Interdum feror cupidine partium magnarum Europae vincendarum (Sometimes I get this urge to conquer large parts of Europe.) Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt. (When catapults are outlawed, only outlaws will have catapults.) Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam. (I have a catapult. Give me all the money, or I will fling an enormous rock at your head.)

ModrejKrokodýl

Profile Information

    Banned

  • User Comment:
  • "Banned by a moderator: Multi/Meta"


  • Last visited: 22 Dec 15 UTC
  • Joined: 07 Nov 15 UTC


Ranking Info Help

    PointsD:
  • Available: 63
  • In play: 0
  • Total: 63
  • Ghost Rating Overall:
  • Rating: 90
  • Peak: 104
  • Position: 63,203
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 6,241
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 13,887


Game Stats
  • All Game stats:
  • Game messages: 126

  • Survived: 4 ( 67% )
  • Defeated: 1 ( 17% )
  • Resigned: 1 ( 17% )
  • Total (finished): 6

  • Civil disorder: 9
  • Civil disorders taken over: 0
  • Classic:
  • Defeated: 1 ( 50% )
  • Resigned: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Defeated: 1 ( 50% )
  • Resigned: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Defeated: 1 ( 50% )
  • Resigned: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Survived: 4 ( 100% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    ModrejKrokodýl's games

    Showing results 1 to 6 of 6 total results.

    Finished: 02 PM Sat 02 Jan 16 UTC
    Diplomacy Fun Club
    18 hours /phase
    Pot: 74 D - Autumn, 1909, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    France
    Deus (100D)
    Drawn. 13 supply-centers, 11 units
    Italy
    GOD (389D)
    Drawn. 11 supply-centers, 8 units
    Russia
    Drawn. 10 supply-centers, 11 units
    England
    Snepsnep (100D)
    Defeated. Bet: 4D
    Germany
    Defeated. Bet: 10D
    Austria
    TallGuy15 (100D)
    Defeated. Bet: 10D
    Turkey
    davidc1 (1646D)
    Defeated. Bet: 10D
    Civil Disorders
    Farka (1526D)Italy (Spring, 1909) with 12 centres.
    ModrejKrokodýl (63DX)Germany (Autumn, 1906) with 4 centres.
    OliverPyle (100D)England (Autumn, 1903) with 3 centres.
    Snepsnep (100D)England (Autumn, 1904) with 0 centres.
    Finished: 03 AM Thu 24 Dec 15 UTC
    Normal-13
    16 hours /phase
    Pot: 80 D - Autumn, 1908, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    England
    jj337 (100D)
    Drawn. 7 supply-centers, 7 units
    Italy
    tvrocks (388D)
    Drawn. 5 supply-centers, 5 units
    Germany
    Drawn. 5 supply-centers, 5 units
    Turkey
    Resigned. 15 supply-centers, 14 units
    France
    Dertand (100DX)
    Resigned. 2 supply-centers, 2 units
    Austria
    Tomelain (100D)
    Defeated. Bet: 3D
    Russia
    jm10 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    dpkendal (100D)Austria (Autumn, 1901) with 2 centres.
    slink1385 (75D)Italy (Autumn, 1907) with 5 centres.
    ModrejKrokodýl (63DX)Turkey (Autumn, 1908) with 15 centres.
    Dertand (100DX)France (Autumn, 1908) with 2 centres.
    jm10 (100D)Russia (Spring, 1905) with 2 centres.
    Finished: 03 PM Wed 02 Dec 15 UTC
    Fast Mediterranean-3
    6 hours /phase
    Pot: 50 D - Autumn, 7, Finished
    The Ancient Mediterranean, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by Jackdalyhhi (1873D)
    Greece
    Jackdalyhhi (1873D)
    Won. 18 supply-centers, 14 units
    Carthage
    Berkut (100D)
    Survived. 13 supply-centers, 11 units
    Rome
    Survived. 3 supply-centers, 5 units
    Egypt
    KairoConrad (100D)
    Survived. 0 supply-centers, 1 units
    Persia
    Survived. 0 supply-centers, 1 units
    Finished: 09 PM Sun 06 Dec 15 UTC
    Swift Boat-30
    12 hours /phase
    Pot: 375 D - Autumn, 9, Finished
    The Ancient Mediterranean, No messaging, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by dagabs0 (34852D)
    Persia
    dagabs0 (34852D)
    Won. 18 supply-centers, 17 units
    Carthage
    Survived. 8 supply-centers, 7 units
    Rome
    Survived. 6 supply-centers, 7 units
    Greece
    Randomizer (722D)
    Survived. 2 supply-centers, 3 units
    Egypt
    Korba (978D)
    Defeated. Bet: 75D
    Finished: 02 AM Tue 01 Dec 15 UTC
    Vikings-2
    14 hours /phase
    Pot: 25 D - Autumn, 10, Finished
    The Ancient Mediterranean, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by Dertand (100DX)
    Rome
    Dertand (100DX)
    Won. 19 supply-centers, 16 units
    Carthage
    Survived. 10 supply-centers, 12 units
    Persia
    Maluco Rasta (154D)
    Survived. 5 supply-centers, 6 units
    Egypt
    Marvin Dent (100D)
    Defeated. Bet: 5D
    Greece
    rondo (95D)
    Defeated. Bet: 5D
    Finished: 02 AM Wed 25 Nov 15 UTC
    Fire in med
    8 hours /phase
    Pot: 51 D - Autumn, 8, Finished
    The Ancient Mediterranean, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by xigema (237D)
    Persia
    xigema (237D)
    Won. 18 supply-centers, 16 units
    Rome
    Survived. 15 supply-centers, 13 units
    Greece
    Survived. 1 supply-centers, 2 units
    Carthage
    Ricgraz (100D(B))
    Survived. 0 supply-centers, 1 units
    Egypt
    Toemato (21DX)
    Defeated. Bet: 1D
    Civil Disorders
    Dolphinsparkles (100D)Egypt (Spring, 7) with 1 centres.