Forum
A place to discuss topics/games with other webDiplomacy players.
Page 579 of 1419
FirstPreviousNextLast
Joppis (100 D)
28 Apr 10 UTC
We need players for our Live game!
http://webdiplomacy.net/board.php?gameID=27802
0 replies
Open
Live Game
http://www.webdiplomacy.net/board.php?gameID=27797
15mins - 3 slots free ;)
3 replies
Open
V+ (5402 D)
28 Apr 10 UTC
Live anon gunboat
http://webdiplomacy.net/board.php?gameID=27794

9 mins, 3 spots
5 replies
Open
Panthers (470 D)
28 Apr 10 UTC
Live Gunboat needs two more!
http://www.webdiplomacy.net/board.php?gameID=27793
0 replies
Open
Bugger (3639 D)
28 Apr 10 UTC
To the electrically-minded people on the site; I need help with a wiring problem
Any and all help is greatly appreciated.
8 replies
Open
5nk (0 DX)
28 Apr 10 UTC
Baby needs urgent help
So in Kid Cudi's song "Soundtrack to my life", there's a short guitar/piano riff which I'm pretty sure is originally from another song. Here's a link to Kid Cudi's song: http://www.youtube.com/watch?v=4-XW-fCoGE8

At 52 seconds, the riff starts (it's the high pitch riff). I can't remember which song that riff is originally in and it's killing me to the point that it's adversely affecting my work and my performance in live wta gunboats.
4 replies
Open
obiwanobiwan (248 D)
28 Apr 10 UTC
Wasr Is Not A Game (But When It Was... How Did You Like Playing It?)
Let's be honest: nearly all boys love to play war at some time in their life. REAL war is no game, but... again, to be honest, playground wars ARE one fun game! ;) So... what'd you guys play? "Cowboys and Indians?" "American Revolution?" "World Wars?" With what? How? War might bee hell, I'm sure it is... but when you're ten years old and with buddies on the playground, it can be an awesome afternoon (with exercise... and no blood, gore, and video game gut!) ;)
6 replies
Open
Eybein (5 DX)
28 Apr 10 UTC
Support
in anchient meditterainian map, (i kno, fail spelling)
but can a fleet, in memphis, support hold a unit in Cyrene?
3 replies
Open
Barn3tt (41969 D)
28 Apr 10 UTC
wta live gunboat
http://webdiplomacy.net/board.php?gameID=27781
1 reply
Open
wamalik23 (100 D)
28 Apr 10 UTC
Live game in 10. Ancient
http://webdiplomacy.net/board.php?gameID=27776
0 replies
Open
terry32smith (0 DX)
28 Apr 10 UTC
European War - Diplomacy - Live - 5 min turns @ 7:45pm!
http://www.webdiplomacy.net/board.php?gameID=27775
1 reply
Open
RStar43 (517 D)
28 Apr 10 UTC
Gunboat live
http://webdiplomacy.net/board.php?gameID=27770
5 min 30 D
8 replies
Open
RStar43 (517 D)
28 Apr 10 UTC
Silent Assassians
http://webdiplomacy.net/board.php?gameID=27768
5 min rounds 30 D starts in 10 min
0 replies
Open
S.E. Peterson (100 D)
28 Apr 10 UTC
WTA Live Gunboat in 20 min (30 pt bet)
http://webdiplomacy.net/board.php?gameID=27765
7 replies
Open
The_Master_Warrior (10 D)
26 Apr 10 UTC
The Forum has been getting dull lately....
....so let's have a thread dedicated to ranting! Let's start with communism vs. democracy/capitalism/imperialism/<random label>. We'll just let it go after that. No discussions barred. Gentlemen, start your ranting!
64 replies
Open
S.E. Peterson (100 D)
28 Apr 10 UTC
WTA Live Gunboat in 1 hour (40 pt bet)
http://webdiplomacy.net/board.php?gameID=27762
4 replies
Open
warboner (100 D)
27 Apr 10 UTC
Messaging multiple players at once?
Forgive me if this is easily located somewhere, but I cannot find it - how do I message more than one player at once?

Thanks,
-wb
KaptinKool (408 D)
27 Apr 10 UTC
You message them the same message separately. No other way.
Stukus (2126 D)
27 Apr 10 UTC
Or you use global chat and message everyone at once.
akilies (861 D)
27 Apr 10 UTC
copy and paste
warboner (100 D)
27 Apr 10 UTC
That's kind of bunk that you can't have a 3 or 4 way convo
Draugnar (0 DX)
27 Apr 10 UTC
You've been here two days and your already complaining about a completely free site developed and managed by volunteers who ask for nothing in return.

You are an ass of the highest order...
Jamiet99uk (873 D)
27 Apr 10 UTC
@ Draugnar: What? Surely you realise that Kestas is a millionaire now thanks to Plura!
Warboner,
I think what you meant to say 'Man, I wish you could have a 3 way convo. I seem to have some free time, I will write the code for that, since this is an open source project. That's assuming people want that capability in the first place (which I don't). In WW1, I don't recall the Kaiser getting on the phone with his counterparts in a conference call.'
sqrg (304 D)
27 Apr 10 UTC
Well Dingle, if "beeing like WW1" is the objective then there is a lot wrong :P
Never did many real life games, but 3 (or more) way conversations is usually how its played then, right?

I totally think that warboner is an ass btw. Change your attitude, dude!
The game is based on pre-WW1 intrigue. I don't recall 3-way messaging available in WW1.
Stukus (2126 D)
27 Apr 10 UTC
Personally I wouldn't want three-way calling. I don't want Germany to KNOW what I said to France, I want him to think what I told him I said to France.
cgwhite32 (1465 D)
27 Apr 10 UTC
DJ +1
Stukus (2126 D)
27 Apr 10 UTC
Also I agree with Dingleberry, Draugnar, and sqrg re: warboner's ass-ness.
sqrg (304 D)
27 Apr 10 UTC
Isn't this game based on a boargame created by Allan B. Calhamer in the 50's? And that last one is based on pre-WW1 intrigue, sure.
Note, i'm not advertising multi way convo. Not sure it would add that much anyway.
I just dont think the reason for not having it can be: "Because its more like WW1". That would give an argument against playing live games, since its even less like WW1 than longer phase games, etc.
Tru Ninja (1016 D(S))
27 Apr 10 UTC
well, i think that n-way conversations is perfectly reasonable. in FtF games we would have them. i dont think it ruins the spirit of online play in any way and it would be completely optional. no one forces a person to participate in any type of conversation that they dont want to be part of.

although i disagree with warboner's method of dissing the site because personally, this is the best site i have seen out there by far, i dont disagree with simply placing a request for something that he would like to see on the forum.

i wasnt here very long before i asked that kestas install a user search feature to look up a specific user instead of hunting the forums for the name and clicking it.
exonian (158 D)
27 Apr 10 UTC
I agree with Stukus- for me, it's not whether it's authentic, it's whether it's good for the game, and a 3-way conversation would ruin the game.

I think it's a very similar issue to the one the other day about a system for showing your orders to people- if it's there, then people will expect me to use it if I'm trustworthy and will suspect me if I don't. OK you could start inventing "I said that in front of him because..." stories to tell each of them, but that's a whole new level I just don't think it needs.
I always try to avoid the 3 way conversation in live games. I like being able to say 'Like I just told France...'
SteevoKun (588 D)
27 Apr 10 UTC
Playing face-to-face games easily admits of multi-way conversations, considering the fact you can say, "I need to talk to Germany, England, and France," and all you have to do is step into another room to talk with those three.
sqrg (304 D)
27 Apr 10 UTC
Yes, although what Dingle said about not wanting that (even in FtF games) makes sense to me.
KaptinKool (408 D)
27 Apr 10 UTC
The nature of Diplomacy in a face to face game is most definitely permissive of n-way conversations. In fact cheating is even encouraged in the original rules. Obviously there isn't a place for cheating in the web version (it would be difficult, and undermine the community precedent), but a n-way chat is a more than reasonable request.

That being said, you would need to overhaul the chat module all together.
FloatingLakes (5034 D)
27 Apr 10 UTC
on first learning the game, i thought it was just a limitation of this site and not a question or not whether it "ruins" the game. isnt it part of the game? like SteevoKun said, you do it in real life games.

id love to see that n-way chat option.
KK and FL,
As I stated previous, I would be against it. I do NOT believe it would ruin the game, and I think it IS a reasonable request. I just wouldn't like it.

It was more the fact that the OP had a really lousy way of 'asking', and he assumed that just because he wanted something, that would mean everyone would.
KaptinKool (408 D)
27 Apr 10 UTC
There would definitely need to be a total revamp of the current chat feature though.

How much work would it be to implement a Google Talk portal or something for videochat, or audiochat? We could probably create a much more sophisticated chat feature if several of us put our heads together.

If the mods are cool with it I would definitely be up for volunteering some coding time towards implementing a multimedia chat function with n-way chat. Live text chat would also be a component.
KaptinKool (408 D)
27 Apr 10 UTC
@DingleberryJones - I agree, it was a stupid way to ask... but the more I think about it, the cooler I think the idea is.
"How much work would it be to implement a Google Talk portal or something for videochat, or audiochat? "

Blech! That would the end of my time on this website, unless I could opt out. I'm fat, ugly and mute. Ok, well, maybe 1 of those, but still...
Stukus (2126 D)
27 Apr 10 UTC
Oh come on, would't it be worth it, if only to play games with hellalt and stab him so we could hear him go off with audio?
KaptinKool (408 D)
27 Apr 10 UTC
lol it sooooo would!!!
Yeah, but he probably sits around naked playing this game. Allow me to say 'Blech' again.
Alderian (2425 D(S))
27 Apr 10 UTC
Would it require a total revamp? I was thinking if in the normal chatbox where you select which country you want to talk to, there could be a list of check boxes on the side where you could select countries to CC (carbon copy). The post would have to be proceeded by a specially formatted line that indicated who all was copied on it. I say specially formatted so that it isn't something that could be faked. Black and italics or something. And heck, maybe throw in a BCC (blind carbon copy) option as well.

Making extra channels where multiple people belonged to the channel and such would probably require a lot more work.
Stukus (2126 D)
27 Apr 10 UTC
So THAT'S what CC and BCC mean...
krellin (80 DX)
27 Apr 10 UTC
There was no three-way messaging in WW1? Really....you mean three representatives of different governments never got together in one room? Haaa haa haa...How retarded. As if webDiplomacy is some great true-life reenactment of WW1 anyway! lol
alamothe (3367 D(B))
27 Apr 10 UTC
only as a variant
sqrg (304 D)
27 Apr 10 UTC
@ Alderian:
I think KK is referring to the code of the chat module. I can imagine that it is not as easy as "Adding a CC option" and make it look pretty.
The whole thing might need a good (long) look to implement this.
Then again, i have no clue how the chat module is written.
KaptinKool (408 D)
27 Apr 10 UTC
Yeah exactly, it would take a while, but if there are a few devoted individuals we could probably put together a pretty good dev team.
Draugnar (0 DX)
27 Apr 10 UTC
I have no problem with the idea. In fact, I'd like to see it be something like you might do in real life. E and F are chatting and decide to pull G into it. Are they telling G the truth or just feeding him info to either spread to his other allies or act on, only to find it was what they wanted him to do so their real plans would succeed,
JECE (1248 D)
27 Apr 10 UTC
Draugnar: Exactly. The following quote doesn't get it: "I don't want Germany to KNOW what I said to France, I want him to think what I told him I said to France." (Stukus) You don't want him to know what you're telling France privately, you want him to think what you're telling him might not be the whole story.

warboner: I actually thought about that before. I think it is a good idea as well.

Tru Ninja: The point of talking bout it on the forums is to see what people think about the idea. Suggesting features on the forum is perfectly reasonable. (if you actually agree with this then I read what you said wrong.

KaptinKool: (to ". . . overhaul the chat module . . .") Or add a whole lot of buttons. I thought about that as well, and yeah, it would be time-consuming to implement.

KaptinKool: Multimedia, if it is indeed possible, should be banned from anything that's not a live game.

Alderian: BCC is just copy and past, unless you mean you want the guy you're talking to know that the quote of whomever is authentic, like a leak. But I think that (both the CC and BCC) would be a bad idea, if I understand it correctly. Unlike the multiple channels (which could still be coded using your idea), your system doesn't really let you see what the > 2 people conversation looks like.

My idea is that there should be checkboxes that select what channel you want to look at, like 'France', 'Italy', etc., and also select one of two bullets, to control the operator, AND or OR (with default set to AND).
The channel with the AND operator selected would look like what one of our normal tabs display: have the old chats and then the space for you to respond.
With the operator OR it would just be a tool to find all the messages between you and another country/ies, regardless of whomever else was in the audience. (You could include, here, "from France", "to France", "from Italy", etc. modifiers, to find, say, every message France told Italy and you together, but that seems like a not-so-useful complication.)
KaptinKool (408 D)
27 Apr 10 UTC
@JECE - why? That makes absolutely no sense. I see some of the people I play with in my day to day life, I have video chatted with an opponent before... why would the site not want to feature this (if it were possible) in all of its games?
Alderian (2425 D(S))
27 Apr 10 UTC
First off, regarding authenticity and this: "I don't want Germany to KNOW what I said to France, I want him to think what I told him I said to France." (Stukus)

So you send a message to one CCing the other and then (or beforehand) send another message telling the first that the message you just sent (or are going to send) is just to fake the other player out and here is the real plan.

What you do lose is the ability to lie to player A about your conversation with player B without player B knowing about it.

So even if you do it to be "authentic", nothing prevents you from sending followup messages to just some parties changing things.

As for the amount of work, the previous discussions talked about basically needing one channel for every possible combination of players. My suggestion gives the same flexibility but without having to figure out how to support potentially thousands of channels.

Also, it gives you that OR option you want since if you send a message to player A and CC player B, you would see it when looking at your chat channels for both player A and B.
JECE (1248 D)
27 Apr 10 UTC
KaptinKool: I guess you have a point. Bandwidth?
JECE (1248 D)
27 Apr 10 UTC
KaptinKool: Of course that would be a reason to ban it from live games . . .
warboner (100 D)
27 Apr 10 UTC
Apologies about my manners, I wasn't trying to be a dick, and was not aware of the communal nature of the site, if I could, I would rephrase my original reply - but I still think it is a good idea that would add value to the gameplay.

sqrg (304 D)
27 Apr 10 UTC
Warboner came around :D
Smack 'm around with a wall of text and they see the error of their ways...
JECE (1248 D)
28 Apr 10 UTC
Alderian: I don't understand your first paragraph, unless it's just stating what the next three paragraphs are going to be about.
And you elaborated nicely on what Draugnar and I just said in your 2nd through 4th paragraphs.
Your 4th paragraph outlines how you could use elements of your model to code any model, such as mine. And just to clarify my model, it doesn't actually use more than 6 of your 'channels', because there are only 6 characteristics (like, 'I and A-H', 'I and F', 'I and U. K.', 'I and R', 'I and T' and 'I and G'). Two or more of these 'channels' can be combined or excluded to show different sets of messages.
As for your 4th paragraph, you're right that your model offers what is effectively my OR option, but it then doesn't offer any way to see solely the conversations with 3 or more people (the AND operator in my method).


42 replies
terry32smith (0 DX)
28 Apr 10 UTC
Euro War - 5 min live - All messaging cool, isn't that the fun of it all?.
come join a Euro War - 5 min live - All messaging cool, isn't that the fun of it all?.

http://www.webdiplomacy.net/board.php?gameID=27764
1 reply
Open
DingleberryJones (4469 D(B))
27 Apr 10 UTC
This is NOT about abortion
http://www.nytimes.com/2010/04/28/us/28abortion.html?src=me
I'm hoping it doesn't turn into that. But what do you think, a doctor is now allowed to legally withhold information from you to influence your decision?
22 replies
Open
podium (498 D)
27 Apr 10 UTC
Require a sitter for my account
I will be away next thursday may 6th till monday may 10th attending my sisters wedding .Need someone to watch over my account.Don't know if it is possible since one is World cup game and players from other group countries would be excluded.
8 replies
Open
Shino (113 D)
28 Apr 10 UTC
something u dont see alot of, so ill be the first lol
how about a quick world game, in 2 hrs? i personally havnt seen one of these before that has actually started, but that doesnt mean it doesnt exists lol anywho heres the link http://webdiplomacy.net/board.php?gameID=27758
0 replies
Open
krellin (80 DX)
26 Apr 10 UTC
Not Hitting Ready...
Gimme an "AMEN" for ganging up on those jerks that won't hit "Ready" when EVERYBODY else has already clicked in!
85 replies
Open
wamalik23 (100 D)
27 Apr 10 UTC
liveancient game in 15
http://webdiplomacy.net/board.php?gameID=27749
0 replies
Open
TAWZ (0 DX)
27 Apr 10 UTC
War is hell
LIVE GUNBOAT
NOW
gameID=27746
1 reply
Open
krellin (80 DX)
27 Apr 10 UTC
Really Enjoying NOT Hitting "Ready"
...while I rethink my moves. My loquacious forum-friends have convinced me of the merits of the strategy. Thoughts? lol
6 replies
Open
mellvins059 (199 D)
23 Apr 10 UTC
World Cup 2010
The world cup is still a couple months away but I think its not to early to start the arguing. Voice your picks and give reasoning.
84 replies
Open
runegerig (121 D)
27 Apr 10 UTC
+2 mediteranean
we need 2 more players for an ancient Mediterranean game

gameID=27679
0 replies
Open
Tru Ninja (1016 D(S))
27 Apr 10 UTC
sticky posts
it has occurred to me that several threads in the forum keep coming up (ie: not posting accusations in the forum, email mods for questions). id like to see the mods sticky these kinds of forums to cut back on the recursiveness and give all the newbs some up front and relatively pertinent information.
6 replies
Open
rlumley (0 DX)
22 Apr 10 UTC
IF U THINK UR PRO. THEN DONT MAKE A BUNCH OF THREADS ABOUT THE SAME THING
IN ALL CAPITAL LETTERS AND BAD GRAMMAR.
14 replies
Open
anglachel42 (0 DX)
27 Apr 10 UTC
How do I report for multiaccounting?
Can anyone help me? I don't know how to do it, and I'm pretty sure it's happening.
4 replies
Open
Page 579 of 1419
FirstPreviousNextLast
Back to top