datapolitical
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- Last visited:
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"---
For there is justice in the claim that steadfastness in his country's battles should be as a cloak to cover a man's other imperfections; since the good action has blotted out the bad, and his merit as a citizen more than outweighed his demerits as an individual. But none of these allowed either wealth with its prospect of future enjoyment to unnerve his spirit, or poverty with its hope of a day of freedom and riches to tempt him to shrink from danger. No, holding that vengeance upon their enemies was more to be desired than any personal blessings, and reckoning this to be the most glorious of hazards, they joyfully determined to accept the risk, to make sure of their vengeance, and to let their wishes wait; and while committing to hope the uncertainty of final success, in the business before them they thought fit to act boldly and trust in themselves. Thus choosing to die resisting, rather than to live submitting, they fled only from dishonour, but met danger face to face, and after one brief moment, while at the summit of their fortune, escaped, not from their fear, but from their glory.
-Pericles Funeral Oration"

- Available: 100
- In play: 0
- Total: 100
- Rating: 58
- Peak: 100
- Position: 77,697
- Rating: 82
- Peak: 100
- Position: 20,287
- Rating: 98
- Peak: 100
- Position: 11,973
- Rating: 89
- Peak: 100
- Position: 3,910
- Rating: 90
- Peak: 100
- Position: 3,118
- Rating: 98
- Peak: 100
- Position: 10,812

- All Game stats:
- Game messages: 2,652
- Won: 1 ( 3% )
- Drawn: 10 ( 25% )
- Survived: 6 ( 15% )
- Defeated: 19 ( 48% )
- Resigned: 4 ( 10% )
- Total (finished): 40
- Civil disorder: 9
- Civil disorders taken over: 3
- Classic:
- Won: 1 ( 3% )
- Drawn: 10 ( 27% )
- Survived: 4 ( 11% )
- Defeated: 18 ( 49% )
- Resigned: 4 ( 11% )
- Total (finished): 37
- Classic Press:
- Won: 1 ( 3% )
- Drawn: 10 ( 29% )
- Survived: 3 ( 9% )
- Defeated: 17 ( 50% )
- Resigned: 3 ( 9% )
- Total (finished): 34
- Classic Gunboat:
- Survived: 1 ( 50% )
- Defeated: 1 ( 50% )
- Total (finished): 2
- Classic Ranked:
- Won: 1 ( 3% )
- Drawn: 10 ( 27% )
- Survived: 4 ( 11% )
- Defeated: 18 ( 49% )
- Resigned: 4 ( 11% )
- Total (finished): 37
- Variant stats:
- Survived: 2 ( 67% )
- Defeated: 1 ( 33% )
- Total (finished): 3
Reliability Explained:
Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way. Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days. System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating. Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating. Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.
Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.
User relationships serve two purposes:
- 1. Allow users who have a relationship outside of the server to disclose
and register the relationship.
This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network). - 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game
behavior.
This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.
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Unverified Relationships
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