fluorescent

Profile Information

  • Visited in last 24 hours
  • Joined: 06 May 24 UTC


Ranking Info Help

    PointsD:
  • Available: 60
  • In play: 25
  • Total: 110
  • Ghost Rating Overall:
  • Rating: 106
  • Peak: 106
  • Position: 13,013
  • Ghost Rating Full Press:
  • Rating: 105
  • Peak: 105
  • Position: 6,241


Game Stats
  • All Game stats:
  • Game messages: 191

  • Won: 2 ( 50% )
  • Drawn: 1 ( 25% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4

  • Playing: 3
  • Civil disorder: 1
  • Civil disorders taken over: 7
  • Classic:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Drawn: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

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    fluorescent's games

    Showing results 1 to 7 of 7 total results.

    Finished: Mon 05 AM UTC
    France-889
    3 days /phase
    Pot: 35 D - Autumn, 1909, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    France
    Zultar Bot (165D)
    Drawn. 10 supply-centers, 8 units
    England
    Skynet (165D)
    Drawn. 7 supply-centers, 7 units
    Turkey
    Cortana (150D)
    Drawn. 6 supply-centers, 6 units
    Italy
    Jane (160D)
    Drawn. 5 supply-centers, 5 units
    Russia
    Data (165D)
    Drawn. 3 supply-centers, 3 units
    Austria
    Kestas Bot (115D)
    Drawn. 3 supply-centers, 3 units
    Germany
    Defeated. Bet: 5D
    Finished: Sun 07 PM UTC
    Brit Game
    3 days /phase
    Pot: 35 D - Autumn, 1912, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game won by fluorescent (60D)
    England
    Won. 19 supply-centers, 17 units
    Turkey
    Cortana (150D)
    Survived. 13 supply-centers, 12 units
    Italy
    Zultar Bot (165D)
    Survived. 2 supply-centers, 3 units
    Germany
    Skynet (165D)
    Defeated. Bet: 5D
    Russia
    Data (165D)
    Defeated. Bet: 5D
    Austria
    Jane (160D)
    Defeated. Bet: 5D
    France
    Kestas Bot (115D)
    Defeated. Bet: 5D
    Finished: 07:07 PM UTC
    Bot Game >:)
    3 days /phase
    Pot: 35 D - Autumn, 1911, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game won by fluorescent (60D)
    Turkey
    Won. 18 supply-centers, 16 units
    Germany
    Skynet (165D)
    Survived. 13 supply-centers, 10 units
    Russia
    Kestas Bot (115D)
    Survived. 3 supply-centers, 3 units
    France
    Cortana (150D)
    Survived. 0 supply-centers, 1 units
    Italy
    Zultar Bot (165D)
    Defeated. Bet: 5D
    Austria
    Data (165D)
    Defeated. Bet: 5D
    England
    Jane (160D)
    Defeated. Bet: 5D
    Next: 10 hours, 38 minutes (08:03 AM UTC)
    An Oath of Transparency
    1 day /phase
    Pot: 70 D - Spring, 1903, Diplomacy
    Classic, Public messaging only, Draw-Size Scoring
    3 excused missed turn
    Ready Germany
    Statix (85D)
    7 supply-centers, 7 units
    Ready Austria
    6 supply-centers, 6 units
    Completed England
    dustylamp (40D)
    5 supply-centers, 5 units
    Ready France
    5 supply-centers, 5 units
    Ready Italy
    Mr.E :) (55D)
    4 supply-centers, 4 units
    Completed Russia
    SirDoep (30D)
    4 supply-centers, 4 units
    Completed Turkey
    3 supply-centers, 3 units
    Finished: 09 PM Sat 01 Jun UTC
    12 hour game - 24 is too long yall
    12 hours /phase (M) | 8 hours /phase (R, B)
    Pot: 35 D - Spring, 1911, Finished
    Classic, Draw-Size Scoring, Hidden draw votes
    3 excused missed turn
    Game drawn
    Turkey
    Astrolonim (100D)
    Drawn. 14 supply-centers, 14 units
    France
    Drawn. 10 supply-centers, 10 units
    Germany
    echidna (6405D)
    Drawn. 7 supply-centers, 7 units
    Russia
    Drawn. 3 supply-centers, 3 units
    Austria
    bambisleep (100D)
    Defeated. Bet: 5D
    England
    Tater2805 (95D)
    Defeated. Bet: 5D
    Italy
    Defeated. Bet: 5D
    Civil Disorders
    lp_in_da House (70D)France (Autumn, 1908) with 11 centres.
    Lechen (120D)Russia (Autumn, 1906) with 5 centres.
    Gundalf7 (100D)Germany (Spring, 1906) with 7 centres.
    Next: 10 hours, 58 minutes (08:22 AM UTC)
    A World at War
    1 day /phase
    Pot: 170 D - Spring, 2006, Diplomacy
    World Diplomacy IX, Draw-Size Scoring
    1 excused missed turn
    Ready Quebec
    MThor (310D)
    13 supply-centers, 13 units
    Ready Frozen-Antarctica
    x3n (180D)
    12 supply-centers, 12 units
    Not received India
    12 supply-centers, 12 units
    Not received Russia
    noname672 (40D)
    12 supply-centers, 12 units
    Completed Kenya
    TrustyMuse (475D)
    10 supply-centers, 10 units
    Not received USA
    BrianBaru (2221D)
    7 supply-centers, 7 units
    Not received Near-East
    7 supply-centers, 7 units
    Not received Ghana
    denizbank (459D)
    6 supply-centers, 6 units
    Ready Argentina
    aardvarkarmy (272D)
    4 supply-centers, 4 units
    Completed Europe
    Redesdale (4347D)
    1 supply-centers, 1 units
    Ready Brazil
    jmdingess (358D)
    1 supply-centers, 1 units
    Ready Pacific-Russia
    gwalchmai1 (29D)
    1 supply-centers, 1 units
    China
    QuadBoard (188D)
    Defeated. Bet: 10D
    South-Africa
    Defeated. Bet: 10D
    Libya
    Defeated. Bet: 10D
    Western-Canada
    Defeated. Bet: 10D
    Oz
    Oni Nasu (10D)
    Defeated. Bet: 10D
    Next: 5 days, 10 hours (07 AM Fri 21 Jun UTC)
    Megalomaniacs are us!
    7 days /phase (M) | 1 day /phase (R, B)
    Pot: 50 D - Spring, 1997, Diplomacy
    Modern Diplomacy II, Draw-Size Scoring
    3 excused missed turn
    Ready Italy
    13 supply-centers, 13 units
    Not received Russia
    10 supply-centers, 10 units
    Completed Ukraine
    TrustyMuse (475D)
    9 supply-centers, 9 units
    Ready Egypt
    Jimmer (95D)
    7 supply-centers, 7 units
    Not received Poland
    7 supply-centers, 7 units
    Not received Germany
    Snugusnugu (230D)
    5 supply-centers, 5 units
    Ready Spain
    5 supply-centers, 5 units
    Ready Britain
    MThor (310D)
    3 supply-centers, 3 units
    Ready Turkey
    AGuy27 (100D)
    2 supply-centers, 2 units
    Completed France
    1 supply-centers, 1 units