That was my first 7-player FTF Diplomacy game.
I let France into Mun in 1901, which I wasn't too concerned about, then England stabbed for Hol in Spring 1902. But I totally collapsed in Fall 1902 with a bad misorder and a Russian stab on England's behalf that saw me drop from 4 SC's and units to just 1. The results of the Fall 1902 carnage were posted on the Twitter feed here, complete with my bad orders in the top-right corner of the image:
https://twitter.com/webdiplomacy/status/613860773429936128
I had written down:
F Den-Swe
A Kie-Hol
A Ber-Mun
A Ruh-Bur
I wanted to change my order for A Kie, but instead of crossing out 'Hol', I had crossed out 'Mun' and made "A Ber support move Ber-Mun". I already had Italian support from Tyl for Ber-Mun. I wasn't used to the fast pace of the game, ha ha. Maybe I should have taken ssorenn's strategy and furiously worked on my orders a couple minutes past each deadline. ;-) To be fair, I wasn't expecting Mun-Kie with support from Hol.
I certainly wasn't expecting Russia to support an English convoy into Den. That was a strategic blunder for Russia, which not only wore down my power as a buffer, but cost Russia both Swe and StP within a year.
But anyway, it was fun to finally play an in-person game of Diplomacy! I don't mind playing as minor "Great Powers" and survived another 3 years to the draw. It would have been interesting to see if I could have gotten myself out of the trap I fell into by then. The game ended with my last army surrounded by the open sea, 2 fleets and 2 armies belonging to four different Great Powers.