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A place to discuss topics/games with other webDiplomacy players.
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KingCyrus (511 D)
06 Jun 15 UTC
Tomorrowland
How do we get there?
13 replies
Open
thomas dullan (422 D)
09 Jun 15 UTC
Not "Who am I ?" nor even "WHERE am I ?" but "Who WAS I ?"
Extracted, with permission, from "Who Was I ? (100 Biographical Puzzles)":
http://tinyurl.com/WhoWasIpb (paperback) or
http://tinyurl.com/WhoWasIebook (eBook)
7 replies
Open
Cricket Master (100 DX)
09 Jun 15 UTC
I made a private game and my friends are dropping out
join licking cobras if you want password is cobra
1 reply
Open
Mapu (362 D)
09 Jun 15 UTC
For those who live outside the USA
This is our finest white trash on display.
http://www.barstoolsports.com/dmv/stop-whatever-it-is-youre-doing-and-watch-this-walmart-fight-between-2-women-and-a-kid-its-the-whitest-trash-walmart-fight-of-all-time
1 reply
Open
Valis2501 (2850 D(G))
01 Mar 15 UTC
(+5)
The School of War - Class of Winter 2015
This thread is for the Winter 2015 class of the School of War. Please be courteous to those running the game and respect any reasonable requests they may make. This semester will be taught by Professor abgemacht, assisted by Adjunct Professor Sh@dow. gameID=155735
187 replies
Open
krellin (80 DX)
08 Jun 15 UTC
(+3)
Ahh...Hypocricy If Fun
The game....on this blessedly peaceful website, that is all about enhancing the game of diplomacy, is "F. you krellin you racist piece of dirt"

Just because a child uses "F" instead of "Fuck" doesn't mean we don't know what you mean. And a Mod that fails to punish the creator and silence him/her for the good of the web site is a hypocrite. Just saying...
4 replies
Open
Frost_Faze (102 D)
08 Jun 15 UTC
Fall of the American Empire, Florida Player needed.
Hey, I am currently in a game of the American Empire.
http://webdiplomacy.net/board.php?gameID=162374&msgCountryID=5
but we need a new Florida player, he has missed his first turn, and I expect he will miss a few more, but otherwise it is a full game, so join if you're interested.
0 replies
Open
gwalchmai (331 D)
08 Jun 15 UTC
Brotherband Gunboat 15 - dragging the game out!
Im playing brotherband gunboat 15. Everyone is anonymous and there is no in game messaging. Almost every turn a number of people do not confirm their orders and leave them unconfirmed. So every turn runs the full 24 hours. Why do people do this? Am I missing an important reason?
4 replies
Open
cubby208 (100 D)
07 Jun 15 UTC
Anyone up for a live game today?
Looking for people to join a live game. Classic board
8 replies
Open
steephie22 (182 D(S))
03 Jun 15 UTC
So hypothetically..
If we can have threads for spamming random words, Bible verses and all that stuff, wouldn't it be more amusing and useful to have a thread dedicated to non-game related advertisements?
I've discovered over time that there's some interesting and useful services offered by webdippers and I'd love to find out more, if nothing else.
28 replies
Open
Pimp Magician (0 DX)
04 Jun 15 UTC
(+1)
Tips for getting the solo
Hey guys,

Recently, I've come on top of a lot of games, but eventually had to draw it out because the other players would unite. Eventually, the game comes down to three players and you can tell just from SC count who's threatening to solo, so those players will always unite against you. How can I break through this, or set up situations where players are not uniting against me in the first place?
Valis2501 (2850 D(G))
04 Jun 15 UTC
Great questions! While not comprehensive, a very useful tactic is to be so patient that everyone else has someone they hate who isn't you. This is the classic strategy but it requires patience and a bit of knowledge about how to get users to press each other's buttons.
Valis2501 (2850 D(G))
04 Jun 15 UTC
Another main option is to become so trusted and ingrained with an ally that they allow you to expand past stalemate lines etc, such that your stab grabs your 16th through 18th centers, and 10th through 15th are actually behind your front line where they can't be denied by third parties.
TheMinisterOfWar (553 D)
04 Jun 15 UTC
(+1)
^ What Valis said. Cross the stalemateline in midgame, so you don't have to do that in end game. Very tough to do with good players, but it's the ultimate prize.
uclabb (589 D)
04 Jun 15 UTC
He correct answer to this question is to not let the fame get down to three players. It's so so so much easier to solo on a board with 6 or 7 players than it is to solo on a board with three
Hellenic Riot (1626 D(G))
04 Jun 15 UTC
(+1)
As Turkey; attack Austria
As Italy; attack Austria
As Russia; attack Austria
As Germany; attack Austria
As France; attack Germany so that you can then attack Austria
As England; attack Germany so that you can then attack Austria
As Austria; hedgehog, and then attack Germany
Valis2501 (2850 D(G))
04 Jun 15 UTC
*furiously scribbling down notes*
ghug (5068 D(B))
04 Jun 15 UTC
You'll quickly learn that HR is the resident idiot.
Hellenic Riot (1626 D(G))
04 Jun 15 UTC
ghug's just jealous of my higher solo rate.
Valis2501 (2850 D(G))
04 Jun 15 UTC
(+3)
Sorry, we forgot that piece of advice. Invite 6 people from a different site you hang out on who don't know how to play and play a live game with them. After 22 or so times you'll find your win rate sky rocketing! Just remember to make them private games.
Hellenic Riot (1626 D(G))
04 Jun 15 UTC
Hey! About half of them knew how to play, and a couple of them have beaten me.
Hellenic Riot (1626 D(G))
04 Jun 15 UTC
He's probably still embarassed about gameID=80577 anyway
TheMinisterOfWar (553 D)
04 Jun 15 UTC
(+1)
Oh, if it's a high solo rate you're after, be sure to (1) play tons of live games, (2) play games with players that have exactly 95, 90 or 80 D, and (3) be sure to check for takeover positions of recently banned players.
ghug (5068 D(B))
04 Jun 15 UTC
(+1)
Nah, HR. You played that one very well. Your alliance with Seattle's power grid was especially well done.
jmspool (100 D)
04 Jun 15 UTC
I've often been stabbed by the power grid.
JamesYanik (548 D)
04 Jun 15 UTC
well I've played more games than anyone else who has posted on this thread, so clearly I'm the best one here, right?

glad we agree.



now, soloing comes down to a few basic tricks. If you are a SC leader, and well into a game, bring one of the smaller powers under your wing, support him, make him feel like you want to move for a two way draw.

Then, set up DMZs that you say 'are for both of our sakes' but really only ensure your safety. If he has a unit placed where it can block any stab you have easily, tell him that it's *making you unsettled, and if he could move it back or to another territory* (hint towards a place that looks fine, but is actually much worse.

After applying seasonings to the delicious turkey of betrayal, eat that bird. Many people on this site have a natural carebear reflex they resort to, so you can use that.

if you are NOT the SC leader, you need to be all bolshevik, and rally people against the main power. If the main power is close to you, the enjoy the sweet deluge of SCs coming your way, if the main power is away from you, then stab someone close to you who is MOVING towards the world power. (easiest in Anc Med or Classic, much harder in world where they're all spread out). People on this site are also a bunch of die hards who always have stars in their eyes, so spew out the 'band of brothers' and emotionally charged crap. Be prevalent in chat, and clinical in betrayal.

The last piece of advice I can give you: play gunboat occasionally. Although it lacks the 'diplomacy' part of the game, it gives you much experience introspectively on people's moves and strategies when moving forward. It helps you develop great ability in your own movements, and can pick people out in full press games, revealing ulterior intentions. You need to know the best ways to move your units, the time to convoy, the time to support yourself into your own territory as that unit is able to bounce support, the time to stab just to gain territory and positioning.
Jeff Kuta (2066 D)
05 Jun 15 UTC
"The last piece of advice I can give you: play gunboat occasionally. Although it lacks the 'diplomacy' part of the game, it gives you much experience introspectively on people's moves and strategies when moving forward. It helps you develop great ability in your own movements, and can pick people out in full press games, revealing ulterior intentions."

This. I probably play more gunboat (no press) than full press due to time constraints. But, gunboat forces you to concentrate on the "commander-in-chief" aspect of the game rather than the diplomat portion. Once the strategies and tactics of moving units around become more clear, then you can work on the more interesting and unpredictable part of the game--other people.
thorfi (1023 D)
05 Jun 15 UTC
+1 to gunboat. Diplomacy is a game of two parts:

1. The units on the board as they lay
2. The players as they play the units

I play a lot of gunboat, and far too often I see players who make basic errors with their units on board (and not just misorders, which everyone does from time to time, or difficult guessing which is inherent in the game). It doesn't matter how good you are at 2. if you can't play the units properly, and know when you can make guaranteed moves vs non-guaranteed ones, etc, you will fail. And aside from basic single season tactics, absolutely critical if you want to solo is knowing where and when you need to direct unit *flow* to get across stalemate lines *just* as you need them. I think there Re articles about "tempo" kicking about the place - you can't build anywhere, so you need to have free home SCs multiple years in advance and build the right units years in advance. Tricky.

The flip is true too - it doesn't matter how good you are tactically if you can't manage 2. the players. :-)

Both are very much required.
trip (696 D(B))
05 Jun 15 UTC
(+1)
Pimp, are you talking about Diplomacy or a gang bang?
VillageIdiot (7813 D)
05 Jun 15 UTC
(+1)
First off there's no silver bullet to solos but a composition of a lot of different skills you need to have in you toolbox and knowledge of when to use them. Even then most solos require some degree of luck involved because it's really not that hard for players to bond together and stalemate a board. Still, never hurts to make your own luck when you can.

Here's a few key skills and tricks that have helped me;
- Never underestimate the emotion element. Many a solo has come as a result of boiled over emotions so invest time to make sure nobody has reason to had hard feelings towards you and doesn't hurt to encourage any hard feelings in somebody else's direction.
- Pick your ally strategically. The sweet spot I find is the guy super loyal willing to go to that 2 way draw with you but not good enough to actually beat or stop you at the end.
- Have a thick skin. I'm not so heartless to say I'd never include a player in a draw if they really really deserved it, but you'll never solo if you don't have a little bit of coldness in you. Most people are forgiving of a well played solo.
- Be patient and learn when to pick your spot. People don't solo who try to make a run from 9 SC's, you need to master when that opening is that causes the right domino effect.

Just realized I'm neglecting my beer so I'll leave it at that. Hope it helped.
orathaic (1009 D(B))
05 Jun 15 UTC
(+1)
Keep someone weak alive, be ready to stab them but don't.

Their SC count added to your own will bring you much closer to a solo, and even if you don't stab them their centers subtract from anyone else's solo attempt.

Make them really owe you. Ideally you want someone desperate to survive, and them promise them you'll keep them alive. Your readiness to stab should keep them loyal if not their duty to you.

Then follow some of the advice above, push your small ally over a stalemate line, get them to distract other players with press.

Also, you can take territory ( ie push enemy units back) without stealing their supply centers, this lets you build up a reserve of centers which you can take with ease, and masks your true strenght. They might become an ally who is relying on those centers ( to fight someone else) but you'll always be ready to steal them and rush to 18
jbalcorn (429 D)
05 Jun 15 UTC
(+1)
I'd seen no point in gunboat but reading this thread may have changed my mind. I never thought about gunboat as a way to fine tune your tactics.
VillageIdiot (7813 D)
05 Jun 15 UTC
When i was first started i was over at PlayDip where they allow short-handed games. I found two-players games an exceptionally good tool for fine tuning my skills since you can just isolate your focus on tactics. It's the same idea as gunboat, but generally with gunboat games you get at least one player who flakes and ultimately unbalances the match in somebodies favour. Two player games if you're the best player you're going to win (or just look bigger in the stalemate).
Lord Bolton (384 D)
05 Jun 15 UTC
I've found that the key center is Munich. If you have that and nobody broken through your lines anywhere, you can pretty much count on having the requisite number of centers somewhere without getting stalemated. Sorry, Germany!
y2kjbk (4846 D(G))
05 Jun 15 UTC
Sorry Germany? On the contrary, it implies that most successful stops of a solo include the survival of Germany, no? Sounds like a good deal to me.
Jeff Kuta (2066 D)
05 Jun 15 UTC
If your primary goal is to stop a solo...
orathaic (1009 D(B))
05 Jun 15 UTC
For two player games, vdip has France vs Austria; which is extraordinarily well balanced and lots of fun.

Other two player variants, such as germany vs italy are not well balanced, but can still be fun ( if you don't mind losing as italy ) and are still great tactical training.

Early game is just a rush for centers, by the mid/ end game is great practice for typical diplomacy games. (Especially between one player tryig to solo and any alliance areayed against them)

Also live games can be played in about 30 minutes, so you can get inots of short games! Defintely worth it, both fun and good practice.
JamesYanik (548 D)
06 Jun 15 UTC
sadly, many live games have people who consistently CD and NMR
Randomizer (722 D)
06 Jun 15 UTC
Get extremely good at lying so when you stab you can blame the game interface for getting your orders wrong. Also enter them at the last minute so you can claim you didn't have time to check them. This can buy you more time with an ally that you have been loyal to up until the stab.
thorfi (1023 D)
06 Jun 15 UTC
Jbalcorn: :-) Yeah. One can play a *lot* more gunboat games in the same time it takes to play one full press (or heck even public press only is time consuming).

It is a *very* different game to Diplomacy with press (or F2F) - and IMO it's still balanced, but the balance is very different to that with press. S1901M is seriously nerve making - almost every opening is insane. :-)

Maybe one day I will run a "winning gunboat openings" vs "winning press openings" data comparison.
thorfi (1023 D)
06 Jun 15 UTC
Orathaic: Interesting! My big FtF game weakness is speed of tactical analysis leading to error making... I should play some super fast live to fix that sometime. :-)
MarquisMark (326 D(G))
06 Jun 15 UTC
I had always seen gunboat games as just pushing pieces around the board and missing the point of the game...after all, a game of diplomacy requires, uh, diplomacy, right? This thread brings up a good point about using gunboat to practice tactics, which is an area (I'm finding out) I could still use a bit of learnin'.

How long does a 5 minute phase live game take to play on average?
Jeff Kuta (2066 D)
07 Jun 15 UTC
Classic Live Gunboat 5 min phase takes around 3-4 hours IME.
The Czech (40499 D(S))
07 Jun 15 UTC
(+1)
5 min if you draw Austria.
15 for Italy
MarquisMark (326 D(G))
07 Jun 15 UTC
Ok. 3-4 hours is an awfully big chunk of time to try and go without any interruptions that would pull me away from the computer.

I guess I'll just hope to draw Italy or Austria every time.
orathaic (1009 D(B))
07 Jun 15 UTC
It is much shorter than the 7-12 hours required for a face-to-face game - and then only to get up to 1910 -ish...
Jeff Kuta (2066 D)
07 Jun 15 UTC
One more thing about gunboat:

I think it helps instill the sense of ruthlessness that you'll need if you want to solo in full press games. When you don't have to talk to others, you can block their feelings from your minds better. Also, because their is little communication, it becomes harder to coordinate a combined effort against a dominant player. If you are that dominant player, you can attempt to go for the solo win in ways that may be unpredictable which strengthens your hand presently and your mindset for future games.
Jeff Kuta (2066 D)
07 Jun 15 UTC
Man, horrid spelling and grammar there. *mind *there


38 replies
ChippeRock (2554 D)
06 Jun 15 UTC
Upcoming Live World Game
http://webdiplomacy.net/board.php?gameID=162389

Click the link to join and we can get nice live world game going.
3 replies
Open
Gunboat?
Hey, as a rather new player on this site, and I am still rather confused as to what "live gunboat" games are. I understand that live is 5 min phases, but I'm not sure what gunboat is supposed to mean. Thanks for the clarification!
3 replies
Open
goldfinger0303 (3157 DMod)
03 Jun 15 UTC
(+4)
Self-Censorship
I didn't want to derail orathaics' thread, but this whole Jenner business has brought this issue to the forefront of my mind.
35 replies
Open
Making a game
I would like to make a game:
gunboat, wta, anon, without this hidden votes bullshit,143 pts to enter, no special r rating needed. Are there interested people?
2 replies
Open
Quick Work Jerk
Join this game for some quick AncMed fun!
http://webdiplomacy.net/board.php?gameID=162394
0 replies
Open
Ienpw_III (117 D)
04 Jun 15 UTC
Two mid-stakes games still looking for players
See inside
3 replies
Open
Jeff Kuta (2066 D)
04 Jun 15 UTC
(+4)
I'm a liberal professor, and my liberal students terrify me
FTA: "So it's not just that students refuse to countenance uncomfortable ideas — they refuse to engage them, period. Engagement is considered unnecessary, as the immediate, emotional reactions of students contain all the analysis and judgment that sensitive issues demand."
33 replies
Open
Franz Ferdinand III (188 D)
06 Jun 15 UTC
(+1)
Live World game
http://webdiplomacy.net/board.php?gameID=162375

Click the link to join and we can get nice live world game going, starts at 12 noon Central Standard Time
0 replies
Open
GreGwar (350 D)
04 Jun 15 UTC
cancel a game with one player dcing
We started a game, but germany haven't played sice the beginning. We all voted for cancel but it's not cancelling.
What can we do ?
http://webdiplomacy.net/board.php?gameID=162056
6 replies
Open
JamesYanik (548 D)
05 Jun 15 UTC
I dont even. but i also do. just open
Why are Scandinavia and Germany separated in World diplomacy IX? Is it so Baltic Sea and North Sea are touching, but couldn't we just have a 4 way split like the seas in anc med?
In the classic variant Denmark touches Sweden, so I was just curious about why it doesn't there.
2 replies
Open
I Love Italy (100 D)
01 Jun 15 UTC
Ancient Med Fun-6
http://webdiplomacy.net/board.php?gameID=161956

Four more players required. Ancient Med Game. 3 Day deadlines. Please join.
1 reply
Open
Pimp Magician (0 DX)
03 Jun 15 UTC
What's your favorite board and why?
I haven't played much so almost all of my games have been on the classic board. I've noticed, though, that most games are on the other boards. Why are they so popular?
40 replies
Open
KingCyrus (511 D)
02 Jun 15 UTC
(+11)
I saved a life
Pretty happy about that
26 replies
Open
DarkAssassin21 (119 D)
04 Jun 15 UTC
World Diplomacy Challenge
I don't know if I was supposed to advertise in the non live games but anywho. I am proposing a world diplomacy game that has a twist. It is WWIII and each country has taken sides. You can be with the United Countries of the World or the Separatists. The sides will be posted once I get 16 more players
0 replies
Open
jbalcorn (429 D)
01 Jun 15 UTC
Define: Carebear
It's a term that wasn't in use when I last played. I think I get it from context, but I'd like the definition....
62 replies
Open
Yaniv (1323 D(S))
03 Jun 15 UTC
Neutral Italy in a game with just six players
A nice option to have when first setting up a game might be "in instances when there are only six confirmed players, Italy will remain neutral - YES/NO". This fall back would of course be included in the game description (ie: anon, no in-game messaging, RR50%, etc). Any opinions?
19 replies
Open
TheMarauder (1270 D)
03 Jun 15 UTC
World gunboat!
gameID=162089
Join please!! I've had trouble getting one of these started
3 replies
Open
2ndWhiteLine (2611 D(B))
02 Jun 15 UTC
(+1)
Blatter resigns.
Legitimately interested in what's best for FIFA or escaping just ahead of the posse?
24 replies
Open
acomputingpun (100 D)
02 Jun 15 UTC
If a winner-takes-all game ends in a draw, are points still split equally?
I can't find anything in the FAQ that says this explicitly (although it implies they are)
6 replies
Open
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