it means I lose just so that next game you'll be more likely to trust me and help me win", however, is entirely inappropriate.
pitirre (0 DX)
09 Nov 07 UTC
amen
Noodlebug (1812 D)
09 Nov 07 UTC
The concept of winning is also a moveable feast. Some people consider it a victory to finish runner up, some consider it a victory merely to survive. And depending on the circumstances of each particular game, there may be justification. My gripe is that it's very hard to rally people with that attitude into working with other players to stop someone else from winning. What's in it for them? - their game is already "won" and their only priority is for a REAL winner to end the game before things change again. Logically, they will almost always support the player closest to winning.

As for what dangermouse said, if you twist the statement around a little you get the same meaning: "I'm going to stab you for a limited gain in this game and hope that you forget all about it in the next one." If a stab isn't going to help me win, I'd rather bank the goodwill; it's up to the other guy whether he cashes it or not.
Karkand (2167 D)
09 Nov 07 UTC
Amen to noddlebug. Its fairly difficult to forget a juicy stab, its also fairly difficult to forget goodwill.

I know which one I'd rather have.
dangermouse (5551 D)
09 Nov 07 UTC
Good points, though as to the last sometimes you don't know if the stab will help you win. Does that mean you don't go for it?
xukaiwen (215 D)
09 Nov 07 UTC
"It sounds like you saying that when you play with that group that you never break your word in order to build trust between people over the course of a number of games. To me that is the worst sort of meta-gaming"

I didn't say I never backstab. Several people can testify to the fact that I have! And I think that its a great testiment to my play style that people I've backstabbed still give me a, err, *measure* of trust in later games. I'm just saying that I'm mindful of my reputation and that I understand when other people are, too.

"The statement, "I'm going to honor our alliance, even though it means I lose just so that next game you'll be more likely to trust me and help me win", however, is entirely inappropriate."

Dangermouse, if you are saying that a person should look at the board, consider their chances of winning with a backstab to their stronger ally, and make the right tacticial decision, I agree with you.

I agree with Noodlebug in the idea that if you stategically decide that backstabbing your stronger ally has poor chance of resulting in a win, that finishing a strong second has a lot of advantages.

But I completely disagree with the idea that if you aren't going to come in first, there is a set in stone, burning bush, Diplomacy commandment: THOU SHALT BACKSTAB HE WHO IS WINNING. There is more to strategy, and Diplomacy, then that.

I am ambivalent about the statement that "the goal of the game is to win." Well, of course it is. The goal of real life war is to win. But only Hitler and Genghis Khan win at all costs and with whatever method is available. Everyone else holds to a standard of decency. In real war, its called the Geneva conventions. In some contexts, its called sportsmanship. And to be honest, the main reason I don't want to win "at all costs" is b/c it helps me sleep better at night. I don't look down on people who do win at all costs, but its a personal decision and I like to play to a certain standard, even if it means I won't win every time I could have. Besides, to this point, playing with a level of sportsmanship has netted me 2 wins out of 4. Nothing like your record, Dangermouse, heh, but let a noobie have his idealistic delusions.
The Mahatma (1195 D)
09 Nov 07 UTC
xukaiwen - you had me until the last paragraph. Maybe I'm just cynical, but "Everyone else holds to a standard of decency. In real war, its called the Geneva conventions"? Give me a break - isn't "decency" dependent on what the reactionaries in power define as acceptable? Do you think Guantanamo prison is decent? Or rending citizens of Western countries to nations we already know torture detainees? Rumsfeld actually called precision-guided bombs "humane" - was he being a decent warmonger?
pitirre (0 DX)
09 Nov 07 UTC
ethics or "decency" is always in a continuos changes most of the times this is by convinience.
xukaiwen (215 D)
09 Nov 07 UTC
Coming from the Mahatma, that means something. But seriously, I my idealistic delusions don't fit very well with the real world. And I don't even live up to them, they just help me soothe my conscience after a particularily brilliant backstab. Heheheh. Now that's cynical.
Noodlebug (1812 D)
09 Nov 07 UTC
If its possible to win, and the stab makes it more likely rather than more difficult, a stab is worth doing. But you do have to be careful that there are no other players given a clear path to victory while you are fighting a former ally. Generally if you're winning, stab. If your ally is winning, stab. If anyone else on the board is winning - stick together!

To be brutally honest, I've been involved in very few games where at the very end I have been allied with the same people from the very start: an alliance is all about mutual interest and if the game is about to end with a mutual defeat, your interests are bound to diverge. In those circumstances it becomes every man for himself, the alliance is by definition dissolved and anything that happens cannot really be described as a stab, just making the best of a bad job.

However if a stab against someone not in a winning position in and of itself gifts the game to a third party, (without the stab, you can probably stop him from winning) that is totally beyond my understanding.
Majaii (825 D)
09 Nov 07 UTC
I think it depends entirely on how you view the game on how much winning is important to you. Do you want to win at all costs, and does winning mean you have to defeat everyone else? Or does winning mean that you have simply improved in some way, come out better then started?

Keep in mind that this is a war game, and as such there are certain factors that some people may consider. For example, if i am playing diplomacy and thinking of it in a world war sense, then for me to fight off my enemies and survive, that is a victory. Was I the sole winner? No, but I was victorious. As chrispminis said, most postal play etc... ends in a draw, if you go and look up diplomacy strategy articles written by the old players, most of the games they talk about end in draws, or with some player taking "second" place as an ally. If you play this game to dominate, conquest and destroy, then second place is pathetic to you. If you play this game to be victorious, improve, and overcome, then sometimes you might just take second, sometimes you might win, and sometimes you might just survive. Is that bad? I don't think so, but that is just me. After all if i was Italy in world war 1, and had to choose to support france and and russia to beat back germany and austria, would I ally with them even if it meant that I took second place? Italy did, and they survived, thats half of what makes the game fun for me.
Physics (231 D)
09 Nov 07 UTC
The points system encourages playing for second rather than risking everything for first. And playing irrationally can hopefully lead to more cooperative opponents in the future. Playing for reputation is legitimate in my mind. As long as we know the names of our opponents, playing for reputation becomes logical. If there were an option for anonymous games, playing irrationally becomes less rewarding. With a different points system, playing for second would be irrational. I think the only time a non-winner-takes-all system would work was if there was a guaranteed end date(which would also be a nice option)
TeutonicPlague (250 D)
09 Nov 07 UTC
I'm going to throw my hat in the ring long enough to disparage the meta-gaming comment made by Dangermouse:

"To me that is the worst sort of meta-gaming"

In order for something to truly be meta-gaming it has to be something that not everyone can do. You can't beat up my friend if he stabs you (well, I can't either, but that's beside the point). I can't buy your friend a drink if he supports me. Those are clear examples of meta-gaming. You, on the other hand have just as much opportunity as anyone else to shore up your reputation and stockpile goodwill. Just because you choose not to does not make it outside the realm of fair play. It may be meta-your game, but it isn't meta-Diplomacy.
motives for the game are part of the game itself, as long as you don't start the game with presuposed plans to lose and thereby giving certain players unfair advantages, you can do whatever you want without affecting the ethics of the game. Cut-throat and care-bear are both acceptable reasons and ways to play, and some may argue otherwise, but since both are logical arguements, you can't really say that one is right and the other wrong.
as far as the concept of individual games vs. an ongoing tournament, you would have to say that the site is set up as the latter with the points system and all. If that was changed, or there was another set of rankings based on something else, or there were games that could be played outside the ranking system(s), then things would be different.
lukas (262 D)
10 Nov 07 UTC
It's very hard to play to win if everyone else is just playing to survive. Assembling a coalition against a winning player is virtually impossible in those circumstances.
seattle (156 D)
11 Nov 07 UTC
I think, to be honest, playing for second is dumb, but playing for third or fourth is OK. Let me explain.
Recently I had a skilful tussle with a player called Ocire, who was playing Germany. It was his first game, no less. Anyway, I'd basically defeated him, but he'd ended up somehow with a unit in Belgium, one in Spain and one in Piedmont. The one in Spain would have taken me two turns to get rid of, since Portugal was empty too. We agreed that since him taking Portugal was an exercise in futility, he'd disband the Spain unit when it was forced to retreat. In return, I'm going to try to keep him in Belgium so that he gets some points. I think that's fair enough.
Further, we have a gentleman's agreement that should we encounter each other again, we'll ally. That's not exactly meta-gaming, is it?
In another game, I was forced back to one navy unit. The winning power has agreed to let me survive for points if I use that unit to help him, which is again fair enough.
Physics (231 D)
11 Nov 07 UTC
^Actually, that's pretty much exactly what metagaming is. =/ But everything else I agree with.
seattle (156 D)
11 Nov 07 UTC
I don't normally metagame in terms of holding grudges or having permanent allies. But since Ocire was such a good sport, helping me out once he'd clearly lost, I reckon I do owe him one.
Also, once I found out, having beaten him, that it was his first game, I felt bad.
Anyhoo, I'll return the favour some time.
Razz (144 D)
11 Nov 07 UTC
Pretty much the whole point of Diplomacy is knowing how long to trust that alliance. The fluid alliances are one of the best things about the game. Frankly, I find someone who keeps an alliance throughout to be a bore to play with. They rarely win and effectively end up just being a pawn for someone else, giving that person almost the same advantage as if they were playing two countries.

If you are in second and still have a shot to win, I'd be disgusted if you DIDN'T backstab .. even if I were the leader In fact, if I were the leader, I'd probably backstab you as that would most often be the quickest way to nail down the win.


27 replies
pitirre (0 DX)
10 Nov 07 UTC
Azogar's corner
it seems that azogar is angry with me because i betrayed him like 4 times in a row and NOW he is teaching me a lesson about honesty and how wonderful the world can be when thruthfulness and MORE honesty prevails ...by giving up the game to another player.

Azogar, how many more times do i need to tell you that im sorry and it was only an amateur mistake when i betrayed you 4 times in a row. Are you really angry with me or are you just pissed off with yourself because you didnt see it coming...4 times in a row.

When i started to read the reviews about this game it clearly stated that diplomacy isnt a game for everyone and less for people with thin skin. If you are going to react terribly everytime you collapses with an amateur player or even an experienced player that decides for whatever reason to betrayed you a few times over...just find another game.

You were lecturing a few minutes ago how badly i acted in the game and how this probably reflects in my daily life. Maybe there is some truth in those words ...but...I ask you, Azogar; If you are overreacting and doing all on your powers to try to insult me and destroying me (probably ruining the other players game) OVER A GAME ...a simple game, How do you manage REAL problems in your REAL life?

think about it. do some introspection. U needed...and bad!
31 replies
Open
Jabberwocky (135 D)
09 Nov 07 UTC
smartjason1993
smartjason1993
ngsuenluen
phpdiplomacystaff93
adrianlo
The four accounts are playing in same games. Check if you like. They are all belonging to my classmate Jason Ng.
7 replies
Open
DJGizmo (284 D)
10 Nov 07 UTC
Another game is stuck on continuing...
http://www.phpdiplomacy.net/board.php?gid=1816
all parties finalized but it's taking hours to continue already...
Kestas can you kick it in the next turn?
thanks in advance
1 reply
Open
TOgilvie (845 D)
08 Nov 07 UTC
Grand Festive Diplomacy Tournament 2007
This is a thread to accept entries into the Grand Festive Diplomacy Tournament 2007, and also to discuss the best options for how to run the competition. If 49 applicants can be found then great; we'll have two rounds with the winners of Heats 1 - 7 going into the Final and perhaps the runners up from the heats going into a 'Those Who Came Closest' game.

I think, because the merit of such a competition is in the recognition, the points should be set fairly low, at least in the heats. That way, everybody can potentially reach the final - even a beginner. It would be a shame if somebody wasn't able to take part because they didn't have enough points. With this in mind, I think approximately 10 - 50 points a good balance. I am open to suggestions, however.

Assuming we get enough players, the first round would look a little like this:

Heat 1: Seed 1, 14, 15, 28, 29, 42, 43
Heat 2: Seed 2, 13, 16, 27, 30, 41, 44
Heat 3: Seed 3, 12, 17, 26, 31, 40, 45
Heat 4: Seed 4, 11, 18, 25, 32, 39, 46
Heat 5: Seed 5, 10, 19, 24, 33, 38, 47
Heat 6: Seed 6, 9, 20, 23, 34, 37, 48
Heat 7: Seed 7, 8, 21, 22, 35, 36, 49

The seeds would be calculated either by points, or by wins, or by win / game ratio. Does anybody have any thoughts on this?

If we fail to get enough players, the number of games will decrease. With 6 games, the winners will go through with the highest second place; with 5 games, the winners and 2 highest 2nds and so on.

So, entry open to all. Apply below in this thread, or e-mail me at [thomas.ogilvie *at* Gmail.com]

Closing dates for applications is Saturday the 17th November, 12:00 GMT.

ps- If anyone knows the best way to accomplish this technically, ie whether passworded games are best, and whether you can create games without participating in them, please let me know.
102 replies
Open
Pearson (50 D)
10 Nov 07 UTC
Convoys
Why can't I support a convoy?
1 reply
Open
SlkySmoothOtter (969 D)
10 Nov 07 UTC
Tie Games
So I'm in a game that will be a 17-17 tie with a stalemate line that cannot be broken on either side both participants continually play it safe. Is there any way to end the game in a tie? Have there been any ties on the site? Does the game end automatically after X turns without change in position on the board? I'm just curious as to what will happen...

Game: http://www.phpdiplomacy.net/board.php?gid=1930
3 replies
Open
Kawaii Kitsune (95 D)
10 Nov 07 UTC
ummm...L337 h4x0rs
* AteTrack13 (18) as England

* ngsuenluen (70) as France

* bartdude24 (13) as Italy

* bd-Jake (0) as Germany

* adrianlo (70) as Austria

* Kawaii Kitsune (22) as Turkey

* phpdiplomacystaff93 (65) as Russia

Basically, when I play Turkey, I try to form an alliance with either Russia or Austria, as common logic states I should. But with the quad account cheating loser controlling both I'm screwed. I have no desire to play with suck blatant cheating. And since there have been multiple threads on this topic, I'd rather just remove myself from the game (and I don't care if I have to sacrifice points to do it) in order to continue my enjoyment of the other games I am participating in.

I do understand it takes time to investigate claims such as this. While the investigation process is going on I really woul dlike to be removed from the game.
2 replies
Open
Nick Douglas (408 D)
08 Nov 07 UTC
Where else can I play strategy games?
I love Diplomacy but I can't make it to my computer often enough to keep up more than three games. What other games will scratch my itch for multiplayer strategy? Should I learn to love chess? Somehow it doesn't click for me the way Diplomacy does.
16 replies
Open
Dominator (100 D)
08 Nov 07 UTC
feature/modification request
i'm not sure if this is the appropriate place for a feature/modification request, but perhaps someone could redirect me if it it isn't.

i'd like to request that the event/communication logs (for each player) be put in reverse chronological order (most recent up top)... as i'm finding that i'm continually scrolling to the bottom of the dialogue boxes, and it'd be much more practical to have the latest exchange presented first.

thanks
9 replies
Open
figlesquidge (2131 D)
10 Nov 07 UTC
Points
Calculating the points of a player currently is rather inaccurate.
Just as a suggestion, it would be nice if on a players profile it gave also a projected score. This would be the score they would have if every one of their games was ended as it stood and points distributed.
Obviously, having this as the points score shown all round the site would be more helpful, but it would dramatically increase the processing time for pages such as this one. Another possibility would be to calculate them every 24 hrs and update them every day, and making the game finish script automatically update the tallies for the players in its game.

A side point: please can we go back to games being decided by SC's...
2 replies
Open
Buda (100 D)
09 Nov 07 UTC
rippling bounces - a confusing scenario
At the moment we have these units...

Italy (F) Rome
Turkey (F) Ionian
Austria (F) Greece

If Austria moves to the Ionian at the same time that Italy and Turkey go for Napoli what happens? We're having a bit of a disagreement about this so if you can send supporting reference to a link or something it'd be much appreciated.

The 2 resolutions under debate are:

A - Turkey and Italy bounce on Napoli. Austria moves into the abandoned Ionian. => Italy bonunces back to Rome, Austria moves to Ionian, Turkey bounces to a province neighbouring Ionian

B - Turkey and Italy bounce on Napoli. Turkey bouncing back to Ionian prevents Austria moving to Ionian. => Nothing moves


If it was a Turkish fleet in Greece then I would say definitely scenario B but when it's 3 countries scenario B effectively means Turkey is attacking and defending his current position in the same move.

Please help!!!
4 replies
Open
fwancophile (164 D)
09 Nov 07 UTC
please delete my account
thanks.
4 replies
Open
dangermouse (5551 D)
09 Nov 07 UTC
Convoy question
Can a fleet that is performing a convoy have another unit support it holding?
3 replies
Open
S_MaRt (910 D)
09 Nov 07 UTC
Due... BringYourOwnBombs, Autumn 1902, Unit placing ..
Game ID: 2044
It is over due...
All players finalized hours ago.
Looks like it needs a little back push from Kesta.
9 replies
Open
Chairman Mao (340 D)
09 Nov 07 UTC
meta-gaming again....
i found it a bit suspicious that two accounts, namely "phpdiplomacystaff93" and "adrianlo" are in games only with each other but no other. Moreover, the email address in the account "phpdiplomacystaff93" also links me to the account "smartjason1993", whose email address has completely the same root. Would someone please have a look on the logs of these accounts as I have strong feeling that they belong to the same person.
8 replies
Open
rtcSKYFALCON (100 D)
09 Nov 07 UTC
getting out of a game
how do i get my account out of a active game?
2 replies
Open
saulberardo (2111 D)
08 Nov 07 UTC
New Game: Pain and Panic
Folk,

Please, enjoy this new game! For just 101 points, it was designed especially for intermediante and experienced players....
I'm waiting for you!

Saul
0 replies
Open
pitirre (0 DX)
04 Nov 07 UTC
how many games at a time?
I can have dozens of games of Go at a time but i think is not the same with diplomacy where you have to remember the dynamic between players that is more important than the placement of the units.

it is very time consuming to refresh my memory reading all the messages on how is my relations with a given player in a every game i have...and this is not the only site where i play diplomacy.

how do you manage? im beginning to consider reduce the number of games and have better quality...than quantity.
36 replies
Open
OrangeJuice (100 D)
08 Nov 07 UTC
Need help!, what happens when.....( adjudicator question)
Hi

I'm having a tough time with this, would appreciate someones help. Lets say I'm the russians and I'm got a unit in silesia about to move into berlin. I also have a units in warsaw and livonia. The germans have a unit in prussia and I can safely assume that he's going to try to get back into berlin. So what happens when:

My unit (silesia) moves to berlin vs. His unit (prussia) moves to berlins ='s bounce.

Not what happens if warsaw supports the move from livonia to prussia?

What takes priority? Does livonia forcing the germans out of prussia dirupt their normal move thus letting silesia in? Or does the bounce over berlin take precedence then the unit gets to retreat into berlin anyway?

I know it may not sound proper but I appreciate everyones input.
8 replies
Open
thewonderllama (100 D)
08 Nov 07 UTC
adjudicator question
I thought I'd heard or noticed that hold support didn't work as stated in the official rules (any unit not moving can receive hold support, i.e. a unit giving support can receive hold support), that in phpDiplomacy hold support could only be given to units ordered to hold. Do I have this right? Or have I been needlessly complicating things for myself?
3 replies
Open
Dominator (100 D)
08 Nov 07 UTC
what's going on? ('due now" for the past 1.5hrs)
for some reason, the game i'm in doesn't seem to be updating to the next round (spring 1905).... everyone is finalized, and has been since 10+ hours ago.... the countdown seemed to work fine ("orders due in 15mins"), but "End of phase: due now" has been on display for the past ~1.5 hours..... is there something up with the server?
2 replies
Open
pitirre (0 DX)
06 Nov 07 UTC
1903/04; the light
im from puerto rico and when november arrives there is a sense of relief because the hurricane season is over and leave one more open to the festivities of the christmas season (im an atheist but i have to admit that puerto ricans/christians knows how to party in this season).

In another site where i play diplomacy of the 7 games im playing there im playing 5 with austria; horrible!! In one i dont think i have a chance but in the other 4 i think i survived and i notice that the crucial years where i can see some light is around 1903 and 1904. if im having a relative good position or manegable in those years i feel i can go on diplomacing for a few years more.

for me, 1903 and 1904 is november in PR; hurricane season is over. Now lets celebrate with pork and rum!!
1 reply
Open
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