Jalgorth

Profile Information

  • Last visited: 16 Jun 10 UTC
  • Joined: 22 May 10 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 72
  • Peak: 100
  • Position: 72,929
  • Ghost Rating Live:
  • Rating: 97
  • Peak: 100
  • Position: 10,704
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 5,975


Game Stats
  • All Game stats:
  • Game messages: 136

  • Survived: 3 ( 30% )
  • Defeated: 7 ( 70% )
  • Total (finished): 10

  • Civil disorder: 4
  • Civil disorders taken over: 10
  • Classic:
  • Defeated: 4 ( 100% )
  • Total (finished): 4
  • Classic Press:
  • Defeated: 4 ( 100% )
  • Total (finished): 4
  • Classic Ranked:
  • Defeated: 4 ( 100% )
  • Total (finished): 4
  • Variant stats:
  • Survived: 3 ( 50% )
  • Defeated: 3 ( 50% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Jalgorth's games

    Showing results 1 to 10 of 10 total results.

    Finished: 07 PM Sat 22 May 10 UTC
    ancient shark tank!!!
    5 minutes /phase
    Pot: 52 D - Autumn, 7, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by Alex the great Caeser (0DX)
    Carthage
    Won. 20 supply-centers, 17 units
    Persia
    alpha_psi (100D)
    Survived. 8 supply-centers, 8 units
    Rome
    RedDeath (100D)
    Survived. 6 supply-centers, 8 units
    Greece
    Jalgorth (100D)
    Defeated. Bet: 2D
    Egypt
    Shuttle (100D)
    Defeated. Bet: 10D
    Civil Disorders
    KingsHeights (133D)Greece (Autumn, 3) with 2 centres.
    Finished: 11 PM Sun 13 Jun 10 UTC
    Self Determination
    12 hours /phase
    Pot: 116 D - Autumn, 1913, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by munchkin (343D)
    Italy
    munchkin (343D)
    Won. 19 supply-centers, 15 units
    France
    giorgio. (3634D)
    Survived. 14 supply-centers, 14 units
    Austria
    vcbsmith (100D)
    Survived. 1 supply-centers, 3 units
    Germany
    Koensig (100D)
    Defeated. Bet: 15D
    England
    Jalgorth (100D)
    Defeated. Bet: 11D
    Turkey
    krellin (80DX)
    Defeated. Bet: 15D
    Russia
    Defeated. Bet: 15D
    Civil Disorders
    P-man (494D)England (Autumn, 1901) with 3 centres.
    Jalgorth (100D)England (Spring, 1906) with 1 centres.
    Finished: 07 AM Fri 04 Jun 10 UTC
    Camp Half-Blood
    1 day /phase
    Pot: 55 D - Autumn, 8, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by Chris the Great (383D)
    Rome
    Won. 18 supply-centers, 16 units
    Greece
    Fasces349 (0DX)
    Survived. 11 supply-centers, 9 units
    Carthage
    Jalgorth (100D)
    Survived. 5 supply-centers, 5 units
    Persia
    Survived. 0 supply-centers, 2 units
    Egypt
    garchomp (147D)
    Defeated. Bet: 10D
    Civil Disorders
    test (100D)Carthage (Autumn, 1) with 3 centres.
    Finished: 01 PM Mon 31 May 10 UTC
    Mediterranean 2010 VI
    1 day /phase
    Pot: 68 D - Autumn, 6, Finished
    The Ancient Mediterranean, No messaging, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by giorgio. (3634D)
    Persia
    giorgio. (3634D)
    Won. 18 supply-centers, 14 units
    Carthage
    ekapic (357D)
    Survived. 10 supply-centers, 10 units
    Greece
    Vexx (173D)
    Survived. 3 supply-centers, 5 units
    Rome
    Valix (979D)
    Survived. 3 supply-centers, 4 units
    Egypt
    Jalgorth (100D)
    Defeated. Bet: 8D
    Civil Disorders
    Eron (126D)Egypt (Spring, 3) with 5 centres.
    Finished: 11 PM Fri 25 Jun 10 UTC
    Aggressive Negotiations
    2 days, 2 hours /phase
    Pot: 39 D - Autumn, 1906, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Russia
    selquest (297D)
    Drawn. 13 supply-centers, 11 units
    Turkey
    nicoreed (189D)
    Drawn. 11 supply-centers, 8 units
    England
    Sideshow (132D)
    Drawn. 4 supply-centers, 5 units
    France
    horvath_49 (100D)
    Resigned. 5 supply-centers, 3 units
    Italy
    legatus_XIII (100D)
    Resigned. 1 supply-centers, 2 units
    Germany
    Jalgorth (100D)
    Defeated. Bet: 4D
    Austria
    CFK (100D)
    Defeated. Bet: 5D
    Civil Disorders
    horvath_49 (100D)France (Autumn, 1906) with 5 centres.
    legatus_XIII (100D)Italy (Autumn, 1906) with 1 centres.
    Unemployed Slug (100D)Germany (Autumn, 1901) with 3 centres.
    Jalgorth (100D)Germany (Autumn, 1905) with 0 centres.
    Finished: 02 PM Sun 30 May 10 UTC
    World War 0-2
    1 day /phase
    Pot: 55 D - Autumn, 5, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by Carrick (109D)
    Rome
    Carrick (109D)
    Won. 19 supply-centers, 15 units
    Persia
    Survived. 11 supply-centers, 9 units
    Egypt
    Altair721 (263D)
    Survived. 2 supply-centers, 4 units
    Carthage
    Jalgorth (100D)
    Survived. 2 supply-centers, 3 units
    Greece
    Nutmo (107D)
    Survived. 0 supply-centers, 2 units
    Civil Disorders
    ponybane (100D)Greece (Autumn, 1) with 3 centres.
    SamWest (100D)Carthage (Spring, 3) with 6 centres.
    Finished: 09 AM Thu 10 Jun 10 UTC
    PNH Something
    1 day /phase
    Pot: 90 D - Autumn, 1914, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    Le_Roi (913D)
    Drawn. 17 supply-centers, 15 units
    Austria
    SirVival (339D)
    Drawn. 17 supply-centers, 16 units
    Germany
    elkkiller76 (154D)
    Defeated. Bet: 10D
    Russia
    ogre (137D)
    Defeated. Bet: 10D
    Italy
    eaglesfan012 (100D)
    Defeated. Bet: 10D
    England
    Bxblaze85 (100D)
    Defeated. Bet: 12D
    France
    Jalgorth (100D)
    Defeated. Bet: 8D
    Civil Disorders
    elkkiller76 (154D)Germany (Spring, 1912) with 1 centres.
    zisawesome (110D)England (Autumn, 1902) with 5 centres.
    eaglesfan012 (100D)Italy (Spring, 1905) with 3 centres.
    vmlinuz (100D)France (Spring, 1905) with 4 centres.
    Jalgorth (100D)France (Spring, 1911) with 2 centres.
    Finished: 04 AM Sat 12 Jun 10 UTC
    Sea Unit
    1 day, 12 hours /phase
    Pot: 149 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Germany
    Krapula (129D)
    Drawn. 17 supply-centers, 14 units
    Turkey
    n!ck (100D)
    Drawn. 17 supply-centers, 16 units
    England
    Nutmo (107D)
    Defeated. Bet: 14D
    France
    Nickkevinhog (100D)
    Defeated. Bet: 18D
    Austria
    FuzzyPancake (100D)
    Defeated. Bet: 15D
    Italy
    Jalgorth (100D)
    Defeated. Bet: 12D
    Russia
    horvath_49 (100D)
    Defeated. Bet: 15D
    Civil Disorders
    diplom0 (100D)England (Autumn, 1903) with 4 centres.
    thebigmarbles (100D)France (Autumn, 1905) with 4 centres.
    FuzzyPancake (100D)Austria (Autumn, 1905) with 1 centres.
    vmlinuz (100D)Italy (Autumn, 1903) with 3 centres.
    Finished: 06 AM Thu 03 Jun 10 UTC
    World War 3-5
    1 day /phase
    Pot: 97 D - Spring, 2013, Finished
    World Diplomacy IX, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Quebec
    jcbryan97 (134D)
    Drawn. 28 supply-centers, 24 units
    Kenya
    TheRavenKing (673D)
    Drawn. 22 supply-centers, 22 units
    Argentina
    Drawn. 11 supply-centers, 11 units
    Western-Canada
    Silver1974 (206D)
    Drawn. 10 supply-centers, 10 units
    Oz
    Steve-O (100D)
    Resigned. 8 supply-centers, 6 units
    China
    yamchagoku1 (161D)
    Resigned. 7 supply-centers, 7 units
    Brazil
    dep5greg (644D)
    Defeated. Bet: 5D
    Europe
    JEccles (421D)
    Defeated. Bet: 5D
    Russia
    prpavone (338D)
    Defeated. Bet: 3D
    USA
    firebird083 (104D)
    Defeated. Bet: 5D
    Pacific-Russia
    Defeated. Bet: 5D
    India
    paullo (100D)
    Defeated. Bet: 5D
    Libya
    MufFyn8r (100D)
    Defeated. Bet: 5D
    Frozen-Antarctica
    Alxm@t (100D)
    Defeated. Bet: 3D
    Ghana
    Infinitum (100D)
    Defeated. Bet: 5D
    Near-East
    Jalgorth (100D)
    Defeated. Bet: 6D
    South-Africa
    Eybein (5DX)
    Defeated. Bet: 5D
    Civil Disorders
    paullo (100D)India (Spring, 2004) with 4 centres.
    JEccles (421D)Europe (Spring, 2006) with 5 centres.
    dep5greg (644D)Brazil (Spring, 2006) with 6 centres.
    Eybein (5DX)South-Africa (Autumn, 2011) with 1 centres.
    Steve-O (100D)Oz (Spring, 2012) with 9 centres.
    Infinitum (100D)Ghana (Spring, 2005) with 3 centres.
    KaiserWilly (664D)Near-East (Autumn, 2008) with 9 centres.
    yamchagoku1 (161D)China (Spring, 2012) with 12 centres.
    conefrog (100D)Frozen-Antarctica (Spring, 2002) with 3 centres.
    StarFox (100D)Russia (Autumn, 2000) with 3 centres.
    Finished: 09 PM Tue 08 Jun 10 UTC
    Relationship Breakups.... ICK>!!
    3 days /phase
    Pot: 302 D - Autumn, 8, Finished
    The Ancient Mediterranean, Public messaging only, Survivors-Win Scoring
    1 excused missed turn
    Game won by patizcool (100D)
    Rome
    patizcool (100D)
    Won. 18 supply-centers, 16 units
    Egypt
    ZhangFang (100D)
    Survived. 6 supply-centers, 7 units
    Persia
    Gormenghast (100D)
    Survived. 5 supply-centers, 6 units
    Carthage
    bange (100D)
    Survived. 4 supply-centers, 3 units
    Greece
    Jalgorth (100D)
    Survived. 1 supply-centers, 1 units
    Civil Disorders
    Commander Thomas (395D)Greece (Spring, 6) with 4 centres.
    varmer (100D)Carthage (Autumn, 4) with 5 centres.