“Artillery is the King of battle: the King cannot swim, however, which is why we need you guys.” (USMC arty specialist to a group of Navy officers in an Amphib Warfare Indoc course.)

PopeSixtus

Profile Information

  • Last visited: 18 Nov 16 UTC
  • Joined: 05 Dec 15 UTC


Ranking Info Help

    PointsD:
  • Available: 108
  • In play: 0
  • Total: 108
  • Ghost Rating Overall:
  • Rating: 112
  • Peak: 112
  • Position: 9,460
  • Ghost Rating Full Press:
  • Rating: 102
  • Peak: 102
  • Position: 8,356


Game Stats
  • All Game stats:
  • Game messages: 220

  • Drawn: 2 ( 33% )
  • Survived: 3 ( 50% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6

  • Civil disorder: 3
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 2 ( 50% )
  • Survived: 2 ( 50% )
  • Total (finished): 4
  • Classic Press:
  • Drawn: 2 ( 50% )
  • Survived: 2 ( 50% )
  • Total (finished): 4
  • Classic Ranked:
  • Drawn: 2 ( 50% )
  • Survived: 2 ( 50% )
  • Total (finished): 4
  • Variant stats:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    PopeSixtus's games

    Showing results 1 to 6 of 6 total results.

    Finished: 11 PM Tue 05 Jan 16 UTC
    Diplomacy fun-6
    18 hours /phase
    Pot: 70 D - Autumn, 1906, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by czechveck (311D)
    Italy
    czechveck (311D)
    Won. 18 supply-centers, 15 units
    Germany
    Survived. 8 supply-centers, 7 units
    England
    PopeSixtus (108D)
    Survived. 6 supply-centers, 8 units
    Turkey
    BileBlight (100D)
    Survived. 2 supply-centers, 4 units
    France
    taipan (100D)
    Defeated. Bet: 0D
    Austria
    yoak (1556D)
    Defeated. Bet: 10D
    Russia
    Illiteratus (100D)
    Defeated. Bet: 0D
    Civil Disorders
    generalcros (100D)France (Autumn, 1901) with 4 centres.
    Shrek (100D)Russia (Spring, 1902) with 5 centres.
    Finished: 03 PM Thu 14 Jan 16 UTC
    Pure Diplomacy ;)
    1 day /phase
    Pot: 175 D - Autumn, 1908, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by hope (419D)
    France
    hope (419D)
    Won. 18 supply-centers, 16 units
    England
    PopeSixtus (108D)
    Survived. 13 supply-centers, 12 units
    Turkey
    vonotar (86D)
    Survived. 3 supply-centers, 3 units
    Russia
    shadowplay (2162D)
    Survived. 0 supply-centers, 1 units
    Italy
    andre72 (100D)
    Defeated. Bet: 0D
    Germany
    Lifespan (109D)
    Defeated. Bet: 25D
    Austria
    Creigh (2903D(G))
    Defeated. Bet: 25D
    Civil Disorders
    _Andrea_ (100D)Italy (Spring, 1902) with 3 centres.
    Finished: 04 PM Wed 30 Dec 15 UTC
    Sulla&Marius
    1 day /phase
    Pot: 100 D - Autumn, 7, Finished
    The Ancient Mediterranean, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by raiku770 (362D)
    Carthage
    raiku770 (362D)
    Won. 18 supply-centers, 17 units
    Persia
    MylesP14 (335D)
    Survived. 15 supply-centers, 15 units
    Rome
    Atrum (458D)
    Survived. 1 supply-centers, 1 units
    Egypt
    PopeSixtus (108D)
    Defeated. Bet: 20D
    Greece
    Aljaraf (100D)
    Defeated. Bet: 20D
    Civil Disorders
    Aljaraf (100D)Greece (Spring, 5) with 2 centres.
    Finished: 12 PM Sat 19 Dec 15 UTC
    Private Jake's Game II
    1 day /phase
    Pot: 140 D - Autumn, 1903, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Italy
    SirZ (274D)
    Drawn. 6 supply-centers, 6 units
    Germany
    Lelzz (30DX)
    Drawn. 6 supply-centers, 6 units
    England
    Ranscott47 (2874D)
    Drawn. 5 supply-centers, 5 units
    France
    Drawn. 5 supply-centers, 4 units
    Austria
    PopeSixtus (108D)
    Drawn. 5 supply-centers, 5 units
    Turkey
    gamine (0DX)
    Drawn. 3 supply-centers, 3 units
    Russia
    Resigned. 4 supply-centers, 3 units
    Civil Disorders
    PrairiePrince (100D)Russia (Autumn, 1902) with 4 centres.
    Finished: 03 PM Thu 10 Dec 15 UTC
    Jake's Game
    1 day /phase
    Pot: 145 D - Autumn, 1901, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Russia
    PopeSixtus (108D)
    Drawn. 6 supply-centers, 4 units
    England
    Ranscott47 (2874D)
    Drawn. 5 supply-centers, 3 units
    France
    gamine (0DX)
    Drawn. 5 supply-centers, 3 units
    Italy
    jj337 (100D)
    Drawn. 5 supply-centers, 3 units
    Germany
    Lelzz (30DX)
    Drawn. 5 supply-centers, 3 units
    Turkey
    Drawn. 5 supply-centers, 3 units
    Austria
    Drawn. 2 supply-centers, 2 units
    Civil Disorders
    Kasz (728D)Austria (Autumn, 1901) with 2 centres.
    Finished: 05 AM Tue 22 Dec 15 UTC
    hchs
    16 hours /phase
    Pot: 28 D - Autumn, 9, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by TJP1122 (110D)
    Carthage
    TJP1122 (110D)
    Won. 18 supply-centers, 16 units
    Egypt
    PopeSixtus (108D)
    Survived. 13 supply-centers, 12 units
    Greece
    Zrage (0DX)
    Survived. 3 supply-centers, 5 units
    Persia
    Berenguer IV (100D)
    Survived. 0 supply-centers, 1 units
    Rome
    caseyx13 (34DX)
    Defeated. Bet: 1D
    Civil Disorders
    TheBird (0DX)Persia (Spring, 7) with 5 centres.
    jm10 (100D)Rome (Autumn, 6) with 3 centres.
    caseyx13 (34DX)Rome (Spring, 8) with 1 centres.