crix

Profile Information

  • Last visited: 30 Jan 24 UTC
  • Joined: 15 Apr 20 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 94
  • Peak: 100
  • Position: 40,776
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 11,692


Game Stats
  • All Game stats:
  • Game messages: 391

  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4
  • Classic Press:
  • Survived: 1 ( 25% )
  • Defeated: 3 ( 75% )
  • Total (finished): 4
  • Classic Ranked:
  • Defeated: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    crix's games

    Showing results 1 to 4 of 4 total results.

    Finished: 02 AM Mon 26 Jul 21 UTC
    Private Diplo June-ish 2021
    1 day /phase
    Pot: 140 D - Autumn, 1923, Finished
    Classic, Anonymous players, Draw-Size Scoring
    2 excused missed turn
    Game won by GeneralPeace (393D)
    Germany
    GeneralPeace (393D)
    Won. 18 supply-centers, 14 units
    Russia
    HazCee (100D)
    Survived. 12 supply-centers, 13 units
    Austria
    Bladders (100D)
    Survived. 4 supply-centers, 6 units
    England
    Cashew747 (224D)
    Defeated. Bet: 20D
    France
    Defeated. Bet: 20D
    Italy
    Watt (100D)
    Defeated. Bet: 20D
    Turkey
    crix (100D)
    Defeated. Bet: 20D
    Finished: 10 AM Sat 06 Jun 20 UTC
    Private My Friends ref went wasted
    1 day /phase
    Pot: 35 D - Autumn, 1908, Finished
    Classic, Anonymous players, Unranked, Hidden draw votes
    4 excused missed turn
    Game won by Watt (100D)
    Germany
    Watt (100D)
    Won. 18 supply-centers, 15 units
    France
    Cashew747 (224D)
    Survived. 12 supply-centers, 12 units
    Turkey
    ShaneHenry (100D)
    Survived. 4 supply-centers, 4 units
    England
    Fi (100D)
    Defeated. Bet: 5D
    Italy
    crix (100D)
    Defeated. Bet: 5D
    Austria
    MightyAtom (100D)
    Defeated. Bet: 5D
    Russia
    Bladders (100D)
    Defeated. Bet: 5D
    Finished: 05 AM Thu 11 Jun 20 UTC
    Private Pendemix
    1 day /phase
    Pot: 35 D - Autumn, 1911, Finished
    Classic, Anonymous players, Unranked, Hidden draw votes
    4 excused missed turn
    Game won by Cashew747 (224D)
    Turkey
    Cashew747 (224D)
    Won. 19 supply-centers, 16 units
    Germany
    theothergame (100D)
    Survived. 13 supply-centers, 12 units
    France
    Remuuuu (100D)
    Survived. 2 supply-centers, 5 units
    England
    crix (100D)
    Defeated. Bet: 5D
    Italy
    VonHabsburg (100D)
    Defeated. Bet: 5D
    Austria
    pdaa (100D)
    Defeated. Bet: 5D
    Russia
    Zraithicc (100D)
    Defeated. Bet: 5D
    Finished: 05 AM Thu 14 May 20 UTC
    Private The Happytime Friendship War I
    1 day /phase
    Pot: 35 D - Autumn, 1911, Finished
    Classic, Anonymous players, Unranked
    4 excused missed turn
    Game won by SirFredDurst (100D)
    England
    SirFredDurst (100D)
    Won. 18 supply-centers, 15 units
    France
    Survived. 11 supply-centers, 14 units
    Austria
    Survived. 2 supply-centers, 1 units
    Russia
    crix (100D)
    Survived. 2 supply-centers, 1 units
    Turkey
    aattwater (100D)
    Survived. 1 supply-centers, 1 units
    Italy
    Avnna (100D)
    Defeated. Bet: 5D
    Germany
    Lordykins (100D)
    Defeated. Bet: 5D