Gold, the leagues have been an exciting challenge and a lot of fun. Thank you for all your time and effort.
1) Yes. I like the tourney page, with scores and rules posted.
2) The structure provides a unique and exciting challenge.
3) I think the biggest constructive criticism I can offer to help with TD'ing future leagues is that rules, for this league or for any competition in life, need to be outlined in advance and consistently followed (more detail/ideas below).
I believe that NMR's should either be allowed to happen OR should be completely eliminated via Wait-For-Order (WFO) mode, backed up by consequences for orders received after deadlines. Frantically emailing mods to prevent an NMR, and then those last minute pauses either coming through on time or not, is basically a "cheap", inconsistent and unreliable version of WFO. If a frantic pause is allowed to stop an NMR, then just leave it on WFO all the time instead since this is 100% reliable. As players, we can either plan and play through some NMR's or plan for no NMR's. It can be a massive blow to diplomatic efforts and also to revealed tactics and strategies, when we as players expect a pause or WFO and then an NMR unexpectedly occurs instead. If WFO is used, players can email mods when a competitor has missed the time deadline, and a mod can look at game and send the TD a confirmation that player y missed the deadline. Then x number of missed deadlines are treated as an NMR and that player is disqualified and ejected from the game and the tournament (with even more consequences as suggested below).
NMR/missed deadline policy should be set to start the tournament, and should not be altered. We started with 2 NMR's equals expulsion, and that rule was changed after the fact. Perhaps it should be 2 NMR's per GAME (with a bonus NMR per game that goes over 20 or so years), and x total NMR's, so it is a more generous number. But that should be set at tourney start, and adhered to.
There needs to be a GR rating PENALTY for players who drop out mid-game. If a sub is needed to start a new game, that's fine, but players who drop out mid-game currently have NO GR penalty, since their GR rating is not affected. In fact, it's very possible that one or more players may have dropped out specifically to SAVE their GR ratings from going down, when they were in difficult positions! GR rating should take a hit and be treated as a game defeat for a mid-game drop out. Since that may not be possible to score in that game, the Mods could set up a fake game with 1 or more mod created meta accounts, and with the offending players forced in with no right to enter orders, to give an actual DEFEAT to all players who abandon mid game! I guarantee that would reduce mid-game drop outs!
NMR's or "missed deadlines with WFO" above the limit, that cause a players ejection would also give that player a "Defeat" and hurt his/her GR rating. I guarantee that would reduce NMR's and missed deadlines!
Perhaps a bigger pool of subs should be kept at the start of the tournament as well, by filling fewer boards to start.