cszs

Profile Information

  • Last visited: 14 Jan 18 UTC
  • Joined: 06 Feb 17 UTC


Ranking Info Help

    PointsD:
  • Available: 150
  • In play: 0
  • Total: 150
  • Ghost Rating 1v1 Overall:
  • Rating: 40
  • Peak: 100
  • Position: 6,544
  • Ghost Rating GvI:
  • Rating: 53
  • Peak: 100
  • Position: 3,797
  • Ghost Rating Overall:
  • Rating: 96
  • Peak: 100
  • Position: 36,052
  • Ghost Rating Live:
  • Rating: 94
  • Peak: 100
  • Position: 14,077
  • Ghost Rating Gunboat:
  • Rating: 101
  • Peak: 102
  • Position: 2,991
  • Ghost Rating FvA:
  • Rating: 85
  • Peak: 100
  • Position: 3,275


Game Stats
  • All Game stats:
  • Game messages: 51

  • Won: 1 ( 11% )
  • Survived: 4 ( 44% )
  • Defeated: 4 ( 44% )
  • Total (finished): 9

  • Civil disorder: 1
  • Civil disorders taken over: 1
  • Classic:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Gunboat:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Defeated: 2 ( 100% )
  • Total (finished): 2
  • Variant stats:
  • Won: 1 ( 14% )
  • Survived: 4 ( 57% )
  • Defeated: 2 ( 29% )
  • Total (finished): 7


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    cszs's games

    Showing results 1 to 9 of 9 total results.

    Finished: 06 AM Wed 03 Jan 18 UTC
    Private Krumpli
    5 minutes /phase
    Pot: 10 D - Autumn, 1906, Finished
    1 excused missed turn
    Game won by Lacc (243D)
    France
    Lacc (243D)
    Won. 19 supply-centers, 15 units
    Austria
    cszs (150D)
    Survived. 13 supply-centers, 12 units
    Finished: 01 PM Fri 05 Jan 18 UTC
    Private iQor4
    2 days /phase
    Pot: 200 D - Autumn, 2016, Finished
    Modern Diplomacy II, No messaging, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    France
    pulco (180D)
    Drawn. 25 supply-centers, 25 units
    Turkey
    Javkrisz (112D)
    Drawn. 18 supply-centers, 16 units
    Ukraine
    papszi79 (158D)
    Drawn. 17 supply-centers, 14 units
    Britain
    Lacc (243D)
    Drawn. 4 supply-centers, 4 units
    Italy
    Peti (180D)
    Defeated. Bet: 20D
    Poland
    cszs (150D)
    Defeated. Bet: 20D
    Russia
    Mmartin (100D)
    Defeated. Bet: 20D
    Germany
    revision (100D)
    Defeated. Bet: 20D
    Egypt
    Herkee (100D)
    Defeated. Bet: 20D
    Spain
    Pippiri (100D)
    Defeated. Bet: 20D
    Finished: 06 AM Thu 18 May 17 UTC
    Private LackovsCsZs
    1 day /phase
    Pot: 10 D - Autumn, 1905, Finished
    1 excused missed turn
    Game won by Lacc (243D)
    Germany
    Lacc (243D)
    Won. 18 supply-centers, 13 units
    Italy
    cszs (150D)
    Survived. 13 supply-centers, 9 units
    Finished: 08 AM Wed 17 May 17 UTC
    Private IT_S1_game2
    1 day /phase
    Pot: 10 D - Autumn, 1906, Finished
    1 excused missed turn
    Game won by pulco (180D)
    Germany
    pulco (180D)
    Won. 19 supply-centers, 15 units
    Italy
    cszs (150D)
    Survived. 13 supply-centers, 12 units
    Finished: 12 PM Wed 09 Aug 17 UTC
    Private iQor3
    2 days /phase
    Pot: 200 D - Autumn, 2015, Finished
    Fall of the American Empire IV, No messaging, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by Lacc (243D)
    New-York
    Lacc (243D)
    Won. 34 supply-centers, 31 units
    Peru
    Mmartin (100D)
    Survived. 24 supply-centers, 25 units
    Quebec
    pulco (180D)
    Defeated. Bet: 20D
    British-Columbia
    Peti (180D)
    Defeated. Bet: 20D
    Cuba
    papszi79 (158D)
    Defeated. Bet: 20D
    California
    cszs (150D)
    Defeated. Bet: 20D
    Heartland
    Javkrisz (112D)
    Defeated. Bet: 20D
    Florida
    revision (100D)
    Defeated. Bet: 20D
    Texas
    Pippiri (100D)
    Defeated. Bet: 20D
    Mexico
    Herkee (100D)
    Defeated. Bet: 20D
    Finished: 03 PM Fri 24 Mar 17 UTC
    Workday doldrums -2
    7 minutes /phase
    Pot: 70 D - Autumn, 1911, Finished
    Classic, Rulebook press, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Russia
    Drawn. 15 supply-centers, 14 units
    Italy
    Drawn. 10 supply-centers, 10 units
    England
    pepehoyo (100D)
    Drawn. 8 supply-centers, 8 units
    Turkey
    Drawn. 1 supply-centers, 1 units
    France
    NoMatter (85D)
    Defeated. Bet: 10D
    Germany
    cszs (150D)
    Defeated. Bet: 0D
    Austria
    LanceLwl (100D)
    Defeated. Bet: 10D
    Civil Disorders
    nathan hale (100D)Germany (Spring, 1909) with 5 centres.
    cszs (150D)Germany (Autumn, 1910) with 0 centres.
    Finished: 03 AM Fri 24 Mar 17 UTC
    Private bugyi
    5 minutes /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Game won by revision (100D)
    Germany
    revision (100D)
    Won. 19 supply-centers, 12 units
    Italy
    cszs (150D)
    Survived. 12 supply-centers, 9 units
    Finished: 11 PM Fri 12 May 17 UTC
    Private iQor2
    3 days /phase
    Pot: 100 D - Autumn, 2006, Finished
    Modern Diplomacy II, No messaging, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by cszs (150D)
    Britain
    cszs (150D)
    Won. 40 supply-centers, 31 units
    Egypt
    revision (100D)
    Survived. 10 supply-centers, 8 units
    France
    Pippiri (100D)
    Survived. 8 supply-centers, 11 units
    Germany
    Lacc (243D)
    Survived. 5 supply-centers, 10 units
    Ukraine
    papszi79 (158D)
    Survived. 1 supply-centers, 4 units
    Italy
    pulco (180D)
    Defeated. Bet: 10D
    Poland
    Javkrisz (112D)
    Defeated. Bet: 10D
    Spain
    Blaise90 (100D)
    Defeated. Bet: 10D
    Turkey
    Herkee (100D)
    Defeated. Bet: 10D
    Russia
    deneb (100D)
    Defeated. Bet: 10D
    Finished: 12 AM Sun 09 Apr 17 UTC
    Private iQor
    3 days /phase
    Pot: 70 D - Autumn, 1911, Finished
    Classic, No messaging, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by Javkrisz (112D)
    Italy
    Javkrisz (112D)
    Won. 18 supply-centers, 17 units
    Russia
    papszi79 (158D)
    Survived. 12 supply-centers, 12 units
    Turkey
    deneb (100D)
    Survived. 3 supply-centers, 3 units
    Germany
    Pippiri (100D)
    Survived. 1 supply-centers, 1 units
    Austria
    cszs (150D)
    Defeated. Bet: 10D
    England
    Advi (100D)
    Defeated. Bet: 10D
    France
    revision (100D)
    Defeated. Bet: 10D