This is a more advanced group; so what I say might be redundant to the experienced players in this study group, but just in case there are some words in there to benefit someone, I am copy pasting what I wrote in the SoW class thread:
Hello everyone! I started playing Diplomacy only 7-8 months ago, but have got badly hooked to the game in this short space of time. I’m learning new things everyday, and I have a feeling that I am going to learn as much as I will teach here! Its great to finally be a part of the School of War initiative – I think it is a brilliant program and I am looking forward to this entire exercise. Thank you to Chancellor Valis for inviting me to lecture at the SoW – I hope I am able to make a meaningful contribution and give the students something of value to take away by the end of this.
There are 3 inter-related elements to this wonderful game called Diplomacy:
Tactics – the art of choosing the right combination of moves to achieve your short term aim within a single phase
Strategy – the art of aligning short term moves towards a long term strategic goal
Diplomacy – the art of convincing others to help you move towards that strategic goal.
Now, I personally think that I am still a tactically weak player. Especially, in the games against the highest rated players, I have found myself being tactically outwitted on a number of occasions. As a result, most of my commentary, advice and assignments (yes, I am a taskmaster) is going to be focused on what I consider to be my personal strength – strategy and diplomacy. There is a vital sub element of diplomacy that is oft ignored – manipulation. This is an extremely dangerous tool – but if used effectively, it can achieve magnificent dividends. It can backfire sometimes of course, but I think too many players ignore it because it can become too hot to handle. This is an ideal game for everyone to experiment with this aspect of the game – so expect commentary and assignments related to this as well.
And with that, let us begin! In Spring 1901, this is how I usually go about my game: (Please note that this is not necessarily the only way to play the game, but the strategy that I have personally found most useful) Opening press cannot be a 1 line offer of friendship. Make clear and meaningful alliance offers to BOTH neighbours and non-neighbours that clearly outline why it is in both your interest to be working together. Hypothetical message from Austria to Germany:
“Dear Germany, I look forward to establishing a genuine, long-term partnership with you. A Central Alliance is one of the most common alliances in this game and with very good reason. Austria and Germany’s success is intertwined with the others in a manner that is not true of any two other countries on the board. I forget the precise statistics, but if Austria falls by 1904, Germany’s probability of elimination rises by 50%. If Austria survives past 1904, Germany’s probability of drawing or solo-ing the game similarly rises exponentially. The reason for this is not difficult to identify – early Austrian elimination is certain to strengthen Russia. And it is a short step for Russia to move from Galicia-Silesia, War-Pru and Swe-Den/Baltic in a single move – very often leading to a crushing attack on Germany’s western front. In a similar manner, Germany’s early demise has negative repercussions for Austria.
My first and primary objective is to stop a potential Juggernaut and ensure peace with Italy. Both objectives are in your interest I think and I hope your diplomatic efforts will be geared towards that. May I expect an opening to Denmark to bounce Sweden if the need arises? In addition, I hope you will nudge Italy in my direction as well. In return, I am happy to align my overall stance with yours and ensure that I can diplomatically intervene in the North and with Russia on your behalf.
Hopefully, we both reach 6 builds soon. I might look to ally with Russia initially unless you want to head east first. But if you head west first, I am sure we can make short work of Russia in the mid game once our initial victims have fallen. What would you prefer? I am happy to align my stance with yours.
Looking forward to regular conversation and a productive relationship with you.”
Now. This is a long message and merely an example of how I might start the game because of my preference for the AG alliance to start with. Note how important it is for Austria that Germany opens to Denmark to bounce Sweden if the need arises which I have mentioned in my opening press. Note also how I have explained to Germany why it is in *his interests* to be in alliance with me and how I have asked for his diplomatic efforts to match mine. Always ensure, that in any communication, you are elaborating on why it is in the other person’s interests to do what you want. Always, always focus on this. Note also how I have opened conversation on figuring out Germany’s opening moves while being vague myself, and also laid out somewhat of a mid-game outline for him.
Meanwhile, Austria also has to talk to every single other person on the board. The primary aim might be to get Russia to open North or against Turkey – perhaps Turkey to open against Russia – and Italy to leave Venice to either Pied or Tuscany. You also want to know what is happening in the North West with regular communication with England and France. Start with platitudes and offers of friendship. Ask around about the status of things (always while offering help) to get an idea of how things are taking shape. If Germany has told you he is attacking England with France – message France and tell France how you have “convinced Germany” that he should ally with France and will ‘keep him in line’ – reassure France that you are working for his benefit – and gain his trust. If you don’t want England to fall too fast or perhaps if you think you might need English help against Russia later, warn Russia of an opening to the EC. Lots of things to consider and lots of conversations need to be had in 1901 to make that happen.
If you are in an alliance with Russia and are sure England is opening North heavy, you may want to warn Russia about it. OR you may want to quietly let it happen so that Russia continues to help you without getting too strong. If there is a 3-way attack happening on France, you may want to warn France to block it or convince one of the 3 to back off. My one rule of thumb always is: The first country to get eliminated MUST be a country that I eliminate. The last thing I want is an early elimination that strengthens a different country and changes the balance of power without my control.
I am going to copy paste what I recently posted in an earlier thread about the importance of talking to everybody on the map (in response to a question on why E and T would talk to each other)
*copy paste starts*
I've actually spoken fairly extensively to Turkey as England and vice versa.
For example, as England my opening message might be along the lines of: "Hey, lets keep in touch, look forward to talking and working with you this game etc...blah blah niceties.
Then - we will need to cooperate extensively to keep the big bear under control. Do let me know when you feel such an opportunity or necessity might arise. I look forward to sharing a border with you around Moscow someday etc etc.."
Now, as England my first priority might be to ensure that R doesn't open North. I can request Turkey to ally with Russia against A - and promise T to help clean up Russia once Turkey gets a foothold in the Balkans. Meanwhile in order to kinda slow down the entire Balkan theatre, I might even warn AI of a Jugg (after creating it myself) so that that the area gets stalematey for a bit while I have an easy time working with either of F/G in peace. And I can do this while AI feel happy that I warned them and RT feel happy that I helped set up their alliance! (This is a perfect world hypotheticals - but you get the point)
Or maybe I can ask Turkey to deny Russia a build in Rum, get Germany to deny R a build in Swe and move into Ska in Autumn to launch a devastating WT type attack.
Or if Turkey is under attack and I think he is falling too fast - I need Turkey to trust me so that I can intervene on his behalf and help him out. I have actually done this in many games. As England, I will never allow Turkey to fall to a quick Russian attack and will always intervene diplomatically to prop Turkey up through interventions via Italy or Austria for example.
Similarly for Turkey. I remember once as Turkey, I saw England open to EC as part of a EGI 3-way against France. Germany was in Bur already in Spring 1901 and Italy threatened to Lepanto while also getting a 2nd build in Marseilles. The last thing I wanted was for France to fall so early and for Italy to get too strong. I immediately intervened with England and convinced him to take the easy option of Belgium instead of going for the Brest 50-50. It worked. France tapped Bur and saved Marseilles, getting 2 builds in the process. Italy didn't get a build which allowed the Jugg more space to succeed. Meanwhile, from Belgium - E has a lot options and England went on to shift focus towards Germany. E took Den, Swe, Nor soon after and helped control my big Russian partner. France felt indebted to me for saving him - he eventually helped me with Italy and I had a great game. All of this was thanks to diplomatic work I did in Spring 1901
*copy paste ends*
I can give many more examples and situations. There are lots of immediate strategic reasons for ET to talk in 1901 itself - other than just the niceties required to start creating a relationship for later. And this is true for ANY two countries - not just ET.
I remember a game I played as Germany where I had *perfect* control over the entire board.
I wanted to start with a SeaLion (obliteration of England via a F-G attack). This is how I went about it:
Offered Belgium early to France and also Liv in exchange for Edi and Lon. The beauty of this set up is that Germany can get quick gains against Russia after England’s demise while you can ensure that France gets stuck against Italy long enough for Germany to grow strong and make a solo stab while stabbing France in Lvp and Bel with ease. Its also ideal for Germany since France makes an early opening to EC while Germany makes a comparatively safe opening and has great flexibility in Autumn to reverse course if needed.
I convinced Russia to open North with two units and bounce England in Norway. I told him I would guarantee Austrian cooperation if he agreed to this. He was only too happy.
I made undying offers of friendship to Austria and told him how much I was going to help him – I promised to send Russia North to help Austria and to get R-T to fight as well. This is exactly what happened and A was eternally grateful to me for diplomatically arranging a comfortable opening for him.
I got Turkey to open against Russia (This ensures R-T fighting and no Jugg, it gives Austria (my very important partner) breathing space and ALSO puts pressure on Russia which means he can’t control Scandinavia easily and is forced to be dependant on me -which makes my job of stabbing him easy after England falls.
Later, I also ‘helped’ A-R stab Turkey in 1902 – Russia was super grateful to me for making this happen and continued to make himself vulnerable to me. This is exactly what happened as Russia handed over Norway to me as well instead of claiming it himself – because of Turkey’s attacks on him in the south. And this made it super easy for me to stab him in Swe, Baltic, Silesia after England fell.
I made friends with Italy and asked for his help if required against France – promised to halt a Jugg if required in return. Which I arranged easily and Italy was grateful to me for that as well.
Later I warned Italy about the French stab so that France does not grow too fast and get easy builds (keep France vulnerable to my own stab later). This makes France build more fleets than armies (again beneficial to me).
Turkey started well in 1901 and got into Sev but AIR turned on Turkey. Once Turkey started to fall, I engineered A-I infighting. This ensured that Turkey didn’t fall too fast (and basically loved me – really useful to have someone who loves you far away and will be happy to do things to help you solo later) while AI remained a weak force overall. Once France went south, it was complete chaos in the south while I was rapidly colonizing Russia with no resistance whatsoever.
Observe how easily I am in control of the entire game. I am best friends with everyone, have apparently ‘helped’ each country in their moment of need and all the while, had a super easy expansion plan by keeping everyone weak and under control. I could solo quite easily after eliminating Russia and if needed, there is a solid chance that the chaos in the south will throw up someone happy to help me solo in order to take revenge on their enemy.
And how did this all happen?? Because of all the painstaking diplomatic (and manipulative) work I did in 1901. Each of you should be aiming to do the same now.
By and large, you should aim for 1 ally who trusts you with his life who you will stick with till mid game before stabbing when you get to solo strength.
With the remaining, you want to be best friends till you stab them. And ALL the while, you need to get them to fight each other. No one, no matter how good they are, can solo a game if the rest of the board unites against the solo threat. People solo because of mistakes made by others in not stopping a solo. Usually, it is because they are too busy fighting each other and seeking revenge to notice the solo. Oftentimes, it will organically happen. But sometimes, you will have to manipulate it yourself – you will have to manipulate players to MAKE it happen. Make them fight so that they are too focused on revenge and anger to notice your solo.
For an example, observe this game
gameID=149475 which I am particularly fond of. It is a game in which I solo-ed despite making noobish tactical errors. How did I solo? Total board control. Every move that every country made in this game was made via my engineering and consent. I was best friends with everyone and had convinced everyone that my solo was not possible right up till the point it was.
Observe how I got France to back off from taking Italian centers around 1910– I did this to prevent him from getting builds (so that I could stab him later) and I did this by convincing him that Italy’s survival was essential to stop the Juggernaut. Lesson: Sometimes, the right time to stab is based on when the stabee is getting builds. There comes a point when if a country is expecting 2 builds, he becomes impossible to stab effectively later. Perhaps you need to stab early just in order to negate the builds.
1) Observe how France had no clue I would stab him because I had spared him his life in 1904 and he remained eternally grateful to me ever since – eventually throwing the game to me because I convinced him that a survive was better than a defeat.
Lesson: If you can show mercy sometimes, or help someone easily, do it: Grateful players will help you massively later.
2) Observe how I became friends with Russia again and used him to back off while stabbing France in Spring 1911– all because I kept talking to him pleasantly while we were at war, which meant that he liked me and was willing to become allies again.
Lesson: Do not stop talking even when you are at war.
3) Observe how Turkey stabbed Russia senselessly in 1910 because he was convinced that I would 3-way with him and France.
Lesson: Get everyone to fight.
Lesson: Also, always keep trying to convince people that there is no way you can solo.
4) Observe how Italy and Russia failed to move towards Munich even in 1912 when I was on the verge of a solo – because they were way too busy fighting each other.
Lesson: Oftentimes, I used to get one country to stab another saying that X will stab you while warning X of Y’s stab. That way, status quo is preserved while making two players very angry at each other and super happy with you. This is a dangerous game to play but can reap rich dividends if executed correctly
The point being: Communicate regularly. After every turn, send messages to players.
a) Commend them on their good work and start talking about the future.
b) Sympathise with them if they had a bad turn and immediately offer help. Either tactical advice on how to get out of trouble. Or even diplomatic help to get somebody to back off them (If they feel indebted to you for your help, that is brilliant).
c) If moves have inadvertently helped out a country X, take credit for it yourself and try and make it sound like it was a deliberate move to help the other country.
d) After you stab someone, don’t alienate that person. You could very easily need that person again. Pen a sob story:
Dear Turkey, My sincere and heartfelt apologies for that cruel stab. It was great working with you this game; you were a gem of an alliance partner. I felt horrible having to stab you and I hope you will find it in you to forgive me. Please don’t take it personally, Austria made me an offer that was too good to refuse (pin the blame on someone else) and I went along with it for strategic reasons that have nothing to do with you. I hope you will understand. I hope I can find a way to keep you in the game in some way if possible (in case it’s a player willing to help you solo later – I once stabbed Italy as Austria, wrote him a sob story, won his affections, got him to destroy his remaining units in italy, thereby handing over Italian mainland to me and fighting France even more all because I promised him a draw if I didn’t solo). If I can’t and you get eliminated, that will be sad – but I look forward to playing with you in another game. Etc etc.
Don’t ever alienate ANYONE. If someone is being unreasonable and getting hyper, YOU need to calm down even further. The other person might be an ass, but getting worked up isn’t going to help you. You never know when you will need him. Learn how to apologise even when it is not your fault – in order to maintain and preserve a diplomatic relationship.
There are exceptions to this of course – sometimes its useful to go silent or to mute – but that is for later.
I think I am going to stop now, if only because I have been typing too long. This is too long to read over for a second time – so I hope it is coherent :P My aim was to use concrete examples to impress upon each of you the importance and benefit of extensive communication, to help you understand that this game is all about *diplomacy*, and to give you an insight into what manipulation may look like and how it can be achieved.
I wish you best of luck for your opening moves. Keeping in the spirit of my opening lecture, keep in mind that Assignment 1 which will be due immediately after the deadline is this: “Give an account of how your diplomatic efforts in Spring 1901 was directed your non-neighbours? What did you get him/her to do and why?? How does it benefit you? What diplomatic strategy did you use? Did it succeed? Why/why not? What could you have tried differently?
Short or long answers can be emailed to me at
[email protected]. I hope you’ll will engage with this seriously :)
Cheers! Let the games begin!!