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A place to discuss topics/games with other webDiplomacy players.
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Plastic Hussar (1375 D(B))
01 Aug 09 UTC
The country randomizer (sic)
So I have joined two new games since the update, and both times I have been assigned England. Does this mean the new non-random assignment engine will keep trying to put me in England until I finish a game as that country? Or is this just a meaningless blip?
17 replies
Open
csana (100 D)
31 Jul 09 UTC
Map:Rumania
Its acually spelled Romania
51 replies
Open
Le_Roi (913 D)
01 Aug 09 UTC
Lost In Translation
New Lost In Translation game up. See inside.
9 replies
Open
zrallo (100 D)
02 Aug 09 UTC
database lock?
What's going on? It says there's a database lock and i can't get into the game
1 reply
Open
Chrisp
Not too long ago you corrected a player who was not showing up to resume our live game and now he is back. He still has yet to communicate, explain, or even trolling would be better at this point. His silent vendetta (Against whom or what is unknown) isn't very professional and I don't know what else to do.

http://www.webdiplomacy.net/board.php?gameID=12169
0 replies
Open
Veqryn (186 D)
02 Aug 09 UTC
question about convoying.
Lets say you are turkey, and you have an army in Sevast, a Fleet in Black Sea, a fleet in Const, and also in Aegean.
Can you convoy your army from Sevast all the way to Greece?
Similarly, if you have a fleet in NorthSea, Denmark, and Baltic, can you convoy from Berlin to London?
(I am guessing that Ska and Baltic do not touch, so would you need Denmark AND Ska to convoy that? or is there no way to convoy that?)
3 replies
Open
czechveck (311 D)
02 Aug 09 UTC
New gunboat game - Obrestad
24 hrs per turn 25 gold to buy in.
0 replies
Open
blackbelt614 (604 D)
02 Aug 09 UTC
Help Admin! Game Crashed =[
http://www.webdiplomacy.net/board.php?gameID=12522&msgCountry=Global&rand=89645#chatboxanchor

Apparently something went wrong with the game and we need admin review. It's "crashed". Thank you.
2 replies
Open
zrallo (100 D)
02 Aug 09 UTC
Help Admin game crashed
Help...http://webdiplomacy.net/board.php?gameID=12522

game crashed
0 replies
Open
dipgeneral (0 DX)
01 Aug 09 UTC
Live game tonight
Hey guys im gonna start a live game at 7 EST tonight... i already have six people locked up so if one person wants to join just let me know and i'll get you the info... we hope to actually finish the game so it may go till around midnight
9 replies
Open
Mathias (100 D)
31 Jul 09 UTC
Just a small town girl
living in a lonely world
31 replies
Open
obiwanobiwan (248 D)
30 Jul 09 UTC
A Good Cup of Tea
Here in the States (especially in culture-deprived L.A.) it's so hard to get a good cup of tea, let alone get decent materials for it for self-brewing. A shame, I love tea

But anyway- what kinds do you prefer, how do you prefer it prepared, and how snooty do you prefer to feel when drinking it. ;)
75 replies
Open
Veqryn (186 D)
31 Jul 09 UTC
its seems like, when people are losing, they purposefully do not finalize
notice the same thing?
its bad sportsmanship. making everyone wait for a retreat move, a disband move, then a hold move, and taking 3 days to do them.
13 replies
Open
bockman (510 D)
01 Aug 09 UTC
Unfinalized Orders
Newbie tech question: what happens if you enter orders but don't finalize?
3 replies
Open
djbent (2572 D(S))
10 Jul 09 UTC
School of War Game IV End of Game Statements
5 way draw, Autumn 1908
SCs: E - 5; F - 4; I - 7; G - 6; T - 1; R - 11 (A - 0)
Please post your statements here, students and teachers.
39 replies
Open
jimbursch (100 D)
31 Jul 09 UTC
what's the best way for a newby to try the game?
I would like to try playing webDiplomacy, but I don't know what to do next. Start a new game? Enter an existing game?
24 replies
Open
brown shirt smile (613 DX)
01 Aug 09 UTC
Anyone up for a one hour per phase game???
Tried to get one going before but we fell short by one player.

Anyone still keen?
13 replies
Open
I HAVE POINTS, BUT CANNOT JOIN GAMES
WTF?
5 replies
Open
HOW THE $$$$ DO I FIND JOINABLE GAMES NOW
FUCK!
39 replies
Open
OMGNSO (415 D)
01 Aug 09 UTC
Warrior Bards not pausing
gameID=11986
England has been eliminated, Turkey is CD. All other players have voted for pause but it is not pausing. Can we have a fix Kestas?
2 replies
Open
Bonotow (782 D)
01 Aug 09 UTC
Changing positions of units
One more question on rules: if I have a fleet in Bul e.c. and one in Con, can they change place if Bul e.c. moves to Con while Con moves to Buld s.c.? Or will they bounce like they would do in any other country?
4 replies
Open
The_Master_Warrior (10 D)
31 Jul 09 UTC
How long have I been gone?!?!?
What happened to phpDiplomacy? Will someone explain the ridiculous amount of changes?
Gobbledydook (1389 D(B))
31 Jul 09 UTC
Oh. 0.9 just came out. Check the 0.9 thread.
Alderian (2425 D(S))
31 Jul 09 UTC
changelog: http://webdiplomacy.net/install/0.82-0.90/readme.txt
gjdip (1065 D)
31 Jul 09 UTC
Have you noticed that the apes are the ruling species now?
Mod?
Ice Cold (130 D)
31 Jul 09 UTC
Why any option to set Diplomacy is not implemented in this Diplomacy game?!! :(
Draugnar (0 DX)
31 Jul 09 UTC
@Ice Cold - you are a new player who jumped into 9 games and you're already complaining about stuff? It's free, don't bitch.
DrOct (219 D(B))
31 Jul 09 UTC
Why did you just say "mod"?
DrOct (219 D(B))
31 Jul 09 UTC
@Ice Cold - I'm not sure what you mean by "set diplomacy." Perhaps you're confused about how the game works? You don't "set diplomacy" you actually engage in it by messaging with the other players in the game. Like real life any alliances or arrangements you make are only as good as the people involved in them.
Ice Cold (130 D)
31 Jul 09 UTC
There should be options to set Non agression pact, Permanent Non agression pact, Alliance, Permanent Alliance, Offensive alliance against X player.
These options are in the PC Diplomacy game.
Xapi (194 D)
31 Jul 09 UTC
That's because the PC diplomacy game is played against an AI, whereas here, you can tell someone you want a NAP instead of pushing a button.
DrOct (219 D(B))
31 Jul 09 UTC
Yes, and the PC Diplomacy game is against computers if I'm not mistaken. That'd be pretty boring in a real game against real people. There are no such options in the board game, why would you want them here? If there's no risk of a stab... where would the fun be in that?
OMGNSO (415 D)
31 Jul 09 UTC
@Ice cold: This is real life. You'll have to live with our sneaky lying natures!
Toby Bartels (361 D)
31 Jul 09 UTC
Those options aren't in the board game either; you just make pacts, whatever kind of pact you want. Perhaps you want to announce a non-agression pact in Public? You can do that!
Xapi (194 D)
31 Jul 09 UTC
Is there really a zero chance of a stab by the AI in the PC game?

That sucks.
DrOct (219 D(B))
31 Jul 09 UTC
Really the point is that, if all of the diplomacy could be taken care of in the push of a button... what's the point of even playing against other real people? I think you're missing the real fun and point of Diplomacy. The real actually diplomacy between people. The give and take, and never quite knowing if you can trust the other person. Manipulating the other players to do what you want and then at the right moment betraying someone and pushing for a win is what the game is all about!
LOL. Here, you have to tell someone you want an NAP, then you lie to them and attack anyway. If you wanted a button to force an NAP, you might as well keep playing a computer.
Ice Cold (130 D)
31 Jul 09 UTC
Problem is in NO games I got any trustworthy neighbour! There is NO damage in reputation if backstabbing happens! The game should be able to track if someone backstabbed by breaking NAP or alliance and noting it in the user profile. All the lies r making me almost quit this game :(
LOL. Welcome to Diplomacy Ice Cold.
Onar (131 D)
31 Jul 09 UTC
The lies are what makes this game fun.
Ice Cold (130 D)
31 Jul 09 UTC
At least the game should track it and report about trustworthyness of a player in his/her profile? There can be another game type ( like now people sets Pot or Winner takes all) where diplomatic relation can be set but would NOT be strictly enforced. But it will report if some one have backstabbed x number of times out of x number of games played. Mods/ developers pls add this for implementation.
Xapi (194 D)
31 Jul 09 UTC
I can give you something to work with:

If the player has won a game, he has backstabbed someone.

If the player has been playing for over two months in this site, he has backstabbed someone.

If the player has a lot of 1 D, he has backstabbed someone.

If you don't defend you borders with your allies, or effectively DMZ them, the player will backstab you if it is convenient.
Xapi (194 D)
31 Jul 09 UTC
What you ask for will never be implemented in this site.

Ever. Really.

And trust those of us who have been playing here for a while:

It is better this way.
How do you track trustworthyness? What you call a stab I may not. I might argue there was never an agreement, I might argue you violated the agreement by moving to x, I might say it was preemptive. There are always shades of gray in this game. This is a game about INTRIGUE and DIPLOMACY. And what is said in game stays in game. You can't track stats like a baseball player.
DarioD (2326 D)
31 Jul 09 UTC
ahahhahahahhah Ice Cold, you do realise that you sound like a Guitar Hero player complaining that a real guitar has all these strange strings instead of the couloured buttons, right? :)
Ice Cold (130 D)
31 Jul 09 UTC
Even if I guard my territories, I get attacked by 2 players in concert. But I never get anyone to help me that way, they promise to support me but doesn't! My enemies support each other but my friends doesnt support me!
Ice Cold (130 D)
31 Jul 09 UTC
Its my bad luck that I never got any such supportive friend :(
Ice Cold,
it isn't your bad luck. Its your bad Diplomacy. Either you aren't doing a good job conversing with other players, or someone else is doing a better job.

Frankly, the VAST majority of your games are in 1901 or 1902. You haven't been playing long enough to make a judgement on whether the entire site should be changed to suit your needs.
Onar (131 D)
31 Jul 09 UTC
Then you obviously aren't a very good diplomat. You know what? Make a new game. I'll join it, and teach you the finer arts of this game. Consider me your master, andyou, my apprentice. Sound good to you?
Ice Cold: it's a tough lesson to learn at first, but Diplomacy is a unique game in which the only way to get a solo win (the only kind of win recognized in the original game) is to betray people you have worked with. Over time, it all evens out; you will get to stab as well as be stabbed. Just assume that any good dip player will turn on any other dip player when the circumstances seem to warrant it. Then the challenge is to manage the circumstances so that you get stabbed much less frequently than you stab.
LOL, the only game that has gone any length of time is in 1912 I think. You attacked EVERYONE, and then you missed a few turns. Are you surprised at your fate when you got attacked?
Toby Bartels (361 D)
31 Jul 09 UTC
Ice Cold, I've just looked at your games. There's only 1 that you are doing badly in, which I think is one that you joined by accident as discussed in another thread. In every other game, you are doing OK. If somebody has already stabbed you in one of those, well, now *you* know not to trust them so much. Meanwhile, try to strike alliances with the other players, and try to make up with the people attacking you so that they'll leave you alone. That's what the game is about (that and stabbing people yourself when you get a chance!).
Actually, Ice Cold, please don't discuss any games in progress. When a game you feel you were betrayed finishes, post about it here and ask for advice.
Draugnar (0 DX)
31 Jul 09 UTC
It's called CYA. when you get in position where you think the other guy is tempted to stab you, make certain you have the forces and the warning to fight it off and you'll premptively prevent the stab. MAD works in this game.
amonkeyperson (100 D)
31 Jul 09 UTC
And the trustworthyness, to a certain extent, is shown on the players profile. Just look at their games, and see if they are prone to game long alliances, or stabbing for a better alliance.
TheGhostmaker (1545 D)
31 Jul 09 UTC
In fact, Toby, if somebody stabs you, he or she may still make a very good ally. The best players, when stabbed, just keep right on talking to you.

Ice- if you're stabbed, its probably you're fault. You should be able to keep your allies confident that the alliance is best for them, which is a matter of judgement and great care too.
OMGNSO (415 D)
31 Jul 09 UTC
And even those players who stab to win can still be trusted: you know they are a good player and will therefore be reasonable reliable, since reliability helps them achieve their goals.
Onar (131 D)
31 Jul 09 UTC
So long as you have something to offer them, they will have the same for you. It's a hard habit to break from, but discuss what they have to gain from working with you more than what you do.
zoofie (351 D)
31 Jul 09 UTC
sometimes people will stab when it doesn't even seem to benefit them. If they are a bad player they will stab more than one neighbor in which case you can get an angry mob to counter attack them! I've always found that loyal alliances help win games and get alot more points than backstabbing. If you can't trust your ally it makes it alot harder to take territories because you keep some reserved to protect yourself.
Now I know what it feels like to have my thread hijacked. Thanks a lot, jackass.
This new design is HORRIBLE. WHATEVER HAPPENED TO JOINABLE GAMES??? IT TAKES A NASA SCIENTIST TO FIND THEM NOW. JEEZUS CRIKES, YOU ASSHOLES.
Um or you could just join new ones instead of taking over CD's...
Ice Cold (130 D)
31 Jul 09 UTC
Sorry for hijackign the threat unwillingly :/
I also find the new interface confusing. It is soooooo hard to find joinable games.
And the filter/search functions doesnt make it easy at all.
TOgilvie (845 D)
31 Jul 09 UTC
Meh, I don't find the new interface too bad. I thought the colours in game were a little muted at first, but I'm getting used to them, as well as the more detailed move indicators.
spyman (424 D(G))
01 Aug 09 UTC
I probably should read the entire thread before putting my two cents in.... (but I won't).
IceCold forget the PC game - that is a poor imitation of the real thing. This is diplomacy as it meant to be played. And it is much more complex and much more subtle. You have to learn to diplome.
Understand that players won't always do what they say they are going to do. Sometimes they will lie, at other times they will simply change their mind (and not tell you). You have to try to intuit what the other players will do - and second guess them. You need to get a feel for when a stab is likely to happen - experience will teach you the clues to look out for.
As a basic guide expect other players to make moves that are in *their* best interests not *your* best interests. The key to diploming is convincing the other players that the move *you* want them to make is in *their* best interest.
Lastly regarding a trustworthiness rating (which sounds like PC game concept) - I don't think that would work here. I am not always trustworthy - not because I am inherently dishonest, but because circumstances within the game change. In some games I will stab everyone around me (sometimes more than once) in others I am loyal the whole game through.
Ursa (1617 D)
01 Aug 09 UTC
Never had so much fun reading a topic, LOL. If we were to put a 'trustworthiness rating' on this site it would probably range from -10 to -200... I've tried a demo of the PC Game and it's indeed a poor substiture, where you have to engage in 'diplomacy' by offering moves to another player. Lame, and tiring.

@ Onar&Ice Cold: if you guys start such a game I'd join too to Onar's colored teachings. :-P

Ice Cold, remember that there are two rules in Diplomacy:

1. Trust no one.
2. Trust everyone is centered on his or her benefit.

For example of the second rule see spyman's post.
Ursa (1617 D)
01 Aug 09 UTC
* I'd join too to dispute Onar's colored teachings.


46 replies
zscheck (2531 D)
31 Jul 09 UTC
nice CD pick up
http://webdiplomacy.net/board.php?gameID=12343
France went CD, with 5 S.C.s and nobody invading him. it is still 1903. great pick up
2 replies
Open
SpeakerToAliens (147 D(S))
30 Jul 09 UTC
Mods: One of my games in missing!
Name:"Diplomat First, Commander Second II". I don't have the game ID, but if I click the game link I get the message "Game not found; ensure a valid game ID has been given".
7 replies
Open
brown shirt smile (613 DX)
01 Aug 09 UTC
Fast Love - New Game - 1 Hour - 20 d's
you know it...
3 replies
Open
brown shirt smile (613 DX)
01 Aug 09 UTC
I'm actually watching face off people - HELP
Join Fast Love.

save us
1 reply
Open
S.P.A.O. (655 D)
30 Jul 09 UTC
Sitter needed. 2 league games
I need a sitter from August 2nd to August 9th. 2 of my 3 games are league. Any takers? I will email my password.
10 replies
Open
Chrisp
You intended on placing a player in Civil Disorder due to him not being active in our paused game for weeks now but you did not come back to remove him. The game is
http://www.webdiplomacy.net/board.php?gameID=12169
2 replies
Open
brown shirt smile (613 DX)
01 Aug 09 UTC
New Game - 1 Hour per phase - 20 points
Please Join.
11 replies
Open
jodabomb24 (100 D)
01 Aug 09 UTC
Player needed!
http://www.webdiplomacy.net/board.php?gameID=12169
Live game, PPSC
Russia in CD, four SCs
Set to unpause in about four days, hopefully someone can join by then
2 replies
Open
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