BrandonL

Profile Information

  • Last visited: 21 Nov 23 UTC
  • Joined: 02 May 20 UTC


Ranking Info Help

    PointsD:
  • Available: 166
  • In play: 0
  • Total: 166
  • Ghost Rating Overall:
  • Rating: 149
  • Peak: 151
  • Position: 2,367
  • Ghost Rating Full Press:
  • Rating: 135
  • Peak: 135
  • Position: 1,413


Game Stats
  • All Game stats:
  • Game messages: 1,279

  • Won: 3 ( 50% )
  • Drawn: 1 ( 17% )
  • Survived: 1 ( 17% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6

  • Civil disorder: 3
  • Civil disorders taken over: 0
  • Classic:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Won: 1 ( 50% )
  • Drawn: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Won: 2 ( 50% )
  • Survived: 1 ( 25% )
  • Defeated: 1 ( 25% )
  • Total (finished): 4


Reliability Rating: 61.7%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    BrandonL's games

    Showing results 1 to 6 of 6 total results.

    Finished: 11 PM Wed 16 Sep 20 UTC
    Private Sage Ridge Diplomacy
    1 day /phase
    Pot: 35 D - Spring, 1906, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Italy
    Naaaaate (132D)
    Drawn. 8 supply-centers, 8 units
    England
    BrandonL (166D)
    Drawn. 7 supply-centers, 7 units
    Russia
    Spenceraaaa (101D)
    Drawn. 5 supply-centers, 4 units
    Turkey
    Griffboi (101D)
    Drawn. 5 supply-centers, 5 units
    Germany
    Vipandit (101D)
    Drawn. 5 supply-centers, 5 units
    France
    Drawn. 4 supply-centers, 4 units
    Austria
    flundeen (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Vipandit (101D)Germany (Autumn, 1905) with 5 centres.
    Naaaaate (132D)Italy (Spring, 1906) with 8 centres.
    BrandonL (166D)England (Spring, 1906) with 7 centres.
    Spenceraaaa (101D)Russia (Autumn, 1905) with 5 centres.
    Griffboi (101D)Turkey (Spring, 1906) with 5 centres.
    flundeen (100D)Austria (Autumn, 1905) with 0 centres.
    itsme,spencer (101D)France (Autumn, 1905) with 4 centres.
    Finished: 10 PM Tue 07 Jul 20 UTC
    Private A Summer Well Spent
    1 day /phase
    Pot: 25 D - Autumn, 13, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by BrandonL (166D)
    Persia
    BrandonL (166D)
    Won. 19 supply-centers, 16 units
    Carthage
    Naaaaate (132D)
    Survived. 14 supply-centers, 13 units
    Greece
    OldSpice (100D)
    Resigned. 1 supply-centers, 2 units
    Egypt
    Vipandit (101D)
    Defeated. Bet: 5D
    Rome
    SlimSliver (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Vipandit (101D)Egypt (Autumn, 1) with 6 centres.
    SlimSliver (100D)Rome (Autumn, 1) with 4 centres.
    OldSpice (100D)Greece (Autumn, 13) with 3 centres.
    Finished: 06 AM Wed 27 May 20 UTC
    Private Teen Titan's Go!!!
    12 hours /phase
    Pot: 25 D - Autumn, 14, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by Naaaaate (132D)
    Persia
    Naaaaate (132D)
    Won. 18 supply-centers, 16 units
    Carthage
    BrandonL (166D)
    Survived. 14 supply-centers, 11 units
    Greece
    OldSpice (100D)
    Survived. 2 supply-centers, 7 units
    Egypt
    CadeR (105D)
    Defeated. Bet: 5D
    Rome
    Vipandit (101D)
    Defeated. Bet: 5D
    Civil Disorders
    Vipandit (101D)Rome (Autumn, 6) with 5 centres.
    Finished: 02 PM Sat 23 May 20 UTC
    Private Fairy God Parents
    12 hours /phase
    Pot: 35 D - Autumn, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by BrandonL (166D)
    Turkey
    BrandonL (166D)
    Won. 18 supply-centers, 13 units
    Germany
    emperor tbec (100D)
    Survived. 8 supply-centers, 7 units
    England
    Naaaaate (132D)
    Survived. 4 supply-centers, 4 units
    Italy
    Griffboi (101D)
    Survived. 2 supply-centers, 2 units
    Austria
    Vipandit (101D)
    Survived. 0 supply-centers, 2 units
    France
    CadeR (105D)
    Resigned. 2 supply-centers, 3 units
    Russia
    OldSpice (100D)
    Defeated. Bet: 5D
    Civil Disorders
    CadeR (105D)France (Autumn, 1907) with 5 centres.
    Finished: 05 AM Sat 16 May 20 UTC
    Private Rome is OP
    12 hours /phase
    Pot: 25 D - Autumn, 16, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by BrandonL (166D)
    Carthage
    BrandonL (166D)
    Won. 19 supply-centers, 14 units
    Persia
    OldSpice (100D)
    Survived. 12 supply-centers, 12 units
    Egypt
    Naaaaate (132D)
    Survived. 3 supply-centers, 6 units
    Rome
    CadeR (105D)
    Defeated. Bet: 5D
    Greece
    Vipandit (101D)
    Defeated. Bet: 5D
    Finished: 04 PM Fri 08 May 20 UTC
    One More Way to Kill Time
    12 hours /phase
    Pot: 25 D - Autumn, 13, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game won by CadeR (105D)
    Persia
    CadeR (105D)
    Won. 18 supply-centers, 16 units
    Rome
    Naaaaate (132D)
    Survived. 15 supply-centers, 15 units
    Carthage
    Vipandit (101D)
    Survived. 1 supply-centers, 1 units
    Greece
    BrandonL (166D)
    Defeated. Bet: 5D
    Egypt
    OldSpice (100D)
    Defeated. Bet: 5D