Commodore64

Profile Information

    Banned

  • User Comment:
  • "You think the end of the world is comin'?

    The preacher man says it's the end of time, says America's rivers are goin' dry...the interest is up, the stock market is down. You guys gotta be careful walkin' around here this late at night. This is the perfect place to get jumped.

    But do you think the end of the world is comin'?

    No...so says the preacher man...but I don't go by what he says."


  • Last visited: 28 Jan 09 UTC
  • Joined: 29 Nov 08 UTC


Ranking Info Help

    PointsD:
  • Available: 0
  • In play: 0
  • Total: 0
  • Ghost Rating Overall:
  • Rating: 122
  • Peak: 122
  • Position: 6,112
  • Ghost Rating Full Press:
  • Rating: 134
  • Peak: 134
  • Position: 1,465


Game Stats
  • All Game stats:
  • Game messages: 288

  • Won: 2 ( 25% )
  • Drawn: 1 ( 13% )
  • Survived: 1 ( 13% )
  • Defeated: 4 ( 50% )
  • Total (finished): 8

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Won: 2 ( 25% )
  • Drawn: 1 ( 13% )
  • Survived: 1 ( 13% )
  • Defeated: 4 ( 50% )
  • Total (finished): 8
  • Classic Press:
  • Won: 2 ( 25% )
  • Drawn: 1 ( 13% )
  • Survived: 1 ( 13% )
  • Defeated: 4 ( 50% )
  • Total (finished): 8
  • Classic Ranked:
  • Won: 2 ( 25% )
  • Drawn: 1 ( 13% )
  • Survived: 1 ( 13% )
  • Defeated: 4 ( 50% )
  • Total (finished): 8


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Commodore64's games

    Showing results 1 to 8 of 8 total results.

    Finished: 03 PM Mon 05 Jan 09 UTC
    LIVE GAME STARTING NOW!!! (1 hour turns)
    1 hours /phase
    Pot: 35 D - Spring, 1904, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Germany
    Drawn. 7 supply-centers, 7 units
    France
    Ursa (1617D)
    Drawn. 6 supply-centers, 6 units
    Russia
    DipperDon (6457D)
    Drawn. 5 supply-centers, 5 units
    Austria
    hitogoroshi (147D)
    Drawn. 5 supply-centers, 5 units
    Italy
    chanter (104D)
    Drawn. 4 supply-centers, 4 units
    Turkey
    John.Galt (0DX)
    Drawn. 4 supply-centers, 4 units
    England
    Drawn. 3 supply-centers, 3 units
    Finished: 08 PM Wed 24 Dec 08 UTC
    Near Christmas No Pause Until X-Mas
    1 day /phase
    Pot: 654 D - Autumn, 1904, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Commodore64 (0DX)
    Russia
    Won. 18 supply-centers, 11 units
    Germany
    ter (100D)
    Survived. 5 supply-centers, 7 units
    Italy
    maxgray (100D)
    Survived. 3 supply-centers, 3 units
    France
    leamon1 (100D)
    Survived. 3 supply-centers, 3 units
    Turkey
    qwerty (100D)
    Survived. 2 supply-centers, 4 units
    England
    jalbatross (100D)
    Survived. 2 supply-centers, 4 units
    Austria
    dostoevsky (100D)
    Survived. 1 supply-centers, 1 units
    Finished: 05 AM Wed 24 Dec 08 UTC
    jolly good
    1 day /phase
    Pot: 309 D - Spring, 1912, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    England
    leadbunnies (100D)
    Drawn. 15 supply-centers, 15 units
    France
    gomey (781D)
    Drawn. 14 supply-centers, 14 units
    Turkey
    Mick (630D)
    Drawn. 5 supply-centers, 5 units
    Austria
    Sylvania (3927D)
    Defeated. Bet: 35D
    Italy
    LionUSA (504D)
    Defeated. Bet: 18D
    Russia
    Defeated. Bet: 35D
    Germany
    Defeated. Bet: 50D
    Finished: 05 AM Sat 20 Dec 08 UTC
    Lets play...with a twist
    1 day /phase
    Pot: 89 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by battle_chief_92 (279D)
    Germany
    Won. 18 supply-centers, 17 units
    France
    DNA117 (1535D)
    Survived. 11 supply-centers, 10 units
    Turkey
    P.Ginsberg (125D)
    Survived. 4 supply-centers, 4 units
    Austria
    VegHeadMoby (780D)
    Survived. 1 supply-centers, 3 units
    England
    attic209 (100D)
    Defeated. Bet: 4D
    Russia
    Defeated. Bet: 10D
    Italy
    Defeated. Bet: 10D
    Finished: 04 AM Sat 06 Dec 08 UTC
    For glory
    12 hours /phase
    Pot: 361 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Rocky (1380D)
    England
    Rocky (1380D)
    Won. 18 supply-centers, 16 units
    Germany
    Survived. 14 supply-centers, 11 units
    Austria
    Survived. 2 supply-centers, 2 units
    Turkey
    qwerty (100D)
    Defeated. Bet: 50D
    Russia
    scottw (100D)
    Defeated. Bet: 11D
    France
    Defeated. Bet: 50D
    Italy
    Tarablus (0DX)
    Defeated. Bet: 50D
    Finished: 08 PM Sat 06 Dec 08 UTC
    Fast, so don't join if you won't log on enough
    12 hours /phase
    Pot: 91 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by eyeolas (100D)
    France
    eyeolas (100D)
    Won. 18 supply-centers, 13 units
    Italy
    superchunk (4890D)
    Survived. 14 supply-centers, 12 units
    Russia
    Survived. 1 supply-centers, 4 units
    Turkey
    Resigned. 1 supply-centers, 1 units
    Austria
    jamesxx (100D)
    Defeated. Bet: 10D
    England
    SeeThree (100D)
    Defeated. Bet: 10D
    Germany
    ufcio (100D)
    Defeated. Bet: 10D
    Finished: 12 PM Sat 06 Dec 08 UTC
    Commodore64-The GOD of Gaming
    1 day /phase
    Pot: 38 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Translucent Knight (199D)
    Russia
    Won. 18 supply-centers, 13 units
    France
    Belgarath (100D)
    Survived. 9 supply-centers, 10 units
    Turkey
    Survived. 4 supply-centers, 4 units
    Italy
    Nadji (898D)
    Survived. 3 supply-centers, 6 units
    Austria
    Defeated. Bet: 5D
    England
    gabgirl15 (100D)
    Defeated. Bet: 3D
    Germany
    Defeated. Bet: 5D
    Finished: 10 AM Tue 09 Dec 08 UTC
    Dog Gone IV
    1 day /phase
    Pot: 329 D - Autumn, 1905, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Commodore64 (0DX)
    Russia
    Won. 19 supply-centers, 15 units
    Germany
    Emerson (108D)
    Survived. 5 supply-centers, 6 units
    Italy
    Lurch (144D)
    Survived. 4 supply-centers, 3 units
    France
    Survived. 3 supply-centers, 3 units
    England
    Canada86 (100D)
    Survived. 2 supply-centers, 2 units
    Austria
    maxgray (100D)
    Survived. 1 supply-centers, 2 units
    Turkey
    ter (100D)
    Survived. 0 supply-centers, 1 units