“Artillery is the King of battle: the King cannot swim, however, which is why we need you guys.” (USMC arty specialist to a group of Navy officers in an Amphib Warfare Indoc course.)

Javert24601

Profile Information

  • Last visited: 22 Aug 17 UTC
  • Joined: 17 Jul 17 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 93
  • Peak: 102
  • Position: 58,901
  • Ghost Rating Full Press:
  • Rating: 95
  • Peak: 101
  • Position: 11,451


Game Stats
  • All Game stats:
  • Game messages: 175

  • Drawn: 1 ( 25% )
  • Survived: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4

  • Civil disorder: 3
  • Civil disorders taken over: 1
  • Classic:
  • Drawn: 1 ( 33% )
  • Survived: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3
  • Classic Press:
  • Drawn: 1 ( 33% )
  • Survived: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3
  • Classic Ranked:
  • Drawn: 1 ( 33% )
  • Survived: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3
  • Variant stats:
  • Defeated: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Javert24601's games

    Showing results 1 to 4 of 4 total results.

    Finished: 12 AM Sun 27 Aug 17 UTC
    One for the ages
    1 day /phase
    Pot: 100 D - Autumn, 8, Finished
    The Ancient Mediterranean, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by Meyade (114D)
    Rome
    Meyade (114D)
    Won. 18 supply-centers, 15 units
    Persia
    moodltha00 (125D)
    Survived. 16 supply-centers, 13 units
    Greece
    dpceee (115D)
    Survived. 0 supply-centers, 3 units
    Carthage
    Farenheit (0DX)
    Defeated. Bet: 0D
    Egypt
    Javert24601 (100D)
    Defeated. Bet: 20D
    Civil Disorders
    Javert24601 (100D)Egypt (Spring, 8) with 1 centres.
    Highlander96 (100D)Carthage (Spring, 5) with 1 centres.
    Finished: 04 AM Wed 16 Aug 17 UTC
    D&D Redirect
    1 day /phase
    Pot: 35 D - Spring, 1910, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Russia
    Javert24601 (100D)
    Drawn. 14 supply-centers, 14 units
    Austria
    Frank9 (509D)
    Drawn. 12 supply-centers, 12 units
    Italy
    SkiingCougar (1682D)
    Drawn. 8 supply-centers, 8 units
    England
    billb (949D)
    Defeated. Bet: 0D
    Turkey
    Adler (527D)
    Defeated. Bet: 0D
    France
    Leon Slath (398D)
    Defeated. Bet: 5D
    Germany
    Defeated. Bet: 5D
    Civil Disorders
    Leon Slath (398D)France (Autumn, 1909) with 0 centres.
    Harryp61 (100D)Italy (Autumn, 1903) with 4 centres.
    Dahmer87 (100D)England (Autumn, 1902) with 5 centres.
    BlueWombat (105D)Turkey (Spring, 1904) with 2 centres.
    Jake17 (100D)Austria (Spring, 1902) with 5 centres.
    Finished: 08 PM Fri 18 Aug 17 UTC
    Just a regular old Plumbus
    1 day /phase
    Pot: 70 D - Autumn, 1909, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by fgrip (107D)
    Turkey
    fgrip (107D)
    Won. 19 supply-centers, 15 units
    Germany
    CAPT Brad (40DX)
    Survived. 6 supply-centers, 5 units
    England
    Ansgar (420D)
    Survived. 5 supply-centers, 5 units
    Italy
    Javert24601 (100D)
    Survived. 3 supply-centers, 6 units
    Russia
    Survived. 1 supply-centers, 1 units
    France
    Smokey Gem (154D)
    Defeated. Bet: 0D
    Austria
    Defeated. Bet: 10D
    Civil Disorders
    Vetinari1 (100D)Russia (Spring, 1906) with 1 centres.
    BlueWombat (105D)England (Spring, 1905) with 6 centres.
    LtotheAI (100D)France (Autumn, 1903) with 0 centres.
    Finished: 03 PM Sun 06 Aug 17 UTC
    Colville Acolyte
    1 day /phase
    Pot: 70 D - Autumn, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Renderman (160D)
    Russia
    Renderman (160D)
    Won. 18 supply-centers, 17 units
    Germany
    Survived. 12 supply-centers, 10 units
    Austria
    Survived. 4 supply-centers, 6 units
    Italy
    white rocket (112D)
    Survived. 0 supply-centers, 1 units
    Turkey
    IAmKohl (115D)
    Defeated. Bet: 10D
    France
    Javert24601 (100D)
    Defeated. Bet: 0D
    England
    Defeated. Bet: 10D
    Civil Disorders
    zombie152345 (100D)Germany (Spring, 1903) with 4 centres.
    Was Mittens (100D)Austria (Autumn, 1906) with 6 centres.
    CityOfHearts (100D)France (Autumn, 1901) with 3 centres.