I'm not going to make predictions, hope it's an interesting game with twists and turns :)
Here're some suggestions on how to play the game, plus some common mistakes I’ve seen with new players.
Attitude and communication:
Try to avoid emotions. Imagine that you are the President/King/PM of the country you're playing and your mission is to do what's best for your people. Ass-kissing may be involved, being nice to morons and such. You have to take a long-term approach and build relations, hopefully matching your own preferences, which make it possible for you, at any point, to be able to send a message to any other player and initiate a reasonable discussion. This can be viewed as a role-playing game, in terms of the mindset one has to take. You have to be a statesman/diplomat. Try to do a professional job without being an ass of provoking others to be. The game is brutal enough by design… seven enter one leaves.
At game start, when dealing with your neighbors, the main goal should be to make it clear to them that you are friendly and reasonable and they can work with you… it gives them the confidence to be more aggressive in negotiations with others :). If you’re GER and FRA gives you a plan to invade ENG don’t argue about details, get them to fight.
Countries further away usually don’t get much attention at the beginning, but it’s good to at least say hello. You want them to know that you’ll be on their side, even without much compensation, should they decide to go after one of your neighbors.
Don’t lie without a very good reason. People take notice. It’s all relative, but if you’re the first one to lie to another player, chances are you got yourself into a war. That’s why it’s very important to not lie at first turn… there’ll be two people to do that and if you’re one of them and the other hits you it’s game over.
Small lies also count. It is ok to respond that you are not willing to share information.
Spreading the word on who said what has the adverse effect to make people worried about what should they tell you, if anything at all… and if you’re lying it’s even worse.
Strategy and tactics:
You have to take a long-term approach and be patient. This game takes a long time. There will be bad times, but more often than not, things can change. Most games can be split into two phases:
- Beginning, which is usually the end for a couple countries. Your obvious objective is to stay alive. Killing one of your neighbors helps. Killing two is a guarantee. Having said this… never start two wars if you can avoid/delay it, one step at a time. You need at least one solid ally. If you don’t have this, no one else should have it either. Make offers that cannot be refused, until you break their alliance.
- Ending (not very creative naming convention), where either someone wins or, after some fighting, a draw is agreed. Your main objective here is to not let anyone else win. Then, try to win yourself. This usually works best if there’re more survivors. Don’t kill minions, use them.
Games tend to have a natural flow and it’s important to try and see/predict it. Who’s fighting who, where is it going if the current situation develops with no surprises, who’ll be the winners and the losers. Which ‘broad’ alliance (defined as people not fighting each-other) do you have to join to have a majority (4 vs. 3, 3 vs.2) and at which point does it make sense to change sides. When do you expect others to realize they need to change sides. After every turn, try to look at the map as if it were a new game, forgetting all history and communication, and think about each nation. What makes most sense for them.
It is also very important to spot it when the balance of the game is against you, and come up with a plan to change it altogether. If you’re facing a stronger opposition, forget about military victories, actually in some cases it may be a good idea to lose a center or two at one end, in order to unbalance the opposing alliance, in the process also becoming less of a threat yourself. If your ally is about to get too big, maybe a preemptive stab is needed.
When thinking about unit movement, at minimum try to always consider the following:
- what is your best move
- what is the worst-case scenario counter-move from your enemy
- what is your enemy's best move
- what is your best move to counter the enemy's best move
- what will be your unit position at the end, logistics are important
- disbanding enemy units and locking build centers can be the difference between winning and losing a war with an equally powerful opponent