GL2814

Profile Information

  • Last visited: 16 Dec 08 UTC
  • Joined: 17 Oct 08 UTC


Ranking Info Help

    PointsD:
  • Available: 134
  • In play: 0
  • Total: 134
  • Ghost Rating Overall:
  • Rating: 113
  • Peak: 113
  • Position: 9,001


Game Stats
  • All Game stats:
  • Game messages: 447

  • Drawn: 1 ( 17% )
  • Survived: 5 ( 83% )
  • Total (finished): 6

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 1 ( 17% )
  • Survived: 5 ( 83% )
  • Total (finished): 6
  • Classic Press:
  • Drawn: 1 ( 17% )
  • Survived: 5 ( 83% )
  • Total (finished): 6
  • Classic Ranked:
  • Drawn: 1 ( 17% )
  • Survived: 5 ( 83% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    GL2814's games

    Showing results 1 to 6 of 6 total results.

    Finished: 08 AM Fri 21 Nov 08 UTC
    Private Public Press Game 2 - 30Oct08
    1 day /phase
    Pot: 70 D - Spring, 1911, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    France
    Drawn. 8 supply-centers, 8 units
    Germany
    Maica (145D)
    Drawn. 6 supply-centers, 6 units
    Turkey
    stratagos (3269D(S))
    Drawn. 5 supply-centers, 5 units
    Austria
    Ursa (1617D)
    Drawn. 5 supply-centers, 5 units
    Russia
    trim101 (363D)
    Drawn. 5 supply-centers, 5 units
    England
    GL2814 (134D)
    Drawn. 5 supply-centers, 5 units
    Italy
    TrueHeart (162D)
    Defeated. Bet: 10D
    Finished: 12 PM Wed 05 Nov 08 UTC
    You're killing me, Smalls!
    1 day /phase
    Pot: 35 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Maniac (189D(B))
    France
    Maniac (189D(B))
    Won. 18 supply-centers, 15 units
    England
    Siege (235D)
    Survived. 9 supply-centers, 11 units
    Turkey
    GL2814 (134D)
    Survived. 7 supply-centers, 8 units
    Austria
    Prefect1 (145D)
    Defeated. Bet: 5D
    Germany
    Cobbdogg (100D)
    Defeated. Bet: 5D
    Russia
    Nergal (100D)
    Defeated. Bet: 5D
    Italy
    Jefe (100D(S))
    Defeated. Bet: 5D
    Finished: 12 PM Sat 15 Nov 08 UTC
    I can tell if youre multi-accounting-2
    1 day, 12 hours /phase
    Pot: 54 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by trim101 (363D)
    Russia
    trim101 (363D)
    Won. 18 supply-centers, 15 units
    Austria
    GL2814 (134D)
    Survived. 8 supply-centers, 9 units
    England
    Survived. 7 supply-centers, 8 units
    Italy
    Petteway (114D)
    Resigned. 1 supply-centers, 1 units
    Germany
    pravit (100D)
    Defeated. Bet: 10D
    France
    Assendous (100D)
    Defeated. Bet: 5D
    Turkey
    tweaky15 (100D)
    Defeated. Bet: 4D
    Finished: 12 AM Thu 30 Oct 08 UTC
    ITS A TRAP-2
    1 day, 12 hours /phase
    Pot: 71 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by ratomir (196D)
    Turkey
    ratomir (196D)
    Won. 20 supply-centers, 16 units
    England
    GL2814 (134D)
    Survived. 9 supply-centers, 7 units
    France
    tjp (100D)
    Survived. 3 supply-centers, 7 units
    Russia
    fullautonick (713D)
    Survived. 2 supply-centers, 2 units
    Italy
    Drake (130D)
    Defeated. Bet: 5D
    Austria
    Drek'Thar (100D)
    Defeated. Bet: 5D
    Germany
    goreeses (100D)
    Defeated. Bet: 6D
    Finished: 04 AM Wed 29 Oct 08 UTC
    Belostock Offensive
    12 hours /phase
    Pot: 70 D - Autumn, 1916, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by gordonpup (1169D)
    England
    gordonpup (1169D)
    Won. 19 supply-centers, 15 units
    France
    GL2814 (134D)
    Survived. 8 supply-centers, 7 units
    Turkey
    Survived. 5 supply-centers, 8 units
    Austria
    AUTIGER (167D)
    Survived. 2 supply-centers, 2 units
    Germany
    A BABAY (100D)
    Defeated. Bet: 10D
    Italy
    Drek'Thar (100D)
    Defeated. Bet: 10D
    Russia
    Defeated. Bet: 10D
    Finished: 06 PM Tue 14 Oct 08 UTC
    you scoundrel..
    1 day /phase
    Pot: 44 D - Autumn, 1906, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Frace (119D)
    Austria
    Frace (119D)
    Won. 19 supply-centers, 13 units
    England
    Survived. 11 supply-centers, 9 units
    Germany
    GL2814 (134D)
    Survived. 2 supply-centers, 6 units
    France
    Survived. 2 supply-centers, 1 units
    Turkey
    ThePlague (110D)
    Survived. 0 supply-centers, 2 units
    Russia
    Aurelius (109D)
    Survived. 0 supply-centers, 1 units
    Italy
    Survived. 0 supply-centers, 1 units