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pitirre (0 DX)
12 Dec 07 UTC
last minute to play at turquoise days!!!
register...fast!!

i hope to see you all tomorrow and play this game that soon will become a classic. Now i will prepare because im going to see The Police at concert!!

yes!!!!
8 replies
Open
james3838 (184 D)
12 Dec 07 UTC
Is this a bug? Cut supportting army?
Spring 1908, Diplomacy: Your army at Ukraine was attacked by the army at Sevastopol, but your army at Ukraine was supporting an attack against the army at Sevastopol and the army at Sevastopol has no support, so the army at Sevastopol failed.

MOS - SEV
UKR S MOS - SEV
SEV - MOS

MOS - SEV failed - very clearly 2 v 1
5 replies
Open
figlesquidge (2131 D)
06 Dec 07 UTC
Right: final showdown!
So, after a long thread that got nowhere in establishing the best diplomacy player of all time, one last go. Everyone may have one vote, just a single positive vote for your favourite. The votes will be checked through for double voting, or for multiple accounts voting. For anyone who wasn't following, the options are:
Kahn
Bismarck
Alexander
--------
Kahn for me (started with nothing, got loads then when he died it died showing he was the reason it built up)
92 replies
Open
the dictator (65 D)
09 Dec 07 UTC
Greatest diplomacy player ever final 3
Khan
Bismarck
Alexander the great

everybody is aloud to vote once and there is a new rule dont give a reason to why the person you are voting for is good but why he is better then the other two. And you give 2 pionts to your fav 1 to your second
first person to 200 wins

I will start by voting for Khan, he united all of mongalia, which is just as good as bismarck uniting germany, he conquered more land with fewer troops than alex the great did and bismarck was never a ruler, alex was an alcholic and died of alchol poising at 32 wich is why he did not conquer as much as khan but that was his fault. i think that is enough reasons on why khan is the greatest of the 3 and alex was greater than bismarck so...

Khan 2
Alex 1
bismarck 0
18 replies
Open
Tman401 (126 D)
06 Dec 07 UTC
Ciil Disorder
Does any one know how long it takes for some one to go to civil disorder? I was just curious, waiting for some of the players in my games.
6 replies
Open
Wolf Of Fenris (100 D)
11 Dec 07 UTC
Is there a way to leave a game?
I was just fooling around with this site, joined a friends game then decided to change my account name... so I created a new account, joined with that account, and was going to leave the game with the original account. Now I can't figure out how to leave the game with my original account and I have two players in the game...
8 replies
Open
pitirre (0 DX)
11 Dec 07 UTC
hurry up; turqouise days!!
register to play at turquoise days; a game considered to be a classic among the experts!!

register...now!!
0 replies
Open
Zxylon (0 DX)
09 Dec 07 UTC
World War XVIII is in Due Now Phase
Kestas. Please fix our game
9 replies
Open
dangermouse (5551 D)
26 Nov 07 UTC
No Press Game completed
Well, the no-press (i.e. Gunboat) game has ended. It went about as I expected. With no talking and no real way to infer what other players were thinking (seeing as how most moves could not be seen) there was basically no working together. We did have several apparent non-aggression pacts going on. For example there was little to no fighting between myself (Italy) and France or Germany.

http://phpdiplomacy.net/board.php?gid=2022
41 replies
Open
pitirre (0 DX)
11 Dec 07 UTC
new great game created; Turquoise Days
not for the weak of mind; play at turquoise days!!!

3 replies
Open
Thucydides (864 D(B))
11 Dec 07 UTC
What happens when (if) you run out of points?
I see people with zero points and I'm wondering: Can you even take part in games anymore or are you effectively booted off the site?
2 replies
Open
knottybynature (100 D)
11 Dec 07 UTC
new game
I need noobs to come and play in the I need new players room.
0 replies
Open
bihary (2782 D(S))
06 Dec 07 UTC
misunderstanding with dip points
There are many top 100 players whose dip points I do not understand. Take, for example, Seedling (I do not want to pick on him, this is just an example):
Seedling's profile:
Points: 492
Position: 96
Games won: 1

No active games, let us look at his results from finished games. I am listing game name, pot size, Seedling's result, and the dip points he should have earned. I calculate it as: Pot * (Units at end)/34. It is not exact, but should be a good estimate, right?

Finished games:
Diplomacy... Autumn 1915
Pot: 165
Seedling (492) as England: 9 units
Earned: 44 DP

FoC Diplo Game! Autumn 1914
Pot: 154
Seedling (492) as England: 15 units
Earned: 68 DP

Light and Dark Autumn 1909
Pot: 154
Seedling (492) as France: 12 units
Earned: 54 DP

FOC 6 Autumn 1909
Pot: 132
Seedling (492) as Italy: 9 units
Earned: 35 DP

FOC 3 Autumn 1907
Game won by Seedling (492)
Pot: 110
Seedling (492) as Turkey: 18 units
Earned: 58 DP

So altogether he earned 259 DP points. OK, he started from 100 DP, so he may have 359 DP. But I did not even count his investments he had to pay to join those games!
How on earth does he have 492 DP points? Do I misunderstand something here? I see the same too high points typically for players who are not active any more... An other example is mate.
Something fishy is going on...
23 replies
Open
gameover (619 D)
11 Dec 07 UTC
new game
recyle please! is up and open
0 replies
Open
sean (3490 D(B))
09 Dec 07 UTC
treaty etiquette
i wanted to ask some of the players , especially the more successful ones among you about game etiquette, first..is there any? one makes a deal (say an agreed upon DMZ for example)... is it consider bad form to break that deal that turn? i should imagine so but it seems not. one should follow the letter of the law ( deal)but the spirit of the law is more ..shall we say flexibly followed? or do we live in a hobbesian dog eat dog world? on a more practicable note..do you lie directly to your fellow countries or fob them off with civil but meaningless phrases? or pretend you didn't sign in and was therefor unaware of their offer? just like to here some general thoughts on the subject.
fastspawn (1625 D)
09 Dec 07 UTC
you see, the main problem when dip players make treaties is that they never set an expiry date. So in the end, because there is only one winner, one person needs to break it. If you set a limit to the treaty at least there is more freedom to play with and less incentive to b reak.
flashman (2274 D(G))
09 Dec 07 UTC
As far as I can see, you broke our DMZ agreement, claiming that I had not honoured certain additional terms added unilaterally by yourself...

The real point is that of trust. Diplomacy revolves around the making and breaking of agreements. In most successful games there will be one or more agreements that last a relatively long time, but there will also be others that are short term - not necessarily intentional from the start but made so by the expediencies of reality. In other words, I might have to break my agreement because someone else did something I had not prepared for...

In the end, it is a matter of personal survival/advancement. I think Highlander stole this from Dip, there can be only one winner.

I would say this though, if you gain a reputation for not being trustworthy, you will not make much progress in games.
Noodlebug (1812 D)
09 Dec 07 UTC
In my view, you should break a treaty when and only when you can get away with it.
figlesquidge (2131 D)
09 Dec 07 UTC
I think game-play should be free, although personally i don't break agreements I make very much, it is absolutely up to your style of play and the situation. The only thing i would say is that it really annoys me when players are unnecessarily rude. Again this is my personal view, but if someone is rude to me it i have let that alter my political views in game.
Karkand (2167 D)
10 Dec 07 UTC
Good points all!

Some other things to consider. Ultimately, this is a game. I've seen a few folks take things personally and I think every DiP player should keep that in the back on his mind.

For me, being rude is sometimes part of the act I have to put on in order to not get totally sidelined in a game. Especially when playing a country on the periphery of the main conflicts.
Physics (231 D)
10 Dec 07 UTC
Honoring alliances just for the sake of being trustworthy, seeking revenge just to teach people a lesson, forgiving just to be seen as nice all create a form of metagaming. Everybody's opinions differ on this, on whether it is moral. Personally I don't see anything wrong with it. If we shouldn't play for reputation, why do we have names? But on the gaming level, alliances exist just to benefit the individuals. They should be made only when there's something to gain, and broken only when it gives a greater gain. On the gaming level, playing for reputation is irrational. But there's nothing worse than an irrational opponent. If you know a player honors treaties, you fear that someone else will kill him. If you know a player wants revenge, you fear that you will waste valuable time defending yourself while everyone else gets the spoils. If you know a player is nice, you fear that everyone near him will grow strong. Everything has use on the gaming and metagaming level. It's up to you to decide how to use them.
Noodlebug (1812 D)
10 Dec 07 UTC
Also the circumstances of every game is different. Some people probably think I am the least trustworthy player on this site, breaking treaties left right and centre, playing totally without honour. Others see me a a reliable, loyal and generous ally. Its nice when you play a game where you can afford to be loyal, or where loyalty is the strategy likely to serve you best, but I think sticking to any one doctrine is foolhardy because at the end of the day the aim is to get and keep your own country in a position where you can win the game.

It doesn't mean you don't need to have principles, and certainly in most games loyalty to at least one ally throughout the opening period of the game
Noodlebug (1812 D)
10 Dec 07 UTC
...is proven to be a successful strategy. But any player if he wants to win must be at least thinking about the stab, be it sooner, later, or hypothetically. And I would advise anyone who is strong enough to survive the repercussions but still a little worried about their ally's strength, to take them down.
Locke (1846 D)
10 Dec 07 UTC
I sometimes do actually use years in my agreements these days, particulary in the pre-game diplomacy it can be useful to say ' So we gaurentee province x will be a DMZ until at least Fall 03?' This sets a time limit but normally means that people are more likely to wait until the time expires than break the agreement outright.
figlesquidge (2131 D)
10 Dec 07 UTC
Agreed. Any agreement with a time means that you'll find enemy troops lined up for the end of the agreement!
Chrispminis (916 D)
10 Dec 07 UTC
Well, I typically make alliances or stab based entirely on what I believe will be more conducive to my success. There are appropriate times for either, and it is useful to know whether or not your opponents would be better off without you, because that is a good indicator of their imminent stab.

I'm generally quite forgiving of people who stab me, as long as they are willing to work it out, because I think there are too many people here with the strike to kill mentality as opposed to the strike to wound mentality. As soon as they set their targets on a player, they cannot see the reason in backing off, when a rational look at the situation might call on a reversal of forces, in order to shift the balance of power, so that you end up significantly dominant in your theater.

As an example, France, Germany, and England are often seen as the northern/western theater of the game, and their triangular political positions make strike to kill much less effective. If for example, France and England band together to attack Germany, when Germany has been eliminated, France and England will be more or less equal in power, and very likely to fight amongst themselves simply because England cannot possibly hope to win the game without attacking France at some point. But a smart England, or France, will understand this, and before Germany is completely eliminated will coerce the Germans with the tantalizing prospect of survival, and turn against the other. The end result is that Germany's new ally will be stronger than both Germany and their opponent in the balance of power, and will also have Germany's gratitude. This is the strike to wound.

There's a reason that animals don't often fight to kill other animals in nature. If A, B, and C are competing, if A kills B, then he has just saved C a lot of effort, whereas if A just beats B, then B will understand where he is in the hierarchy, and will survive to compete with C as well.
cgwhite32 (1465 D)
10 Dec 07 UTC
Interesting analysis above. From the games I have played, I have found that to stab, or be stabbed is virtually inevitable. Only once have I managed to play a game (face to face) where my ally and I didn't stab each other throughout the game. In the end, it was a race to get to 18sc's first killing off the other two remaining players.

I think if you are going to have alliances, fine, all well and good. But be prepared for that stab. Never completely trust a player - always leave at least one guardian unit behind to delay things until your own units can return from far flung provinces. Of course, you run the risk of dying in the process, but you can delay things for your stabber!

If I stab, I tend to do it once, and once only. Get yourself in the best possible position, where you can gain at least two SCs off your 'ally', and then make the move in the autumn. Always offer something tantalizing - perhaps you have supported your 'ally' into an enemy's SC in the spring. The timing is crucial. Get it wrong, and you're likely to have a very, very annoyed player hell-bent on revenge. And that can cost you the game.
sean (3490 D(B))
10 Dec 07 UTC
hehe, um cgwhite i wasnt actually asking for advice on how to stab. more about the unspoken rules of a stab.but all good points. in my defence flashman i said that the dmz could continue if these additional requirements were met, they weren't so i had to disolve the dmz but thats one ofr the lawyers. thanks for all the posts
Chrispminis (916 D)
10 Dec 07 UTC
Well, in terms of etiquette. It's still whatever is more conducive to your victory. There are no written contracts in-game, you are not legally bound to your word. However, other players may punish you in-game for your treachery or deceit. So, just use your best judgment, but you are never by any means obligated to hold to your agreements. Half of the game is in the deceit.
Razz (144 D)
10 Dec 07 UTC
Stabbing for the sake of a stab is counterproductive. Likewise, going hellbent to get revenge for a stab just makes you meat for everyone else.
From the other side of the coin, never stabbing would be like playing poker without ever bluffing .. it's an integral part of the game and i think you'd miss a big part of what makes Dip so great.
TOgilvie (845 D)
10 Dec 07 UTC
the above debate is the reason Diplomacy is such fun to play. Different responses are appropriate in different situations. For my part, I always attempt to construct fluid, temporary alliances and treatys. "___ is a DMZ until 1903, and we can renew it then if we both want it?" for example.
When breaking a treaty, I'm much more likely to have an apologetic look, as if I'm genuinely pained to be stabbing someone, than the 'Ha-har" attitude you sometimes see.

Sharp, in the oft-quoted book 'The Game of Diplomacy', refers to the "Armoured Duck", or someone who, once stabbed or holding the knife, is unwilling to back down. He frowns on such naivety, prefering the pragmatic allegiances that circumstances allow.

I think, in terms of etiquette, most players will forgive a stab. It is, after all, the way to play. However, keep talking to them, and they will be much more likely to forgive down the line if you find yourself needing to ally with them than if you had ceased all communication only to have to venture the feeble "Hey, sorry about before! Fancy allying?"
Darwyn (1601 D)
11 Dec 07 UTC
This is an interesting topic. The stab IS what makes this game fun...that and the negotiation. But I think that building trust is the key to the stab.

A stab by itself is completely forgivable. It is, after all the nature of the game and is expected at some point. In my opinion and as some of you pointed out, the stab should only be attempted once and should cripple your opponent enough to turn the tide for good. Because if it's been countered well enough to minimize damage to where negotiations can be resumed, a second stab deems that player untrustworthy.

And as far as being stabbed twice goes, untrustworthy players will not ever be given the opportunity to stab me thrice, "armoured duck" or not. This, to me, is just common sense. Alliances only work with trust. Two stabs = zero trust = no alliance.

As far as stabbing goes, I try to be as apologetic as possible in my stabs. I'm not even that great of a liar. But I definitely will try to be as convincing yet generalized as possible prior to my stab so that I'm not necessarily flat out lying.

And I agree with cgwhite32, timing is crucial. Stabs in the Fall are almost always better.
cgwhite32 (1465 D)
11 Dec 07 UTC
Thanks Darwyn. Of course what is the most fun is misleading your ally so that he believes you are acting in concert. Offer him a series of utterly plausible moves that could easily come off, and then look at the shock on his face when your units slice through his unprotected rear! (well, I say look, but online it's not possible).

Often, not stabbing when you can stab is very productive long term strategy, bizarre as this may sound. It builds up trust with an 'ally' to the crucial point, so that when you are intending to stab several turns down the line (if you can afford to wait this long), you can point out that you are just moving your units around. After all, you point out, you didn't stab before when you had the opportunity, why stab now? It can be very, very convincing.

As for DMZ's they are a useful tactic, but unless you pre-arrange a bounce every move, they can easily be violated. Then, of course, you are a turn behind, and in deep trouble!


18 replies
keeper0018 (100 D)
01 Dec 07 UTC
name games...
i know that the leader of germany is the kaiser, the leader of turkey is the sultan, the leader of russia is the czar, the leader of italy is il duce, and the leader of england is the prime minister. but what do you call the leaders of austria and france?
16 replies
Open
Stephen V (345 D)
09 Dec 07 UTC
Too many in Civil Disorder
What the heck people? I mean really. I was a member of this site before and there were a few games with people in civil disorder but not all that often. Now look. It seems EVERY game I'm in there is someone in civil disorder. If you look through the join-able games there is a whole page of civilly disordered countries you can join! If you're going to play, PLAY! don't ruin games for people. This site is for fun. I know it's not serious, but it's not fun when you expect a proper game and from the start it's not. It's just not worth playing after that. And if you're losing, tough it out. Win on another game. You can't win them all.

Seriosuly people.
16 replies
Open
RepsaJ (100 D)
08 Dec 07 UTC
Bug?
http://phpdiplomacy.net/board.php?gid=1954

I clearly got 9 SC's. Why I still got 7 units? Can someone help me out?
3 replies
Open
bajeezus (574 D)
09 Dec 07 UTC
Due...well, a while ago
I'm in a game that's been "due" for like two days now. I mean, I wouldn't care if I were like a lot of you, but I'm only in two games total...makes it annoying if you get me.

Anyways, hopefully just by posting this the fates will miraculously change the game to make me look stupid...but, then again, that just means I can keep playing, stupidity is a sacrifice I'm willing to make...oh yeah, if the fates are still bastards, kestas (that's the guy in charge here right?) could you maybe see what the problem is?

Thanks a bunch. I love you all. Except you, yeah you reading this. Everyone else is cool but you...unless your Kestas...way to go man, you rock!!! Wow I'm gonna stop typing now...
0 replies
Open
Vampiero (3525 D)
04 Dec 07 UTC
Player Demographics
I was just curious at what type of people play diplomacy in general, so i thought id ask here. if you guys want, just write some info about yourself such as:
-what country you live in
-gender and age
-married or not
-profession
-hobbies
some of these questions might be personal so feel more than free to omit any of them. no names please.

California, USA
male, 18
college student
martial arts, racing, philosophy, and of course DIPLOMACY!
64 replies
Open
figlesquidge (2131 D)
08 Dec 07 UTC
Suggestion: Gamemaster link
On games stuck in 'Run Now' please could we have a link to set them as unprocessed. Currently, if for some reason the Gamemaster does not run correctly, the game is left as processed, and so does not get processed next time, even though it needs to be. Another option would be in the bottom of the help page to have a 'clear Blocked games' link. Thus only players who had intentionally gone to find the link would click it - you wouldn't have people just running the gamemaster again and again wasting resources
2 replies
Open
alamothe (3367 D(B))
07 Dec 07 UTC
trtrttrtrtrtr
kestas, we broke the game: http://phpdiplomacy.net/board.php?gid=2267
please fix it
6 replies
Open
ice point (55 D)
02 Dec 07 UTC
brother
Chairman Mao and arthurmklo are brother?
23 replies
Open
Gengis (100 D)
07 Dec 07 UTC
Further bug
last round it was indicated that Turkey had not yet finalized its orders by the deadline, yet when they were evaluated it turns out they had been. very annoying.
2 replies
Open
amathur2k (100 D)
08 Dec 07 UTC
advertise phpdiplomacy on google
Hi Guys,
I have an experimental google adwords account.
and am planning to advertise phpdiplomacy

just wanted to find out if its legal and if you guys can come up with good punch lines.
5 replies
Open
El_Perro_Artero (707 D)
08 Dec 07 UTC
Compromise
I've heard a lot of arguing over whether the pot should be split by SC's or a winner-take-all kind of deal. Why don't we just make this an option when creating games? I'd like to hear some other suggestions though.
1 reply
Open
figlesquidge (2131 D)
04 Dec 07 UTC
Greatest Diplomacy Player - last 3 (cont.)
17 Alexander
19 Bismarck
14 Khan
-------
Still going, and I must admit I'm surprised. Please, when voting, everyone give a reason!
92 replies
Open
jasperleeabc (100 D)
06 Dec 07 UTC
Bug?
Somehow I don't receive notification for messages from other player, why? Is it a bug? It happened in the game "tusker".
1 reply
Open
daniele (197 D)
07 Dec 07 UTC
bugs...
i think recently there are many bugs in the game

look at this situation for example

http://www.phpdiplomacy.net/board.php?gid=2195

why can't i retreat from s.petersburg since bothnia is free, as finland, and bar.sea!!! i can't understand it
2 replies
Open
Otto Von Bismark (653 D)
30 Nov 07 UTC
Greatest Diplomacy Player
I am Honored that you all agree that I am the greatest Diplomacy player of all time :) I will add a +1 to myself if that is legal and -1 to Genghis.
24 replies
Open
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