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A place to discuss topics/games with other webDiplomacy players.
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Valis2501 (2850 D(G))
03 Oct 16 UTC
Tempest in a Teapot 2016
It's that time of year for D.C.'s annual tournament!
4 replies
Open
WhiteSammy (132 D)
03 Oct 16 UTC
Moment of Silence for One of the Best Webdip Threads Ever
http://webdiplomacy.net/forum.php?threadID=498819

The infamous offensive joke thread... You will be missed.
26 replies
Open
brainbomb (290 D)
05 Oct 16 UTC
(+1)
Hurricane Matthew Category 4 Storm
This thread is meant for webdip users who may be in danger from Hurricane Matthew. Here you can share your stories and find places to go if needed.
3 replies
Open
VashtaNeurotic (2394 D)
04 Oct 16 UTC
On Social Contracts and Their Existence
It's late where I am and I was thinking about this post:
http://trolleyproblem.blogspot.com/2012/02/why-social-contract-arguments-are.html

So what do y'all think about the social contract and the legitimacy of government? Does it exist? If so to what extent? Please discuss.
41 replies
Open
abgemacht (1076 D(G))
27 Sep 16 UTC
(+1)
Debate!
Trump lasted a record 15 minutes before foaming at the mouth. A new personal best
575 replies
Open
ND (879 D)
12 Sep 16 UTC
(+10)
MAFIA XXIII: TROUBLE IN THE COMMONWEALTH
See inside for details.
4053 replies
Open
goldfinger0303 (3157 DMod)
04 Oct 16 UTC
Last Call for 2016 World Cup Signups
16/21 teams are signed up right now, with a bunch of players currently looking to form teams. Join them before it is too late!
21 replies
Open
brainbomb (290 D)
03 Oct 16 UTC
(+1)
Congress Approval Rating up to 11%
Outraged Republicans insist we can make that number lower.
16 replies
Open
A_Tin_Can (2234 D)
02 Oct 16 UTC
Feature discussion: newbie diplomacy
So, one feature that would be amazing for new players is a "test the waters" mode for diplomacy.

Something that new players could try to see if they like Diplomacy, without the commitment to a four month game checking the site every day, or setting aside five hours for a live game. Maybe it's a short game up until 1902? I have no idea. Ideas?
18 replies
Open
JamesYanik (548 D)
04 Oct 16 UTC
One Pepe to rule them all (and in the dank memes jibe them)
https://www.youtube.com/watch?v=okoAQCoMYx8

REALLY? CLINTON??? NOOOOO
3 replies
Open
Red-Lion (382 D)
04 Oct 16 UTC
Classic Gunboat 23
Any interest? I'm going to start one up. Players should have about 30 minutes to join.
2 replies
Open
BusDespres (182 D)
04 Oct 16 UTC
Live Gunboat RR now
Make it 45% so I can play. I'm at 47%
17 replies
Open
Maniac (184 D(B))
25 Sep 16 UTC
(+4)
New players
If any new players (less than six months) want to play with a true webDip Legend please PM me for the password.
http://webdiplomacy.net/board.php?gameID=183303
41 replies
Open
WhiteSammy (132 D)
03 Oct 16 UTC
BACK IN THE GAME, Let's make it a good one!
gameID=183577

50 buy-in, anon, rulebook, 80% RR, Modern II
0 replies
Open
A_Tin_Can (2234 D)
02 Oct 16 UTC
(+3)
webDiplomacy is doing ok
See inside for usage statistics and oil paintings.
43 replies
Open
Maniac (184 D(B))
28 Sep 16 UTC
(+2)
It's been a while...
Who's up for a game of Anakara Crescent? I'll start with the Corbynista Opening.

Liverpool
70 replies
Open
bo_sox48 (5202 DMod(G))
26 Apr 16 UTC
(+3)
School of War Game Thread - Spring 2016
The official game thread of gameID=178165.
Page 7 of 9
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Gobbledydook (1389 D(B))
18 Jun 16 UTC
Hm. Very interesting. So finally Russia's plans are revealed and they aren't too bad actually.
thorfi (1023 D)
18 Jun 16 UTC
@goldie: heh, you're welcome. Someone had to argue your side.

All in all an interesting S1906...

Russia: Well, that's pretty much the exact set of moves I was expecting, with the exception of the support for Vie-Boh. :-) Interesting.

Germany: Hrm. Very... Defensive. Not invalid, given how much commentary has been suggesting England might stab you. I wonder about Austria though - looks like he wants over the stalemate line...

England: Nice. Nothing particularly new to say.

Italy: Nice try, good job securing support from England, but the combo of France cutting it and Austria pretty much guaranteed moving to Tys... Ah well. I'm guessing that's curtains, unless something surprising happens. Not dead yet, so don't give up on negotiations! :-)

Turkey: A chance at back to three SCs there... No guarantees though. Good luck.

Austria: Interesting. Very interesting.

France: Well, you're definitely staying pretty shiny and chrome and alive so far. :-) And it looks to me like you'll be alive a good while yet, unless England and Austria come to a sudden agreement on who should get Tunis.
bo_sox48 (5202 DMod(G))
18 Jun 16 UTC
Going down to 3 centers isn't too bad?
bo_sox48 (5202 DMod(G))
18 Jun 16 UTC
I'm on the road the next couple of days so we'll see if I have a chance to sneak in a post or not.
Gobbledydook (1389 D(B))
18 Jun 16 UTC
(+1)
Ratings time!

England: B

Good news, you secure StP this fall. Even better news: Germany is going to have serious issues which makes you indispensable to him.

Stabbing Germany in the Fall is a viable option. You need some of his centres to have a chance at winning. I would certainly give it a hard thought.

But since you didn't actually make any special strategies or moves, you get a B. I'd hazard you probably didn't know about the Russian surprise. I would have certainly convoyed to Holland if I knew.

-------------------------------------------------
France: N/A

Keep enjoying the Tunisian beaches.

-------------------------------------------------
Germany: C

You failed both diplomatically and strategically.

Dip-wise, you failed to suspect that Austria might suddenly jump on board and attack you with Russian support just as you thought you had finally dealt with the Russian problem. Perhaps better communication would have given you some hints, but no doubt you got blindsided and that is a failure.

Strategically, what is Munich hold, Berlin hold? Not moving to Silesia or Prussia only makes sense if you thought you had made peace with Russia, but why even make peace? Where are your armies going? They aren't about to swim, and you didn't commit to attacking Austria.

Because you made such mistakes, you are punished by a surprise Austrian attack. Provided England sticks with you, you aren't going to lose any supply centres, because you are sitting on the stalemate line with enough units, but it also means whatever chances of you getting any gains are now gone. You are also completely reliant on English goodwill.

Your best hope is that Austria goes and stabs Russia again. Which is probably what he is planning anyway, but still. You need to do some diplomatic work.

-------------------------------------------------
Russia: A

Stuck in a bad position you manage to turn it around and present a viable strategy. Now if England can finally be persuaded to stab Germany and Austria remains interested in Munich, you can actually make some gains and stabilize. You also cede Smyrna, which is long overdue. Maybe Turkey will be of help to you later.

St Petersburg is lost. Nothing you could ever have done to stop that. You really need England to agree to say, put a fleet there instead of the army and attack Germany.

You still aren't in a solid position, but it was looking really bad last turn and now you have a chance. Good play.

-------------------------------------------------
Italy: N/A

You're dead mate. You messed with Austria, but whatever.

-------------------------------------------------
Austria: A

You're at 10. Turkey is 13. Mos, War, Sev is 16. Tun is 17. You need one more. Moving on Munich is absolutely the right call especially since you appear to have convinced Russia to help you there. You might not get it, you have to do your best to encourage the English stab. You should also try to get Marseilles. Getting into Piedmont and chasing off the English fleets should be your priority. If you can convince France to help (promise him his homeland?) all the better.

You get an A, because you definitely showed you know what you are doing.

-------------------------------------------------
Turkey: B

I'm not sure if rating you is meaningful. Evidently you finally convinced Russia to give up Smyrna and you are going to take it next turn. If you are feeling brave, you should take it with Con, then you have a more flexible build centre. If you decided you want another fleet and you are stuck building it in Ankara, that's not the best place to build it.




thorfi (1023 D)
18 Jun 16 UTC
@bo: given the alternative of good chance being completely dead by now? Yeah. :-)

I'm just waiting to see Fall - I have no idea how that AGR set of units all next to each other is going to go. :-)
Gobbledydook (1389 D(B))
18 Jun 16 UTC
When I mean 'not too bad' as Russia, keep in mind he could have lost Warsaw too. St. Petersburg was a sure loss, and Smyrna is irrelevant because either he keeps an army there which isn't doing anything else, or he loses the centre and doesn't have to keep the army there.
thorfi (1023 D)
18 Jun 16 UTC
@gd Italy also accidentally saved France by virtue of messing with Austria... :-) (Although England might well have chosen to keep France alive rather than letting Austria take it.)

And... "Turn it around" isn't the words I'd be using re: Russia. This has been the plan all along. I still think he's potentially in trouble, and certainly he's not *growing* yet. But he might live. Especially if he (and Austria) can persuade England in on the action. On the other hand, Germany *has* actually covered his butt really well. So, we'll see
Gobbledydook (1389 D(B))
18 Jun 16 UTC
Actually I think Liv to Pru would have been better.
bo_sox48 (5202 DMod(G))
18 Jun 16 UTC
Playing the pawn of a solo threat that is going to eat up your centers anyway isn't a good alternative to dying, thorfi, because he's gonna die anyway. Had he stood up and fought as Gobble and I have both been urging him to do for the last few phases, he would be at a disadvantage, yes, but not one that can't be overcome. It would have taken some serious diplomatic effort - primarily roping Turkey in, which shouldn't have been all that hard had he relinquished control of Smyrna sooner - but it was feasible. Now it is far less so.

I'm writing up a bigger post before I go so I'll post it and then run.
Gobbledydook (1389 D(B))
18 Jun 16 UTC
Given that Russia chose that option already this is his best bet. I was half expecting him to die pathetically.
bo_sox48 (5202 DMod(G))
18 Jun 16 UTC
SoW Spring 1906

England - A good move set countered by a little bit of good fortune in the south makes this a very successful phase for you. You put that much-needed army in motion right off the bat and, if you choose, it can immediately secure you another build. You also managed to set yourself up to take Tunis *if* you can hold Austria out of the Tyrrhenian Sea another phase, which would be a very, very critical center for you in the long run.

Obviously, the flip side to this is that Germany made an aggressive maneuver with his fleets toward you, but I think this is little to worry about - at least for this phase. I say this because Germany has made a couple of minor tactical errors that now come back to bite him, namely that he has no way of defending Holland. If he forces the North Sea to retreat, you can move to Holland and then have two builds, making you largely unbreakable in the short term. The build you helped him get in Marseilles is absolutely critical to him as well, so losing that would mean that he has no way of strengthening his northern defenses against A/R, something he desperately needs to do right now. Long story short, I think you can talk him out of this ill-timed attack.

France - It may have been inadvertent and it may not have been, but you protected yourself for the time being by breaking England's support of Italy into the Tyrrhenian. He likely had an agreement in place with Italy to support him into Tunis (or something along those lines), but now that's dead, which means that you aren't yet. Accidental or not, good job.

Italy - The flip side of France's move is that your move failed, leaving you highly unlikely to retain any centers. Your game is probably over, so if you have a last "fuck you" to make to someone, make it now.

Germany - Your patience paid off in France, allowing you to grab Marseilles. Germany doesn't often get Marseilles, but in a game shaped like this one, it can be a very critical center for you to hold because it allows you to shuffle an army (or more) through Piedmont and turn the tables on Austria. In this sense, you could attack Austria from his backside - his weaker side - and take the offensive rather than simply defending your stalemate centers from him. It may not be feasible yet, but down the road it might be something worth thinking about.

With regards to this budding A/R, I caution you against letting your guard down and moving Burgundy to Ruhr in an effort to secure a better future defensive position. Were Austria and Russia to work together to take Munich this year, it would fall unless you offer both Burgundy and Berlin for support, so please be wary, and if you are going to take that chance, you should be very, very certain that Russia and Austria aren't working together.

As for your move on England, I don't think that it was a bad one. You timed it well in that he isn't able to support the North Sea because of moves that you presumably knew he was making, and you have undoubtedly considered that he might retreat to Holland if you boot him out. That said, Austria's maneuver makes this a poor time to attack. You should put some effort in in the remaining 24 hours of this phase to remedy your relationship with England if you haven't already and potentially come up with a plan that allows you to defend yourself and make a move on England at a later point.

Austria - Very well done all around. You have an opportunity to go a number of different directions right now, all of which lead to some pretty substantial growth and increase your solo chances. You could move your fleets toward Tunis, which, if you take it, gives you likely permanent control over the Med assuming you defend yourself appropriately. You could also move toward Turkey, which, while not as tactically advantageous as Tunis is, eliminates a Mediterranean threat preemptively and gives you three centers as opposed to one. As for your armies, you made a decisive move toward Germany, particularly Munich and Berlin - arguably the two most important centers for any soloing power on this board, but especially for Austria - and you also moved defensively to Galicia, which you could use to your advantage by taking Ukraine and threatening Russia even more.

I'm sure you're aware of this, but the next 2-3 years are the most critical in your game so far. You are 8 centers short of a solo but you are working on closing that gap. Some might think that everyone knows you're a solo threat, but this is clearly not the case - Russia is friendly toward you and Germany is making a move on England, neither of which would be happening if they were concerned that you are an imminent solo threat. However, if/once you take Munich, that's all going to change. As such, these upcoming phases are extremely critical as you can set yourself up to the greatest advantage possible before you really get the rest of the map's attention. One mistake could lead to a serious hole in your position down the road that could wreck you. Talk to your TA about this. I would love to provide examples and show you what I mean, but I'm worried about having too much impact on the game itself, so I don't want to do that.

As for your unit placement and stalemates, you have 9 total units right now. It doesn't appear that you are going to gain any more centers this year (though it's not impossible), so you will be standing at 10 centers at the end of the year and you can make use of that build you were forced to postpone last time around. You have 6 armies, four of them - Tyrolia, Bohemia, Galicia, and Rumania - in an offensive stance, but not yet outside of your territory. These armies need to keep moving. If they get stuck, you'll have difficulty getting them moving later (basically, you would have to wedge your way into Russia through Armenia and the Black Sea in order to break them free). You have 3 fleets, all of which are in position to move either east or west simultaneously (or potentially split up with 2 west and 1 east, but this is chancy on both ends). Your other two units - armies in Bulgaria and Greece - are static for now.

The question you need to ask yourself is where you want these units to end up. You will continue building if you successfully put yourself into prime solo position, but those units you build will always be *behind* the units that you have now. The units you're using to make this charge are the ones that are going to end up in your 16th, 17th, and hopefully 18th centers when the time comes. As such, you should set yourself some targets and figure out whether they are achievable - where do you need to get in order to solo? How much resistance are you going to face and how much resistance can you handle? If you can't handle it now, might you be able to later? These are all basic questions that come to mind and questions that we can discuss in more detail later.

Of course, this sort of attitude requires that you expand past 10 centers, which, as of right now, isn't even guaranteed. As before, you have work to do in the next few phases in order to set yourself up. You still have to nearly double your SC count in order to win, so it's a long, hard road ahead.

Turkey - Success! Russia moved out of Smyrna *and* the Black Sea. You can probably take Smyrna back. That said, you need to be wary that Austria might be coming your way, but even at three centers, you're a formidable opponent, one that's very difficult to take out. You need to look closely at the board and see if there is any path you might be able to take that gives you some room to grow again, and I promise you that there is one - Turkey is never dead until he's dead.

Russia - I've been on your ass for awhile now but I don't think you made any major mistakes this phase. You chose to continue to work with Austria (or at least from my point of view it appears that way), which is not in itself a bad thing, though failing to break into Germany all but guarantees that he grows through your mutual cooperation and you don't grow or gain any security at all unless he supports you. As I'm sure you remember, he didn't help you in Turkey last time you played this card, so I wouldn't be confident in that.

This was theoretically preventable, as we already pointed out - moving Livonia to Prussia instead of to St. Petersburg, which isn't defendable anyway, would have netted you a build in Berlin but Austria would not be able to acquire Munich, giving you a little bit of leverage over Austria by having the capability to hold him out of Munich. This is important because, as things stand, Austria has the leverage over you. He has more armies than you and he already used his positional leverage over you in Turkey before. Now it appears unlikely that you will be able to get to Berlin before he gets into Silesia, thereby forcing you to defend as opposed to attack.

Obviously, though, hindsight is 20/20. While you certainly could have known that Germany was going to move out of the Baltic Sea, I don't presume that you did; otherwise, this move would have been a no-brainer. For that I want to cut you some slack. Likewise, it's very possible that you thought England was preparing to attack Sweden or convoy his army to Holland, so putting a single army in St. Petersburg makes a lot of sense if you didn't expect it to be attacked with brute force. I can't blame you for that either.

Ultimately, what it comes down to is this - your moves made a lot of sense given what you knew. This was not the time to stab Austria, so continuing your friendship with him makes sense. This was also not the time to continue pestering Turkey because you will probably need his help soon, so moving out of Smyrna makes sense, and, as I said before, the move to St. Petersburg over Prussia makes sense as well given that you couldn't have been omniscient as we are now having seen the development of the board. All that said, you were quite unlikely here, particularly in that England is attacking you as opposed to Germany and you likely won't be able to stop him. You played the cards you were dealt and you simply didn't win this hand.
bo_sox48 (5202 DMod(G))
18 Jun 16 UTC
Yeah, Gobble, I don't think he's dying pathetically. If England and Germany don't fight, Moscow and Warsaw could end up a major stalemate, making him a major player. Moreover, if Turkey finds a way to resurrect himself (don't ever count him out), he might bring just enough instability in the Balkans that Austria simply can't afford to take Russia out right now.
bo_sox48 (5202 DMod(G))
19 Jun 16 UTC
I'm gonna post some analysis tonight. This was a very big phase as far as the progression of the game goes, particularly when it comes to powers trying to work out a draw. I'll expand mode in a bit.
Gobbledydook (1389 D(B))
19 Jun 16 UTC
Russia gave us all false hope.
thorfi (1023 D)
19 Jun 16 UTC
And there we go, 3SC Turkey, who can (probably) keep Russia alive if he wants *and* poke Austria in the back.

Russia hanging on to Warsaw might be unlikely, but Mos Sev are more likely, unless Austria can persuade Turkey to cut him out.

Italy, good try, but bye bye.

France is now, as expected, in the unenviable position of having two enemies who get to try to argue about who should get his SC.

England is still doing well...

Germany is also doing well - looks like trusting England is still paying off.
thorfi (1023 D)
19 Jun 16 UTC
We're now in the phase where scoring systems actually do make some potential difference in behaviour - under the standard rule book draws are equal share, Turkey *might* be motivated to cut out Russia for more points. Under SoS, much less so - it's not likely to make much difference in points. Under the now-removed "Survivors get points even for solos but draws include all survivors", Turkey would probably be best to just push for the draw and maybe cut out Russia if it was safe to do so, but might be less motivated to prevent a solo by, say, England, if one was on the table. And that all assumes "logical maximise points" is the goal anyway - by this point of the game there are all sorts of prior considerations that people value more, like who's been whose friend/enemy all game, betrayals and revenge, etc.

For an unranked exhibition game the scoring consideration isn't really present, so it's down to other factors.
bo_sox48 (5202 DMod(G))
20 Jun 16 UTC
SoW Autumn 1906

The bottom line right now is that England, Germany, and Austria are all thinking draw. The moves this phase make that very evident, especially Austria's willingness to bypass a shot at Germany's homeland and work on taking Russia out. What that leaves is two tiers right now - the powers that want to draw and the remaining survivors, in this instance both Turkey and Russia. It becomes a war of attrition for those two: survive long enough, somehow, some way, and trust no one to have your interests in mind. For the other powers, it becomes a siege. How long does it take to get rid of these others and, if they're annoying enough or if they're pesky enough, is it worth letting them into the draw?

For the survivor tier, the matter at hand is simply finding a way into the draw. In this instance, Turkey has a much better shot of that happening than Russia, but both are in the game yet. I'll keep it brief here because I think everyone generally knows what they need to do.

I would also say that differing points systems, as thorfi points out, might change what is optimal at this stage in the game. However, I'll just say that, having been playing Diplomacy for a quarter of my life now, my play style doesn't change based on the scoring system, nor do my motivations at the end of the game. Points aside, I will *always* play for the win, and when I can't win, I will *always* play for the smallest draw that doesn't put myself at risk. Obviously, though, this is up to the players.

England - Very good set of moves. None of the choices you made were very difficult, but it took guts and professionalism to refrain from reacting to Germany's spring moves. Had you done so, you might have jeopardized the stalemate line against Austria that you and Germany appear well on your way to completing, possibly leaving the door open for Austria to make strong moves against you. Instead, you got your build, made your army in Brest more useful, and ultimately surrendered your own quest to solo this game in a vested effort to ensure that Austria doesn't.

France - It is now evident how important Tunis is. Neither power can take it. Maybe you can make something out of it.

Italy - I look forward to hearing your EoG statements. Often times, eliminated players have more interesting (and sometimes less candid) things to say than the winner or winners, so please stick around and talk with your TA about what you can say, what you could have done differently, and how you think the game went in general.

Germany - England did you a favor by remaining composed and shoring up his part of the stalemate line. Now it's your responsibility to do the same. You have a (critical) build, which should be an army in Kiel, and you can afford to pull back Burgundy to Ruhr now as well. You should be all set once you do that.

Austria - I tried to insinuate last phase that your shot at getting past 17 looked a bit desperate. It appears you either got my message or deducted that for yourself as you pulled back from Germany and appear instead to be focusing on getting rid of Russia. I must caution you, though, not to be too quick about Russia because you have a Turkey problem. You and he bounced in Constantinople, which was a smart move by both of you, but that means that he can pop a fleet there. You will probably have to prioritize him instead of your move toward Tunis if you want to eliminate him at this point; otherwise, you'll have to include him in the draw.

Turkey - Yayyy! I love it when Turkey somehow becomes relevant again (well, I hate it when I'm playing). You have done yourself a lot of favors by staying resilient and understanding that you still have life. Now, hopefully you can find a way to survive. My main piece of advice is this: find a way to build. I don't care whether it comes by way of Sevastopol or the Balkans, but you absolutely need to build and grow fast. That is your chance at survival here.

Russia - It's disappointing that Austria gave up his solo bid so early and it probably doesn't bode well for you. Realistically, it is going to be just about impossible for you to hang onto your centers without some serious support from Germany or England. That said, it's always worth a shot. If you can convince them that you're a necessary part of the defense, you could make it out alive.

You could also get creative. Desperate times call for desperate measures, do they not? Turkey could be your best friend right now, so if you can find a way to help him grow at Austria's detriment, you may be able to create enough instability to keep this game interesting and wreck the plans for drawing that the three big powers have right now. I can't see Turkey saying no to some support - can you?
Gobbledydook (1389 D(B))
20 Jun 16 UTC
I doubt Russia will survive. He is easy to take out and since neither side can win even after taking all of Russia, there is no reason for the two sides to fight. They will likely just partition Russia.

Turkey has a much better chance. Austria doesn't have that many fleets and since Turkey has two, he will new three to kill him. However that leaves insufficient forces to defend Italy. And if Italy is lost then suddenly England can try for a win. So maybe Austria will be stuck keeping Turkey around in the draw.
Gobbledydook (1389 D(B))
20 Jun 16 UTC
France is also an interesting consideration here. That fleet now seems to hold the balance of power.
bo_sox48 (5202 DMod(G))
20 Jun 16 UTC
It's unlikely that either of them survive but it's worth trying for. Neither are dead.

France is in a position of power but also in a position where he can't move or else he dies.
Gobbledydook (1389 D(B))
20 Jun 16 UTC
I disagree re: Turkey. I would place my bets on him surviving.
bo_sox48 (5202 DMod(G))
20 Jun 16 UTC
Not if he can't grow. He can stunt Austria's fleets all day and leave an army in Constantinople to box him out, but he can't defend his west side and his east side in Armenia with three units. That said, I don't know that Austria can get to Armenia and push his western border for a few years, so it depends on how patient they are and how invested they are in removing him from the draw. Given that, I can see him surviving too, especially if Russia can hold his own for a little while.
goldfinger0303 (3157 DMod)
20 Jun 16 UTC
(+1)
All, I have to say is this.

England, Austria, Germany - you're all losers in my book. None of you are playing for a solo, or have been the entire game. You played safe, and got your nice spot in the draw. Shame on you. The goal of the game is to solo, not to be safe. And I'll repeat what. Germany, you had a shot for the solo but chose to stab Russia instead. England, your shot was right after Germany's stab, literally the next turn. Austria, this turn was your turn. I'm sorry that I gave Russia advice thinking that everyone else would actually be playing to win. Had I known the the mindset of everyone else, I would've advised differently.

Let me repeat this. None of you have any shot at a solo. France, Turkey and Russia are dead. England will never stab Germany, because he can't - Austria is too big now. With the English army out of Brest, Germany can shift to defend both Munich and Marseilles, so Austria will never be able to break through.

Now I know why my player got so salty in this game.
thorfi (1023 D)
20 Jun 16 UTC
+1 goldie. Once the bigger powers get set on drawing, there ain't a lot the rest of the board can do.

This ties a bit into the scoring system/endgame thing too - different people have really different opinions of what they want out of the endgame. A lot of people are clearly willing to settle for a safe 3WD instead of pushing even a small amount of risk to get a solo. It's a thing. (I'm usually on the let's give it a go camp, but yeah.)

E/G are now pretty much stuck working together, and it's sort of up to them if they want to draw-reduce Russia and Turkey out. Turkey can't live forever, but I agree it will take a number of game years to get him out, especially if E/G push the line at all rather than ensuring Austria has enough space to do it.
bo_sox48 (5202 DMod(G))
20 Jun 16 UTC
Yeah, I largely agree. I'd like to hear those explanations in the EOGs, especially from England. I think he could have done so much more.
Gobbledydook (1389 D(B))
20 Jun 16 UTC
Yeah if you assume England and Germany are going to support hold all game then Austria can definitely finish off everyone else. Shame on them if they are such pussies.
thorfi (1023 D)
20 Jun 16 UTC
I don't believe France holds any "power" in any sense where "power" means the ability to influence events on the board. What France does hold (and yes, should not move out of) is a key SC that England and Austria both want, and neither of them can forcibly take it from the other, with *or* without French help. That is, however, potentially enough to get him into the draw and obtaining it was definitely worthwhile. Unless E/A can agree on who should get that SC, that is.
bo_sox48 (5202 DMod(G))
20 Jun 16 UTC
Germany was stunted by England's extra fleet build when he first tried to make a move. England's fleets really prevented him from doing a whole lot. I see his move on Russia as an attempt to open a door somewhere and maybe find a way to attack England later.
I see it as being short-sighted, as Russia was looking for growth opportunities and had enough fleets to overpower England's

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265 replies
Crazy Anglican (1067 D)
02 Oct 16 UTC
Artemis Bridge Simulator
It's kind an old program (been around since 2010) but its an awesome mix of role-playing and video game. Has anybody tried it?
11 replies
Open
genghiz (14138 D)
02 Oct 16 UTC
Ryder Cup final today
Anyone out there watching the Ryder Cup today? US has a big lead, any thoughts on who's going to take it home?
1 reply
Open
DammmmDaniel (100 D)
02 Oct 16 UTC
(+1)
Im Back!!!!!
Who missed me?!??!?!?! IM BACK IM BACK IM BACK. Join my game so i can kick your butts and take your dip points ASAP
6 replies
Open
zultar (4180 DMod(P))
30 Sep 16 UTC
#webDiplomacy twitter viral?
Can our members tweet #webdiplomacy? Can we make it viral?
https://twitter.com/webdiplomacy
What do you guys think? Is this a bad idea?
51 replies
Open
The Czech (39715 D(S))
02 Oct 16 UTC
Mods Check email please
Pretty please
0 replies
Open
chluke (12292 D(G))
29 Sep 16 UTC
vDip player names, same or different
For those of you with accounts both here and on vDip, do you use the same player id name or different names? If different, why?
15 replies
Open
Halls of Mandos (1019 D)
30 Sep 16 UTC
Since there are no new people anymore...
Who wants to play a game with me and a friend in real life who is just starting out?
6 replies
Open
Hannibal76 (100 D(B))
01 Oct 16 UTC
Question Time
Imagine a unit tapping another unit that's supporting a third unit to hold. However, the unit that's doing the tapping is dislodged. Is the unit that's holding still getting its support to hold?
4 replies
Open
pjmansfield99 (100 D)
28 Sep 16 UTC
PJ Gunboat (the return - yet again)
As above below
35 replies
Open
Ezio (2181 D)
28 Sep 16 UTC
1v1 games
Is it possible to play 1v1 games on this site? I love playing them in person, but can't seem to figure out a way to set one here. Am I not seeing an option somewhere?
15 replies
Open
coachmc19 (2830 D)
29 Sep 16 UTC
New web dip game looking for another good team of 5
I have a team of five ready to beat your team of five. Message me! I'll be waiting... ;)
0 replies
Open
brainbomb (290 D)
29 Sep 16 UTC
Brainbombs fall classic
I feel like wasting some points.
No password. Join if you dare.
80%RR 1 day phases Full press
gameID=183440
0 replies
Open
Ezio (2181 D)
29 Sep 16 UTC
How do people communicate in Gunboat?
I'm playing in a couple gunboat games, and it seems like other players are working well together, with regards to support and such. I trust they are not messaging each other, and so I would like to know how they figure out what the other players are going to do.
12 replies
Open
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