TSAR_IVAN

Profile Information

  • Last visited: 18 Feb 18 UTC
  • Joined: 26 Nov 16 UTC


Ranking Info Help

    Points D:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 99
  • Peak: 100
  • Position: 21,835
  • Ghost Rating 1v1 Overall:
  • Rating: 116
  • Peak: 116
  • Position: 994
  • Ghost Rating FvA:
  • Rating: 116
  • Peak: 116
  • Position: 684


Game Stats
  • All Game stats:
  • Game messages: 7

  • Won: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2

  • Civil disorder: 9
  • Civil disorders taken over: 1
  • Variant stats:
  • Won: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.

    Factors Impacting RR:


    Base Percentage: 100%
    (100* (1 - Yearly Missed Turns/Yearly Turns))

    Added Penalties:

    Yearly Unexcused Missed Turns: 0 for a penalty of 0%
    Recent Unexcused Missed Turns: 0 for a penalty of 0%

    Total:

    Reliability Rating: 100%

    TSAR_IVAN's games

    Showing results 1 to 2 of 2 total results.

    Finished: 08 AM Sun 28 Jan 18 UTC
    Private MEH-5
    1 day /phase
    Pot: 10 D - Autumn, 1904, Finished
    Classic - France vs Austria, Anonymous players, Unranked
    1 excused missed turn
    Game won by TSAR_IVAN (100 D)
    Austria
    TSAR_IVAN (100 D)
    Won. 19 supply-centers, 12 units
    France
    Survived. 10 supply-centers, 8 units
    Finished: 09 PM Fri 10 Feb 17 UTC
    Dwayne "The Cock" Johnson
    1 day /phase
    Pot: 238 D - Autumn, 2023, Finished
    World Diplomacy IX, Rulebook press, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by DealMerchant (911 D)
    Western-Canada
    DealMerchant (911 D)
    Won. 46 supply-centers, 42 units
    Frozen-Antarctica
    Jackers (100 D)
    Survived. 21 supply-centers, 21 units
    South-Africa
    Sorcerine (100 D)
    Survived. 10 supply-centers, 12 units
    Europe
    Halls of Mandos (1139 D)
    Survived. 9 supply-centers, 9 units
    Argentina
    Chandler92 (100 D)
    Defeated. Bet: 0 D
    Brazil
    mfliegauf (53 D X)
    Defeated. Bet: 14 D
    China
    Soto24 (133 D)
    Defeated. Bet: 0 D
    Ghana
    Gabe Bloxom (100 D)
    Defeated. Bet: 0 D
    India
    Cilohoclan (100 D)
    Defeated. Bet: 0 D
    Kenya
    zalta (184 D)
    Defeated. Bet: 0 D
    Libya
    hajra_vac (373 D)
    Defeated. Bet: 0 D
    Near-East
    Dinarte (100 D)
    Defeated. Bet: 14 D
    Pacific-Russia
    PopeAlanus (100 D)
    Defeated. Bet: 0 D
    Quebec
    Defeated. Bet: 0 D
    Russia
    TSAR_IVAN (100 D)
    Defeated. Bet: 0 D
    USA
    wildwolf (1214 D)
    Defeated. Bet: 14 D
    Oz
    Defeated. Bet: 14 D
    Civil Disorders
    KANG_Sev (310 D)South-Africa (Autumn, 2005) with 12 centres.
    Keerthiblr19 (100 D)Argentina (Autumn, 2000) with 4 centres.
    Shuggymcglumpher (110 D)Russia (Spring, 2002) with 4 centres.
    Uber_Whale_Blubber (100 D)Quebec (Spring, 2003) with 2 centres.
    jka1509 (100 D)Ghana (Spring, 2002) with 4 centres.
    Grand Admiral (100 D)India (Autumn, 2005) with 1 centres.
    Simcityinvadeit (100 D)Kenya (Spring, 2002) with 2 centres.
    nib (100 D)Ghana (Autumn, 2002) with 3 centres.
    perkules (100 D)Libya (Spring, 2006) with 5 centres.
    Adolphy Hurtler (100 D)Pacific-Russia (Autumn, 2009) with 1 centres.
    Dathi (100 D)China (Autumn, 2006) with 14 centres.
    deepAndDark (100 D)Ghana (Spring, 2005) with 2 centres.
    VeryMajesticPotato (100 D)Ghana (Spring, 2006) with 2 centres.