Forum
A place to discuss topics/games with other webDiplomacy players.
Page 402 of 1419
FirstPreviousNextLast
josepr (100 D)
15 Nov 09 UTC
fast game; are u talking to me?
10 minutes, exciting...join; are u talking to me?
0 replies
Open
TheMasterGamer (3491 D)
15 Nov 09 UTC
Kudos to Tru Ninja
I wish to applaud Tru Ninja for being the first person to obtain a solo in the TMG Masters as Italy no less. Great job. I hope to catch you soon.

TMG
3 replies
Open
StevenC. (1047 D(B))
15 Nov 09 UTC
Whew, my 30th game done....
It took a long time....
10 replies
Open
StevenC. (1047 D(B))
12 Nov 09 UTC
Would anyone like to play a serious game?
http://webdiplomacy.net/board.php?gameID=15302
102 replies
Open
Tru Ninja (1016 D(S))
14 Nov 09 UTC
Once upon a time...
Post the strangest/funniest/most memorable true story in your life.
8 replies
Open
StevenC. (1047 D(B))
15 Nov 09 UTC
Game Crashed....
http://webdiplomacy.net/board.php?gameID=15424
4 replies
Open
denis (864 D)
15 Nov 09 UTC
Live game?
Jman, Steven, Crazyter, Le Roi?
18 replies
Open
denis (864 D)
15 Nov 09 UTC
One more for a live game
Join
1 reply
Open
IKE (3845 D)
15 Nov 09 UTC
IKE's game for newbies
I started a game for new players. If you would like to learn more about this game then feel free to join. Ask me any questions you like during the game.
1 reply
Open
Crazyter (1335 D(G))
15 Nov 09 UTC
Last Chance to Play Live Tonight
http://webdiplomacy.net/board.php?gameID=15422
5 replies
Open
Le_Roi (913 D)
14 Nov 09 UTC
Live Game
Is there interest for WTA Live Gunboat?
44 replies
Open
Salle (207 D)
15 Nov 09 UTC
Making this Game as great as it is...
I assume we all played the Board Game before this Website or even before the internet even...
Salle (207 D)
15 Nov 09 UTC
I assume we all played the Board Game before this Website or even before the internet even. And some of U probably been playing on other forums or on Paradox/Avalon Hills Diplomacy PC-Game via LAN.

But there was always the problem in finding time or/and opponents to play with.
Now we have this great pages and the problem is of another kind...

The gameinterface is not as good as it should, and could, be I believe.

It jumpstarts (destroys livegames bigtime), it freezes and it has a few bugs as examples.


This is what I would like from this game.

- ALL communcation (the envelope symbols) "pops" as soon as send is pressed.
- Each phase-update reloads the page automatically.
- ALL finalizing the round shall force a "jump" to next phase to speed things up. (I mean 5 min for retreats is sometimes 5 min to long). At least in live games.
- A "drop out" should be punished with double "bets" being drawn. (unless he returns in say 2 round or something)
- Make the ordering arrows a bit more "seethrough". A really messy battlesituation is almost impossible to oversee. Also make a list for all orders made available (ie a pop up like the big map) . Should make it more easy to glance and overview.
- Make both the Army and Fleets "bigger" and more obvious. They can also "disappear" under the ordering arrows.
- Make "draw" and "pause"-votes pop on the game chat instead of just showing in the table. ie "Russia calls for a pause".
- In the boardgame and PC-game one have the "fleet in rome"-option.
U could also opt for fleet i StP N (houserules).


Please help me, and the webmasters, out with other ideas and stuff to make this really good.
denis (864 D)
15 Nov 09 UTC
bought the game but had trouble teaching people and finding people to play with
Le_Roi (913 D)
15 Nov 09 UTC
Some things...
In the boardgame and PC-game one have the "fleet in rome"-option.
U could also opt for fleet i StP N (houserules).

Quite complex....but this has been implemented here- goondip.com
(correct me if link is wrong)

Make the ordering arrows a bit more "seethrough". A really messy battlesituation is almost impossible to oversee. Also make a list for all orders made available (ie a pop up like the big map) . Should make it more easy to glance and overview.

See the orders tab below the map

A "drop out" should be punished with double "bets" being drawn. (unless he returns in say 2 round or something)

And if the drop out is not due to your own fault....say in a live game, you need to sleep?

LL finalizing the round shall force a "jump" to next phase to speed things up. (I mean 5 min for retreats is sometimes 5 min to long). At least in live games.
This happens, but it would be(correct me if I'm wrong) too intense on the server to look for updates every minute, let alone every 10 seconds.

- Make "draw" and "pause"-votes pop on the game chat instead of just showing in the table. ie "Russia calls for a pause".

What about in gunboat?
Crazyter (1335 D(G))
15 Nov 09 UTC
Guys you could be laying a real cool live game right now instead of chatting
http://webdiplomacy.net/board.php?gameID=15422
Crazyter (1335 D(G))
15 Nov 09 UTC
oops my hasty typing/spelling always gets me into trouble

you could be PLAYING now
orathaic (1009 D(B))
15 Nov 09 UTC
- ALL communcation (the envelope symbols) "pops" as soon as send is pressed.

Goondip is working on this - he's got some great code which checks for updates every second, this is fine for one server running one game, (and sometimes a bit slow) but this site can't handle it with the thousands of games running at the same time. This site was designed without live games in mind, but with day long phases. It works very well for those. (also the code is open enough that others can take it or modify it) I doubt there will be any changes here to make it more 'live friendly'

- Each phase-update reloads the page automatically.
not needed; one click per day to reload is not too much to ask the user.

- ALL finalizing the round shall force a "jump" to next phase to speed things up. (I mean 5 min for retreats is sometimes 5 min to long). At least in live games.

if someone write a version specifically designed for live games then that'd be great, i do think it need's it's own server. (and possibly distributed server powers would make this work, i will see about working on that sometime...)

- Make the ordering arrows a bit more "seethrough". A really messy battlesituation is almost impossible to oversee. Also make a list for all orders made available (ie a pop up like the big map) . Should make it more easy to glance and overview.

list is available, large view of map is also there for more details (including failed supports) you sholdn't just be glancing at the results unless you're not paying enough attension to the game - i think this is fine.

- Make both the Army and Fleets "bigger" and more obvious. They can also "disappear" under the ordering arrows.

i've never found his to be a problem.

- Make "draw" and "pause"-votes pop on the game chat instead of just showing in the table. ie "Russia calls for a pause".

The player always has the option of calling for a pause in the game chat. (excepting gunboat)

- In the boardgame and PC-game one have the "fleet in rome"-option.
U could also opt for fleet i StP N (houserules).

variant support was intentionally not being provided. even fleet rom is a variant, the other modern variant for making italy better is milan; the russian fleet on the north coast of stp is also a variant. goondip is doing a nice job supporting a much wider range of variants. I don't know if kes will add them here.

there is also a Winter1901 variant (where everyone gets to choose which units to build) and a 1898 variant, where everyone starts with one unit and one supply centre. Each provide a different opening strategy.

I think opening srategy is really interesting and varied without changing anything, if you haven't yet tried everything then i don't see why you'd want to go playing a variant yet. (excepting that sometimes it's hard to find 7 players, so i'd play the 5 player med variant if i couldn't play with 7 players)

further, the suggestion that itlay does better with a second fleet is argued to be wrong, based on the fact that only one army limits offensive/defensive actions which those armies could be used for in 1901.

(fyi kestas maintains this code, there is a developers forum where you're better off posting this, but i don't have a link or it.)
denis (864 D)
15 Nov 09 UTC
Live game? http://webdiplomacy.net/board.php?gameID=15422


7 replies
Crazyter (1335 D(G))
15 Nov 09 UTC
ATTENTION High Rollers
Several high rollers with LOTs of points are asking about this anon live game
1 reply
Open
Crazyter (1335 D(G))
15 Nov 09 UTC
Serious Live Game Now PPSC anonymous
http://webdiplomacy.net/board.php?gameID=15420

2 replies
Open
StevenC. (1047 D(B))
13 Nov 09 UTC
Which relatively new player(s) has(have) impressed you the most?
And I mean players who have been around less than four months. :D
31 replies
Open
BoG75 (6816 D)
13 Nov 09 UTC
H1N1 Vaccine
Who got it, who didn't and why?
39 replies
Open
Evilbert (361 D)
14 Nov 09 UTC
Possible illegal retreat
I'm in an anon game where I have just been ousted from Greece. Because it's anon, I don't want to post the game id but in the retreat options, I have a choice of retreating to Bulgaria SC even though Bulgaria is occupied by an opponent (in fact, Bulgaria supported the move which forced me out of Greece). Is this a bug or a valid move, what happens if I order such a retreat?
7 replies
Open
GoonerChris (100 D)
14 Nov 09 UTC
What's that? ANOTHER Fast game? gameID=15411
Join up!
0 replies
Open
C-K (2037 D)
14 Nov 09 UTC
Fast Live Game
2 replies
Open
josepr (100 D)
14 Nov 09 UTC
fast game; that voodoo tha u do
10 minutes, that voodo that u do. join before is too late
0 replies
Open
GoonerChris (100 D)
14 Nov 09 UTC
10 min phase fast game, WTA
http://www.webdiplomacy.net/board.php?gameID=15401
3 replies
Open
Perry6006 (5409 D)
14 Nov 09 UTC
Crashed game - need to Uncrash
http://www.webdiplomacy.net/board.php?gameID=15397&msgCountry=Global&rand=89764#chatboxanchor
1 reply
Open
Perry6006 (5409 D)
14 Nov 09 UTC
Live Game!
http://www.webdiplomacy.net/board.php?gameID=15397
A shot at a quick Live game right now! Have a go people!
5 replies
Open
Perry6006 (5409 D)
14 Nov 09 UTC
New Live Game! Low D! 5 min! WTA!
http://www.webdiplomacy.net/board.php?gameID=15395
Come on in & join the fun!
17 replies
Open
Pvt. Patenaude (0 DX)
14 Nov 09 UTC
We Come Fast, No apologies
gameID=15396, Here is the ID, lets game on!!
15 replies
Open
Pvt. Patenaude (0 DX)
14 Nov 09 UTC
We Come Fast, No apologies
gameID=15393...we're freaky fast lol so lets play a freaky fast game!
10 replies
Open
Pvt. Patenaude (0 DX)
14 Nov 09 UTC
UNPAUSE!?!
gameID=9036, this game has been pause for six or more months...does anyone know who i can contact to get it unpaused. everyone is willing to continue except for one person who hasnt been on in the past 4 or 5 months...
0 replies
Open
stratagos (3269 D(S))
13 Nov 09 UTC
The logic of the draw
So I was just in an anonymous game where things became rather heated in the end game because the smaller powers were unable to diplomatically split my alliance....
49 replies
Open
tilMletokill (100 D)
14 Nov 09 UTC
Joke thread.
If Pinnochio says "Watch this I am going to make my nose grow it does it when I lie." What will happen?
36 replies
Open
C-K (2037 D)
14 Nov 09 UTC
New Private Game. WTA 20pts to play.
I want to start a WTA game. Post interest here.
1 reply
Open
Page 402 of 1419
FirstPreviousNextLast
Back to top