JohnGalt423

Profile Information

  • Last visited: 05 May 19 UTC
  • Joined: 20 Nov 17 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 87
  • Peak: 100
  • Position: 66,254
  • Ghost Rating Gunboat:
  • Rating: 92
  • Peak: 100
  • Position: 16,175
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 12,843


Game Stats
  • All Game stats:
  • Game messages: 12

  • Survived: 3 ( 43% )
  • Defeated: 4 ( 57% )
  • Total (finished): 7

  • Civil disorder: 6
  • Civil disorders taken over: 0
  • Classic:
  • Survived: 2 ( 33% )
  • Defeated: 4 ( 67% )
  • Total (finished): 6
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Gunboat:
  • Survived: 2 ( 40% )
  • Defeated: 3 ( 60% )
  • Total (finished): 5
  • Classic Ranked:
  • Survived: 2 ( 33% )
  • Defeated: 4 ( 67% )
  • Total (finished): 6
  • Variant stats:
  • Survived: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    JohnGalt423's games

    Showing results 1 to 7 of 7 total results.

    Finished: 07 PM Sat 30 Dec 17 UTC
    Enchanted Grotto VIII
    1 day /phase
    Pot: 25 D - Autumn, 9, Finished
    The Ancient Mediterranean, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by WebD_BadBoyz (92DX)
    Carthage
    Won. 18 supply-centers, 14 units
    Persia
    JohnGalt423 (100D)
    Survived. 10 supply-centers, 10 units
    Greece
    chiselmaster (180D)
    Survived. 6 supply-centers, 8 units
    Egypt
    JRB (268D)
    Defeated. Bet: 5D
    Rome
    Defeated. Bet: 5D
    Finished: 11 PM Fri 29 Dec 17 UTC
    Enchanted Grotto V
    1 day /phase
    Pot: 70 D - Autumn, 1911, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by E7248405 (80DX)
    Russia
    E7248405 (80DX)
    Won. 18 supply-centers, 17 units
    France
    Survived. 11 supply-centers, 9 units
    Germany
    TheoMayniak (1312D)
    Survived. 3 supply-centers, 5 units
    Italy
    JohnGalt423 (100D)
    Survived. 2 supply-centers, 3 units
    England
    ! (1475D)
    Defeated. Bet: 10D
    Austria
    pidge010 (100D)
    Defeated. Bet: 10D
    Turkey
    Leon Slath (398D)
    Defeated. Bet: 0D
    Civil Disorders
    theMBuffington (105D)Turkey (Spring, 1902) with 4 centres.
    Finished: 02 PM Sat 23 Dec 17 UTC
    Enchanted Grotto IV
    1 day /phase
    Pot: 70 D - Spring, 1911, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    Austria
    APiscia (160D)
    Drawn. 17 supply-centers, 17 units
    Germany
    Ratobe (166D)
    Drawn. 11 supply-centers, 11 units
    France
    RoganJosh (3398D(S))
    Drawn. 6 supply-centers, 6 units
    England
    Defeated. Bet: 10D
    Italy
    Defeated. Bet: 10D
    Turkey
    pidge010 (100D)
    Defeated. Bet: 10D
    Russia
    JohnGalt423 (100D)
    Defeated. Bet: 10D
    Finished: 08 AM Sun 07 Jan 18 UTC
    Enchanted Grotto III
    1 day /phase
    Pot: 70 D - Autumn, 1913, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by chluke (12292D(G))
    Austria
    chluke (12292D(G))
    Won. 19 supply-centers, 16 units
    Germany
    Survived. 13 supply-centers, 12 units
    France
    badivan1 (624D)
    Survived. 2 supply-centers, 3 units
    Italy
    Survived. 0 supply-centers, 1 units
    England
    justinnhoo (2343D)
    Defeated. Bet: 10D
    Turkey
    Garagenpunk (332D)
    Defeated. Bet: 10D
    Russia
    JohnGalt423 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    EstonianLongDong (0DX)Italy (Autumn, 1906) with 6 centres.
    Finished: 07 AM Wed 20 Dec 17 UTC
    Enchanted Grotto II
    1 day /phase
    Pot: 70 D - Autumn, 1908, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by Tantrum (4185D(B))
    Turkey
    Tantrum (4185D(B))
    Won. 18 supply-centers, 17 units
    England
    Bob Al Hubob (880D)
    Survived. 7 supply-centers, 5 units
    Germany
    Nerizan (100D)
    Survived. 4 supply-centers, 5 units
    Italy
    Garagenpunk (332D)
    Survived. 3 supply-centers, 2 units
    France
    JohnGalt423 (100D)
    Survived. 2 supply-centers, 3 units
    Austria
    Defeated. Bet: 10D
    Russia
    jaith (100D)
    Defeated. Bet: 10D
    Civil Disorders
    EstonianLongDong (0DX)England (Spring, 1907) with 5 centres.
    Finished: 04 PM Mon 18 Dec 17 UTC
    Enchanted Grotto
    1 day /phase
    Pot: 70 D - Autumn, 1909, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by OlekMarek (263D)
    France
    OlekMarek (263D)
    Won. 18 supply-centers, 17 units
    Turkey
    Il Principe (235D)
    Survived. 9 supply-centers, 9 units
    Austria
    Survived. 3 supply-centers, 3 units
    Italy
    Survived. 2 supply-centers, 2 units
    Russia
    BTissim (0DX)
    Survived. 2 supply-centers, 3 units
    England
    Defeated. Bet: 10D
    Germany
    JohnGalt423 (100D)
    Defeated. Bet: 10D
    Finished: 04 PM Thu 21 Dec 17 UTC
    Lonely Heart's Club Spade Diamond
    1 day /phase
    Pot: 70 D - Autumn, 1909, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Turkey
    aangaang (100DX)
    Drawn. 14 supply-centers, 14 units
    England
    Emolga (100D)
    Drawn. 10 supply-centers, 10 units
    France
    Jonaq~ (0DX)
    Drawn. 10 supply-centers, 10 units
    Russia
    Defeated. Bet: 0D
    Austria
    JohnGalt423 (100D)
    Defeated. Bet: 10D
    Germany
    Defeated. Bet: 10D
    Italy
    BTissim (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    crschn (100D)Russia (Spring, 1905) with 2 centres.
    balin (100D)Russia (Autumn, 1901) with 3 centres.