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A place to discuss topics/games with other webDiplomacy players.
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Otto Von Bismark (653 D)
02 May 07 UTC
Medieval Total War Inviites You...
The Great Otto Von Bismark wishes to invite all thrill seekers to a game of high stakes, war and espionage. In a non-passworded deathmatch between the worlds greatest powers.
5 replies
Open
isbian (106 D)
01 May 07 UTC
New Game
The game Europe: Total War was created. Another one of my games whose name has something to do with a computer game. Please join, but if you're gonna quit directly after, don't join.
0 replies
Open
AntoniusRex (1136 D)
01 May 07 UTC
New Game - Sertorius
A new game has just been created. It's a password-free game, though I'd appreciate you'd refrain from signing in if you're planning to leave your country in civil disorder. Regulars are welcome.
0 replies
Open
happyhappyjoyjoy (100 D)
30 Apr 07 UTC
Question
Should England EVER give up the North sea voluntarily
6 replies
Open
krokodil (823 D)
01 May 07 UTC
Your Country?
How is it determined which Country you take control of. Is it random or to do with the order you join the game or what?
Thanks.
5 replies
Open
Writhdar (949 D(S))
01 May 07 UTC
Adjudication issues - being able to see all phase orders
this has come up several times before but so have innumerable comments about adjudication errors, etc. If a player could see what the other players ordered, many of these "error questions" would disappear.

Can the "Gamemaster" function be modidied so that one could cycle (e.g., hitting the tab key) through all the orders?
1 reply
Open
rogé (100 D)
01 May 07 UTC
New game
ok ive now created another world war2 game with no password
0 replies
Open
Joffre (696 D)
28 Apr 07 UTC
Two suggestions about this site.
First, let me say this is already a great job. I love this site, and I have been playing for a couple of months here.
I am proposing the following, and I am also proposing to help implement those thinks if this can help (I am a software engineer):
- Use a standard discussion forum tool where there could be several forums and sub-forums as well as a search feature and so on.
- Build a stat page that would display several statistics about the games and players.

Thanks again, and keep up the good job !
3 replies
Open
grotto (15 D)
30 Apr 07 UTC
something wrong!!!
what the heck happened?
http://www.phpdiplomacy.net/board.php?gid=791
3 replies
Open
figlesquidge (2131 D)
30 Apr 07 UTC
Goodbye!
I will be leaving diplomacy after the end of all my current games, which I will play out. The main reason for this is that I often have weekends away and, to put it bluntly, my friends don't help when they say they will. For example, over the last weekend I've been away, and so I asked a good friend to look after my account (he plays diplomacy as well although is reluctant to join games on here due to exams). However, despite him promising to look after my account (I even sent him an email with the exact set of moves to hold a particular stalemate [game 333 Awsomeness Game]). However, since he did not send these moves, I have been unable to hold my position. Therefore, my chances of victory in all my games have gone, and so the value of games to me is null.
Those are the reasons for my leaving, and if ever it is added to allow for different turn lengths (eg: 2days,weekly), please do email me, and I will return.
4 replies
Open
EricHerboso (836 D)
27 Apr 07 UTC
Giving Builds Away
One of my neighboring countries was attacked today, and was left in a shambles, though was still capable of mounting some defense. I offered this country my assistance, in return for ceding a territory to me. In response, I was told: "Not here to win..I am giving my builds away". Meaning, I took it, that (s)he was actively giving away territories for the benefit of another without any benefit in return. Below I am putting the response I sent, verbatim. I do hope that some few others of you will respond to this, either to join my opinion on this practice, or to defend the person who sent me this message.

"I've heard a lot of stupid comments from a lot of different Diplomacy players, but I must say that this is the single most provocative statement I've had anyone type to me.

"If you're not here to win, why play? What is the point, other than to ruin the experience for other players? The only possible conclusion I can come to is that you are participating in meta-playing rather than actual playing of the game; you help others in games where you do not hope to win in order to build or influence alliances in separate games. If this is true, it is the most shocking and abhorrent admission I've heard another Diplomacy player make. Such behavior is banned from tournament play, and could easily get you kicked out. And as for casual play, it does nothing but ruin an otherwise perfectly enjoyable game.

"Of course, there is also the slight possibility that you are playing according to different diplomat personalities--role-playing, if you will. In which case you must be currently playing the insane diplomat who gives away the keys to his country for nothing in return. At least there, I may be able to understand the concept of you giving builds away, but only in that you are actively playing with a completely different goal in mind, which is completely against the spirit of the game.

"I have no desire to affect the outcome of games outside this one, so I will not be using your name in public, but I do plan to bring up this issue on the message board, to see who else agrees with me that this sort of play is unsportsmanlike. You may admit to it there if you like, but in the interests of not creating an undue meta-game effect, I suggest you do not."

So I ask everyone else: what do you think? Shouldn't meta-playing be frowned upon? Shouldn't every player play by the rules of the game, one of which being that the intent should be to win, or at least to do as well as possible in each given game? Keep in mind that I'm not talking about a situation where a country has a single SC left; I mean a situation where one actively engages in losing one's own SCs for another when they could easily mount an effective defense against invasion--in this circumstance, the country had 5 SCs left. I'm really curious as to others' opinions on this.
Noodlebug (1812 D)
27 Apr 07 UTC
Depends on the circumstances of each game. Even players on 5 SCs sometimes realise they cannot win, their territories are going to fall to someone, and the only power they have is to choose who is to benefit from their demise.

The true art of diplomacy is making everyone think you are their friend, so that in such circumstances, you will be their first choice to win the game if they cannot win it themselves. Maybe you did something to upset this guy..?
fastspawn (1625 D)
27 Apr 07 UTC
i have had that experience too.. its strange why people would play that way.
fastspawn (1625 D)
27 Apr 07 UTC
its not really the case of letting someone win because you know you can't. its something one sets out to do from the start coz u know the guy IRL
kestasjk (64 DMod(P))
27 Apr 07 UTC
I do think it's bad sportsmanship to make trades in other games, I think games work like they are supposed to only if everyone tries to maximize their supply centers in each game.

It's a difficult thing to enforce though, and I don't want any solution to have to work through manual moderation

I've been pretty lucky in my games to never have run into one of these people, but I can imagine it being really frustrating
dangermouse (5551 D)
28 Apr 07 UTC
Optimist - I could see someone doing that if they felt betrayed/ insulted/etc by one power and they wanted to help another person win. They have the mentality - "I can't win, but maybe I can control which opponent wins." I've seen this happen frequently, though not usually to the extent of giving away their own territory. And if it's a choice of which player is going to conquer them, why not help the power that didn't backstab.

Pessimistic -I doubt it's meta-gaming as Eric suggests, but it could be one person playing two accounts or two friends throwing the game.
jaradthescot (153 D)
28 Apr 07 UTC
"but it could be one person playing two accounts" This was my first opinion. Although if this were the case, I don't think (s)he'd respond the way/admit the way (s)he did. Probably a case of metagaming.
Noodlebug (1812 D)
28 Apr 07 UTC
I think the second objective of all players should be (and probably is) as far as possible to punish those who are deceitful and untrustworthy, and to reward those who deal with them honestly and fairly.

Of course it is often a subjective decision about who is the least deceitful... that's where the tone of your diplomacy comes into it. You might feel more inclined to help someone apologetic about invading you than someone doing so gleefully, then again if the apologies come across as insincere it could go the other way.
Zxylon (0 DX)
28 Apr 07 UTC
I have several games where I tell my "allies" that I dont actually care about winning in order to give them a good reason not to worry about me.(Im usually telling the truth) I never just give away SC's but I find that the game is easier and more fun to have a solid ally. If it means sacrificing the game(lets say I get 12 units and they get 17) Im ok with that. What I dont like is when people play as if they own two nations and one exists solely to be fed to the other. That is why Diplomacy with 4 people doesnt work. I play every game to win. For me winning is only surviving with at least 10 units. If you dont want to play with those liberal standards of winning then dont play
caldernet (100 D)
29 Apr 07 UTC
Yup - In one of my games too this just happened. When I offerred to help this fellow into an SC of the power who he has been fighting with for the entire game I got the reply "Oh - I just give him everything." Based on his other games I bet he plays until he feels he doesn't have a chance and then he picks somebody to give his centers to.
your majesty (970 D)
29 Apr 07 UTC
I can understand if the situation is truly hopeless, a player would let his allies have his SC's. I do have a real problem with someone not playing to win from the start.
AntoniusRex (1136 D)
29 Apr 07 UTC

In ftf diplomacy the same thing happens. Games usually take hours, could last for 10-12 hours, and it is well known that some players just won't cope with the stress. They tend to make worse decisions and they are more vulnerable towards a more vocal or pushy player. So they just start thinking "I wish the game was over" and stop defending themselves from a powerful neighbour - which in turn can profit from that. This psychological component is an important element in winning a ftf game. And this is meta-playing or meta-gaming. In fact, I think diplomacy is the only game I can remember where meta-gaming is at its very essence.
Of course, things here at php are different. Games are less stressing, of course, but that makes victories somewhat less valuable. So players have an even greater incentive to quit. The great number of players who abandon their nations is also a sign of this. And for those players who really take their victories seriously, these uninterested players are potential farmers and political puppets.
I believe that a person should be consistent with his beliefs. If someone wants to act as a puppet of another, I cannot stop him from doing that. I know I wouldn't. I agree that EricHerboso has made an excellent point, and has explained it very well, but I think barring meta-game would prove extremely difficult to do (how can one prove that other person is doing that?) and it would somehow change the very rules of Diplomacy.
Chrispminis (916 D)
29 Apr 07 UTC
Kestas keeps stealing the words from my mouth. The main problem I find is when you start to notice the active players that show up in a lot of your games. I am hesitant to do anything negative to them, lest they come back in other games. I have unfortunately met a few players that take getting stabbed extremely hard, and they often go all out vendetta style against me. Personally, I have never done that myself, and don't approve. I keep my games separate, although I do use previous knowledge of other players, and know who I can trust and who I can't, but I try not to stereotype, and type cast.

Priorities in games, for me are these:
1. Win!
2. Don't let anyone else win. (Never give up.)

These same priorities apply to when I play allied victory games, except I apply them to my ally and myself as a whole.
Noodlebug (1812 D)
29 Apr 07 UTC
And when you cannot achieve either objective no matter what you do..?
fastspawn (1625 D)
29 Apr 07 UTC
i think we are talking about a topic completely different here. We are not talking about people who give up after a few turns and because of that are easy targets.

The topic was started because of a clear and definite abhorrent act where people created accounts with their friends, usually 3 or 4 and take turns winning by joining the same game. (usually they play many at a time).

For example

[quote]
huh? I am not here to win man..I am a Diplomat..click my name so to me its..pointless I am letting Smoke win this lol b/c he true trust me..and that he is one of my good friends lmao
Sat 12 AM so the three of you are friends and joined the same game?
Sat 12 AM (countries removed to protect the innocent) = Those are us and I join (name erased to protect the innocent) to help him out but if we are on the other side of the map then we wills till be allies but I wont support him in the game unless I can help him anytime I can - Get friends and you have the chance to win just make sure they are TRUSTY FRIENDS and be like "Hey I am going to let you win this one" and vis versa
Sat 08 AM u do realize that is cheating right?
Sat 08 AM its called meta-playing and its specifically ruled against in diplomacy tournaments.
02:33 AM lol OH WELL - I am here to support there is really nothing anyone can do about it =_=
[/quote]

I believe that they only do this because they don't know its cheating. But it leads to the broken window and slippery slope theory. When people realize that nothing is being done about it, more people sense it is condoned and it gets more and more prevalent.
fastspawn (1625 D)
29 Apr 07 UTC
banning will not work, as it will just force people to move underground and not reveal their friendships.

Again i advocate a solution of not allowing a player to participate in more than one game where there is a repeat of a same player. I know emotionally it sounds as if it will restrict your playing time. But logically with 1500~ players and 7 players per game you can have hundreds of games active.

Of course a less drastic alternative is the act of putting a statistic next to the player showing his active games and the names of players he is playing more than one game with. It is a good indicator of who he is friends IRL with.
Epaminondas (763 D)
29 Apr 07 UTC
Giving away centers to a neighboring country could be a temporary survival strategy. It puts pressure on other countries, it can force them to rethink their alliances.

Example : Austria is at war with an russian/turkish alliance. The situation is dire, and requires extreme decisions.
Assuming Austria has Bul, Rum, Warsaw..It could defend Warsaw with every available unit, giving Rum and Bul to Turkey ( and advertising this fact to all ):
Austria could give a warning to Russia, that he will let Turkey take Bud, Vienna ... unless Russia breaks its alliance.

Should I be the russian leader, I would take this very seriously.

About friends playing together : I can stab a friend without remorse/fear, for I know that I will be able to explain...'it's just a game...'
If I stab a perfect stranger, then I know that he will always remember it : metagaming is unavoidable. Thinking otherwise is very naive.
For my part, I try to join games with players who have been courteous, who gives answers longer than "OK" "Agreed"..
even if they stabbed me.
EricHerboso (836 D)
29 Apr 07 UTC
I think I would be satisfied if a notice were put up in the rules section of the site that metagaming is frowned upon. Just so that if I notice it in games, I can show them an official source that shows that such behavior is not welcomed.

Actually forbidding it is not possible, as you could not enforce it, but I really do not think these players are intentionally being rude; they just might not view the act as being negative in the first place. If I could point them to the rules section that specifically states that metagaming is considered unsportsmanlike by the phpDiplomacy community, then that might go a long way toward stopping it from occurring.

How about something like: "Metagaming is when you influence your decisions in one game based on the events in another. While some level of metagaming will always be present (you may be more apt to listen to the advice of a more experienced player, or come to expect civil disorder from a player who goes into CD elsewhere), the practice of making a deal with another player that includes territories from more than one game is unacceptable. Players who 'give up' in one game in return for another player to 'give up' in a different game is unsportsmanlike, and will not be looked upon positively by other players."

Of course, my writing style is terse and stuffy, but this may give you some text to work off of, if you take my suggestion to place a notice on the rules page.
EricHerboso (836 D)
29 Apr 07 UTC
@ Epaminondas: Do you really feel like stabbing a stranger is overly difficult? I don't, and perhaps I underappreciate the typecasting I get in response.

I've experimented with many different styles of play on this site so far--I played one game where _every_ factual statement I made about my intentions was a lie, and another where I was open about my moves to any who asked, even if I were moving against them. In another game, I tried acting like an asshole to anybody who messaged me, but gave up after 1902, because it meant even people I wanted to work with would shy away from me.

Epaminondas, giving away builds can certainly sometimes be strategic. On this, I certainly agree. But twice in an as many months so far I have been in a game where an opponent was literally giving away their territory to another country, seemingly just for the hell of it. Maybe they were the same person, or it was a quid pro quo between games, but whatever the reason, it really sapped some of the fun out of the game--there was literally no way for me to talk the one country out of helping the other. I offered my support, a joint attack on the aggressor, anything at all; but the country was steadfast on 'giving away his builds'. It was like taking diplomacy out of Diplomacy.


Personally, I keep all my games separate to the extreme. I try to judge based on in-game commentary and board position only. Maybe this is because FTF games for me always turned into knowing how best to influence other people, regardless of board position, and I'm compensating here at phpD. Whatever the reason, I heavily dislike metagaming in most of its forms.

@ AntoniusRex: I HATED when in FTF games, a player would stop caring. Coordinating moves is not so bad if both players intend to share a victory together, but having one player act as a mere puppet to their own disadvantage is WORSE than having that player go into civil disorder, and we all know how annoying that is. I don't mind it if the player is down to 1 or 2 SCs, of course, but to still be in a position to pull off a shared victory, and yet give up instead? Very frustrating.
Epaminondas (763 D)
29 Apr 07 UTC
@EricHerboso : you see : it can work !
Quote ://I offered my support, a joint attack on the aggressor, anything at all;//
Sot this can be a valid ploy.
// but the country was steadfast on 'giving away his builds'.//
Then you are not in the situation I described, and the only response should be to kill the offender as quickly as possible.
And yes, it ruins the game.

About stabbing : I am still, ( I hope ! ) on a learning curve. I've been often stabbed in my first games, by an ally I wanted to stab maybe the next turn.. I didn't have the guts to be the first.
Now, I learned that not stabbing can be more dangerous than stabbing...

A more general observation : perhaps I was unfortunate, but I have not played one single game here at PHP with players caring about balance of power. I was astonished, in every game I won ( not so many... ) that I could grow unchecked : for my part, when I see an 8 units strong Russia, even if I am the french President, I try to warn other players, to call to arms... It never worked.

About being a puppet :
I played once the puppet here : I had 1 turkish fleet left, I helped England win against Russia : my goal was to survive to the end. I did.
fastspawn (1625 D)
29 Apr 07 UTC
@Epaminondas.

But you did play a game where there was concern about BOP, although it might not have seemed that way! Remember Finalize ASAP? It was down to Turkey, You and me? I had to attack you coz u were getting too large, and we had such a long stalemate!
Epaminondas (763 D)
30 Apr 07 UTC
@Fastspawn : I disagree. Till the end I hoped that Turkey would finally see some sense : it could have worked. But he was deaf...
Schwerpunkt (187 D)
30 Apr 07 UTC
sometimes, when a player realizes he is dommed by a pair of friends who would never break an alliance, i think it's alright to bail, and get another active game.
braddles31 (100 D)
30 Apr 07 UTC
ok we all get the point- can we close this thread off now?


23 replies
rogé (100 D)
30 Apr 07 UTC
World War 2
starting a world war 2 game for people in St d's same password as allways
0 replies
Open
Poyple (76 D)
30 Apr 07 UTC
Games not updating.
Anyone know why this is?

People finalised their orders at about 30 minutes to go. Now the stage end is 'due now' but it still hasn't updated. Does it take some time to do it even after the 24 hour limit?

Game is called OTF3 if that helps.
1 reply
Open
Druadan (100 D)
27 Apr 07 UTC
Stuck Game?
http://www.phpdiplomacy.net/board.php?gid=915

The game linked above is overdue for its unit placement phase completion. Every had finalised many hours before the end of phase, but the phase carried on, running down the 24 hour time. Now it's overdue by a couple of hours and reads "End of phase: due now"
2 replies
Open
kestasjk (64 DMod(P))
27 Apr 07 UTC
*Danger* New locking scheme
I think recent errors can be traced back to problems with MyISAM REPEATABLE READ transaction mode and the way it takes a snapshot and confusingly reads SELECT statements from the snapshot but reads SELECT ... LOCK IN SHARE MODE from the latest version and not the snapshot.

It's changed to READ COMMITTED, which will hopefully mean that SELECT statements always get the latest thing and not a snapshot.
This may make things more stable and root out that elusive recurring bug, but more likely knowing my experience with locking it'll wreck the whole database. I've taken a backup, let me know if you see anything strange.
5 replies
Open
Alfa (1308 D)
25 Apr 07 UTC
How many of you have played diplomacy in person?
I'm curious to see how many have played diplomacy in person, through the mail, through an email system, and how many first started playing on phpDiplomacy. I'll admit, I learned how to play by reading the rules on Wikipedia, reading some basic strategies, and then played my first game on here. Until we get phpBB implementation so we can do a proper poll, just post on where you fit in. I'm interested to see how players were exposed to Diplomacy and by what methods they've played it.
22 replies
Open
djinegypt (276 D)
28 Apr 07 UTC
andistestgame - Turkey doesn't have appropriate amount of units
I took over civil disorder turkey who, though had 4 production centers, only had two units, it still only has two units, I'm new to the game but shouldn't it have 4? I don't know who I should contact for help.
2 replies
Open
isbian (106 D)
28 Apr 07 UTC
New Game
The game "Blue Shift" was created. Please join. It's another one of my games whose name has something to do with a computer game. So if you play Half Life, this is the game for you! If you don't, join anyway.
0 replies
Open
Gissett75 (746 D)
28 Apr 07 UTC
new game
join war war war
0 replies
Open
fastspawn (1625 D)
28 Apr 07 UTC
Another piece of demographics - hot/or not
In the spirit of demographic hunting and compiling into a scorecard which i can sell to the highest bidder, i am instituting the most important question. Are you hot/ or not?

I, for one, stop bloody traffic.
0 replies
Open
Maximule (37 D)
28 Apr 07 UTC
New open Game WW I 2.0
I have formed a new open no password game thought i would post this here to tell people about it
0 replies
Open
The Mahatma (1195 D)
28 Apr 07 UTC
Game hanging
Our game "Kid A" is stuck. All the orders are finalized but it is not processing them.
1 reply
Open
The Mahatma (1195 D)
27 Apr 07 UTC
Demographics/User Profile
Could the User Profile be changed to allow users to display where they are located? This would answer peoples' curiosity and could also help in-game because one might be able to somewhat predict when other players tend to log on.
0 replies
Open
fastspawn (1625 D)
27 Apr 07 UTC
I notice there is a game with chinese characters.
How do you do that? The game is zhan zheng by the way.
1 reply
Open
Smokodanko (618 D)
27 Apr 07 UTC
400 Finished Games
400! I remember it was a little under 200 when I signed up, and there had to have been at least 50 games finished in the last week.

Well done, you've certainly got a great site Kestasjk!
0 replies
Open
Rait (10151 D(S))
24 Apr 07 UTC
Limit in joining games??
Have I missed something? Has there been set some kind of new rule that restricts You joining more than 5 games at the same time???

When joining new game, I was told:

You are already playing in 5 or more games, please focus on the games you are already in instead of joining new ones; playing badly in many games instead of concentrating on a few ruins the game for the other players, and defeats the whole object of Diplomacy.

Why is that? Why 5? I'm not about to join 50 new games at the moment, but I'm also not able to join passworded game where I was personally invited! And this is due to the reason that I have alredy!? 7 ongoing games??

I don't like when it's said that I would be 'playing badly in many games'. This sounds pretty much like 'labeling'. I don't think that I paid less attention to my games when I played 25 games at the same time few months ago when I had more time. I think it also shows in my record.

I'm not against emphasizing people taking less games when they are not up to it & preventing people joining too many games just to achieve some kind of 'level', but I'm certainty against someone making choices before me & telling me, how many games I'm able! to play. Especially when I'm invited to passworded game which should be more/less out of the problem range connected to the multiple games.

... can anyone explain what's going on?
23 replies
Open
Segamu (100 D)
27 Apr 07 UTC
Balkan Hell
Hey y'all! The name's Jake, and I'm starting a new game called Balkan Hell. Join up!
0 replies
Open
glink33 (100 D)
26 Apr 07 UTC
New Game
Hey, I'm kinda new to this, so I just wanted to start a game for beginners to kind of get used to playing it online. The game is titled "Game for Beginners", e-mail me for the password, the first seven people get positions.
4 replies
Open
Noodlebug (1812 D)
26 Apr 07 UTC
A nice balanced record
At this moment in time, I have 7 wins on phpdiplomacy, one with each country.

Can I get some sort of prize?

Unfortunately my 8th win is imminent, so by the time you read this it's probably out of date!
10 replies
Open
hiimme333html (100 D)
27 Apr 07 UTC
AAAAAAAAAAA!
i just built three units, but none of them show up on the map! in the orders, it lets me set commands, but the map is blank!
3 replies
Open
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