ceasaro

Profile Information

  • Last visited: 25 Sep 09 UTC
  • Joined: 31 Jul 09 UTC


Ranking Info Help

    PointsD:
  • Available: 116
  • In play: 0
  • Total: 116
  • Ghost Rating Overall:
  • Rating: 82
  • Peak: 100
  • Position: 69,796


Game Stats
  • All Game stats:
  • Game messages: 215

  • Survived: 1 ( 17% )
  • Defeated: 5 ( 83% )
  • Total (finished): 6

  • Civil disorder: 0
  • Civil disorders taken over: 1
  • Classic:
  • Survived: 1 ( 17% )
  • Defeated: 5 ( 83% )
  • Total (finished): 6
  • Classic Press:
  • Survived: 1 ( 17% )
  • Defeated: 5 ( 83% )
  • Total (finished): 6
  • Classic Ranked:
  • Survived: 1 ( 17% )
  • Defeated: 5 ( 83% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    ceasaro's games

    Showing results 1 to 6 of 6 total results.

    Finished: 02 AM Fri 11 Sep 09 UTC
    mama
    1 day /phase
    Pot: 112 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by The Tick (221D)
    Turkey
    The Tick (221D)
    Won. 18 supply-centers, 16 units
    England
    Survived. 10 supply-centers, 9 units
    Russia
    raggamuffin (314D)
    Survived. 4 supply-centers, 7 units
    Germany
    frehley1974 (100D)
    Survived. 2 supply-centers, 2 units
    Italy
    duzenko (175D)
    Defeated. Bet: 8D
    Austria
    Liam (164D)
    Defeated. Bet: 10D
    France
    ceasaro (116D)
    Defeated. Bet: 8D
    Civil Disorders
    Spartan 00256 (377D)Italy (Autumn, 1903) with 3 centres.
    Savlian (100D)Russia (Autumn, 1905) with 8 centres.
    sharma (100D)France (Autumn, 1901) with 3 centres.
    Finished: 06 AM Fri 04 Sep 09 UTC
    Tusker-2
    1 day, 2 hours /phase
    Pot: 175 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    France
    Drawn. 13 supply-centers, 12 units
    Turkey
    kbake (188D)
    Drawn. 11 supply-centers, 11 units
    Italy
    Drawn. 10 supply-centers, 10 units
    Germany
    lukes924 (1518D)
    Defeated. Bet: 25D
    England
    Serioussham (446D)
    Defeated. Bet: 25D
    Austria
    bobhayes (154D)
    Defeated. Bet: 25D
    Russia
    ceasaro (116D)
    Defeated. Bet: 25D
    Finished: 08 PM Mon 24 Aug 09 UTC
    A game-7
    1 day /phase
    Pot: 139 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by nomoney (532D)
    France
    nomoney (532D)
    Won. 21 supply-centers, 17 units
    Austria
    ceasaro (116D)
    Survived. 13 supply-centers, 10 units
    Germany
    Survived. 0 supply-centers, 3 units
    Italy
    Survived. 0 supply-centers, 1 units
    England
    TimHaddox (158D)
    Defeated. Bet: 10D
    Turkey
    zephyrcat (100D)
    Defeated. Bet: 7D
    Russia
    ataturk (0DX)
    Defeated. Bet: 8D
    Civil Disorders
    Pulsout (653D)France (Autumn, 1905) with 9 centres.
    DangerDave (756DX)Russia (Autumn, 1902) with 0 centres.
    alphaq (100D)Turkey (Autumn, 1902) with 0 centres.
    TimHaddox (158D)England (Spring, 1904) with 0 centres.
    Ingivarr (100D)Russia (Autumn, 1904) with 0 centres.
    zephyrcat (100D)Turkey (Autumn, 1905) with 1 centres.
    ataturk (0DX)Russia (Autumn, 1907) with 0 centres.
    Finished: 05 AM Sun 16 Aug 09 UTC
    1 Phase, 16 Hours!
    16 hours /phase
    Pot: 140 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Germany
    Heinomat1893 (1971D)
    Drawn. 17 supply-centers, 16 units
    France
    Le_Roi (913D)
    Drawn. 17 supply-centers, 15 units
    England
    Star Revil (276D)
    Defeated. Bet: 20D
    Italy
    ceasaro (116D)
    Defeated. Bet: 20D
    Austria
    JSchmitt (100D)
    Defeated. Bet: 20D
    Russia
    Nowel (100D)
    Defeated. Bet: 20D
    Turkey
    RandallShane (100D)
    Defeated. Bet: 20D
    Civil Disorders
    JSchmitt (100D)Austria (Autumn, 1901) with 0 centres.
    RandallShane (100D)Turkey (Autumn, 1910) with 0 centres.
    Finished: 06 PM Fri 14 Aug 09 UTC
    1910
    1 day /phase
    Pot: 79 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Ethanol (1780D)
    Russia
    Ethanol (1780D)
    Won. 18 supply-centers, 17 units
    France
    beano003 (257D)
    Survived. 16 supply-centers, 14 units
    England
    paulsantac (179D)
    Survived. 0 supply-centers, 2 units
    Turkey
    Madejon (143D)
    Defeated. Bet: 9D
    Italy
    ceasaro (116D)
    Defeated. Bet: 10D
    Austria
    Epicus (100D)
    Defeated. Bet: 10D
    Germany
    Jemini (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Madejon (143D)Turkey (Autumn, 1903) with 0 centres.
    baharogb (100D)Turkey (Spring, 1903) with 0 centres.
    Jemini (100D)Germany (Spring, 1904) with 0 centres.
    Epicus (100D)Austria (Autumn, 1904) with 0 centres.
    Finished: 08 AM Fri 14 Aug 09 UTC
    Epic Contest
    1 day, 12 hours /phase
    Pot: 72 D - Autumn, 1910, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by MercuryEnigma (517D)
    Germany
    Won. 18 supply-centers, 15 units
    Italy
    PatDragon (103D)
    Survived. 16 supply-centers, 16 units
    Turkey
    miklops (414D)
    Defeated. Bet: 10D
    England
    ceasaro (116D)
    Defeated. Bet: 10D
    Austria
    dmkgiph (100D)
    Defeated. Bet: 10D
    France
    Ickabod (100D)
    Defeated. Bet: 10D
    Russia
    Defeated. Bet: 2D
    Civil Disorders
    Hamsterfuff (100D)Russia (Autumn, 1903) with 0 centres.
    dmkgiph (100D)Austria (Autumn, 1903) with 0 centres.