Interdum feror cupidine partium magnarum Europae vincendarum (Sometimes I get this urge to conquer large parts of Europe.) Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt. (When catapults are outlawed, only outlaws will have catapults.) Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam. (I have a catapult. Give me all the money, or I will fling an enormous rock at your head.)

notpersia

Profile Information

    Banned

  • User Comment:
  • "Banned by a moderator: Multi/meta/no reply"


  • Last visited: 15 May 17 UTC
  • Joined: 27 May 15 UTC


Ranking Info Help

    PointsD:
  • Available: 0
  • In play: 0
  • Total: 0
  • Ghost Rating Overall:
  • Rating: 130
  • Peak: 130
  • Position: 4,820
  • Ghost Rating Live:
  • Rating: 96
  • Peak: 100
  • Position: 12,866
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 8,231
  • Ghost Rating Full Press:
  • Rating: 134
  • Peak: 134
  • Position: 1,513


Game Stats
  • All Game stats:
  • Game messages: 86

  • Won: 1 ( 25% )
  • Drawn: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4

  • Civil disorder: 6
  • Civil disorders taken over: 0
  • Classic:
  • Won: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Classic Gunboat:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Won: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    notpersia's games

    Showing results 1 to 4 of 4 total results.

    Finished: 10 AM Sun 19 Mar 17 UTC
    whap kids america
    2 days /phase
    Pot: 100 D - Autumn, 2001, Finished
    1 excused missed turn
    Game drawn
    Florida
    Djharkavy (108D)
    Drawn. 9 supply-centers, 7 units
    Texas
    dobreni (0DX)
    Drawn. 9 supply-centers, 8 units
    New-York
    jrj5423 (425D)
    Drawn. 8 supply-centers, 7 units
    California
    Drawn. 7 supply-centers, 5 units
    Peru
    MakTub (1805D)
    Drawn. 6 supply-centers, 6 units
    Quebec
    notpersia (0DX)
    Drawn. 6 supply-centers, 6 units
    Mexico
    Drawn. 5 supply-centers, 4 units
    Cuba
    Drawn. 3 supply-centers, 3 units
    British-Columbia
    webdipper123 (100D)
    Drawn. 2 supply-centers, 3 units
    Heartland
    Montigne (15DX)
    Drawn. 2 supply-centers, 2 units
    Civil Disorders
    mrak5 (171D)Heartland (Autumn, 2001) with 2 centres.
    strategy master (100D)Mexico (Autumn, 1999) with 4 centres.
    mattyon1 (0DX)British-Columbia (Spring, 2001) with 3 centres.
    BenPosey (100D)Heartland (Autumn, 2000) with 3 centres.
    catherinevanhoose (100D)California (Autumn, 1999) with 3 centres.
    gracewomack (100D)Cuba (Autumn, 2000) with 4 centres.
    Finished: 11 PM Thu 23 Feb 17 UTC
    Live Gunboat-539
    5 minutes /phase
    Pot: 70 D - Autumn, 1910, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by bwtcf (148D)
    Austria
    bwtcf (148D)
    Won. 19 supply-centers, 14 units
    England
    Veritas (10DX)
    Survived. 11 supply-centers, 12 units
    France
    The Czech (40397D(S))
    Survived. 4 supply-centers, 5 units
    Turkey
    ECLUD.irb (110D)
    Survived. 0 supply-centers, 2 units
    Italy
    MoscowFleet (129D)
    Defeated. Bet: 10D
    Germany
    Camholl94 (100D)
    Defeated. Bet: 0D
    Russia
    notpersia (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    notpersia (0DX)Russia (Autumn, 1905) with 1 centres.
    svkrIs (1391D)Germany (Autumn, 1906) with 1 centres.
    y33t (200D)Turkey (Autumn, 1904) with 3 centres.
    PravMan24 (100D)Turkey (Autumn, 1902) with 3 centres.
    Finished: 11 AM Sun 26 Feb 17 UTC
    Private WHAPSchlar51
    1 day /phase
    Pot: 70 D - Autumn, 1906, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by notpersia (0DX)
    Italy
    notpersia (0DX)
    Won. 19 supply-centers, 16 units
    Germany
    aeriya (100D)
    Survived. 5 supply-centers, 6 units
    Turkey
    Erickjervis (100D)
    Survived. 5 supply-centers, 4 units
    France
    ECLUD.irb (110D)
    Survived. 4 supply-centers, 4 units
    England
    DanyaO (100D)
    Survived. 1 supply-centers, 2 units
    Russia
    Survived. 0 supply-centers, 1 units
    Austria
    @xelBlaze (100D)
    Defeated. Bet: 10D
    Finished: 05 PM Thu 28 May 15 UTC
    Quick Run.5
    5 minutes /phase
    Pot: 50 D - Autumn, 5, Finished
    The Ancient Mediterranean, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Yaniv (1295D(S))
    Carthage
    Yaniv (1295D(S))
    Won. 18 supply-centers, 15 units
    Persia
    Survived. 15 supply-centers, 13 units
    Greece
    Tyranid441 (10DX)
    Resigned. 1 supply-centers, 2 units
    Egypt
    Brennon (0DX)
    Defeated. Bet: 10D
    Rome
    notpersia (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    Tyranid441 (10DX)Greece (Spring, 4) with 4 centres.
    Brennon (0DX)Egypt (Autumn, 2) with 3 centres.
    notpersia (0DX)Rome (Autumn, 2) with 3 centres.