This has been quite a busy week, but in the interest of giving you all at least something to read I will post the portion of my EoG that I have had the time to write and edit.
Player: Tasnica
Nation: Austria
Result: Three Way Draw
-Pre-Game-
This game began on an interesting note, for two reasons.
Firstly, this was my only my second press game as Austria, and my first was one of the first games I’d ever played on this site. My observations in other games, however, had taught me the nation’s vulnerability, particularly early on, and the immense disadvantage the nation faced in any balanced conflict with Italy. This resulted in me putting a high priority on my defense early on, and an equal priority on constant vigilance against Italy, unless I were to become stronger than him (in which case he can be “safely” attacked or left alone).
The second was that this game began in the middle of the night. Knowing the importance of early press, I stayed up and began exchanging messages, despite being quite sleep deprived. This set an early tone in many of my relations that was not intended, but that I had to play with nevertheless.
-Spring 1901-
I begin my press with a sort of manic energy, with one clear message: don’t kill me.
This was not just an empty plea, of course. To varying degrees, I made it clear to my neighbors that early aggression against me would not pan out well for them. To some, I emphasized my positional value as an ally. To others, I emphasized that an early stab would see everyone _but_ them making gains. Being, as I mentioned, horribly sleep-deprived, none of these messages were particularly subtle.
At first, this didn’t go so badly. Germany reacted positively, and we talked a bit about a CPA. I expressed hope that he could exert diplomatic pressure on Italy and Russia to keep them off my back, in exchange for me keeping the east busy and working with him in the long run.
England and France are friendly enough, of course, but don’t offer much of substance other than England hinting that I should go after Germany or Russia. I keep this in mind.
Italy, meanwhile, is not amused, and asks me for concrete ideas. I respond by offering a bounce in Venice (I mention the Hedgehog variants), while I go after Serbia (I also mention hoping to acquire Greece at some point). Italy, in what would prove to be a recurring theme in our relationship, interprets my message in the worst possible way, as meaning that I want support into Greece _this year_, which of course is impossible (while still getting Serbia) in most Hedgehog openings (which typically see Vie-Gal and Tri-Ven).
Based on this assumption, he flatly rejects my proposal. I clarify, deciding to take a conciliatory tone, and offer to support him into Greece if he wants it. He makes no mention of it in his reply, but agrees to the bounce in Venice, so I’m satisfied.
Turkey, similarly, gives me the “offer me a concrete plan or stop talking to me” speech. Geeze, no one appreciates friendly banter and “here’s why you shouldn’t kill me” messages anymore! I concede the point, and get right to business. I inform Turkey of my as-yet inconclusive negotiations with Italy and Russia, offer to work with him against Italy and Russia, and offer to divide the Balkans evenly depending on who is fighting who (Rumania to the one fighting Russia, Greece to the one fighting Italy).
Turkey pats me on the head and says “good boy,” and suggests that I go after Rumania immediately. I’m hesitant about this, but fortunately negotiations with other powers allow me to honestly tell Turkey that I’m already committed to bounces in Tri and Gal (though I suggest that neither was my idea). This, I hope, will buy me time to figure my neighbors out.
Speaking of the bounce in Gal, this is precisely what I arrange with Russia. I also get a “maybe” for him taking Rumania with a fleet. Both these suggestions I made off the bat, which I attribute to my relatively positive initial reaction from Russia. Everyone is so impatient to get to business!
This is made ever more ironic by the fact that both France and England inform me that they have no useful intel. England even outright says that everyone is playing with “their hands close to their chest”. So, is it only _my_ neighbors that want concrete agreements right from the start?
Spring moves. I open Tri-Ven, Vie-Gal, Bud-Ser. And pretty much no one else opens as expected.
Italy bounces in Ven, as agreed, but throws his other two units at France! And he’s not the only one. England opens to the Channel, and Germany opens to Burgundy. France covers… none of these, having opened to MAO, Spain, and Picardy. Ouch.
Russia moves his fleet to neither Rum nor Bla, but to Arm! Given that he pairs this with an army move to Sev, and Turkey opens Smy-Ank, this is almost certainly an arranged move. Which everyone starts freaking out about.
-Fall 1901-
Predicting a Juggernaut, I work to solidify relations with Italy, which I figure shouldn’t be too difficult since he is attacking France. He fears a Jug as well, and my conversations with Turkey and Russia confirm my suspicions. Russia mumbles about making poor moves and asks for support into Rumania, while Turkey asks me to bounce Russia out of Rumania while letting him take Greece.
Yeah, right.
I point out to Turkey that if he wants me fighting Italy (which he has also suggested), then I should get Greece, as discussed earlier. He concedes the point, and agrees to support his fleet into Rum. I leave it vague whether I’ll be taking Greece now or next year.
I then inform Russia of this deal, and tell him that I suspect Turkey is lying to both of us and recommend that Russia move Sev-Rum. I also tell him that I might support him, but can’t confirm on the off chance that he is working with Turkey. Russia reluctantly accepts after I point out that just about everyone is warning me about him, and that he himself is under little threat at the moment.
I think about actually supporting Sev-Rum, but I’m fairly certain that Russia plans to work with Turkey (though I’m not sure whether Turkey feels the same), so I move to Greece instead.
Meanwhile, I maintain friendly chat with France, and he encourages me to request a borrow of Venice from Italy. I figure that it is worth a shot, and bring the subject up to the Italians. Like before, he interprets this in the worst possible way, and reacts strongly. I quickly back off, and tell France that it is a no-go.
The game is definitely tense as the turn nears an end. I don’t trust Russia in the slightest, Turkey is probably working against me as well, and the one power I really want as an ally, Italy, seems to have a trigger fuse and overreacts to every suggestion I make (but also gets pissed at me when I don’t make suggestions).
Feeling good about avoiding imminent death, but not-so-good about my long term prospects, I confirm my orders and wait to see what happens.
The results are… interesting. Germany gets a triple build, which I hope won’t bite me later, while Italy gets two and England gets only one. A relatively weak France and England doesn’t sit well with me, but this is countered by Turkey NMRing! Depending on his intentions, this may or may not have been a good thing. As it is, he builds nothing (by CDing), while Russia gets a build. Fortunately, I am able to convince him to make that build an StP fleet.
Other victories are F Berlin from Germany, and two fleets from Italy. I build an army in Bud myself, which I hope will further improve my relations with Italy.
-1902-
While looking for a new Turkey, I begin negotiating with Russia to take him out. If new Turkey talks him out of it, I have good relations with both England (who seems hesitant about continuing to attack France) and Germany as insurance.
Italy offers to assist me in the east, but after our earlier miscommunications I decide that it would be better to expand in opposite directions. Also, I know that new Turkey will be desperate for allies, and don’t want Italy to be in a position to take him up on his offer. While I don’t want to see France go so soon, Italy attacking him is preferable to him doing anything else, and I hope that the western powers will back off France and thus ensure that Italy doesn’t kill him too quickly (or at least force Italy to commit most of his forces to the west).
Italy insists on moving to Ionian, though, and I don’t push the matter, contenting myself with some DMZs instead.
Meanwhile, new Turkey shows up. He proposes a Mediterranean Alliance (A/I/T), which doesn’t exactly excite me, as I feel that it could easily transition into an I/T. I agree, in the interest of him attacking Russia, but don’t say anything to Italy about it as I don’t plan to follow through on such an alliance (and don’t want to encourage Italy to get close to him).
My diplomatic efforts pay off, and Russia and Turkey attack each other while I secure Serbia. Italy moves to Ionian, but honors all our DMZs. Germany and England start to put pressure on Russia, which I haven’t outright requested but have definitely implied. The only real downside for the turn is that England and Germany both continue to attack France, which I’ve mildly discouraged. This benefits Italy, taking pressure off him and ensuring further growth on his part. I definitely don’t want him getting eastern centers now.
Simultaneously, I become quite certain that I can manipulate Turkey and Russia against each other, and with western help take out both of them without Italy. This definitely appeals to me, as I neither trust Italy with eastern gains, nor do I want to rely on effective communication between the two of us after our previous missteps.
Of course, Italy doesn’t react well to this either (I am now convinced that he wants to dislike me, and will find a way to take offense to whatever I say [or don’t say]). I try to be straightforward with him, stating that I feel I can handle the east on my own, and want him to seize MAO as soon as possible in order to give our alliance longevity (both of which are true), but he remains stubbornly insistent on involving himself in the east.
Italy and I debate on and on about the how our alliance should proceed. It becomes clear that we either have very different philosophies on how this game should be played, or that Italy wants to position himself to make me his next conquest. Neither bodes well for me, and it is then that I reluctantly conclude that, as much as I love Austria-Italy alliances, this Italy is probably going to have to go, sooner or later. I start laying the groundwork with England (who has already begun pushing me to stab Italy) and Germany for a triple alliance, which I begin to perceive as my best path to the endgame.
That said, this debate with Italy does not reach a head until after the fall moves. Rewinding a bit, said moves feature me stabbing Turkey in Bulgaria, the first stage in my “kill both Russia and Turkey” plan. Turkey moves correspondingly, but Russia attempts to stab me by supporting Bla-Bul. Fortunately, I suspected that Russia would turn on me, and support myself into Galicia. This enables me to attack Russia in 1903, telling Turkey that I screwed up in siding with a treacherous Russia and want to work with him after all.
My moves do not include a move to Tyrolia, as England is encouraging (though the intensification of my debates with Italy soon prompts me to reconsider). Elsewhere, France collapses, and Germany seizes Sweden. The board is definitely looking like a strong CPA, which is ironic because that is precisely what I wanted but each conversation with Italy makes me want it less.
That said, any chance of me changing my mind and working with Russia is dashed when, instead of apologizing for trying to stab me (or even admitting that he did so), he instead berates me for breaking a Galicia DMZ (which was never agreed upon, and in any case I needed to free up Vienna for my second build). His hostile and demanding tone, when I am certain that he was plotting against me in 1901 and tried to stab me in 1902, eliminates any hesitation I have in kicking his ass.
But before I kick it, I kiss it, apologizing for causing any concern and agreeing to both build a fleet and vacate Galicia. Naturally, I already planned on doing both.
Meanwhile, Turkey is not reacting well to my offer to work against Russia once more, so I take a more aggressive approach, arguing that Italy and Russia are both eager to work with me and that Turkey can either help me out or die. Curiously, he actually reacts better to this, and the tone of our conversation lightens.
Remember when I mentioned my debate with Italy heating up? Chronologically, this is when it happens, in 1902 after fall moves. During this time I start to solidify my alliances with England and Germany, and determine to stall conflict with Italy for as long as possible. Unfortunately, I make a considerable blunder right off the bat, getting so caught up in the debate that I forget to inform Italy of my upcoming fleet build (which I intend to use against Turkey, then Italy afterward unless our relationship drastically improves). Almost every other player on the board knew of this build, which I made no secret of, and Italy is not pleased.
Speaking of builds, Germany puts an army in Berlin, which is good as it means I won’t be fighting Russia alone. Turkey builds a fleet in Con, as agreed, while Italy builds an army in Venice, which was not agreed. I don’t particularly mind, but it does irk me that he berates me for not sharing my build when he never shared his own.
So, on to 1903! Relations with Italy are rapidly deteriorating, no thanks to my accidental omission, but my relations with England and Germany are strong, and I hope that will keep me going long enough to settle eastern affairs before Italy and I come to blows.
[Continued]