YettiGing

Profile Information

  • User Comment:
  • ""Anxiety is the dizziness of freedom" - Kierkegaard"


  • Last visited: Wed 16 Apr UTC
  • Joined: 25 Jan 24 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating 1v1 Overall:
  • Rating: 109
  • Peak: 126
  • Position: 2,309
  • Ghost Rating GvI:
  • Rating: 85
  • Peak: 101
  • Position: 2,733
  • Ghost Rating FvA:
  • Rating: 125
  • Peak: 125
  • Position: 659


Game Stats
  • All Game stats:
  • Game messages: 15

  • Won: 5 ( 42% )
  • Drawn: 2 ( 17% )
  • Survived: 2 ( 17% )
  • Resigned: 3 ( 25% )
  • Total (finished): 12

  • Civil disorder: 8
  • Civil disorders taken over: 0
  • Variant stats:
  • Won: 5 ( 42% )
  • Drawn: 2 ( 17% )
  • Survived: 2 ( 17% )
  • Resigned: 3 ( 25% )
  • Total (finished): 12


Reliability Rating: 26.3%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    FromToSelfPeerMod
    Ty klr (100D(I1))YettiGing (100D(I1))100%/1100%/10%/0

    Verified Relationships

    Link / TypeUser / RatingCreator / RatingModerator / RatingCreated / Updated
    #360 Ty Klr
    Family
    YettiGing (100D)
    Strong
    YettiGing (100D)
    Strong
    N/A
    None
    25 Jan 24 UTC
    #364 Friend
    Other
    YettiGing (100D)
    Strong
    YettiGing (100D)
    Strong
    N/A
    None
    27 Jan 24 UTC
    #365 Friend
    Other
    YettiGing (100D)
    Strong
    YettiGing (100D)
    Strong
    N/A
    None
    27 Jan 24 UTC
    #366 Friend
    Other
    YettiGing (100D)
    Strong
    YettiGing (100D)
    Strong
    N/A
    None
    27 Jan 24 UTC

    Unverified Relationships

    Link / TypeUser / RatingCreator / RatingModerator / RatingCreated / Updated
    #363 Friend
    Other
    YettiGing (100D)
    None
    hotzera (100D)
    Strong
    N/A
    None
    27 Jan 24 UTC
    #369 Brendan
    School
    YettiGing (100D)
    None
    m4rcus321 (100D)
    Strong
    N/A
    None
    29 Jan 24 UTC

    YettiGing's games

    Showing results 1 to 12 of 12 total results.

    Finished: 02 PM Wed 16 Apr UTC
    Private Brown V Tick
    7 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    3 excused missed turn
    Game won by backstabbath (95D)
    Italy
    Won. 18 supply-centers, 16 units
    Germany
    YettiGing (100D)
    Resigned. 16 supply-centers, 17 units
    Civil Disorders
    YettiGing (100D)Germany (Autumn, 1907) with 17 centres.
    Finished: 02 PM Tue 15 Apr UTC
    Private ROUND2-6
    7 days /phase
    Pot: 10 D - Autumn, 1962, Finished
    Cold War, Public messaging only, Unranked
    4 excused missed turn
    Game won by backstabbath (95D)
    USSR
    Won. 16 supply-centers, 16 units
    NATO
    YettiGing (100D)
    Resigned. 9 supply-centers, 9 units
    Civil Disorders
    YettiGing (100D)NATO (Autumn, 1962) with 9 centres.
    Finished: 12 PM Wed 16 Apr UTC
    Private JordanSucks
    10 days /phase
    Pot: 10 D - Autumn, 1961, Finished
    Cold War, Public messaging only, Unranked
    4 excused missed turn
    Game drawn
    USSR
    YettiGing (100D)
    Drawn. 10 supply-centers, 10 units
    NATO
    Drawn. 10 supply-centers, 10 units
    Civil Disorders
    YettiGing (100D)USSR (Autumn, 1961) with 10 centres.
    backstabbath (95D)NATO (Autumn, 1961) with 10 centres.
    Finished: 08 PM Mon 05 Feb 24 UTC
    Private LiamTryouts
    1 day /phase
    Pot: 10 D - Autumn, 1903, Finished
    3 excused missed turn
    Game won by YettiGing (100D)
    Germany
    YettiGing (100D)
    Won. 15 supply-centers, 12 units
    Italy
    hotzera (100D)
    Resigned. 10 supply-centers, 8 units
    Civil Disorders
    hotzera (100D)Italy (Autumn, 1903) with 10 centres.
    Finished: 01 AM Fri 16 Feb 24 UTC
    SurfingInTheUSSR
    1 day /phase
    Pot: 10 D - Spring, 1961, Finished
    Cold War, Unranked
    3 excused missed turn
    Game won by murillo51 (100D)
    USSR
    murillo51 (100D)
    Won. 9 supply-centers, 9 units
    NATO
    YettiGing (100D)
    Resigned. 11 supply-centers, 11 units
    Civil Disorders
    OuiOuiBaguette (100D)USSR (Autumn, 1960) with 9 centres.
    YettiGing (100D)NATO (Spring, 1961) with 11 centres.
    Finished: 05 AM Sun 28 Jan 24 UTC
    Private BrendanVSLiam
    1 day /phase
    Pot: 10 D - Autumn, 1906, Finished
    4 excused missed turn
    Game won by YettiGing (100D)
    France
    YettiGing (100D)
    Won. 19 supply-centers, 15 units
    Austria
    hotzera (100D)
    Survived. 15 supply-centers, 11 units
    Finished: 04 AM Sun 28 Jan 24 UTC
    Private LiamVSBrendan
    1 day /phase
    Pot: 10 D - Autumn, 1904, Finished
    3 excused missed turn
    Game won by YettiGing (100D)
    Austria
    YettiGing (100D)
    Won. 18 supply-centers, 12 units
    France
    hotzera (100D)
    Survived. 11 supply-centers, 7 units
    Finished: 05 PM Mon 29 Jan 24 UTC
    Chilly War
    1 day /phase
    Pot: 10 D - Autumn, 1963, Finished
    Cold War, Unranked
    1 excused missed turn
    Game won by YettiGing (100D)
    USSR
    YettiGing (100D)
    Won. 17 supply-centers, 14 units
    NATO
    Survived. 10 supply-centers, 11 units
    Finished: 11 PM Fri 26 Jan 24 UTC
    Private ROUND2-5
    1 day /phase
    Pot: 10 D - Autumn, 1962, Finished
    Cold War, Unranked
    4 excused missed turn
    Game won by YettiGing (100D)
    USSR
    YettiGing (100D)
    Won. 18 supply-centers, 14 units
    NATO
    Ty klr (100D)
    Survived. 8 supply-centers, 10 units
    Finished: 09 PM Fri 26 Jan 24 UTC
    Private TylerVSBrendan
    1 day /phase
    Pot: 10 D - Autumn, 1961, Finished
    Cold War, Unranked, Hidden draw votes
    4 excused missed turn
    Game drawn
    NATO
    YettiGing (100D)
    Drawn. 15 supply-centers, 10 units
    USSR
    Ty klr (100D)
    Drawn. 11 supply-centers, 11 units
    Finished: 07 PM Fri 26 Jan 24 UTC
    Private BbVSTy
    1 day /phase
    Pot: 10 D - Autumn, 1907, Finished
    4 excused missed turn
    Game won by Ty klr (100D)
    Germany
    Ty klr (100D)
    Won. 18 supply-centers, 13 units
    Italy
    YettiGing (100D)
    Survived. 13 supply-centers, 12 units
    Finished: 11 PM Fri 26 Jan 24 UTC
    France vs Austria-100
    16 hours /phase (M) | 12 hours /phase (R, B)
    Pot: 10 D - Autumn, 1907, Finished
    Classic - France vs Austria, Anonymous players, Unranked
    1 excused missed turn
    Game won by Maximus c23 (2038D)
    France
    Maximus c23 (2038D)
    Won. 18 supply-centers, 17 units
    Austria
    YettiGing (100D)
    Survived. 15 supply-centers, 12 units