Heinz_Gustav

Profile Information

  • Last visited: 18 Jan 11 UTC
  • Joined: 14 Sep 10 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 79
  • Peak: 100
  • Position: 70,831


Game Stats
  • All Game stats:
  • Game messages: 47

  • Drawn: 1 ( 9% )
  • Survived: 7 ( 64% )
  • Defeated: 3 ( 27% )
  • Total (finished): 11

  • Civil disorder: 2
  • Civil disorders taken over: 1
  • Classic:
  • Survived: 2 ( 67% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3
  • Classic Press:
  • Survived: 2 ( 67% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3
  • Classic Ranked:
  • Survived: 2 ( 67% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3
  • Variant stats:
  • Drawn: 1 ( 13% )
  • Survived: 5 ( 63% )
  • Defeated: 2 ( 25% )
  • Total (finished): 8


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Heinz_Gustav's games

    Showing results 1 to 11 of 11 total results.

    Finished: 05 AM Fri 28 Jan 11 UTC
    QUIZBOWL VI
    1 day /phase
    Pot: 50 D - Autumn, 6, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by Roland23 (0DX)
    Persia
    Roland23 (0DX)
    Won. 20 supply-centers, 16 units
    Carthage
    Survived. 8 supply-centers, 11 units
    Rome
    rollo (530D)
    Survived. 6 supply-centers, 6 units
    Egypt
    Heinz_Gustav (100D)
    Defeated. Bet: 10D
    Greece
    mtick (90D)
    Defeated. Bet: 10D
    Civil Disorders
    Heinz_Gustav (100D)Egypt (Autumn, 1) with 4 centres.
    Finished: 04 AM Fri 10 Dec 10 UTC
    Private Kill Oscar
    2 days /phase
    Pot: 25 D - Autumn, 7, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by HBG^^ (225D)
    Rome
    HBG^^ (225D)
    Won. 19 supply-centers, 16 units
    Persia
    Heinz_Gustav (100D)
    Survived. 12 supply-centers, 12 units
    Carthage
    Oakes (100D)
    Survived. 0 supply-centers, 1 units
    Egypt
    padphusi (100D)
    Resigned. 3 supply-centers, 4 units
    Greece
    Elchi (100D)
    Defeated. Bet: 5D
    Civil Disorders
    padphusi (100D)Egypt (Spring, 7) with 5 centres.
    Finished: 08 AM Sat 27 Nov 10 UTC
    Private Kill Hund
    2 days /phase
    Pot: 25 D - Autumn, 9, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by HBG^^ (225D)
    Carthage
    HBG^^ (225D)
    Won. 19 supply-centers, 16 units
    Persia
    Heinz_Gustav (100D)
    Survived. 14 supply-centers, 14 units
    Greece
    Oakes (100D)
    Survived. 1 supply-centers, 2 units
    Rome
    iStrategy (131D)
    Defeated. Bet: 5D
    Egypt
    Elchi (100D)
    Defeated. Bet: 5D
    Civil Disorders
    iStrategy (131D)Rome (Autumn, 5) with 0 centres.
    Finished: 10 AM Wed 24 Nov 10 UTC
    Private Kill Fabius
    1 day /phase
    Pot: 25 D - Autumn, 11, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by Elchi (100D)
    Persia
    Elchi (100D)
    Won. 18 supply-centers, 15 units
    Rome
    Oakes (100D)
    Survived. 16 supply-centers, 17 units
    Carthage
    HBG^^ (225D)
    Survived. 0 supply-centers, 1 units
    Egypt
    iStrategy (131D)
    Defeated. Bet: 5D
    Greece
    Heinz_Gustav (100D)
    Defeated. Bet: 5D
    Civil Disorders
    iStrategy (131D)Egypt (Autumn, 6) with 6 centres.
    Finished: 08 AM Sun 07 Nov 10 UTC
    Private Kill Skeleton
    5 days /phase
    Pot: 25 D - Spring, 4, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Persia
    HBG^^ (225D)
    Drawn. 10 supply-centers, 10 units
    Egypt
    BBY-DH (0DX)
    Drawn. 8 supply-centers, 8 units
    Carthage
    iStrategy (131D)
    Drawn. 7 supply-centers, 7 units
    Greece
    Elchi (100D)
    Drawn. 5 supply-centers, 5 units
    Rome
    Heinz_Gustav (100D)
    Drawn. 4 supply-centers, 4 units
    Finished: 02 PM Mon 25 Oct 10 UTC
    Private Kill Dog
    1 day /phase
    Pot: 25 D - Autumn, 8, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by iStrategy (131D)
    Egypt
    iStrategy (131D)
    Won. 18 supply-centers, 16 units
    Persia
    Elchi (100D)
    Survived. 15 supply-centers, 14 units
    Rome
    janus619 (100D)
    Survived. 1 supply-centers, 2 units
    Carthage
    Heinz_Gustav (100D)
    Survived. 0 supply-centers, 2 units
    Greece
    HBG^^ (225D)
    Defeated. Bet: 5D
    Finished: 01 PM Sat 30 Oct 10 UTC
    Private Kill moose
    2 days /phase
    Pot: 25 D - Autumn, 7, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by HBG^^ (225D)
    Carthage
    HBG^^ (225D)
    Won. 18 supply-centers, 17 units
    Greece
    iStrategy (131D)
    Survived. 11 supply-centers, 10 units
    Persia
    Heinz_Gustav (100D)
    Survived. 4 supply-centers, 5 units
    Rome
    padphusi (100D)
    Survived. 1 supply-centers, 1 units
    Egypt
    janus619 (100D)
    Defeated. Bet: 5D
    Finished: 06 AM Wed 27 Oct 10 UTC
    Private iStrategy The BesT-2
    2 days /phase
    Pot: 25 D - Autumn, 7, Finished
    The Ancient Mediterranean, Survivors-Win Scoring
    1 excused missed turn
    Game won by iStrategy (131D)
    Rome
    iStrategy (131D)
    Won. 18 supply-centers, 17 units
    Egypt
    HBG^^ (225D)
    Survived. 14 supply-centers, 11 units
    Persia
    Heinz_Gustav (100D)
    Survived. 2 supply-centers, 4 units
    Greece
    Elchi (100D)
    Defeated. Bet: 5D
    Carthage
    padphusi (100D)
    Defeated. Bet: 5D
    Finished: 01 PM Wed 13 Oct 10 UTC
    event 1
    12 hours /phase
    Pot: 122 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by icelogic (100D)
    Italy
    icelogic (100D)
    Won. 18 supply-centers, 16 units
    England
    bigworm (390D)
    Survived. 15 supply-centers, 14 units
    Russia
    Heinz_Gustav (100D)
    Survived. 1 supply-centers, 2 units
    Germany
    Defeated. Bet: 10D
    Turkey
    Octahedron (100D)
    Defeated. Bet: 7D
    Austria
    Z (0DX)
    Defeated. Bet: 13D
    France
    Patriot (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    Z (0DX)Austria (Spring, 1905) with 2 centres.
    um1996 (100D)Turkey (Autumn, 1902) with 2 centres.
    King Boo (100D)Russia (Spring, 1903) with 7 centres.
    Riskyd10 (100D)Turkey (Autumn, 1901) with 3 centres.
    [email protected] (100D)Austria (Spring, 1902) with 5 centres.
    Finished: 04 PM Mon 08 Nov 10 UTC
    xStrategy The BesT
    2 days /phase
    Pot: 111 D - Spring, 1911, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    Freischutz (114D)
    Drawn. 17 supply-centers, 17 units
    England
    Indybroughton (3407D(G))
    Drawn. 8 supply-centers, 8 units
    France
    Lash Kazan (100D)
    Drawn. 8 supply-centers, 8 units
    Germany
    speleos (976D)
    Drawn. 1 supply-centers, 1 units
    Italy
    Heinz_Gustav (100D)
    Defeated. Bet: 10D
    Austria
    Defeated. Bet: 10D
    Russia
    Greencastle (100D)
    Defeated. Bet: 5D
    Civil Disorders
    cdm511 (223D)Russia (Autumn, 1901) with 3 centres.
    xStrategy (100D)Germany (Autumn, 1904) with 7 centres.
    iDiplomacy (105D)England (Autumn, 1903) with 2 centres.
    coenta (100D)Russia (Autumn, 1902) with 2 centres.
    Finished: 04 PM Tue 26 Oct 10 UTC
    Game-24
    2 days /phase
    Pot: 39 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by VanHaylen (0DX)
    Turkey
    VanHaylen (0DX)
    Won. 19 supply-centers, 16 units
    England
    HBG^^ (225D)
    Survived. 12 supply-centers, 10 units
    France
    Survived. 2 supply-centers, 3 units
    Italy
    Elchi (100D)
    Survived. 1 supply-centers, 1 units
    Austria
    diplomat554 (2104D)
    Survived. 0 supply-centers, 1 units
    Germany
    Heinz_Gustav (100D)
    Survived. 0 supply-centers, 2 units
    Russia
    Gault1 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    GreenSweater (100D)France (Autumn, 1901) with 3 centres.