Demo Man

Profile Information

  • Last visited: 04 Dec 10 UTC
  • Joined: 20 Nov 10 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 90
  • Peak: 100
  • Position: 61,701


Game Stats
  • All Game stats:
  • Game messages: 9

  • Drawn: 1 ( 20% )
  • Defeated: 4 ( 80% )
  • Total (finished): 5

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Defeated: 4 ( 100% )
  • Total (finished): 4


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Demo Man's games

    Showing results 1 to 5 of 5 total results.

    Finished: 09 PM Sun 21 Nov 10 UTC
    live-53
    5 minutes /phase
    Pot: 70 D - Autumn, 1902, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Germany
    fitpilam (100D)
    Drawn. 6 supply-centers, 6 units
    Russia
    Drawn. 6 supply-centers, 6 units
    Turkey
    Sirrah (101D)
    Drawn. 5 supply-centers, 5 units
    England
    Demo Man (100D)
    Drawn. 4 supply-centers, 4 units
    Italy
    loftus99 (100D)
    Drawn. 3 supply-centers, 3 units
    France
    Dodo (100D)
    Resigned. 3 supply-centers, 3 units
    Austria
    eleclipse (148D)
    Resigned. 3 supply-centers, 2 units
    Civil Disorders
    eleclipse (148D)Austria (Autumn, 1901) with 3 centres.
    Dodo (100D)France (Autumn, 1901) with 3 centres.
    Finished: 01 AM Wed 01 Dec 10 UTC
    Demo 5
    12 hours /phase
    Pot: 70 D - Autumn, 9, Finished
    The Ancient Mediterranean, Public messaging only, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Carthage
    Drawn. 17 supply-centers, 16 units
    Egypt
    Drawn. 13 supply-centers, 11 units
    Greece
    Drawn. 3 supply-centers, 3 units
    Persia
    Resigned. 1 supply-centers, 1 units
    Rome
    Demo Man (100D)
    Defeated. Bet: 14D
    Civil Disorders
    demolition300 (100D)Persia (Spring, 9) with 1 centres.
    Finished: 04 AM Wed 01 Dec 10 UTC
    Demolition 5
    12 hours /phase
    Pot: 88 D - Autumn, 8, Finished
    The Ancient Mediterranean, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Ernst_Brenner (743D)
    Persia
    Won. 18 supply-centers, 12 units
    Rome
    Survived. 7 supply-centers, 8 units
    Carthage
    TimeOfDeath (100D)
    Survived. 6 supply-centers, 7 units
    Greece
    Survived. 3 supply-centers, 4 units
    Egypt
    Demo Man (100D)
    Defeated. Bet: 15D
    Civil Disorders
    Chrisone (100D)Carthage (Autumn, 1) with 4 centres.
    Finished: 10 PM Wed 15 Dec 10 UTC
    Neptun
    1 day /phase
    Pot: 200 D - Autumn, 7, Finished
    The Ancient Mediterranean, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Kev_nst (998D)
    Carthage
    Kev_nst (998D)
    Won. 18 supply-centers, 16 units
    Persia
    LogicCure (494D)
    Survived. 10 supply-centers, 10 units
    Rome
    john1268 (100D)
    Survived. 6 supply-centers, 6 units
    Egypt
    Demo Man (100D)
    Defeated. Bet: 40D
    Greece
    marestyle (185D)
    Defeated. Bet: 40D
    Civil Disorders
    Demo Man (100D)Egypt (Spring, 5) with 3 centres.
    Finished: 07 AM Wed 08 Dec 10 UTC
    Some Great Reward
    1 day /phase
    Pot: 100 D - Autumn, 9, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by Stagger (2661D(B))
    Greece
    Stagger (2661D(B))
    Won. 19 supply-centers, 16 units
    Persia
    faust (1470D)
    Survived. 15 supply-centers, 13 units
    Carthage
    kurt3 (0DX)
    Survived. 0 supply-centers, 4 units
    Rome
    Daiichi (100D)
    Defeated. Bet: 20D
    Egypt
    Demo Man (100D)
    Defeated. Bet: 20D