James Monroe

Profile Information

  • Last visited: 24 Mar 22 UTC
  • Joined: 20 Dec 11 UTC


Ranking Info Help

    PointsD:
  • Available: 141
  • In play: 0
  • Total: 141
  • Ghost Rating Overall:
  • Rating: 105
  • Peak: 113
  • Position: 13,749
  • Ghost Rating Full Press:
  • Rating: 99
  • Peak: 100
  • Position: 10,115


Game Stats
  • All Game stats:
  • Game messages: 193

  • Drawn: 3 ( 75% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 3 ( 75% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4
  • Classic Press:
  • Drawn: 3 ( 75% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4
  • Classic Ranked:
  • Drawn: 3 ( 75% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    James Monroe's games

    Showing results 1 to 4 of 4 total results.

    Finished: 06 AM Sun 21 Nov 21 UTC
    kermit-2
    1 day /phase
    Pot: 35 D - Spring, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Russia
    BenK (1345D)
    Drawn. 16 supply-centers, 16 units
    Italy
    GalahadIII (5091D)
    Drawn. 6 supply-centers, 6 units
    France
    James Monroe (141D)
    Drawn. 6 supply-centers, 6 units
    England
    Drtquick (100D)
    Drawn. 4 supply-centers, 4 units
    Turkey
    Milky (102D)
    Drawn. 2 supply-centers, 2 units
    Austria
    Defeated. Bet: 5D
    Germany
    frutsneks (100D)
    Defeated. Bet: 5D
    Civil Disorders
    VeritasEstLux (100D)Turkey (Autumn, 1906) with 2 centres.
    SherifLehita (100D)England (Autumn, 1901) with 3 centres.
    kermit the frog (100D)Italy (Spring, 1901) with 3 centres.
    Finished: 01 PM Thu 14 Oct 21 UTC
    JFK's Game
    2 days /phase
    Pot: 35 D - Spring, 1906, Finished
    Classic, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    Russia
    Flamebere (125D)
    Drawn. 12 supply-centers, 12 units
    Turkey
    Drawn. 10 supply-centers, 10 units
    France
    Drawn. 7 supply-centers, 7 units
    England
    James Monroe (141D)
    Drawn. 5 supply-centers, 5 units
    Italy
    i_starving (100D)
    Defeated. Bet: 5D
    Germany
    Telboy203 (100D)
    Defeated. Bet: 5D
    Austria
    Wintogreen (395D)
    Defeated. Bet: 0D
    Civil Disorders
    xtigerbaitx4008 (100D)Austria (Spring, 1901) with 3 centres.
    Finished: 05 PM Thu 22 Oct 15 UTC
    WWI-27
    3 days /phase
    Pot: 45 D - Autumn, 1914, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Germany
    Parros15 (100D)
    Drawn. 13 supply-centers, 12 units
    Italy
    0k0k0 (4755D)
    Drawn. 12 supply-centers, 11 units
    England
    A-Mac (414D)
    Drawn. 9 supply-centers, 8 units
    Austria
    James Monroe (141D)
    Defeated. Bet: 5D
    Turkey
    Defeated. Bet: 5D
    France
    Defeated. Bet: 5D
    Russia
    Semmelweis (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Smokey Gem (154D)Italy (Autumn, 1906) with 8 centres.
    frohman (0DX)England (Spring, 1904) with 6 centres.
    Finished: 06 PM Thu 29 Nov 12 UTC
    WWI for Noobs
    10 days /phase
    Pot: 102 D - Spring, 1912, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    France
    James Monroe (141D)
    Drawn. 11 supply-centers, 11 units
    England
    satanist (100D(B))
    Drawn. 7 supply-centers, 7 units
    Russia
    emfries (0DX)
    Resigned. 16 supply-centers, 14 units
    Austria
    Defeated. Bet: 3D
    Turkey
    dtoubs33 (258D)
    Defeated. Bet: 8D
    Italy
    kaltarrant (103D)
    Defeated. Bet: 5D
    Germany
    Prelives1993 (100D)
    Defeated. Bet: 7D
    Civil Disorders
    emfries (0DX)Russia (Autumn, 1911) with 16 centres.
    Myself538 (100D)Russia (Spring, 1906) with 11 centres.
    dtoubs33 (258D)Turkey (Autumn, 1905) with 0 centres.
    Prelives1993 (100D)Germany (Spring, 1904) with 1 centres.