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A place to discuss topics/games with other webDiplomacy players.
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Xavii (193 D)
11 Feb 16 UTC
Bug?
I can not understand what happened here in Northwest Pacific.
http://webdiplomacy.net/board.php?gameID=172965#gamePanel
Is it a bug or may someone explain me?
2 replies
Open
ivanlopezmex (100 D)
09 Feb 16 UTC
Hello everybody, someone speaks spanish?
Hello, I´m Ivan from Mexico, this is my first time playing diplomacy and my english level is medium :( so, if somebody want to talk in spanish, please contact with me, thanks°
6 replies
Open
A_Tin_Can (2234 D)
09 Feb 16 UTC
New Lusthog Game
See inside
58 replies
Open
SpaceDip (768 D)
11 Feb 16 UTC
Hot to find a player who played a particular game.
Hi,
I played a anonymous game. In that game one player resigned and he was replaced by another one.
In the game page I can only find the new of the replacing player.
How can I know who was substituted in that game?
1 reply
Open
wjessop (100 DX)
11 Feb 16 UTC
(+1)
Heartwarming story of Iron Boy !
:) http://www.bbc.co.uk/news/world-australia-35499524
0 replies
Open
orathaic (1009 D(B))
08 Feb 16 UTC
What is diplomacy?
Inspired by the variants thread...
orathaic (1009 D(B))
08 Feb 16 UTC
There are a number of changes you can make while still having a very similar game - map changes: like fleet rome, merging rome with tuscany, or ancient med; communications changes: grey press, black press, touch diplomacy, and fog of war; Scoring variants: which has been discussed to death; but it occurs to me that one other change affects the quality of a game - the number of players.

Crowded/Chaos and 1vs1 are two extremes of the classic map (gunboat is an extreme communication variant) while Crowded does change the early game, with no neutrals to fight over, i do consider this a minor variant.

Chaos or 1v1 games are (like gunboat) no longer diplomacy, imo. Both are excellent games, but very different.

1v1 variants (like France vs Austria) are the extreme case of what happens when you reduce the number of players. Once you only have two there is no reason to talk, nothing to negotiate over, and thus no diploming.

Chaos, on the other hand, is the extreme of adding players, no longer can you be expected to talk to everyone, or have a relationship with them. But it may become a lot more like diplomacy as players are eliminated... (I'd love a variant where eliminated players joined a nation, and had something to do... But we don't currently have this...)

i think chaos games are more likely to end in draws if you feel you hve achieved enough having survived to grow to about 10 centres you're more likely to have lost momentum and achieved something large. Maybe i'm wrong on this, but if it was given different ending conditions, then it think it would be better and also clearly a different game - because, despite the similarities of map, not playing to solo it think makes for a game which isn't truely diplomacy anymore.
spyman (424 D(G))
09 Feb 16 UTC
(+1)
Even without the negotiation, Diplomacy is still this amazing strategy that we call Diplomacy. For me the core element is simultaneous movement followed by the reveal (and the accompanying elation or despair). Each phase is like a mini-game in its own right. That is why it is still satisfying to play even when victories are rare. The player gets to savour lots of mini-victories (and defeats) during the course of the game. Thus for both gunboat and 1vs 1 are still Diplomacy (even if not true to the name).
spyman (424 D(G))
09 Feb 16 UTC
Typos... amazing strategy *game that we call Diplomacy
CommanderByron (801 D(S))
09 Feb 16 UTC
I think that diplomacy has three core elements: Strategy, Diplomacy, and Victory
Strategy I define as the tactical movements something emphasized in Gunboat and other non-press or non-press intensive variants. Diplomacy is the communication and negotiation that happens off the board, emphasized in variants like FogofWar and Chaos (because in Chaos you have to convince someone why you are a better neighbor than someone else and why they should be comfortable with you; while in FogofWar you are trying to suck as much information from press as possible.) Then there is Victory which while some variants directly deal with this by removing draw options; this is mainly a personal meter. Every player defines a victory differently for some winning after a stab is dirty while for others it is the way to play. and so on and so on with examples.

I think that this site should focus on making variants which emphasize particular points as if to offer extra training in a particular area, but maintain the classic map. For this reason Chaos, FogofWar, 1v1 and even 3 player games are important. I think that there are so many variants out there but webdiplomacy should use the space we allot to variants to act as a training ground for what is the broader game of diplomacy.
Octavious (2802 D)
09 Feb 16 UTC
The essence of Diplomacy is negotiation coupled with the understanding that traditional rules of morality don't apply.
Jeff Kuta (2066 D)
09 Feb 16 UTC
Or do they?
Octavious (2802 D)
09 Feb 16 UTC
Nope
MajorMitchell (1874 D)
09 Feb 16 UTC
Well after just seeing the most monumentally stupid disband by ally that has ruined the best start I've ever had with Italy, and other clusterf*** moments in that game... I'm really enjoying some one player against another games over at VDiplomacy... England V Turkey, and France and Germany V Russia and Turkey..... simple joyous games without the nonsense
MajorMitchell (1874 D)
09 Feb 16 UTC
Dear Commander Byron...strategy and tactics are not the same thing...strategy is planning... setting goals etc...then there is the tactical implementation of strategy.. that's the "movement" or other uses of units, the ways units work in groups etc....there can be several tactical choices in implementing a strategic goal. eg Italy..goal ..capture Tunis... Tactical choice..with a fleet or an army ?..what "over arching strategy" is this part of ? that, other factors influence the tactical decisions, ...Will I need a support move ?
Jeff Kuta (2066 D)
09 Feb 16 UTC
@Octavious: That depends what traditional rules of morality your opponent may hold (or is assumed to hold).
Octavious (2802 D)
09 Feb 16 UTC
Not really. No society on earth has developed a code of morality that matches that experienced in diplomacy, so it goes against all traditional rule sets. Unless you know of a culture who do share the game's morality?
orathaic (1009 D(B))
09 Feb 16 UTC
There are times when a tactical victoty can be a strategic error.

The example which one strategist like to tell is in teal war, if you have two units on a front line and one is more organised and better prepared, the other is full o fresh recruits who don't know what they are doing and lacks confidence.

Then your line is attacked. The disorganised unit retreats, while the organised one holds their ground. However the enemy advances and surrounds the organised unit, cutting them off and capturing them. A small tactial victory on the part of the organised unit defending their position and pushing back an enemy advance can lead to a much worse strategic position.

There are similar things you can do in diplomacy, but the combat is very abstracted, making the tactics as simple as possible, while still being highly engaging on a 1v1 level.

So, i'm going to take the extreme position that i don't count, gunboat, 1v1, Chaos, or scoring variants as 'diplomacy' (you can obviously have diplomacy on different maps, but 'pure' loses all geographic nuance - for those who don't know pure, it is 7 player, on 7 SC all connected to each other. No neutrals, no empty spaces, everyone can attack or support everyone else.)

That said, i think gunboat offers an excellent experience (though i don't think it is diplomacy, and i don't play gunboat myself) 1v1 games are great, i like them because they are fast and you get lots of fun out for the amount of time you put in. So my argument for what 'counts' isn't to say what we should allow on this site. Just to understand what different variants we should consider...

Are there any others type of variant, where you can take an aspect of diplomacy and reduce or enjance it to the extreme (map complexity reduce gives pure, i'm not sure about increasingly complex maps...)
orathaic (1009 D(B))
09 Feb 16 UTC
*enhance, even.
Jeff Kuta (2066 D)
09 Feb 16 UTC
I'd argue that the most traditional notion of morality is "Always look out for number one" and that certainly applies. But if you believe someone will be truthful in a game of Diplomacy (which has a finite end and few to no repercussions once the game is over).

"Win the battle; lose the war." See also 'Pyrrhic Victory'.
CommanderByron (801 D(S))
09 Feb 16 UTC
@majormitchell semantics. I use the term strategy because it is an overarching term which does apply to tactics even in your definition tactics are how you approach your strategy. I think have always thought of it that strategy was the planning and tactics was the movements that happen. So strategy can be along the lines of "Open North" and tactics would be what moves specifically are ordered and why. regardless they are directly connected
CommanderByron (801 D(S))
09 Feb 16 UTC
Ora- I think that my main reason for my proposals which may not be perfect prposals is that the site is trying to lean toward classic dip. so our variants should in theory be about training for classic games. So games which highlight one part of the game really can help players in classic. If you are a player who finds having meaningful press hard then FogofWar should help build your press ability.
orathaic (1009 D(B))
10 Feb 16 UTC
I do love fog of war, just as a concept; i'm not sure if anyone has got the coding right.

It would be like playing chess where you could only see the places your pieces can move to... Which may infact be a lot of fun.

I think 'what counts as diplomacy' is important for what this site decides to support. But i'm asking the question out of curiosity. What do you count as diplomacy? Is gunboat even diplomacy? Does the moves and supports seen in a high level gunboat game count as communication? Are people being trained to see players intentions (ie stabs) based on their moves?

And by some length, what isn't diplomacy?
CommanderByron (801 D(S))
10 Feb 16 UTC
Well for me I think there are 2 definitions of diplomacy. A) The game as described by avalon hill in all it's glory. B) variants that highlight various parts of diplomacy without adding unnecessary extras.

for example UN games while fun to me are a totally different game; better yet there are variants on Vdip which add economic goals to diplomacy and to me that is a whole new game. I like to keep my definitions simple and flexible so it may not be so easy to understand where I would dry the line, but thats the point.
Jeff Kuta (2066 D)
10 Feb 16 UTC
(+1)
"It would be like playing chess where you could only see the places your pieces can move to... Which may infact be a lot of fun."

IIRC there is a chess variant called "Kriegspiel" which requires 3 boards. Two opponents face back to back and control their own boards. One referee controls the other and tells players whether their moves are valid or not, and lets both know when a piece (and its type) has been captured. Did this in college a couple times. Pretty fun!
Jeff Kuta (2066 D)
10 Feb 16 UTC
I think anything can be legitimately called a Diplomacy variant (and be suitable for this site), if the basic rules of the game are identical. These include order adjudication, control of supply centers, builds and disbands, and victory condition (50%+1 SC = solo). Maps (non-Classic), visible information (Fog of War) and even communication/press types (gunboat, public, etc) are all acceptable as variants because those are all tools to achieve the victory condition.
orathaic (1009 D(B))
10 Feb 16 UTC
@'Kriegspiel' - cool :)
orathaic (1009 D(B))
11 Feb 16 UTC
i wonder is there also a version of chess where moves are written down and you reveal them simultaneously...
orathaic (1009 D(B))
11 Feb 16 UTC
@jeff, why do the basic rules have to be kept the same? can't we vary the end conditions (like take a random game and re-play from 1906 to the end, with new victory conditions - now you have to do better than the original player who played your country...)

Why not have optional variation of the disband rules? or similar...


23 replies
brainbomb (290 D)
05 Feb 16 UTC
(+1)
Rhyme Thyme
Heres how you play. posts some words. that is all.
okay?
45 replies
Open
Maniac (189 D(B))
25 Jan 16 UTC
Fracking...
Have we had a fracking thread? If so I've missed it. What do you all think?
31 replies
Open
Yoyoyozo (95 D)
18 Jan 16 UTC
(+1)
Live Game Club
As above, is below.
35 replies
Open
littlewilliams (100 D)
09 Feb 16 UTC
Ancient Med. Opening Strategy
I'm currently compiling opening strategies for the Ancient Mediterranean - what do players think are the best opening moves for each of the 5 powers?
2 replies
Open
Al Swearengen (0 DX)
23 Jan 16 UTC
(+7)
Less Moderation
Wasn't this forum a lot more fun when it had less moderation?
188 replies
Open
Valis2501 (2850 D(G))
05 Feb 16 UTC
London F2F game Feb 13
LONDON DIPLOMACY GAME: SATURDAY 13 FEBRUARY AT 12 NOON
Following the success of the first event, the *second* LBS-hosted London Diplomacy game meet-up will be held Saturday, 13 February at 12 noon. The location is the London Business School. Sussex Pl, London NW1 4SA.
14 replies
Open
mendax (321 D)
10 Feb 16 UTC
(+8)
Congrats everyone
Some of you may recognise my username - I haven't played here for a fair while now but I used to be a regular member here. One of the reasons I left was because of how toxic this forum used to be, and I'm really pleased that it's got better, to the point where I might even play another game or two on here soon. Really though, this is just a big props to the mod team.
20 replies
Open
Nescio (1059 D)
10 Feb 16 UTC
Looking for advice on purchasing a notebook
Details inside
1 reply
Open
JEccles (421 D)
10 Feb 16 UTC
Classic Game
We just need 3 more people for this classic game to start.

http://webdiplomacy.net/board.php?gameID=174066
3 replies
Open
brainbomb (290 D)
10 Feb 16 UTC
Congratulations to the Carolina Panthers
For winning Super Bowl 50! what a game! Cam Newton was on fire... soo Hot hes still dabbing on them folks.
0 replies
Open
BGunz (182 D)
05 Feb 16 UTC
How balanced is classic diplomacy?
Do you guys think the map of the classic diplomacy is the perfect balance? Are their any locations that are to powerful and should be needed in your opinion? Obviously there are strategic spots that give you an advantage.
73 replies
Open
JEccles (421 D)
09 Feb 16 UTC
Game for Anyone
If anyone is interested in playing a "mostly" original version of the game on the original map check this game out. 1 day 12 hour phases.

http://webdiplomacy.net/board.php?gameID=174066
0 replies
Open
JEccles (421 D)
09 Feb 16 UTC
Deleting an account
Is there a way to delete an account? I forgot my original username/password combo and created a new one, but was able to get logged back in under the old. The usernames are really similar so I don't want people to think that I am doubling up (I haven't put any in the same games). Just wondered since I would like the stats to all go to this account, and most likely won't use the other one at all.
6 replies
Open
Darkmantis578 (100 D)
09 Feb 16 UTC
(+1)
World Conquest Diplomacy
Come one come all to the world conquest diplomacy. The game starts tonight and the password is: diplomacy

http://webdiplomacy.net/board.php?gameID=173953
2 replies
Open
DeltaAjaxNiner (1515 D(B))
09 Feb 16 UTC
Any sound editors out there?
Is there a sound editor out there looking to add a podcast to his (or her) portfolio?
4 replies
Open
Valis2501 (2850 D(G))
09 Feb 16 UTC
Credit Card
I have no credit card
I'm told I should get one
I'm thinking Amazon Visa cause I buy stuff on Amazon a lot
Thoughts?
36 replies
Open
Tolstoy (1962 D)
28 Jan 16 UTC
Nixon and Reagan: Liberals and, compared to modern presidents, political saints
Some food for thought:
http://ronpaulinstitute.org/archives/featured-articles/2016/january/27/presidential-crimes-then-and-now/
3 replies
Open
wjessop (100 DX)
08 Feb 16 UTC
Discussion: Rethinking The Notion of Adulthood
More inside.
20 replies
Open
CommanderByron (801 D(S))
08 Feb 16 UTC
Addiction
I have 5 ongoing games, 1 game gearing up, 1 Vdip game going and 1 gearing up. I have a serious addiction. help
14 replies
Open
c0dyz (100 D)
08 Feb 16 UTC
New variants?
Are there any new variants coming in the near future? The current ones are getting a little old and I think it would be fun to have more options.
17 replies
Open
TheMinisterOfWar (553 D)
08 Feb 16 UTC
(+2)
Netherlands Diplomacy Association organised some demonstration games.
Quite a few new players, including the two youngest I've ever seen at a board, 12 and 13. We also did a live (!) broadcast. Photos and video can be seen at our FB group here: https://www.facebook.com/groups/996646063678823/
3 replies
Open
Jamiet99uk (898 D)
30 Jan 16 UTC
Conservative Lies
David Cameron, the UK Prime Minister, is a serial liar. This week he took his lying to a new level.
70 replies
Open
Chris Woods (108 D)
05 Feb 16 UTC
Why do in-game messages appear multiple times.
As title -- Most messages sent to me repeat over the course of several days. Can someone explain why this happens?
2 replies
Open
Another_MD (60 DX)
07 Feb 16 UTC
Multi account
http://webdiplomacy.net/board.php?gameID=173937&msgCountryID=0&rand=48704#chatboxanchor Turkey and Austria are clearly a multi. What do?
2 replies
Open
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