“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

Federico M.

Profile Information

    Banned

  • User Comment:
  • "Banned by a moderator: multi/meta/no reply"


  • Last visited: 07 Apr 20 UTC
  • Joined: 28 Mar 20 UTC


Ranking Info Help

    PointsD:
  • Available: 0
  • In play: 0
  • Total: 0
  • Ghost Rating Overall:
  • Rating: 105
  • Peak: 107
  • Position: 13,514
  • Ghost Rating Live:
  • Rating: 106
  • Peak: 106
  • Position: 2,984
  • Ghost Rating 1v1 Overall:
  • Rating: 69
  • Peak: 100
  • Position: 6,325
  • Ghost Rating GvI:
  • Rating: 69
  • Peak: 100
  • Position: 3,784
  • Ghost Rating Gunboat:
  • Rating: 101
  • Peak: 101
  • Position: 2,737


Game Stats
  • All Game stats:
  • Game messages: 271

  • Drawn: 3 ( 50% )
  • Survived: 1 ( 17% )
  • Resigned: 2 ( 33% )
  • Total (finished): 6

  • Civil disorder: 4
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Gunboat:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Drawn: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Drawn: 2 ( 40% )
  • Survived: 1 ( 20% )
  • Resigned: 2 ( 40% )
  • Total (finished): 5


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Federico M.'s games

    Showing results 1 to 6 of 6 total results.

    Finished: 07 PM Sun 05 Apr 20 UTC
    john-18
    10 minutes /phase
    Pot: 150 D - Spring, 11, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Egypt
    Drawn. 17 supply-centers, 17 units
    Greece
    Drawn. 17 supply-centers, 17 units
    Carthage
    max_pisani_ (100D)
    Defeated. Bet: 30D
    Persia
    Lucke-039 (100D)
    Defeated. Bet: 30D
    Rome
    Ototo (0DX)
    Defeated. Bet: 30D
    Finished: 10 PM Fri 03 Apr 20 UTC
    I'm Bored-5
    5 minutes /phase
    Pot: 175 D - Spring, 1911, Finished
    Classic, No messaging, Anonymous players, Draw-Size Scoring
    0 excused missed turn
    Game drawn
    Turkey
    Drawn. 12 supply-centers, 12 units
    England
    Drawn. 10 supply-centers, 10 units
    Italy
    Drawn. 9 supply-centers, 9 units
    France
    The Czech (40735D(S))
    Drawn. 3 supply-centers, 3 units
    Germany
    Defeated. Bet: 0D
    Austria
    Brumark (2051D)
    Defeated. Bet: 25D
    Russia
    skrubfloor (277D)
    Defeated. Bet: 0D
    Civil Disorders
    transhumanChurchill (108D)Germany (Spring, 1901) with 3 centres.
    Franz99 (126D)Russia (Autumn, 1905) with 3 centres.
    Finished: 11 PM Tue 31 Mar 20 UTC
    Private checco L.
    5 minutes /phase
    Pot: 10 D - Spring, 1904, Finished
    1 excused missed turn
    Game won by Franz99 (126D)
    Italy
    Franz99 (126D)
    Won. 3 supply-centers, 3 units
    Germany
    Resigned. 5 supply-centers, 5 units
    Civil Disorders
    Federico M. (0DX)Germany (Spring, 1904) with 5 centres.
    Finished: 02 AM Mon 30 Mar 20 UTC
    Private jojo
    10 minutes /phase
    Pot: 10 D - Autumn, 1906, Finished
    1 excused missed turn
    Game won by john.s1998 (0DX)
    Germany
    Won. 18 supply-centers, 12 units
    Italy
    Survived. 13 supply-centers, 12 units
    Finished: 09 PM Sat 11 Apr 20 UTC
    Private American Dream-3
    1 day /phase
    Pot: 200 D - Autumn, 2002, Finished
    Fall of the American Empire IV, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Lord_Pino (285D)
    Peru
    Lord_Pino (285D)
    Won. 5 supply-centers, 4 units
    California
    Resigned. 12 supply-centers, 10 units
    Florida
    Resigned. 9 supply-centers, 9 units
    New-York
    MANCOMANNAVA (100D)
    Resigned. 8 supply-centers, 8 units
    Quebec
    Irriducibili (100D)
    Resigned. 8 supply-centers, 8 units
    Cuba
    Gigi23 (100D)
    Resigned. 7 supply-centers, 7 units
    British-Columbia
    SwagLord (100D)
    Resigned. 4 supply-centers, 4 units
    Mexico
    duxmealux (100D)
    Resigned. 3 supply-centers, 3 units
    Heartland
    Maffin26 (100D)
    Resigned. 1 supply-centers, 1 units
    Texas
    Alfucc96 (100D)
    Resigned. 1 supply-centers, 2 units
    Civil Disorders
    SwagLord (100D)British-Columbia (Autumn, 2002) with 4 centres.
    substantianigra23 (100D)Florida (Spring, 2002) with 9 centres.
    MANCOMANNAVA (100D)New-York (Spring, 2002) with 8 centres.
    Gigi23 (100D)Cuba (Spring, 2002) with 8 centres.
    Federico M. (0DX)California (Autumn, 2002) with 11 centres.
    Irriducibili (100D)Quebec (Autumn, 2002) with 8 centres.
    duxmealux (100D)Mexico (Autumn, 2002) with 3 centres.
    Maffin26 (100D)Heartland (Spring, 2002) with 1 centres.
    Alfucc96 (100D)Texas (Autumn, 2001) with 2 centres.
    Finished: 03 AM Sun 29 Mar 20 UTC
    battaglia navale
    10 minutes /phase
    Pot: 25 D - Autumn, 8, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Rome
    SwagLord (100D)
    Drawn. 17 supply-centers, 17 units
    Egypt
    MANCOMANNAVA (100D)
    Drawn. 6 supply-centers, 3 units
    Persia
    Elpepio (100D)
    Drawn. 5 supply-centers, 4 units
    Carthage
    Drawn. 5 supply-centers, 5 units
    Greece
    Gigi23 (100D)
    Drawn. 1 supply-centers, 1 units
    Civil Disorders
    SwagLord (100D)Rome (Autumn, 8) with 17 centres.
    MANCOMANNAVA (100D)Egypt (Autumn, 8) with 6 centres.
    Elpepio (100D)Persia (Spring, 8) with 5 centres.
    Gigi23 (100D)Greece (Autumn, 8) with 1 centres.
    Federico M. (0DX)Carthage (Autumn, 8) with 5 centres.