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A place to discuss topics/games with other webDiplomacy players.
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Rait (10151 D(S))
10 Apr 07 UTC
New 'Masterminds' game opened, feel free to join - password same as always!
For 'mastermind' & 'diplomat' level players only. If any qualifying & interested parties don't know the password, just let me know.
10 replies
Open
Writhdar (949 D(S))
10 Apr 07 UTC
Ways to minimize site & game abuse
1. Have a way to drop off a starting game list if the other players joining seem to be only intersted in amassing a huge game count - i.e., if you don't like the other players, you can leave before the game starts

2. eliminate number of games played from any ranking system with the sole exception of calculating Winning Average

3. maintain statistics on players going into civil disorder - above a threshold, civil disorders should be penalized. Players with too many should be banned from the site. (I would favor that the treshold be quite low.)
5 replies
Open
whatusername (100 D)
08 Apr 07 UTC
Separating the games based on skill
Far too often, I see some people plowing through some games mostly because they are surrounded by some people new to the game (and the sudden flood of new players coming on). This can give an unfair start to some of the newer players of the game.

So what I propose is this:
When you create a new game, there can be a new option where you can select the skill level of people you want to play with (Beginner, Intermediate, Expert). Then, the joinable section page will have 3 parts (not on the same page) Beginner, Intermediate, and Expert. This way, some of the newer players can start off on some 'Beginner' games, then when they feel ready, they can move on to 'Intermediate', and the more experienced players can have a more equal challange.

Hopefully, that will make the games more balanced with people of the same skill level playing against one another.
azapcap (0 D)
08 Apr 07 UTC
I think this system might be of use. But there is nothing to stop Experts joining Beginner games.
whatusername (100 D)
08 Apr 07 UTC
There are no rules dictating you can't flame other people, yet most people don't do it anyway.
Smokodanko (618 D)
08 Apr 07 UTC
I don't really think this is neccessary, simply because oh well if someone losses their first game (or win it like me <.<). I joined with a bunch of friends anyways, and we all played games together.

I would however like to have an option to keep beginners or anyone under master mind to play in a game, simply for the challenge. I suppose you could do a password one, but that just seems like a bunch of work.
kestasjk (64 DMod(P))
08 Apr 07 UTC
I've had something like this in mind since having points was suggested. You'll be able to set a points threshold that has to be lower than the amount of points you have, and only people that have more than that number of points can join

Also you won't get so many points if you're an intermediate player who wins against beginners; if you win against people with more points you'll get more points, so that'll stop intermediate players only playing with beginners to get more points.
Smokodanko (618 D)
08 Apr 07 UTC
That sounds like a great idea, and a lot of work, I'd think. Good luck with that.
Chrispminis (916 D)
08 Apr 07 UTC
Wow, kestas, that's a brilliant idea. Until then, all "expert" players, please refrain from joining games that are obviously filled with new players. Such as "Noobgame01" or something. And if you want a game full of experts, make a passworded game, and send out invitations.
Smokodanko (618 D)
09 Apr 07 UTC
Just how do you send out invitations, is there a way to do it outside of an actual game? And yes that means I consider myself adept/whatever you want to call expert :P
Photon (100 D)
09 Apr 07 UTC
Problem is that... there isn't enough games as is...
Smokodanko (618 D)
09 Apr 07 UTC
Fine, I'll go make a bunch. One will be a password game for master minds and up, if you are in such class/s, find a way to contact me.
Chrispminis (916 D)
09 Apr 07 UTC
Yeah, I think the best way is through a 3rd party communication dealy. Most players have their e-mail listed, so you can use that. Until some sort of private messaging system comes to phpdiplomacy, that will do just fine.
Smokodanko (618 D)
09 Apr 07 UTC
Ah, well I want to invite you to the game, as you certainly have proved your skill in some of your games that I reviewed. <.<
Chrispminis (916 D)
09 Apr 07 UTC
Thanks, I just asked Vash for the password in one of our games.
Smokodanko (618 D)
09 Apr 07 UTC
We should certainly do this, my game's pass was already leaked and it appears I've got some who have yet to win a game. Oh well, I suppose we can allow one, but for the future, I think you should really go with this, Kestas.
isbian (106 D)
09 Apr 07 UTC
Great idea, but one problem. You see, people can up their ranking by joining a lot of games. I see people who started playing a couple of months ago and are already Masterminds (will6691). So these people will be able to join games that with their skill level, they shouldn't have been able to join. And in this game, they will presumably die first and provide an unfair advantage for neighboring countries anyway. So in order for this idea to work, we need to change the ranking system or instead of making games separated by rank, we should make games separated by the time people have been playing Diplomacy.
Locke (1846 D)
09 Apr 07 UTC
i'm not sure that i agree with that isbian, i joined in Feburary but i had already played lots of FTF diplomacy before that, i think that a skill level based on performanceis much fairer.
isbian (106 D)
09 Apr 07 UTC
Then you can pick whether to separate by skill or by playing time.
Rait (10151 D(S))
09 Apr 07 UTC
To: isbian - if I'm not mistaking, then 'will6691' is already at diplomat level (which is actually a bit strange /no offence will6691/ as if I remember correctly, he was able to get to mastermind level without winning a single game - does that mean that ranking system, as it is just now, takes account only the number of games that player has participated? Could You kestas /or anyone else knowing/ send some kind of indicators how current ranks are formed?)

If expert level gamers search for challenge, then I'm running series of games called 'Masterminds' for top level (mastermind & diplomat level) players only - if there are any peopole who would be interested in joining new Mastermind game, just let me know, I will open another one for interested parties... (if anyone wants to know whom to invite to the expert level games, You could also have some hints looking at the players participating in 'Masterminds')
Writhdar (949 D(S))
09 Apr 07 UTC
One critical but missing element in "levels" is Win Ratio. Who is a better player - 8 wins out of a 120 games or 2 wins out of 3 games?? For humor's sake, consider that given enough monkeys and enough typewriters, Shakespeare-like writings can be produced
BMF (643 D)
09 Apr 07 UTC
I think a bigger problem with plowing through a game is that there are still many inactives... Even a new player puts up a fight and some are even good at it
Chrispminis (916 D)
10 Apr 07 UTC
Good points all around. Yeah, I would like confirmation from kestas as to whether the rank system is based on games played or games won. As it stands, those who play more games, win more games. I prefer to go on ratio for skill, but as well, I only use ratio for players that have played seven or more games, because they could just have some beginner's luck and some flukes.

kestas already has some decent ideas on a good point system, and I am eager to see it implemented, because we really need a way to quantify skill. It is easier to let the numbers speak for the players than the players themselves.
Smokodanko (618 D)
10 Apr 07 UTC
I've been here since Feburary first, and probably I'm a Mastermind because I did play so many games, though I've won 5. I played a similar game called Incursion for a long time however before this, and I modestly believe that I have the skill to attempt to play with people who've been playing for quite some time. More or less with the Archives out there, it's very hard to find true skill.
isbian (106 D)
10 Apr 07 UTC
Maybe we should even decide ranking people on "percentage of games won". That way, people won't be so eager to join every single game created. Odds are that if you join every game, then you'll end up next to a new guy, win unfairly, and you'll get wins you don't deserve.
dangermouse (5551 D)
10 Apr 07 UTC
Again, this will discourage players from taking over countries in civil disorder as they are almost always at a disadvantage.
Writhdar (949 D(S))
10 Apr 07 UTC
Easy - civil disorder takeovers won't count as games played - unless actually won (this would become part of the calculation of winning average) ---

so only two numbers should be needed to define a player's current ability: Win Average and Number of Wins
Smokodanko (618 D)
11 Apr 07 UTC
Most of the games I've been in are probably ones in which I've taken civil disorder, and I simply do this to find a challenge.


25 replies
Trainwreck20 (100 D)
11 Apr 07 UTC
Newbie Questions
After a turn is resolved, is there a list of orders posted anywhere? If my unit was displaced by an enemy unit using one or more supporting units, can I tell which units supported? Currently, I cannot tell if two countries are ganging up on me in certain scenarios.

Also, there are several situations listed in the FAQs that can occur that do not comply with the rules. How are those resolved if they happen (e.g. disruption of a convoy without displacing the unit)?
1 reply
Open
jgcrawfo (100 D)
10 Apr 07 UTC
Mutual support-hold net?
Just to clarify my intterpretation of the rules here, if I have two adjacent territories, set to support hold each other, then if one xor the other are attacked, then it still recieves the support, but if both are attacked, they're both on their own?
1 reply
Open
aoe3rules (949 D)
10 Apr 07 UTC
Server Crash?
i tried to send a message, then the page took ten minutes to load (literally), then i got this message:

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, [email protected] and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.



oh, and the old "Everyone finalized their orders but we're still in this phase" bug is still here.
3 replies
Open
Captain_Jay (241 D)
10 Apr 07 UTC
Shmaz832
DON"T PLAY WITH SHMAZ832!!!
8 replies
Open
Writhdar (949 D(S))
10 Apr 07 UTC
login site confusion
when I was traveling and away from my own computer, I tried to login at: http://sourceforge.net/projects/phpdiplomacy which is where I believed I first created an account. However, my username (or email address) and/or password were not accepted. I then went to: http://phpdiplomacy.net/ and was able to login.

Where do people new to the site go to be able to join??
2 replies
Open
jgcrawfo (100 D)
10 Apr 07 UTC
Supporting a convoy move
I haven't seen anything in the rules about this, but is it possible/what is the syntax for supporting a convoy move with another unit?
E.g. I have armies in Portugal and Paris and a fleet in the Mid-Atlantic. My enemey has an army in Brest, so I tell my army in Portugal to convoy to the Mid-Atlantic, I tell my Mid-Atlantic fleet to convoy from Portugal to Brest, and my Parisians to support move to Brest from the Mid-Atlantic?
Is this a valid move?
3 replies
Open
Takitti (100 D)
08 Apr 07 UTC
Bug with stalemates
In Oktoberland game:

Spring 1909, Diplomacy: Your fleet at English Channel attempted to move into Mid-Atlantic Ocean but there was a stalemate.

This also happened before, I think in Spring 1903, in Livonia.

On both occasions, Austria successfully moved into the "stalemated" territory. I think it's the move and not the message that's wrong, but I'm not 100% sure as I don't know his allies etc.
3 replies
Open
demaindeslaube (100 D)
09 Apr 07 UTC
the board game
The board version of Diplomacy is out-of-print, but presumably there are still some floating around. Anyone know where I might find one?
8 replies
Open
azapcap (0 D)
09 Apr 07 UTC
I may have found a bug
In the Game: http://phpdiplomacy.net/board.php?gid=612, I just lost StP but it wouldn't let me retreat to Norway, or Barents Sea even though I was a fleet in the North Coast. Maybe it mixed up the coasts?
1 reply
Open
Alfa (1308 D)
09 Apr 07 UTC
Civil Disorder in Password Protected Games
I'm slightly disturbed by the large number of password protected games in which many nations are in civil disorder. In fact, in "No Mans Land" all but one player is in civil disorder. And even that player doesn't appear to be doing much (3 units in 1906, with 6 countries in civil disorder.)

I realize that password protected games are valid, however in games with large numbers (read 3 or 4+) of nations in civil disorder, it becomes an abuse of the statistics. I've read that the way stats are counted is changing, and hopefully a way of reconciling these abuses is accounted for.

Would anyone care to discuss possible statistics scoring solutions? Please remember that the devs are not obligated to implement anything that comes out of the discussion, as I do not speak for them.
0 replies
Open
Katanec (140 D)
09 Apr 07 UTC
Fleet problem
In the game Bloodbath the following message was displayed in the gamelog:

Autumn 1905, Diplomacy: Your army at Venice was attacked by the army at Rome, but sucessfully defended.

Since France has a fleet in Rome (by the graphics) this move is an illegal move which is not allowed by the rules.

From the rules:
"A fleet may move to any body of water or coastal province which is adjacent to its current location, unless this move causes it to conflict with another unit.
When a fleet is in a coastal province, the warships are assumed to be at any point along the coast of that province. The fleet may move to an adjacent coastal province only if it is adjacent along the coastline, so that the vessels could move down the coast to that province; for example, a fleet may move from Rome to Tuscany or Rome to Naples, but not from Rome to Venice, because these two provinces, although adjacent and both coastal, are adjacent only along an inland boundary, not along a coastline."
3 replies
Open
Noodlebug (1812 D)
07 Apr 07 UTC
Do we need an "ignore" feature?
The PLEASEBEITALY threads are quite entertaining, but it can be annoying when there is someone using the message system just to hurl torrents of abuse and threats at you. The same goes for people who's words are worthless because they've gone back on every deal they ever made, and those who just try and turn you against other countries. Of course you can always not read them, but the other guy has no idea of knowing that you're not reading them.

So how about an "ignore" feature - the Diplomacy version of cutting off diplomatic ties? That can be a diplomatic move in itself. I can think of at least two people I would have used this against if it was available!
16 replies
Open
Smokodanko (618 D)
09 Apr 07 UTC
MasterMinds & Up
If your rank is atleast a Mastermind then you can certainly join this game, find a way to contact me and I'll shoot you the password.

Otherwise, I also made three other games without passwords just now, as someone said we didn't have enough games.
3 replies
Open
Photon (100 D)
09 Apr 07 UTC
Another round of no password games...
Another round of Non password games... Since I'm still in the first 7 the numbers will start at 8...

All are invited but please share for others
0 replies
Open
Writhdar (949 D(S))
05 Apr 07 UTC
new game created - no password needed
"Darius in Scythia" is open to all - no password neded
2 replies
Open
fhrathore (82 D)
08 Apr 07 UTC
time change
why did all the timers increase?
3 replies
Open
Smokodanko (618 D)
08 Apr 07 UTC
I Already Hated Waiting..
on countries that were civil disorder, and I won two previous games because of the short 24 hour period, as I was off on vacation the next day. Why should it be 40 hours, all of a sudden? If you think it'll help, ok, and if your open for discussion oh wise owner, would you like to lower it to say.. 32-36?
0 replies
Open
Arthas (1769 D)
08 Apr 07 UTC
Game "7-6 Game ISB" is Hanging
The private game "7-6 Game ISB" (http://www.phpdiplomacy.net/board.php?gid=640) is hanging at 1911, Unit Placing. Everyone has submitted their orders yet the timer is still counting down. Also I would win after this turn, because I have 16 units and 18 supply centers. Is this normal?
1 reply
Open
isbian (106 D)
08 Apr 07 UTC
Automatic Civil Disorder
There should be a way to automatically turn your country into civil disorder. People quit Diplomacy or go on vacations, and then everybody else in their games has to wait 24 hours before they can make a move. So if your leaving for a trip or quitting Diplomacy there should be an option for you to turn your countries into civil disorder so other people don't have to wait needlessly. Of course, all other civil disorder rules apply.
6 replies
Open
Smokodanko (618 D)
08 Apr 07 UTC
Free For All Games
I started one up just yesterday, and I told everyone when the game actually started it was a free for all and such. One player asked me how could that be enforced, there would surely be some secret alliances. Now, I understand Diplomacy is about dipomacy, but that doesn't mean we can't change it around a bit, right? So is it possible, mr. owner, to create a option for new games to make them free for all, and to now allow players to talk to each other?
9 replies
Open
Captain_Jay (241 D)
08 Apr 07 UTC
FUN FOR ALL!!!
JOIN MY GAME! NO PASSWORD!
0 replies
Open
Aaron_Burr (100 D)
08 Apr 07 UTC
new no password game
everyone is welcome to join new game, "yay no password!"
0 replies
Open
Carnage1104 (100 D)
07 Apr 07 UTC
Navies
I would just like one thing cleared up.
Britain's navy was in Norway, and I (being Russia) forced him out. Somehow he retreated to St. Peterberg, which I controlled. How is this possible?

http://phpdiplomacy.net/board.php?gid=668

This is the board
1 reply
Open
Carnage1104 (100 D)
07 Apr 07 UTC
Please ignore the Previous Thread
I've discovered that england is very devious, that is how it was taken. Good move Bud!
0 replies
Open
Arthas (1769 D)
07 Apr 07 UTC
New Game For Class 7-6
Password is our math teacher's last name.
0 replies
Open
hiimme333html (100 D)
03 Apr 07 UTC
phpDiplomacy Ratings
is there a list of ratings you can have anywhere?
14 replies
Open
little_mo (100 D)
07 Apr 07 UTC
Edina Only game
The password is Yanky's real name.
0 replies
Open
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