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A place to discuss topics/games with other webDiplomacy players.
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help (100 D)
16 Oct 08 UTC
Regain Password?
For some reason the browser-saved password for my regular account here was reset. All the passwords I regularly use for web sites like this seem not to work and I was not able to find a way to have my password resubmitted. Anybody any help on this one?
3 replies
Open
artino55 (100 D)
15 Oct 08 UTC
yall iz a bunch of bitchez
alright fellers if ya want to getcha ass whooped invite me to yo game cause im ready to whoop some azz
14 replies
Open
Gobbledydook (1389 D(B))
15 Oct 08 UTC
Exam...see how many you get right!
phpDiplomacy Exam.
You have unlimited time to finish this Exam. Post your answers in a reply thread. The syllabus includes adjudication, phpDiplomacy features and player info.
You may start now.
11 replies
Open
Zxylon (0 DX)
16 Oct 08 UTC
Points Per Supply Center or Winner Takes All?
Discuss
1 reply
Open
sundwn (0 DX)
16 Oct 08 UTC
Draw Request: Sarah Palin
England and Italy will post their agreements shortly.
http://phpdiplomacy.net/board.php?gameID=5702
1 reply
Open
stratagos (3269 D(S))
15 Oct 08 UTC
Metagaming question: So, uh...
What to do about this (me Italy, him Germany). Some words slightly modified
18 replies
Open
Rasputin31 (100 D)
15 Oct 08 UTC
Unpause Game plz?
Germany is the only one who hasnt unpaused in game. And he is out of the game in the next turn.

http://phpdiplomacy.net/board.php?gameID=6177
6 replies
Open
killswitch1223 (100 D)
15 Oct 08 UTC
newb game
newb game ready, minumum entry points, the game is called "hey hey hey"
1 reply
Open
Otto Von Bismark (653 D)
15 Oct 08 UTC
Situation of Honor
http://www.phpdiplomacy.net/board.php?gameID=5493 In this game I agreed to draw with Both Germany and Russia. Their condition was that England is eliminated. So I offer to support Germany to finish England in return for a draw. While I can not force them to actually draw (it appears they will not) Do you think these tactics of lying in such a way is appropriate within the game of PHP Diplomacy?
22 replies
Open
mac (189 D)
15 Oct 08 UTC
New proposed ranking systems.
How can I access the thread with this same title that was here last week? My direct link seems to be broken, but I still owed a couple of answer to people who shared their ideas in there... :(

The link was: http://phpdiplomacy.net/index.php?viewthread=314760#314760
1 reply
Open
Otto Von Bismark (653 D)
12 Oct 08 UTC
Is attacking the person with the highest point total a valid strategy?
Do you guys think that attacking or ganging up on the person with the highest points for no other reason is valid? Of course its according to the rules, but isn't that arbitrary?

What do you guys think?
I for one say its an abuse of the principles of diplomacy and therefore undermines the purpose of having chat rooms to conduct diplomatic negotiations.
Hat-trick (0 DX)
12 Oct 08 UTC
That's because you're a pretentious idiot.
TheGhostmaker (1545 D)
12 Oct 08 UTC
You, sir, are the idiot, as every action of yours that I am aware of has shown.
trim101 (363 D)
12 Oct 08 UTC
in a way points can show at a simple level who is the most dangerous player your playing with so in a way yes it is a valid stratergy a simple one but a valid one
abgemacht (1076 D(G))
12 Oct 08 UTC
Otto,
Are you suggesting it's inappropriate for people to ally against the player they perceive as the biggest threat?
figlesquidge (2131 D)
12 Oct 08 UTC
I think it makes sense to think about your dangers, but would strongly warn players against doing this based on points. Whilst they might be a good indicator in the long term, they can be very biased. Few people take time to check a players finished and open games, and so someone with lots of expensive games open seems poorer. However, someone like me who hasn't played in months and now has just one cheap game will seem like a big threat.
Thus I think that whilst it is a valid strategy, it is a very poor one and will not do you well in the long term
Im saying that to make that decision arbitrarily is inappropriate. Instead you should treat everyone equal, until they act within the context of any particular game to make them unequal. I want to see some posts of people will many points
I have used the point system to determine both my enemy and ally. Recently I played a game that I thought it was better to eliminate the higher point player because I felt that I had a better chance against the rest of the field if he was eliminated. In another game, I teamed with the higher player because I thought he would be a better ally against the field. Goes both ways. Whether accurate or not...I assume that the higher point player is the greater threat...either to me or the field.
But I made those decisions very early on based on the point system.
mrfixij (159 D)
12 Oct 08 UTC
My personal take on it is that it depends on who it is. Sometimes a higher point player will be better in an alliance because he's better at keeping himself alive and upholds treaties until it distinctly favors him to break them.
Zarathustra (3672 D)
12 Oct 08 UTC
i think its a valid strategy if calculated properly. a player's point pool roughly equates to experience. Experience is a decent indicator of skill. Skill, is a decent indicator of a player's probability of winning. So, a player's points are an indicator of their likelihood of winning. Since only one player can win (assuming draws are not wins), a player with a lower win-chance can increase his/her chance of winning by ensuring the elimination of players with higher win-chances. So, if you want to win, eliminating the guy/gal with the highest point total seems like a pretty decent idea.

however, note that each indicator is not in exact correspondence with the attribute of which it is an indicator. because correlations multiply and the point shown are not the point pool, the actual correspondence between points shown and win chance is not as great as one would initially suppose.

also, points are not accumulated only through winning. They are accumulated through draws and survivals as well. So, the assumption that high points means high win rate, is actually quite faulty. Points only indicate that a player is good at not losing.

Therefore, because the calculations are based on an 'incomplete' number and the correspondences are not perfect, the strategy, though valid, has a lower success rate in this environment than would be initially expected.

A better strategy is to look at a player's loss rate. The higher the loss rate, the less inclined you should be to ally with that player in the short term and the more inclined you should be to want that player around in the long run. It may seem somewhat contradictory, but makes sense if you want someone you can easily beat in the late game. In practice, this would mean you have a N.A.P. or something similar with a weak player, taking as many of their expansion centers as you can without eliminating them. Simultaneously, you leave them (the weak players) to fight and distract the other better players that you are friendly with but don't directly help while you gain a positional advantage so you can eliminate them. Once the strong players are made insignificant, you eliminate the weak players for the win. (another way to look at it is like vassalage: force weak players to join you to fight the strong players, then then take out the the weak when the strong can't fight back.)


wow... that sounds really mean when i think about it. Good strategy though.
Zarathustra (3672 D)
12 Oct 08 UTC
how do my posts always end up being so long? i really dont know...
Notoriety (230 D)
12 Oct 08 UTC
Points are also used up when joining a game, so a player with a ton of games running simultaneously might seem weak if you don't bother to check. Still, I agree that it doesn't "abuse the principles of diplomacy."
Chrispminis (916 D)
12 Oct 08 UTC
Go ahead, but points have less bearing on their actual threat level than you probably think. It's more often circumstance that decides the threat level than how many points they have.

However, points are helpful in judging experience so that moves can be predicted better.

As a general trend, new players tend to always go for Supply Centers, even if their move would sacrifice one SC for another. This is especially true in the Autumn phase. More experienced players will try trickier manoeuvres that pay off in tactical position for the following year, rather than a simple build. This is often taken into account when attempting to predict what my opponent will try to do, tactically speaking.
MarekP (12864 D)
12 Oct 08 UTC
I always try to eliminate MarekP as soon as possible. Looking at his points, he must be very dangerous.
Chrispminis (916 D)
12 Oct 08 UTC
You're not doing a very good job of it so far... he's still winning!
MarekP (12864 D)
12 Oct 08 UTC
Oh no, I WAS very successful a couple of times.
orathaic (1009 D(B))
12 Oct 08 UTC
looking at the Meta-game (and this is meta gaming, but the only way to stop it is to make points private)

it would encourage players with higher ppoint to only player in games with their peers, (even if they were low pot games) because in those games there are no longer bigger or lesser treats.

Them playing in high stakes games would of course allow them to lose points and again play against the general low point member without bias.

i of course would relish the opportunity to play in higher point games as i have found the quality of the higher point players to make for better games(even if playing agianst them decreases my chances of winning, i'd rather lose a great game than solo a boring game, but i guess the fact that at least one of 6 opponents is likely to be half-way decent makes most games a little better than boring...)
Zxylon (0 DX)
13 Oct 08 UTC
I recall I simpler time before points when we all played in harmony and in peace.
Chrispminis (916 D)
13 Oct 08 UTC
and about 40 games each... CD'ing in any game where we weren't up four builds within the first two years.
Braveheart (2408 D(S))
13 Oct 08 UTC
I think it's valid to use someone points tally as a means to get someone to ally with you - the scare factor is just another tool in the armoury.

But I do not use it myself as a factor in determining who I ally with - in fact I'd suggest that the exact opposite of what you are suggesting can sometime be true.... I am sometimes very wary of allying with a complete newbie who may have a higher propsensity to not send much press, misorder, going into CD or generally make mistakes which can also cost you dearly. So i think it's very much a double-edged sword.
flashman (2274 D(G))
13 Oct 08 UTC
How very true, have had some recent disasters with plans involving new players.
Thucydides (864 D(B))
13 Oct 08 UTC
No it's perfectly fine, and you can't question my credibility because I'm often the highest-point player in a game. In my current one I was the only one above 150 and the next highest guy that wasn't a complete noob I targeted first. You can call it bad diplomacy but it's prudent and wins games, which last time I checked is the correct way to play this game.
ldrut (674 D)
13 Oct 08 UTC
Its a perfectly good strategy. It is also a perfectly good strategy to ally with the high-point player and backstab everyone else who is heading the wrong direction and an even better strategy to organize the alliance against the high-point player yourself before backstabbing everyone.

There is a fine line between predator and prey - predictability can make all the difference.
dagonspawn24 (100 D)
14 Oct 08 UTC
alexander the great's nation was small at first but it got bigger because it attacked big nations that were weak, If a nation is not strong it good game for someone else you wants it
Ivo_ivanov (7545 D)
14 Oct 08 UTC
Guys, I have to disagree with almost everything said above :)
1. The best strategy is to start any game open-minded and adjust to the situation as needed. Any pre-defined strategy is wrong at conception as it limits ones options.
2. Better players (how you measure that is a separate problem) are better at defending - so it will take more time to kill them - plus, they will react better and are more creative in breaking up/forging alliances.
3. The Alexander the Great example (above) is entirely wrong - Alexander (and his father Phillip) first conquered and secured most of ancient Greece - only then did he move on to Persia. Attacking the strongest enemy first is a pretty high-risk approach - it does not work usually - neither in Diplomacy, nor in real life.
4. I often face attacks by 2-3 players based on my points/rating/etc. It is very unpleasant at first - but what usually happens is that the remaining players then hit my attackers and my position changes substantially. I usually end up winning such games - not because I did something special - but simply because my neighbours played poorly.
Centurian (3257 D)
14 Oct 08 UTC
I think experienced players will assume the worst about players that don't prove them otherwise. Unless you show them you know what you are talking about and are committed to alot of discussion then you will probably get trouble from them.
mac (189 D)
16 Oct 08 UTC
D-points are minimally in relation with a player skill (it has been shared in other threads that this relationship is more or less accurate for the very top-dpoints-owners, but almost non existent for the rest of the rank).

Yet... they are perceived as if they were a valid indicator by the most of this community.

Ergo...

1 > I would agree with ivo that the best strategy is to start open-minded and adjust.
2 > It is very convenient to have few d-points as you will be perceived as non-threatening while you might well be a mastermind.
3 > You could use the other players' beliefs on d-points = skills to bias your risk-assessment of a given situation in your diplomatic press.


28 replies
dangermouse (5551 D)
15 Oct 08 UTC
Leagues
Can someone please remind me of the league rules regarding scoring?
3 replies
Open
BlackDog (740 D)
15 Oct 08 UTC
Support question
Can F-Black Sea support F-Cons -> Bulgaria SC? I have been told that a unit can provide support to a country it can attack, regardless of which coast, but I am concerned that in the "support to" textbox, I have the option of Bulgaria or Bulgaria NC but no SC.
1 reply
Open
alamothe (3367 D(B))
15 Oct 08 UTC
bug
i can't log into this game:
http://phpdiplomacy.net/board.php?gameID=5679

> A database lock (5679_map) is required to complete this page safely, but it could not be acquired (it's being used by someone else). This usually means the server is running slowly, and taking unusually long to complete tasks.
0 replies
Open
Aussie (105 D)
15 Oct 08 UTC
need to members for noob game-5
i accidentally made it private. here is the link
board.php?gameID=6175&join=on&gamepass=9cb4afde731e9eadcda4506ef7c65fa2
0 replies
Open
figlesquidge (2131 D)
13 Oct 08 UTC
UNVarient Responses
Hi, I'm adjudicating your votes, and this seems the easiest way to talk to all of you at once. I have not received votes from all of you, when do you want the output from me? If you're trying to decide in which format to submit your responses, as one of you has asked me, the most useful for me is to have them sorted by attacking nation.
34 replies
Open
General_Ireland (366 D)
15 Oct 08 UTC
Abandoning Centres
I am playing in a game where somebody who I was allied with has abandoned all of their supply centres willingly.
20 replies
Open
dangermouse (5551 D)
11 Oct 08 UTC
Where in the World are you?
USE THIS THREAD
59 replies
Open
Aussie (105 D)
15 Oct 08 UTC
noob game needs people
i accidentally made the game private please join this game
board.php?gameID=6175&join=on&gamepass=9cb4afde731e9eadcda4506ef7c65fa2
0 replies
Open
xgongiveit2ya55 (789 D)
12 Oct 08 UTC
The Cake is a Lie
http://phpdiplomacy.net/board.php?gameID=6096

We need a player to take over Italy. It's still spring 1901 and we've paused the game to wait have a player. It's a relatively high pot PPSC game.
4 replies
Open
Beardy (100 D)
15 Oct 08 UTC
Question about taking over positions
Is there any benefit to helping out stalled games by taking over mercy positions?

4 replies
Open
Thucydides (864 D(B))
14 Oct 08 UTC
Background Checks
To what extent, when killing time in the pre-game phase, do you check up on the other players and look at their old games, gauging their skill, strategy, experience, and trustworthines?
9 replies
Open
Thucydides (864 D(B))
13 Oct 08 UTC
DO NOT POST IN THIS THREAD
An experiment.
13 replies
Open
PirateJack (400 D)
15 Oct 08 UTC
Pause request
http://www.phpdiplomacy.net/board.php?gameID=6177

We're playing a very fast game here but some of the players have left and we wish to pause it. If anyone is available would they be able to pause it for us?
2 replies
Open
Friendly Sword (636 D)
13 Oct 08 UTC
Happy Thanksgiving from Canada
Or.... 'Colombus Day' in the US?

Try to leave all diplomacy paranoia behind when sitting at Thanksgiving table.
8 replies
Open
Inoxxicate (457 D)
13 Oct 08 UTC
Help unpausing
http://phpdiplomacy.net/board.php?gameID=5673

A player was banned even though he was already eliminated at that time, and the game got paused. Now one of the players cannot unpause the game, even after muktiple attempts. Would be appreciated if we could get some assistance.
1 reply
Open
Caviare (123 D)
14 Oct 08 UTC
babysitter needed from Friday till Tuesday
4 sc Turkey WTA position, almost lost to Russia, game might possibly be over by the time I have to leave. Please contact me at [email protected], particularly if you are a star of the site, a great diplomat might just be able to get the other players to team up against Russia
http://www.phpdiplomacy.net/board.php?gameID=5807
0 replies
Open
EdiBirsan (1469 D(B))
14 Oct 08 UTC
Full memory of Correspondence
/right now there is a limit on the space for messages so that your earlier messages get lost in cyber-land as the game goes on or as your correspondence is more intense, whcih is exactly when you really want to be able to go back to the beginning to find out where things went sideways or to go over subtle nuances that you may have missed.
Can this be fixed reasonably quickly???
10 replies
Open
dagonspawn24 (100 D)
14 Oct 08 UTC
war of nations
nations are now gone to war, people are getting bloodly, and you hold the fate of the westen world in you hands
Play now on the war of nations game right now!!!!!!
1 reply
Open
lazysummer8484 (0 DX)
12 Oct 08 UTC
Who's the baddest player here?
I'm wondering if it's possible to follow a great player's game (e.g. listen in on their negotiations and maybe personal commentary) to learn and appreciate a master of diplomacy at work
17 replies
Open
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